Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Ara: History Untold Wiki
Search
Search
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
List of Improvements
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
Purge
General
What links here
Related changes
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
__NOTOC__ {{PagePatchVersion|patch=1.2}} {| align="center" cellpadding="2" cellspacing="0" style="text-align:center;" |colspan="3"|<span style="font-size: 20pt;"><strong>Table of Contents</strong><span> |- |style="width:150px;"|<strong>Act I</strong> |style="width:150px; border-left:1px solid #909090;"|<strong>Act II</strong> |style="width:150px; border-left:1px solid #909090;"|<strong>Act III</strong> |- |[[#Ancient History|Ancient History]] |style="border-left:1px solid #909090;"|[[#Early Middle Ages|Early Middle Ages]] |style="border-left:1px solid #909090;"|[[#Machine Age|Machine Age]] |- |[[#Bronze Age|Bronze Age]] |style="border-left:1px solid #909090;"|[[#High Medieval Era|High Medieval Era]] |style="border-left:1px solid #909090;"|[[#Atomic Age|Atomic Age]] |- |[[#Iron Age|Iron Age]] |style="border-left:1px solid #909090;"|[[#Renaissance|Renaissance]] |style="border-left:1px solid #909090;"|[[#Information Age|Information Age]] |- |[[#Antiquities|Antiquities]] |style="border-left:1px solid #909090;"|[[#Enlightenment|Enlightenment]] |style="border-left:1px solid #909090;"|[[#Singularity Age|Singularity Age]] |- |colspan="3"|[[#Religion Specific Improvements|Religion Specific Improvements]] |} {| align="center" width="960" |rowspan="9" width="40"| |colspan="3" height="30"|'''These improvements serve different functions, depending on their domain type:'''<div id="Domains" style="display:inline;"></div> |- |width="2"| |[[file:DomainCommerce.png|frameless|26px]] '''Commerce''' |These improvements boost [[Prosperity]] and produce [[Wealth]] to fill your nation's treasury. |- |width="2"| |[[file:DomainCulture.png|frameless|26px]] '''Culture''' |These [[Masterpiece]] generating improvements create great art, music, sculptures and more. |- |width="2"| |[[file:DomainGovernment.png|frameless|26px]] '''Government''' |Establish and manage your nation's cities and the needs of the public, from administration to housing. |- |width="2"| |[[file:DomainImpact.png|frameless|26px]] '''Resource''' |These "Harvesters" collect [[Resources]] you need to grow and fuel your nation. |- |width="2"| |[[file:DomainIndustry.png|frameless|26px]] '''Industry''' |These "Crafters" convert [[Resources]] into [[Goods]] that are used as Amenities/Supplies and for certain improvements. |- |width="2"| |[[file:DomainMilitary.png|frameless|26px]] '''Military''' |These improvements provide for the public defence and allow your nation to produce and boost your armed [[Forces]]. |- |width="2"| |[[file:DomainReligion.png|frameless|26px]] '''Religion''' |These improvements are used to found, spread and amplify the effects of [[Religion]] for your nation. |- |width="2"| |[[file:DomainScience.png|frameless|26px]] '''Science''' |These improvements that generate [[Technologies|Research]], as well as improving your people's [[Health]] and [[Knowledge]]. |} {| align="center" |style="text-align:center;"|Got a '''1080p monitor or bigger?''' Find and click this button in the bottom-right of your screen!<br /> You'll be able to '''fit 2 or more Ages side by side!''' Or even '''4 Ages with a 4K monitor!''' |rowspan=2"|[[File:Clickthebutton.png|frameless|140px|class=notpageimage]] |- style="font-style: italic; color: grey; vertical-align:top;" |''(Sadly the full-width mode sticks even after going to another page. You'll have to manually toggle it off)'' |} {{#Widget:LoadTippyScript}} {{ImprovAct|Act=- Act I -}} <div class="AgeTablesWrap"> {{ImprovAge|Age=<div id="Ancient_History" style="display:inline;">[[#Ancient History|Ancient History]]</div>}} {{Improv |domain=DomainGovernment.png |anchorId=GreatHearth |itemfile=GreatHearth.png |itemname=Great Hearth |CostsMaint=No Costs<br />No Maintenance<br /><br />{{ImprovStats|Id=1|D=4|H=200|P=0}} |Prod=+5 {{Housing}} [[Housing]]. +5 {{Research}} / {{Turn}}<br />+5 Strength to [[Forces]] within this region<br />+8 City [[Production]]<br />{{ItemIcon|Feast.png|List_of_Goods#Feast|Class1Feast|Feast}} {{ItemIcon|Jewelry.png|List_of_Goods#Jewelry|Class2Jewelry|Jewelry}} {{ItemIcon-lock|CodeofLawsItem.png|List_of_Goods#CodeofLaws|Class3CodeofLaws|Code of Laws}} {{ItemIcon-lock|Codex.png|List_of_Goods#Codex|Class4Codex|Codex}} {{ItemIcon-lock|Festival.png|List_of_Goods#Festival|Class5Festival|Festival}} {{ItemIcon-lock|StrategyCodex.png|List_of_Goods#StrategyCodex|Class6StrategyCodex|Strategy Codex}}<br />{{ItemIcon-lock|Censer.png|List_of_Goods#Censer|Class7Censer|Censer}} {{ItemIcon-lock|Currency.png|List_of_Goods#Currency|Class8Currency|Currency}} {{ItemIcon-lock|TreasuryBonds.png|List_of_Goods#TreasuryBonds|Class9TreasuryBonds|Treasury Bonds}} |Experts={{Expert|Id=1}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} From +10 {{Wealth}} to +15 {{Wealth}} |Techs= |Other={{FadedOutGoods}} }} {{Improv |domain=DomainGovernment.png |anchorId=GatheringHall |itemfile=GatheringHall.png |itemname=Gathering Hall |CostsMaint='''Maintenance:'''<br />2 {{Food}} 1 {{Materials}} 5 {{Wealth}} / {{Turn}}<br /><br />{{ImprovStats|Id=2|D=4|H=200|P=0}} |Prod=+4 {{Housing}} [[Housing]]<br />+5 Strength to [[Forces]] within this region<br />+2 City [[Production]]<br />{{ItemIcon|Feast.png|List_of_Goods#Feast|Class10Feast|Feast}} {{ItemIcon|Jewelry.png|List_of_Goods#Jewelry|Class11Jewelry|Jewelry}} {{ItemIcon-lock|CodeofLawsItem.png|List_of_Goods#CodeofLaws|Class12CodeofLaws|Code of Laws}} {{ItemIcon-lock|Codex.png|List_of_Goods#Codex|Class13Codex|Codex}} {{ItemIcon-lock|Festival.png|List_of_Goods#Festival|Class14Festival|Festival}} {{ItemIcon-lock|StrategyCodex.png|List_of_Goods#StrategyCodex|Class15StrategyCodex|Strategy Codex}} |Experts={{Expert|Id=2}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement |Techs= |Other=Upgrades to [[List of Improvements#TownCenter|Town Center]]<br />and [[List of Improvements#CityHall|City Hall]]<br />{{FadedOutGoods}} }} {{Improv |domain=DomainCommerce.png |anchorId=Dwelling |itemfile=Dwelling.png |itemname=Dwelling |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />25 {{Food}} 25 {{Timber}}<br /><br />{{ImprovStats|Id=3|D=3|H=100|P=0}} |Prod=+3 {{Housing}} [[Housing]]<br />+2 bonus {{Housing}} [[Housing]]<br />if built in the city center.<br />+3% [[City Production]] |Experts= |Techs= |Other=Upgrades to [[List of Improvements#Residence|Residence]]<br />and [[List of Improvements#Skyscraper|Skyscraper]]<br /><span style="font-size: 8pt; line-height: 0em;">Place these in your City Center, leave room for a [[List of Improvements#Monument|Monument]]. And if it's your capital, leave room for the [[List of Improvements#Palace|Palace]]</span> }} {{Improv |domain=DomainIndustry.png |anchorId=Workshop |itemfile=Workshop.png |itemname=Workshop |CostsMaint='''Costs:''' 65 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=4|D=3|H=100|P=1}} |Prod={{ItemIcon|LithicTools.png|List_of_Goods#LithicTools|Class16LithicTools|Lithic Tools}} {{ItemIcon|Baskets.png|List_of_Goods#Baskets|Class17Baskets|Baskets}} {{ItemIcon-lock|Candle.png|List_of_Goods#Candle|Class18Candle|Candle}} {{ItemIcon-lock|Barrels.png|List_of_Goods#Barrels|Class19Barrels|Barrels}} {{ItemIcon-lock|Clock.png|List_of_Goods#Clock|Class20Clock|Clock}} {{ItemIcon-lock|EyeGlasses.png|List_of_Goods#EyeGlasses|Class21EyeGlasses|Eye Glasses}} {{ItemIcon-lock|Furniture.png|List_of_Goods#Furniture|Class22Furniture|Furniture}} {{ItemIcon-lock|Gear.png|List_of_Goods#Gear|Class23Gear|Gear}} {{ItemIcon-lock|HeavyPlow.png|List_of_Goods#HeavyPlow|Class24HeavyPlow|Heavy Plow}} {{ItemIcon-lock|IndoorStove.png|List_of_Goods#IndoorStove|Class25IndoorStove|Indoor Stove}} {{ItemIcon-lock|LampPost.png|List_of_Goods#LampPost|Class26LampPost|Lamp Post}} {{ItemIcon-lock|Loom.png|List_of_Goods#Loom|Class27Loom|Loom}} {{ItemIcon-lock|MetalPots.png|List_of_Goods#MetalPots|Class28MetalPots|Metal Pots}} {{ItemIcon-lock|MetalTools.png|List_of_Goods#MetalTools|Class29MetalTools|Metal Tools}} {{ItemIcon-lock|Plow.png|List_of_Goods#Plow|Class30Plow|Plow}} {{ItemIcon-lock|Rope.png|List_of_Goods#Rope|Class31Rope|Rope}} {{ItemIcon-lock|Telescope.png|List_of_Goods#Telescope|Class32Telescope|Telescope}} {{ItemIcon-lock|Wheel.png|List_of_Goods#Wheel|Class33Wheel|Wheel}} {{ItemIcon-lock|Anvil.png|List_of_Goods#Anvil|Class33Anvil|Anvil}} {{ItemIcon-lock|Hourglass.png|List_of_Goods#Hourglass|Class33Hourglass|Hourglass}} {{ItemIcon-lock|MiningPick.png|List_of_Goods#MiningPick|Class33MiningPick|Mining Pick}} |Experts={{Expert|Id=3}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement |Techs= |Other=Upgrades to [[List of Improvements#CraftingGuild|Crafting Guild]]<br />and [[List of Improvements#Factory|Factory]]<br />{{FadedOutGoods}} }} {{Improv |domain=DomainImpact.png |anchorId=Farm |itemfile=Farm.png |itemname=Farm |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=5|D=3|H=100|P=0}} |Prod=+100% of Region [[Food]] {{Food}} yield is<br />applied to [[Harvest Production]]<br />+3% [[City Growth]]<br />+5 bonus [[Harvest Production]] for each Farm in this region (including itself) |Experts={{Expert|Id=4}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +1 {{Food}} Food |Techs= |Other=Upgrades to [[#IrrigatedFarm|Irrigated Farm]]<br />and [[List of Improvements#IndustrialFarm|Industrial Farm]]<br />See [[Yield Calculator]] for more<br />information on yields }} {{Improv |domain=DomainImpact.png |anchorId=LoggingCamp |itemfile=LoggingCamp.png |itemname=Logging Camp |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />10 {{Materials}} 5 {{Wealth}}<br />{{ImprovStats|Id=6|D=3|H=100|P=0}} |Prod=+100% of Region [[Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]] |Experts={{Expert|Id=5}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +5 City [[Craft Production]] |Techs={{Tech|Ropemaking.png|Class34Ropemaking|Ropemaking}} {{Tech|TheWheel.png|Class35TheWheel|The Wheel}} {{Tech|IronWorking.png|Class36IronWorking|Iron Working}} |Other=Upgrades to [[List of Improvements#Sawmill|Sawmill]]<br />and [[List of Improvements#IndustrialLogging|Industrial Logging]] }} {{Improv |domain=DomainImpact.png |anchorId=StonePit |itemfile=StonePit.png |itemname=Stone Pit |CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=7|D=3|H=100|P=0}} |Prod=+100% Region [[Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]] |Experts={{Expert|Id=6}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +1 City [[Build Production]] |Techs={{Tech|BronzeWorking.png|Class37BronzeWorking|Bronze Working}} |Other=Upgrades to [[List of Improvements#Mine|Mine]]<br />and [[List of Improvements#IndustrialMine|Industrial Mine]] }} {{Improv |domain=DomainImpact.png |anchorId=HuntingCamp |itemfile=HuntingCamp.png |itemname=Hunting Camp |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />5 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=8|D=3|H=100|P=0}} |Prod=+1 {{Wealth}} / {{Turn}} |Experts={{Expert|Id=7}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +1 {{Wealth}} / {{Turn}} |Techs={{Tech|Archery.png|Class38Archery|Archery}} {{Tech|BronzeWorking.png|Class39BronzeWorking|Bronze Working}} |Other=Not the greatest of improvements unless you have a [[List_of_Resource_Nodes#HuntingCamp|Resource Node]] that needs it }} {{Improv |domain=DomainIndustry.png |anchorId=ButcherShop |itemfile=ButcherShop.png |itemname=Butcher Shop |CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=9|D=3|H=100|P=1}} |Prod={{ItemIcon|CuredMeats.png|List_of_Goods#CuredMeats|Class40CuredMeats|Cured Meats}} {{ItemIcon|SaltedFish.png|List_of_Goods#SaltedFish|Class41SaltedFish|Salted Fish}} |Experts={{Expert|Id=8}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +25% [[Build Production]] at<br />{{ExpertSpacer}} {{DomainIndustry}} Industry improvements<br />{{ExpertSpacer}} in this region |Techs={{Tech|AnimalHusbandry.png|Class42AnimalHusbandry|Animal Husbandry}} |Other= '''8 per Nation''' }} {{Improv |domain=DomainMilitary.png |anchorId=Watchtower |itemfile=Watchtower.png |itemname=Watchtower |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=10|D=4|H=200|P=1}} |Prod=+2 Strength to [[Forces]] within this [[Region]].<br />+15 {{Security}} |Experts={{Expert|Id=9}}+10 City Siege Defense<br />{{ExpertSpacer}} in this city |Techs={{Tech|Archery.png|Class43Archery|Archery}} |Other= '''1 per City'''<br />Upgrades to [[List of Improvements#Fortress|Fortress]] and [[List of Improvements#Citadel|Citadel]] }} {{Improv |domain=DomainIndustry.png |anchorId=FermentingPit |itemfile=FermentingPit.png |itemname=Fermenting Pit |CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />25 {{Food}} 1 {{ItemIconSmall|Grape.png|List_of_Goods#Grape|Class44Grape|Grape}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=11|D=4|H=100|P=1}} |Prod=+25% [[Craft Production]] to Fermenting Pits<br />and their upgrades in this [[Region]]<br /><br />{{ItemIcon|Wine.png|List_of_Goods#Wine|Class45Wine|Wine}} {{ItemIcon|Syrup.png|List_of_Goods#Syrup|Class46Syrup|Syrup}} {{ItemIcon-lock|Liquor.png|List_of_Goods#Liquor|Class47Liquor|Liquor}} |Experts={{Expert|Id=10}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +5 {{Happiness}} |Techs={{Tech|Fermenting.png|Class48Fermenting|Fermenting}} {{Tech|Hospitality.png|Class49Hospitality|Hospitality}} |Other= '''3 per Nation'''<br />Upgrades to [[List of Improvements#Brewery|Brewery]] and [[List of Improvements#Distillery|Distillery]]. Requires a source of {{Itemil|Grape.png|List_of_Goods#Grape|Grapes|Grape}} }} {{Improv |domain=DomainIndustry.png |anchorId=Granary |itemfile=Granary.png |itemname=Granary |CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />10 {{Food}} 1 {{ItemIconSmall|Grain.png|List_of_Goods#Grain|Class50Grain|Grain}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=12|D=3|H=100|P=1}} |Prod=+5 {{Health}}<br />+50% of Region [[Food]] {{FoodSmall}} yield is applied towards [[Harvest Production]] at each [[List_of_Improvements#Farm|Farm]] within this [[Region]]<br />{{ItemIcon|GrainStore.png|List_of_Goods#GrainStore|Class51GrainStore|Grain Store}} |Experts={{Expert|Id=11}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement |Techs={{Tech|GrainStorage.png|Class52GrainStorage|Grain Storage}} {{Tech|Irrigation.png|Class53Irrigation|Irrigation}} |Other= '''1 per City'''<br />Requires a source of {{Itemil|Grain.png|List_of_Goods#Grain|Grain|Grain}} }} {{Improv |domain=DomainScience.png |anchorId=Apothecary |itemfile=Apothecary.png |itemname=Apothecary |CostsMaint='''Costs:''' 120 {{ProdIcon}}<br /> 50 {{Food}} 10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=13|D=3|H=150|P=1}} |Prod=+5 {{Health}}<br />+10 {{Knowledge}}<br />+25% [[Craft Production]] to apothecaries<br />and their upgrades in this region<br />{{ItemIcon|HerbalMedicine.png|List_of_Goods#HerbalMedicine|Class54HerbalMedicine|Herbal Medicine}} {{ItemIcon-lock|Candle.png|List_of_Goods#Candle|Class55Candle|Candle}} {{ItemIcon-lock|Perfume.png|List_of_Goods#Perfume|Class56Perfume|Perfume}} {{ItemIcon-lock|Soap.png|List_of_Goods#Soap|Class57Soap|Soap}} |Experts={{Expert|Id=12}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement |Techs={{Tech|Herbalism.png|Class58Herbalism|Herbalism}} |Other= '''6 per Nation'''<br />Upgrades to [[List of Improvements#Chemist|Chemist]]<br />and [[List of Improvements#Pharmacy|Pharmacy]]<br />{{FadedOutGoods}} }} {{Improv |domain=DomainIndustry.png |anchorId=CeramicShop |itemfile=CeramicShop.png |itemname=Ceramic Shop |CostsMaint='''Costs:''' 65 {{ProdIcon}}<br />10 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=14|D=3|H=150|P=1}} |Prod=+25% [[Craft Production]] to<br />Ceramic Shops in this region<br />{{ItemIcon-lock|CeramicPots.png|List_of_Goods#CeramicPots|Class59CeramicPots|Ceramic Pots}} {{ItemIcon-lock|Concrete.png|List_of_Goods#Concrete|Class60Concrete|Concrete}} {{ItemIcon-lock|DecorativeVase.png|List_of_Goods#DecorativeVase|Class61DecorativeVase|Decorative Vase}} {{ItemIcon-lock|Glass.png|List_of_Goods#Glass|Class62Glass|Glass}}<br />{{ItemIcon-lock|GlassWindows.png|List_of_Goods#GlassWindows|Class63GlassWindows|Glass Windows}} {{ItemIcon-lock|IndoorToilets.png|List_of_Goods#IndoorToilets|Class64IndoorToilets|Indoor Toilets}} {{ItemIcon-lock|StainedGlassItem.png|List_of_Goods#StainedGlass|Class65StainedGlass|Stained Glass}} {{ItemIcon-lock|MosaicTiles.png|List_of_Goods#MosaicTiles|Class65MosaicTiles|Mosaic Tiles}} |Experts={{Expert|Id=13}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement |Techs={{Tech|Pottery.png|Class66Pottery|Pottery}} {{Tech|Masonry.png|Class67Masonry|Masonry}} {{Tech|Arches.png|Class68Arches|Arches}} {{Tech|MonumentBuilding.png|Class69MonumentBuilding|Monument Building}} |Other= '''8 per Nation'''<br />''<small>(As of 1.0.5 not all techs that unlock<br />this building also unlock Ceramic Pots)</small>'' }} {{Improv |domain=DomainImpact.png |anchorId=FishingNet |itemfile=FishingNet.png |itemname=Fishing Net |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />5 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=15|D=3|H=100|P=0}} |Prod=+200% of Region [[Food]] {{Food}} yield is<br />applied to [[Harvest Production]] |Experts={{Expert|Id=14}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +1 {{Wealth}} / {{Turn}} |Techs={{Tech|Seafaring.png|Class70Seafaring|Seafaring}} {{Tech|Ropemaking.png|Class71Ropemaking|Ropemaking}} |Other=As of 1.0.5 you have to manually replace these with<br />[[List of Improvements#IndustrialFishingFarm|Industrial Fishing Farm]]s,<br />no upgrade button available }} |} {{ImprovAge|Age=<div id="Bronze_Age" style="display:inline;">[[#Bronze Age|Bronze Age]]</div>}} {{Improv |domain=DomainIndustry.png |anchorId=Stable |itemfile=Stable.png |itemname=Stable |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />20 {{Food}} 1 {{ItemIconSmall|Horse.png|List_of_Goods#Horse|Class72Horse|Horse}} 45 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=16|D=4|H=175|P=1}} |Prod=+25% [[Harvest Production]] towards<br />Animal [[Resource Nodes]] in this City.<br />-5 {{Health}}<br /><br />{{ItemIcon|Carriages.png|List_of_Goods#Carriages|Class73Carriages|Carriages}} {{ItemIcon-lock|Rope.png|List_of_Goods#Rope|Class74Rope|Rope}} |Experts={{Expert|Id=15}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +10 City [[Build Production]] |Techs={{Tech|Chariots.png|Class75Chariots|Chariots}} {{Tech|Horseshoes.png|Class76Horseshoes|Horseshoes}} {{Tech|Stirrups.png|Class77Stirrups|Stirrups}} |Other= '''1 per City'''<br />Offers great production {{ProdIcon}}<br />benefits to your city }} {{Improv |domain=DomainGovernment.png |anchorId=Barracks |itemfile=Barracks.png |itemname=Barracks |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=17|D=3|H=150|P=0}} |Prod=+15 {{Security}} |Experts={{Expert|Id=16}}+25 {{Security}} |Techs={{Tech|IronWorking.png|Class78IronWorking|Iron Working}} |Other= '''1 per City''' }} {{Improv |domain=DomainIndustry.png |anchorId=Blacksmith |itemfile=Blacksmith.png |itemname=Blacksmith |CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} 1 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=18|D=4|H=300|P=1}} |Prod=+25% [[Craft Production]] towards Blacksmiths and their upgrades in this region<br /><br />{{ItemIcon|MetalIngot.png|List_of_Goods#MetalIngot|Class79MetalIngot|Metal Ingot}} |Experts={{Expert|Id=17}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{Expert|Id=18}}From +150% to +200% |Techs={{Tech|IronWorking.png|Class80IronWorking|Iron Working}} |Other= '''10 per Nation'''<br />Upgrades to [[List of Improvements#Forge|Forge]] and [[List of Improvements#Foundry|Foundry]] }} {{Improv |domain=DomainIndustry.png |anchorId=Tannery |itemfile=Tannery.png |itemname=Tannery |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=19|D=8|H=500|P=1}} |Prod=+25% [[Craft Production]] towards Tanneries and their upgrades in this region<br /><br />{{ItemIcon|Leather.png|List_of_Goods#Leather|Class81Leather|Leather}} {{ItemIcon-lock|Sandals.png|List_of_Goods#Sandals|Class82Sandals|Sandals}} {{ItemIcon-lock|Boots.png|List_of_Goods#Boots|Class82Boots|Boots}} |Experts={{Expert|Id=19}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement |Techs={{Tech|Leatherworking.png|Class83Leatherworking|Leatherworking}} {{Tech|Paper.png|Class84Paper|Paper}} |Other= '''5 per Nation'''<br />{{FadedOutGoods}} }} {{Improv |domain=DomainGovernment.png |anchorId=Palace |itemfile=Palace.png |itemname=Palace |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{ItemIconSmall|CeramicPots.png|List_of_Goods#CeramicPots|Class85CeramicPots|Ceramic Pots}} 10 {{ItemIconSmall|Rope.png|List_of_Goods#Rope|Class86Rope|Rope}} 100 {{Wealth}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=20|D=4|H=250|P=50}} |Prod=+1 City Cap<br />+50% Tax income per turn<br /> <br />+5 bonus to all [[Quality of Life]] stats<br />if built in your city center |Experts= |Techs={{Tech|Masonry.png|Class87Masonry|Masonry}} |Other= '''1 per Nation''' }} {{Improv |domain=DomainReligion.png |anchorId=Altar |itemfile=Altar.png |itemname=Altar |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Food}} 25 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=21|D=3|H=150|P=1}} |Prod=+10 City Religion Spread Strength<br />+1 {{Research}} / {{Turn}}<br />+5 {{Knowledge}} |Experts={{Expert|Id=20}}+5 {{Security}} |Techs={{Tech|SacredRites.png|Class88SacredRites|Sacred Rites}} {{Tech|Philosophy.png|Class89Philosophy|Philosophy}} {{Tech|CulturalHeritage.png|Class90CulturalHeritage|Cultural Heritage}} |Other= '''1 per City''' }} {{Improv |domain=DomainReligion.png |anchorId=CityTemple |itemfile=CityTemple.png |itemname=City Temple |CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />25 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=126|D=10|H=500|P=1}} |Prod=+1 City Religion Spread Distance<br />+5 City Religion Spread Strength<br />+5 {{Knowledge}}<br /><br />{{ItemIcon|Scroll.png|List_of_Goods#Scroll|Class40Scroll|Scroll}} |Experts= |Techs={{Tech|CulturalHeritage.png|Class90CulturalHeritage|Cultural Heritage}} |Other=In Patch 1.1 the Temple got split into the [[List_of_Improvements#SacredTemple|Sacred Temple]] and this "City" Temple where you craft [[List_of_Goods#Scroll|Scrolls]] }} {{Improv |domain=DomainIndustry.png |anchorId=Docks |itemfile=Docks.png |itemname=Docks |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />25 {{Materials}} 25 {{Timber}} 25 {{Wealth}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=22|D=3|H=150|P=0}} |Prod=+10% [[City Production]] |Experts={{Expert|Id=21}}+15% [[City Production]] |Techs={{Tech|Sails.png|Class91Sails|Sails}} {{Tech|Seafaring.png|Class92Seafaring|Seafaring}} |Other= '''1 per City'''<br />Upgrades to [[List of Improvements#Drydock|Drydock]] and [[List of Improvements#NavalBase|Naval Base]]<br />Offers great production {{ProdIcon}}<br />benefits to your city }} {{Improv |domain=DomainIndustry.png |anchorId=Bakery |itemfile=Bakery.png |itemname=Bakery |CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />1 {{ItemIconSmall|Grain.png|List_of_Goods#Grain|Class93Grain|Grain}} 10 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=23|D=3|H=100|P=1}} |Prod=+25% [[Craft Production]] to Bakeries<br />and their upgrades in this [[Region]]<br /><br />{{ItemIcon-lock|Bread.png|List_of_Goods#Bread|Class94Bread|Bread}} {{ItemIcon-lock|Pastries.png|List_of_Goods#Pastries|Class95Pastries|Pastries}}{{ItemIcon-lock|PreservedFood.png|List_of_Goods#PreservedFood|Class96PreservedFood|Preserved Food}} {{ItemIcon-lock|BakedGoods.png|List_of_Goods#BakedGoods|Class33BakedGoods|Baked Goods}} {{ItemIcon-lock|Biscuits.png|List_of_Goods#Biscuits|Class33Biscuits|Biscuits}} |Experts={{Expert|Id=22}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{Expert|Id=23}}From +150% to +200% |Techs={{Tech|TheWheel.png|Class97TheWheel|The Wheel}} {{Tech|Milling.png|Class98Milling|Milling}} {{Tech|Trading.png|Class99Trading|Trading}} |Other= '''10 per Nation'''<br />''<small>(As of 1.0.5 not all techs that unlock<br />this building also unlock Bread) }} {{Improv |domain=DomainCommerce.png |anchorId=TradingPost |itemfile=TradingPost.png |itemname=Trading Post |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} 1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=24|D=3|H=150|P=1}} |Prod=+10 {{Prosperity}}<br />+10 {{Wealth}} / {{Turn}}<br /><br />{{ItemIcon-lock|TradeGoods.png|List_of_Goods#TradeGoods|Class100TradeGoods|Trade Goods}} |Experts={{Expert|Id=24}}+10 {{Wealth}} / {{Turn}} |Techs={{Tech|Trading.png|Class101Trading|Trading}} {{Tech|Coinage.png|Class102Coinage|Coinage}} {{Tech|Banking.png|Class103Banking|Banking}} |Other= '''1 per City'''<br />''<small>(As of 1.0.5 not all techs that unlock<br />this building also unlock Trade Goods)</small>''<br /><br />Upgrades to [[List of Improvements#Bazaar|Bazaar]] }} {{Improv |domain=DomainCulture.png |anchorId=Weaver |itemfile=Weaver.png |itemname=Weaver |CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />30 {{Timber}} 25 {{Wealth}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=25|D=3|H=150|P=1}} |Prod=+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]].<br /><br />{{ItemIcon|Baskets.png|List_of_Goods#Baskets|Class104Baskets|Baskets}} {{ItemIcon-lock|Rope.png|List_of_Goods#Rope|Class105Rope|Rope}} {{ItemIcon-lock|Fabric.png|List_of_Goods#Fabric|Class106Fabric|Fabric}} {{ItemIcon-lock|Bandage.png|List_of_Goods#Bandage|Class107Bandage|Bandage}}<br />{{ItemIcon-lock|Tunics.png|List_of_Goods#Tunics|Class108Tunics|Tunics}} {{ItemIcon-lock|FineClothes.png|List_of_Goods#FineClothes|Class109FineClothes|Fine Clothes}} {{ItemIcon-lock|Garments.png|List_of_Goods#Garments|Class110Garments|Garments}} {{ItemIcon-lock|RugandCarpet.png|List_of_Goods#RugandCarpet|Class111RugandCarpet|Rug and Carpet}} |Experts={{Expert|Id=25}}+5 {{Prosperity}}<br />{{ExpertSpacer}} +150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement |Techs={{Tech|Weaving.png|Class112Weaving|Weaving}} {{Tech|Sails.png|Class113Sails|Sails}} {{Tech|Textiles.png|Class114Textiles|Textiles}} |Other= '''3 per Nation'''. Upgrades to [[List of Improvements#Tailor|Tailor]].<br />[[Paragon]] affinity: Artist, Engineer, Musician, Pioneer, and Writer<br />{{FadedOutGoods}} }} |} {{ImprovAge|Age=<div id="Iron_Age" style="display:inline;">[[#Iron Age|Iron Age]]</div>}} {{Improv |domain=DomainCommerce.png |anchorId=Mint |itemfile=Mint.png |itemname=Mint |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=26|D=4|H=150|P=1}} |Prod=+10 {{Prosperity}}<br />+1 [[Wealth]]<br /><br />{{ItemIcon|Coin.png|List_of_Goods#Coin|Class115Coin|Coin}} |Experts={{Expert|Id=26}}+15 {{Prosperity}}<br />{{Expert|Id=27}}From +15 to +20 |Techs={{Tech|Coinage.png|Class116Coinage|Coinage}} |Other= '''1 per Nation''' }} {{Improv |domain=DomainCommerce.png |anchorId=Inn |itemfile=Inn.png |itemname=Inn |CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />20 {{Food}} 40 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} / {{Turn}}<br />{{ImprovStats|Id=27|D=3|H=150|P=1}} |Prod=+5 {{Prosperity}}<br /><br />{{ItemIcon|GourmetMeals.png|List_of_Goods#GourmetMeals|Class117GourmetMeals|Gourmet Meals}} |Experts={{Expert|Id=28}}+8 {{Wealth}} / {{Turn}}<br />{{ExpertSpacer}} +1 additional {{Wealth}} / {{Turn}}<br />{{ExpertSpacer}} for each {{DomainCommerce}}Commerce and<br />{{ExpertSpacer}} {{DomainCulture}}Culture improvement<br />{{ExpertSpacer}} in this region |Techs={{Tech|Hospitality.png|Class118Hospitality|Hospitality}} |Other= '''1 per City'''<br /><br />Upgrades to [[List of Improvements#Pub|Pub]] }} {{Improv |domain=DomainCulture.png |anchorId=FlowerField |itemfile=FlowerField.png |itemname=Flower Field |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />1 {{ItemIconSmall|Dye.png|List_of_Goods#Dye|Class119Dye|Dye}} 35 {{Food}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=28|D=3|H=150|P=1}} |Prod=+5 {{Happiness}}<br /><br />{{ItemIcon|Flowers.png|List_of_Goods#Flowers|Class120Flowers|Flowers}} |Experts={{Expert|Id=29}}+5 {{Security}} |Techs={{Tech|Irrigation.png|Class121Irrigation|Irrigation}} |Other= '''1 per Nation''' }} {{Improv |domain=DomainImpact.png |anchorId=IrrigatedFarm |itemfile=IrrigatedFarm.png |itemname=Irrigated Farm |CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />1 {{ItemIconSmall|MetalTools.png|List_of_Goods#MetalTools|Class122MetalTools|Metal Tools}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=29|D=4|H=250|P=0}} |Prod=+200% of Region [[Food]] {{Food}} yield is<br />applied to [[Harvest Production]]<br />+3% [[City Growth]]<br />+5 bonus [[Harvest Production]] for each Farm in this region (including itself) |Experts={{Expert|Id=30}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement. +1 {{Food}}<br />{{Expert|Id=31}}From 150% to 200%.<br />{{ExpertSpacer}}+2 {{Food}} |Techs={{Tech|Irrigation.png|Class123Irrigation|Irrigation}} {{Tech|HeavyPlows.png|Class124HeavyPlows|Heavy Plows}} {{Tech|Windmills.png|Class125Windmills|Windmills}} |Other=Upgrades from [[List of Improvements#Farm|Farm]],<br />Upgrades to [[List of Improvements#IndustrialFarm|Industrial Farm]]<br />See [[Yield Calculator]] for more<br />information on yields }} {{Improv |domain=DomainGovernment.png |anchorId=WaterWell |itemfile=WaterWell.png |itemname=Water Well |CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />25 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=30|D=4|H=150|P=1}} |Prod=+10 {{Health}}<br />+100% [[Harvest Production]] to farms and their upgrades in this region |Experts={{Expert|Id=32}}+5 {{Health}} |Techs={{Tech|Irrigation.png|Class126Irrigation|Irrigation}} |Other= '''1 per City''' }} {{Improv |domain=DomainCulture.png |anchorId=Monument |itemfile=Monument.png |itemname=Monument |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 30 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=31|D=3|H=150|P=25}} |Prod=+10 {{Prosperity}}<br />+1 Bonus [[Prestige]] per turn<br />if built in the city center |Experts= |Techs={{Tech|MonumentBuilding.png|Class127MonumentBuilding|Monument Building}} |Other= '''1 per Nation'''<br /><br />Some passive Prestige<br />in the Iron Age }} {{Improv |domain=DomainCommerce.png |anchorId=Lighthouse |itemfile=Lighthouse.png |itemname=Lighthouse |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />80 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=32|D=3|H=150|P=1}} |Prod=+5 {{Knowledge}}<br />+1 available [[Merchant]] |Experts={{Expert|Id=33}}+5 {{Prosperity}} |Techs={{Tech|Navigation.png|Class128Navigation|Navigation}} |Other= '''1 per Nation'''<br />Upgrades to [[List of Improvements#RadioTower|Radio Tower]]<br />and [[List of Improvements#DataCenter|Data Center]] }} {{Improv |domain=DomainMilitary.png |anchorId=CityWalls |itemfile=CityWalls.png |itemname=City Walls |CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />40 {{Materials}} 20 {{Timber}} 30 {{Wealth}}<br />'''Maintenance:'''<br />3 {{Materials}} 10 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=33|D=5|H=300|P=1}} |Prod= |Experts={{Expert|Id=34}}+10% Strength to [[Forces]]<br />{{ExpertSpacer}} within this city.<br />{{ExpertSpacer}} +10 {{Security}}<br />{{Expert|Id=340}}+15 {{Security}}<br />{{Expert|Id=341}}+25 {{Security}} |Techs={{Tech|SiegeWarfare.png|Class129SiegeWarfare|Siege Warfare}} {{Tech|Bureaucracy.png|Class130Bureaucracy|Bureaucracy}} |Other= '''1 per City'''<br />Units have to seige the wall first<br />before being able to seige the city }} {{Improv |domain=DomainMilitary.png |anchorId=Fortress |itemfile=Fortress.png |itemname=Fortress |CostsMaint='''Costs:''' 380 {{ProdIcon}} 10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class131Concrete|Concrete}}<br />25 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=34|D=8|H=250|P=1}} |Prod=+4 Strength to [[Forces]] within this region.<br />+25 {{Security}} |Experts={{Expert|Id=35}}+10 City Siege Defense<br />{{ExpertSpacer}} in this city<br />{{Expert|Id=36}}From +10 to<br />{{ExpertSpacer}} +20 City Siege Defense |Techs={{Tech|SiegeWarfare.png|Class132SiegeWarfare|Siege Warfare}} |Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Watchtower|Watchtower]],<br />Upgrades to [[List of Improvements#Citadel|Citadel]] }} |} {{ImprovAge|Age=<div id="Antiquities" style="display:inline;">[[#Antiquities|Antiquities]]</div>}} {{Improv |domain=DomainCulture.png |anchorId=Academy |itemfile=Academy.png |itemname=Academy |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=35|D=4|H=150|P=1}} |Prod=+15 {{Knowledge}} |Experts={{Expert|Id=37}}+1 Masterpiece Creation<br />{{ExpertSpacer}} Speed per turn<br />{{ExpertSpacer}} +5 {{Knowledge}} |Techs={{Tech|Algebra.png|Class133Algebra|Algebra}} |Other= '''1 per City'''<br />[[Paragon]] affinity: Activist, Prophet, Scientist, Strategist, Writer }} {{Improv |domain=DomainCommerce.png |anchorId=Arena |itemfile=Arena.png |itemname=Arena |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />5 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class134Concrete|Concrete}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=36|D=3|H=150|P=1}} |Prod=+10 {{Happiness}} |Experts={{Expert|Id=38}}+5 {{Wealth}} / {{Turn}} |Techs={{Tech|Arches.png|Class135Arches|Arches}} |Other= '''1 per Nation''' }} {{Improv |domain=DomainMilitary.png |anchorId=Citadel |itemfile=Citadel.png |itemname=Citadel |CostsMaint='''Costs:''' 500 {{ProdIcon}}<br />25 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />2 {{Materials}} 2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=37|D=12|H=350|P=1}} |Prod=+40% City Siege Defense<br />+35 {{Security}} |Experts={{Expert|Id=39}}+10 City Siege Defense<br />{{Expert|Id=40}}From +10 to +20<br />{{Expert|Id=41}}From +20 to +30 |Techs={{Tech|Arches.png|Class137Arches|Arches}} |Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Fortress|Fortress]] }} {{Improv |domain=DomainGovernment.png |anchorId=TownCenter |itemfile=TownCenter.png |itemname=Town Center |CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />10 {{ItemIconSmall|Book.png|List_of_Goods#Book|Class138Book|Book}} 60 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=38|D=4|H=200|P=0}} |Prod=+5 {{Happiness}}, +5 {{Housing}} [[Housing]]<br />+2 City [[Production]], +15 {{Security}}<br />+5 Strength to [[Forces]] within this region<br />+10% City [[Build Production]]. Can craft all<br />that the [[List of Improvements#GatheringHall|Gathering Hall]] can, plus: {{ItemIcon-lock|LawBooks.png|List_of_Goods#LawBooks|Class145LawBooks|Law Books}} |Experts={{Expert|Id=42}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement. +1 {{Food}}<br />{{Expert|Id=43}}From +150% to +200%<br />{{Expert|Id=44}}From +200% to +250% |Techs={{Tech|Universities.png|Class146Universities|Universities}} {{Tech|Bureaucracy.png|Class147Bureaucracy|Bureaucracy}} |Other=Upgrades from [[List of Improvements#GatheringHall|Gathering Hall]]<br />Upgrades to [[List of Improvements#CityHall|City Hall]]<br />{{FadedOutGoods}} }} {{Improv |domain=DomainImpact.png |anchorId=Mine |itemfile=Mine.png |itemname=Mine |CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=39|D=4|H=200|P=0}} |Prod=+150% Region [[Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]] |Experts={{Expert|Id=45}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +1 City [[Build Production]]<br />{{Expert|Id=46}}From +150% to +200%<br />{{ExpertSpacer}} From +1 to +2 |Techs={{Tech|Engineering.png|Class148Engineering|Engineering}} |Other=Upgrades from [[List of Improvements#StonePit|Stone Pit]]<br />Upgrades to [[List of Improvements#IndustrialMine|Industrial Mine]] }} {{Improv |domain=DomainImpact.png |anchorId=Sawmill |itemfile=Sawmill.png |itemname=Sawmill |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 5 {{ItemIconSmall|MetalTools.png|List_of_Goods#MetalTools|Class149MetalTools|Metal Tools}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=40|D=4|H=200|P=0}} |Prod=+200% of Region [[Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]]<br />+1 {{Timber}} |Experts={{Expert|Id=47}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement. +1 {{Timber}}<br />{{ExpertSpacer}} +5 City [[Craft Production]]<br />{{Expert|Id=48}}From +150% to +200%<br />{{ExpertSpacer}} From +5 to +10 |Techs={{Tech|Engineering.png|Class150Engineering|Engineering}} {{Tech|Metallurgy.png|Class151Metallurgy|Metallurgy}} {{Tech|Shipbuilding.png|Class152Shipbuilding|Shipbuilding}} {{Tech|Paper.png|Class153Paper|Paper}} |Other=Upgrades from [[List of Improvements#LoggingCamp|Logging Camp]]<br />Upgrades to [[List of Improvements#IndustrialLogging|Industrial Logging]] }} {{Improv |domain=DomainIndustry.png |anchorId=Mill |itemfile=Mill.png |itemname=Mill |CostsMaint='''Costs:''' 225 {{ProdIcon}}<br />20 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=41|D=3|H=100|P=1}} |Prod=+1 {{Food}} from all Farms and their upgrades<br />+10 [[Craft Production]] at<br />{{DomainIndustry}} Industry improvements in this region<br /><br />{{ItemIcon|GrainStore.png|List_of_Goods#GrainStore|Class154GrainStore|Grain Store}} {{ItemIcon-lock|PaperItem.png|List_of_Goods#Paper|Class155Paper|Paper}} {{ItemIcon-lock|Soap.png|List_of_Goods#Soap|Class156Soap|Soap}} |Experts={{Expert|Id=49}}+1 City [[Craft Production]]<br />{{ExpertSpacer}} +2 City [[Harvest Production]] |Techs={{Tech|Milling.png|Class157Milling|Milling}} |Other= '''6 per Nation'''<br />Upgrades to [[List of Improvements#Windmill|Windmill]]<br />{{FadedOutGoods}} }} {{Improv |domain=DomainCulture.png |anchorId=Library |itemfile=Library.png |itemname=Library |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />25 {{Materials}} 5 {{ItemIconSmall|PaperItem.png|List_of_Goods#Paper|Class158PaperItem|Paper}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=42|D=3|H=150|P=1}} |Prod=+10 {{Knowledge}}<br />+2 {{Research}} / {{Turn}}<br /><br />{{ItemIcon|Book.png|List_of_Goods#Book|Class159Book|Book}} |Experts={{Expert|Id=50}}+15 {{Knowledge}}<br />{{ExpertSpacer}} +3 {{Research}} / {{Turn}} |Techs={{Tech|Paper.png|Class160Paper|Paper}} {{Tech|Scholarship.png|Class161Scholarship|Scholarship}} |Other= '''1 per City''' }} {{Improv |domain=DomainScience.png |anchorId=School |itemfile=School.png |itemname=School |CostsMaint='''Costs:''' 325 {{ProdIcon}}<br />5 {{ItemIconSmall|Book.png|List_of_Goods#Book|Class162Book|Book}} 5 {{ItemIconSmall|PaperItem.png|List_of_Goods#Paper|Class163PaperItem|Paper}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=43|D=4|H=150|P=1}} |Prod=+10 {{Knowledge}}<br />+1 {{Research}} [[Research]] per turn for<br />each {{DomainScience}} Science and {{DomainMilitary}} Military<br />improvement in this region |Experts={{Expert|Id=51}}+10 {{Knowledge}} |Techs={{Tech|Scholarship.png|Class164Scholarship|Scholarship}} |Other= '''1 per City''' }} |} </div> {{ImprovAct|Act=- Act II -}} <div class="AgeTablesWrap"> {{ImprovAge|Age=<div id="Early_Middle_Ages" style="display:inline;">[[#Early Middle Ages|Early Middle Ages]]</div>}} {{Improv |domain=DomainIndustry.png |anchorId=Chemist |itemfile=Chemist.png |itemname=Chemist |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />50 {{Food}} 60 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=44|D=4|H=200|P=1}} |Prod=+5 {{Knowledge}}<br />+25% [[Craft Production]] to Chemists<br />and their upgrades in this region<br />{{ItemIcon|Medicine.png|List_of_Goods#Medicine|Class165Medicine|Medicine}} {{ItemIcon-lock|Antibiotic.png|List_of_Goods#Antibiotic|Class166Antibiotic|Antibiotic}} {{ItemIcon-lock|Candle.png|List_of_Goods#Candle|Class167Candle|Candle}} {{ItemIcon-lock|Explosive.png|List_of_Goods#Explosive|Class168Explosive|Explosive}} {{ItemIcon-lock|Fertilizer.png|List_of_Goods#Fertilizer|Class169Fertilizer|Fertilizer}}<br />{{ItemIcon-lock|HerbalMedicine.png|List_of_Goods#HerbalMedicine|Class170HerbalMedicine|Herbal Medicine}} {{ItemIcon-lock|Perfume.png|List_of_Goods#Perfume|Class171Perfume|Perfume}} {{ItemIcon-lock|Soap.png|List_of_Goods#Soap|Class172Soap|Soap}} {{ItemIcon-lock|Vaccine.png|List_of_Goods#Vaccine|Class173Vaccine|Vaccine}} |Experts={{Expert|Id=52}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} +5 {{Health}}<br />{{Expert|Id=53}}From +150% to +200%<br />{{ExpertSpacer}} From +5 to +10 |Techs={{Tech|TheScientificMethod.png|Class174TheScientificMethod|The Scientific Method}} {{Tech|Hospitals.png|Class175Hospitals|Hospitals}} {{Tech|Alchemy.png|Class176Alchemy|Alchemy}} |Other= '''6 per Nation'''<br />Upgrades from [[#Apothecary|Apothecary]]<br />Upgrades to [[#Pharmacy|Pharmacy]]<br />{{FadedOutGoods}} }} {{Improv |domain=DomainIndustry.png |anchorId=Brewery |itemfile=Brewery.png |itemname=Brewery |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />50 {{Food}} 80 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Food}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=45|D=4|H=200|P=1}} |Prod=+25% [[Craft Production]] to Breweries<br />and their upgrades in this region<br /><br />{{ItemIcon|Beer.png|List_of_Goods#Beer|Class177Beer|Beer}} {{ItemIcon|Liquor.png|List_of_Goods#Liquor|Class178Liquor|Liquor}} {{ItemIcon|Malt.png|List_of_Goods#Malt|Class179Malt|Malt}} {{ItemIcon-lock|Syrup.png|List_of_Goods#Syrup|Class180Syrup|Syrup}} {{ItemIcon-lock|Wine.png|List_of_Goods#Wine|Class181Wine|Wine}} |Experts={{Expert|Id=54}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} +5 {{Happiness}}<br />{{Expert|Id=55}}From +150% to +200%.<br />{{ExpertSpacer}} From +5 to +10 |Techs={{Tech|Brewing.png|Class182Brewing|Brewing}} |Other= '''3 per Nation'''<br />Upgrades from [[#FermentingPit|Fermenting Pit]]<br />Upgrades to [[List of Improvements#Distillery|Distillery]]<br />{{FadedOutGoods}} }} {{Improv |domain=DomainIndustry.png |anchorId=Grocer |itemfile=Grocer.png |itemname=Grocer |CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />100 {{Food}} 90 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=46|D=5|H=350|P=1}} |Prod=+10 {{Health}}<br />+100% of Region [[Food]] {{Food}} yield is<br />applied to each [[#Farm|Farm]] in this region<br />+1 {{Happiness}} per [[#Farm|Farm]]<br />{{ItemIcon-lock|CannedFoods.png|List_of_Goods#CannedFoods|Class183CannedFoods|Canned Foods}} {{ItemIcon-lock|DriedFoodGoods.png|List_of_Goods#DriedFoodGoods|Class184DriedFoodGoods|Dried Food Goods}} {{ItemIcon-lock|FreshProduce.png|List_of_Goods#FreshProduce|Class182FreshProduce|Fresh Produce}} {{ItemIcon-lock|PreservedFood.png|List_of_Goods#PreservedFood|Class185PreservedFood|Preserved Food}} |Experts={{Expert|Id=56}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} +10 bonus<br />{{ExpertSpacer}} Region Harvest Production<br />{{ExpertSpacer}} per [[#Farm|Farm]] in this region |Techs={{Tech|Mercantilism.png|Class186Mercantilism|Mercantilism}} {{Tech|Brewing.png|Class187Brewing|Brewing}} |Other= '''6 per Nation'''<br />{{FadedOutGoods}} }} {{Improv |domain=DomainCommerce.png |anchorId=Pub |itemfile=Pub.png |itemname=Pub |CostsMaint='''Costs:''' 250 {{ProdIcon}} 10 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class188Glass|Glass}}<br /> 50 {{Food}} 80 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=47|D=5|H=350|P=1}} |Prod=+5 {{Security}}<br />+1 additional {{Wealth}} / {{Turn}} for each<br />{{DomainCommerce}} Commerce and {{DomainCulture}} Culture<br />improvement in this region<br />{{ItemIcon-lock|GourmetMeals.png|List_of_Goods#GourmetMeals|Class189GourmetMeals|Gourmet Meals}} |Experts={{Expert|Id=57}}+5 {{Wealth}} / {{Turn}} |Techs={{Tech|Brewing.png|Class190Brewing|Brewing}} |Other= '''1 per City'''<br />Upgrades from [[#Inn|Inn]] }} {{Improv |domain=DomainCommerce.png |anchorId=Bazaar |itemfile=Bazaar.png |itemname=Bazaar |CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />10 {{Materials}} 150 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} 1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=48|D=4|H=200|P=1}} |Prod=+10 {{Prosperity}}<br />+10 {{Wealth}} / {{Turn}}<br /> <br />{{ItemIcon|TradeGoods.png|List_of_Goods#TradeGoods|Class191TradeGoods|Trade Goods}} |Experts={{Expert|Id=58}}+15 {{Wealth}} / {{Turn}} |Techs={{Tech|Horseshoes.png|Class192Horseshoes|Horseshoes}} {{Tech|Cartography.png|Class193Cartography|Cartography}} |Other= '''1 per City'''<br />Upgrades from [[#TradingPost|Trading Post]] }} {{Improv |domain=DomainIndustry.png |anchorId=ArtisanStudio |itemfile=ArtisanStudio.png |itemname=Artisan Studio |CostsMaint='''Costs:''' 360 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />5 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=49|D=4|H=200|P=1}} |Prod=+5 {{Happiness}}<br />+5 {{Prosperity}}<br /><br />{{ItemIcon|DecorativePaintings.png|List_of_Goods#DecorativePaintings|Class194DecorativePaintings|Decorative Paintings}} {{ItemIcon|MusicalInstruments.png|List_of_Goods#MusicalInstruments|Class195MusicalInstruments|Musical Instruments}} {{ItemIcon-lock|Jewelry.png|List_of_Goods#Jewelry|Class196Jewelry|Jewelry}}<br />{{ItemIcon-lock|Piano.png|List_of_Goods#Piano|Class197Piano|Piano}} {{ItemIcon-lock|Sculpture.png|List_of_Goods#Sculpture|Class198Sculpture|Sculpture}} {{ItemIcon-lock|Statuary.png|List_of_Goods#Statuary|Class199Statuary|Statuary}} |Experts={{Expert|Id=59}}+2 Masterpiece Creation<br />{{ExpertSpacer}} Speed per turn<br />{{ExpertSpacer}} +5 {{Security}} |Techs={{Tech|DecorativeArts.png|Class200DecorativeArts|Decorative Arts}} |Other= '''6 per Nation''' }} {{Improv |domain=DomainMilitary.png |anchorId=Castle |itemfile=Castle.png |itemname=Castle |CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />250 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=50|D=6|H=250|P=1}} |Prod=+25% Strength to<br />[[Forces]] within this region<br />+15 {{Security}} |Experts={{Expert|Id=60}}+10% Strength to<br />{{ExpertSpacer}} [[Forces]] within this city<br />{{ExpertSpacer}} +25 {{Security}}<br />{{Expert|Id=61}}From +25 to +35 |Techs={{Tech|Feudalism.png|Class201Feudalism|Feudalism}} |Other= '''1 per City''' }} {{Improv |domain=DomainReligion.png |anchorId=Cemetery |itemfile=Cemetery.png |itemname=Cemetery |CostsMaint='''Costs:''' 180 {{ProdIcon}}<br />50 {{Materials}} 20 {{Timber}} 100 {{Wealth}}<br />'''Maintenance:'''<br />2 {{Materials}} 2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=51|D=4|H=150|P=1}} |Prod=+10 {{Happiness}} |Experts={{Expert|Id=62}}+10 {{Health}} |Techs={{Tech|IlluminatedManuscripts.png|Class202IlluminatedManuscripts|Illuminated Manuscripts}} |Other= '''1 per City''' }} {{Improv |domain=DomainReligion.png |anchorId=Monastery |itemfile=Monastery.png |itemname=Monastery |CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />150 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=52|D=4|H=200|P=1}} |Prod=+25 City Religion Spread Strength<br />+1 Masterpiece Creation Speed per turn at<br />each {{DomainCulture}} Culture improvement in this region<br /><br />{{ItemIcon-lock|Beer.png|List_of_Goods#Beer|Class203Beer|Beer}} {{ItemIcon-lock|DriedFoodGoods.png|List_of_Goods#DriedFoodGoods|Class204DriedFoodGoods|Dried Food Goods}} {{ItemIcon-lock|PaperItem.png|List_of_Goods#Paper|Class205PaperItem|Paper}} |Experts={{Expert|Id=63}}+10 {{Knowledge}} |Techs={{Tech|IlluminatedManuscripts.png|Class206IlluminatedManuscripts|Illuminated Manuscripts}} |Other= }} |} {{ImprovAge|Age=<div id="High_Medieval_Era" style="display:inline;">[[#High Medieval Era|High Medieval Era]]</div>}} {{Improv |domain=DomainIndustry.png |anchorId=CraftingGuild |itemfile=CraftingGuild.png |itemname=Crafting Guild |CostsMaint='''Costs:''' 300 {{ProdIcon}} 5 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class207Concrete|Concrete}}<br />5 {{ItemIconSmall|MetalIngot.png|List_of_Goods#MetalIngot|Class208MetalIngot|Metal Ingot}} 15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 5 {{Timber}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=53|D=4|H=250|P=1}} |Prod=+25% [[Build Production]] at<br />{{DomainIndustry}} Industry improvements<br />in this region<br /><br />Can craft all that the [[List of Improvements#Workshop|Workshop]] can, plus:<br />{{ItemIcon-lock|PlasticContainer.png|List_of_Goods#PlasticContainer|Class209PlasticContainers|Plastic Containers}} {{ItemIcon-lock|MachinedPart.png|List_of_Goods#MachinedPart|Class210MachinedPart|Machined Part}} {{ItemIcon-lock|IndustrialTools.png|List_of_Goods#IndustrialTools|Class211IndustrialTools|Industrial Tools}} {{ItemIcon-lock|RadioItem.png|List_of_Goods#Radio|Class212RadioItem|Radio}} {{ItemIcon-lock|InternalCombustionEngineItem.png|List_of_Goods#InternalCombustionEngine|Class213InternalCombustionEngineItem|Internal Combustion Engine}} |Experts={{Expert|Id=64}}+200% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement |Techs={{Tech|Steel.png|Class214Steel|Steel}} {{Tech|Architecture.png|Class215Architecture|Architecture}} {{Tech|MechanizedClocks.png|Class216MechanizedClocks|Mechanized Clocks}} |Other=Upgrades from [[List of Improvements#Workshop|Workshop]]<br />Upgrades to [[List of Improvements#Factory|Factory]] }} {{Improv |domain=DomainCommerce.png |anchorId=Residence |itemfile=Residence.png |itemname=Residence |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />25 {{Food}} 150 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=54|D=3|H=100|P=0}} |Prod=+4 {{Housing}} [[Housing]]<br />+2 bonus {{Housing}} [[Housing]]<br />if built in the city center<br />+3% [[City Production]] |Experts= |Techs={{Tech|Steel.png|Class217Steel|Steel}} {{Tech|Architecture.png|Class218Architecture|Architecture}} {{Tech|TheScientificMethod.png|Class219TheScientificMethod|The Scientific Method}} |Other=Upgrades from [[List of Improvements#Dwelling|Dwelling]]<br />Upgrades to [[List of Improvements#Skyscraper|Skyscraper]] }} {{Improv |domain=DomainCommerce.png |anchorId=CentralBank |itemfile=CentralBank.png |itemname=Central Bank |CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=55|D=4|H=250|P=1}} |Prod=+10 {{Prosperity}}<br /><br />{{ItemIcon|LetterofCredit.png|List_of_Goods#LetterofCredit|Class220LetterofCredit|Letter of Credit}} |Experts={{Expert|Id=65}}+2 {{ItemIconSmall|PreciousMetal.png|List_of_Goods#PreciousMetal|Class221PreciousMetal|Precious Metal}} / {{Turn}} |Techs={{Tech|Banking.png|Class222Banking|Banking}} |Other= '''1 per Nation''' }} {{Improv |domain=DomainIndustry.png |anchorId=Armory |itemfile=Armory.png |itemname=Armory |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class223Concrete|Concrete}} 5 {{ItemIconSmall|MetalTools.png|List_of_Goods#MetalTools|Class224MetalTools|Metal Tools}} 25 {{Timber}}<br />'''Maintenance:'''<br />5 {{Materials}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=56|D=8|H=300|P=1}} |Prod=-5 {{Happiness}}<br />+5 {{Security}}<br /><br />{{ItemIcon-lock|Explosive.png|List_of_Goods#Explosive|Class225Explosive|Explosive}} {{ItemIcon-lock|GunpowderItem.png|List_of_Goods#Gunpowder|Class226GunpowderItem|Gunpowder}} |Experts={{Expert|Id=66}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} +10 City [[Build Production]]<br />{{Expert|Id=67}}From +150% to +200%<br />{{ExpertSpacer}} and +10 to +20 |Techs={{Tech|Gunpowder.png|Class227Gunpowder|Gunpowder}} {{Tech|Cannons.png|Class228Cannons|Cannons}} |Other= '''6 per Nation''' }} {{Improv |domain=DomainIndustry.png |anchorId=Cobbler |itemfile=Cobbler.png |itemname=Cobbler |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=57|D=8|H=500|P=1}} |Prod={{ItemIcon|Belts.png|List_of_Goods#Belts|Class229Belts|Belts}} {{ItemIcon|Shoes.png|List_of_Goods#Shoes|Class230Shoes|Shoes}} {{ItemIcon-lock|Sandals.png|List_of_Goods#Sandals|Class231Sandals|Sandals}} {{ItemIcon-lock|Boots.png|List_of_Goods#Boots|Class182Boots|Boots}} {{ItemIcon-lock|Sneakers.png|List_of_Goods#Sneakers|Class182Sneakers|Sneakers}} |Experts={{Expert|Id=68}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement |Techs={{Tech|Haberdashery.png|Class232Haberdashery|Haberdashery}} |Other= '''3 per Nation''' }} {{Improv |domain=DomainIndustry.png |anchorId=Tailor |itemfile=Tailor.png |itemname=Tailor |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 75 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=58|D=4|H=200|P=1}} |Prod=+5 {{Happiness}}<br />+5 {{Prosperity}}<br />+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]]<br />Can craft everything the [[List of Improvements#Weaver|Weaver]] can, plus:<br />{{ItemIcon-lock|Slippers.png|List_of_Goods#Slippers|Class182Slippers|Slippers}} {{ItemIcon-lock|Trousers.png|List_of_Goods#Trousers|Class182Trousers|Trousers}} |Experts={{Expert|Id=69}} +150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}}+5 {{Security}} |Techs={{Tech|Haberdashery.png|Class233Haberdashery|Haberdashery}} {{Tech|Industrialization.png|Class234Industrialization|Industrialization}} |Other= '''8 per Nation'''<br />Upgrades from [[List of Improvements#Weaver|Weaver]]<br />''Apparently boosts other Weavers instead of Tailors according to the Encarta. Might be a bug?'' }} {{Improv |domain=DomainIndustry.png |anchorId=Distillery |itemfile=Distillery.png |itemname=Distillery |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />1 {{Food}} 5 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=59|D=6|H=400|P=1}} |Prod=+150% [[Craft Production]]<br />at this improvement<br />+25% [[Craft Production]] to Distilleries<br />and their upgrades in this [[Region]]<br />Can craft everything the [[List of Improvements#Brewery|Brewery]] can |Experts={{Expert|Id=70}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} +5 {{Happiness}}<br />{{Expert|Id=71}}From +150% to +200%.<br />{{Expert|Id=72}}From +200% to +250%. |Techs={{Tech|HeavyPlows.png|Class235HeavyPlows|Heavy Plows}} |Other= '''3 per Nation'''<br />Upgrades from [[List of Improvements#Brewery|Brewery]]<br />''Apparently boosts other Breweries instead of Distilleries according to the Encarta. Might be a bug?'' }} {{Improv |domain=DomainCulture.png |anchorId=TopiaryPark |itemfile=TopiaryPark.png |itemname=Topiary Park |CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />10 {{ItemIconSmall|CeramicPots.png|List_of_Goods#CeramicPots|Class2370CeramicPots|CeramicPots}} 150 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=60|D=5|H=350|P=1}} |Prod=+15 {{Happiness}}<br />Paragon affinity: Activist, Prophet,<br />Scientist, Strategist, and Writer<br />+1 Masterpiece Creation Speed per turn |Experts={{Expert|Id=73}}+5 {{Happiness}} |Techs={{Tech|HeavyPlows.png|Class236HeavyPlows|Heavy Plows}} |Other= '''1 per Nation'''<br /><br />Can only be built on:<br />'''Temperate Forest/Rainforest'''<br />'''Tropical Forest/Rainforest''' }} {{Improv |domain=DomainCommerce.png |anchorId=RaceTrack |itemfile=RaceTrack.png |itemname=Race Track |CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />5 {{ItemIconSmall|Horse.png|List_of_Goods#Horse|Class237Horse|Horse}} 50 {{Materials}}<br />'''Maintenance:'''<br />1 {{Food}} / {{Turn}}<br />{{ImprovStats|Id=61|D=4|H=250|P=1}} |Prod=+10 {{Happiness}}<br />+5 {{Wealth}} / {{Turn}} |Experts={{Expert|Id=74}}+10 {{Wealth}} / {{Turn}}<br />{{ExpertSpacer}} +10 {{Happiness}}<br />{{Expert|Id=75}}+10 {{Wealth}} / {{Turn}}<br />{{ExpertSpacer}} +10 {{Prosperity}} |Techs={{Tech|Horseshoes.png|Class238Horseshoes|Horseshoes}} |Other= '''1 per Nation''' }} {{Improv |domain=DomainCulture.png |anchorId=Amphitheater |itemfile=Amphitheater.png |itemname=Amphitheater |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />50 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=62|D=3|H=150|P=1}} |Prod=+10 {{Happiness}}<br />Paragon affinity: Activist, Artist,<br />Musician, Prophet, and Writer<br />+1 Masterpiece Creation Speed per turn |Experts={{Expert|Id=76}}+15 {{Happiness}}<br />{{ExpertSpacer}} +5 {{Prosperity}} |Techs={{Tech|MusicalTheory.png|Class239MusicalTheory|Musical Theory}} |Other= '''1 per Nation''' }} {{Improv |domain=DomainScience.png |anchorId=Observatory |itemfile=Observatory.png |itemname=Observatory |CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class240Concrete|Concrete}} 15 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class241Glass|Glass}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=63|D=4|H=250|P=1}} |Prod=+4 {{Research}} [[Research]] per turn<br />+15 {{Knowledge}} |Experts= |Techs={{Tech|Optics.png|Class242Optics|Optics}} |Other= '''1 per Nation''' }} {{Improv |domain=DomainReligion.png |anchorId=Shrine |itemfile=Shrine.png |itemname=Shrine |CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />80 {{Materials}} 60 {{Timber}} 60 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=64|D=4|H=250|P=1}} |Prod=+1 City Religion Spread Distance |Experts={{Expert|Id=77}}+10 {{Prosperity}} |Techs={{Tech|Pilgrimage.png|Class243Pilgrimage|Pilgrimage}} |Other= '''1 per Nation''' }} {{Improv |domain=DomainScience.png |anchorId=University |itemfile=University.png |itemname=University |CostsMaint='''Costs:''' 550 {{ProdIcon}} 10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class244Concrete|Concrete}}<br />10 {{ItemIconSmall|Book.png|List_of_Goods#Book|Class245Book|Book}} 10 {{ItemIconSmall|PaperItem.png|List_of_Goods#Paper|Class246PaperItem|Paper}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=65|D=4|H=200|P=1}} |Prod=+25 {{Knowledge}}<br />+2 {{Research}} [[Research]] per turn for<br />each {{DomainScience}} Science and {{DomainMilitary}} Military<br />improvement in this region<br />{{ItemIcon|Book.png|List_of_Goods#Book|Class247Book|Book}} {{ItemIcon-lock|Encyclopedia.png|List_of_Goods#Encyclopedia|Class248Encyclopedia|Encyclopedia}} |Experts={{Expert|Id=78}}+10 {{Knowledge}} |Techs={{Tech|Universities.png|Class249Universities|Universities}} |Other= '''1 per City''' }} |} {{ImprovAge|Age=<div id="Renaissance" style="display:inline;">[[#Renaissance|Renaissance]]</div>}} {{Improv |domain=DomainCulture.png |anchorId=CoffeeHouse |itemfile=CoffeeHouse.png |itemname=Coffee House |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />20 {{Food}} 100 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=66|D=5|H=350|P=1}} |Prod=+3 {{Happiness}} for each {{DomainIndustry}}, {{DomainGovernment}},<br />and {{DomainCulture}} improvement in this region<br /><br />{{ItemIcon|BrewedCoffee.png|List_of_Goods#BrewedCoffee|Class250BrewedCoffee|Brewed Coffee}} |Experts={{Expert|Id=79}}+5% Paragon spawn chance |Techs={{Tech|CoffeeHouses.png|Class251CoffeeHouses|Coffee Houses}} |Other= '''1 per City'''<br />100% Artist, Musician,<br />and Writer pick chance<br />Slightly increases Masterpiece Creation Speed in this city }} {{Improv |domain=DomainScience.png |anchorId=GeneralHospital |itemfile=GeneralHospital.png |itemname=<small>General Hospital</small> |CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />50 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class2520Concrete|Concrete}} 20 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class252Glass|Glass}} 50 {{Materials}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=67|D=4|H=300|P=1}} |Prod=+25 {{Health}}<br /><br />{{ItemIcon|Medicine.png|List_of_Goods#Medicine|Class253Medicine|Medicine}} {{ItemIcon-lock|Antibiotic.png|List_of_Goods#Antibiotic|Class254Antibiotic|Antibiotic}} {{ItemIcon-lock|Bandage.png|List_of_Goods#Bandage|Class255Bandage|Bandage}} {{ItemIcon-lock|GeneTherapy.png|List_of_Goods#GeneTherapy|Class256GeneTherapy|Gene Therapy}} |Experts={{Expert|Id=80}}+2 {{Research}} [[Research]] / {{Turn}} |Techs={{Tech|Hospitals.png|Class257Hospitals|Hospitals}} |Other= '''1 per City''' }} {{Improv |domain=DomainGovernment.png |anchorId=Plaza |itemfile=Plaza.png |itemname=Plaza |CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class258Concrete|Concrete}} 10 {{ItemIconSmall|Dye.png|List_of_Goods#Dye|Class259Dye|Dye}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=68|D=4|H=300|P=1}} |Prod=+10 {{Happiness}} |Experts={{Expert|Id=81}}+5 [[City Production]]<br />{{Expert|Id=82}}From +5 to +10 |Techs={{Tech|PerspectiveArt.png|Class260PerspectiveArt|Perspective Art}} |Other= '''1 per Nation'''<br />Upgrades to [[List of Improvements#CommunityGarden|Community Garden]] }} {{Improv |domain=DomainImpact.png |anchorId=PrintShop |itemfile=PrintShop.png |itemname=Print Shop |CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />10 {{Materials}} 2 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class261SteelItem|Steel}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=69|D=8|H=500|P=1}} |Prod={{ItemIcon|Map.png|List_of_Goods#Map|Class262Map|Map}} {{ItemIcon|Newspaper.png|List_of_Goods#Newspaper|Class263Newspaper|Newspaper}} {{ItemIcon-lock|Book.png|List_of_Goods#Book|Class264Book|Book}} {{ItemIcon-lock|Encyclopedia.png|List_of_Goods#Encyclopedia|Class265Encyclopedia|Encyclopedia}} {{ItemIcon-lock|Photograph.png|List_of_Goods#Photograph|Class266Photograph|Photograph}} |Experts={{Expert|Id=83}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement. |Techs={{Tech|PrintingPress.png|Class267PrintingPress|Printing Press}} |Other= '''3 per Nation''' }} {{Improv |domain=DomainIndustry.png |anchorId=Drydock |itemfile=Drydock.png |itemname=Drydock |CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />200 {{Timber}}<br />'''Maintenance:'''<br />10 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=70|D=6|H=300|P=1}} |Prod=+20% [[City Production]] |Experts={{Expert|Id=84}}-5 {{Health}}<br />{{ExpertSpacer}} +10 {{Security}}<br />{{ExpertSpacer}} +30% [[City Production]]<br />{{Expert|Id=85}}+10 {{Knowledge}}<br />{{Expert|Id=86}}+15 {{Security}} |Techs={{Tech|Shipbuilding.png|Class268Shipbuilding|Shipbuilding}} {{Tech|Mercantilism.png|Class269Mercantilism|Mercantilism}} |Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Docks|Docks]]<br />Upgrades to [[List of Improvements#NavalBase|Naval Base]]<br />''(Not sure if the 3rd expert<br />stacks or replaces the security)'' }} {{Improv |domain=DomainIndustry.png |anchorId=Forge |itemfile=Forge.png |itemname=Forge |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />10 {{Food}} 10 {{Materials}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=71|D=3|H=150|P=1}} |Prod=-5 {{Health}}<br />+25% [[Craft Production]] to Blacksmiths<br />and their upgrades in this [[Region]]<br /><br />Can craft all that the [[List of Improvements#Blacksmith|Blacksmith]] can, plus:<br />{{ItemIcon|SteelItem.png|List_of_Goods#Steel|Class270SteelItem|Steel}} |Experts={{Expert|Id=87}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{Expert|Id=88}}From +150% to +200% |Techs={{Tech|Steel.png|Class271Steel|Steel}} {{Tech|PrecisionEngineering.png|Class1303PrecisionEngineering|Precision Engineering}} |Other= '''10 per Nation'''<br />Upgrades from [[List of Improvements#Blacksmith|Blacksmith]]<br />Upgrades to [[List of Improvements#Foundry|Foundry]] }} {{Improv |domain=DomainIndustry.png |anchorId=Windmill |itemfile=Windmill.png |itemname=Windmill |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />80 {{Materials}} 20 {{ItemIconSmall|MetalTools.png|List_of_Goods#MetalTools|Class272MetalTools|Metal Tools}} 80 {{Timber}}<br />'''Maintenance:'''<br />2 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=72|D=4|H=300|P=1}} |Prod=+1 {{Food}} from all Farms and their upgrades<br />+3 City [[Craft Production]]<br />Can craft all that the [[List of Improvements#Mill|Mill]] can, plus:<br />{{ItemIcon-lock|DriedFoodGoods.png|List_of_Goods#DriedFoodGoods|Class273DriedFoodGoods|Dried Food Goods}} |Experts={{Expert|Id=89}}+1 City [[Craft Production]]<br />{{ExpertSpacer}} +4 City [[Harvest Production]]<br />{{ExpertSpacer}} for Food and<br />{{ExpertSpacer}} Plant [[Resource Nodes]] |Techs={{Tech|Windmills.png|Class274Windmills|Windmills}} |Other= '''8 per Nation'''<br />Upgrades from [[List of Improvements#Mill|Mill]] }} |} {{ImprovAge|Age=<div id="Enlightenment" style="display:inline;">[[#Enlightenment|Enlightenment]]</div>}} {{Improv |domain=DomainGovernment.png |anchorId=CityHall |itemfile=CityHall.png |itemname=City Hall |CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />80 {{Materials}} 80 {{Timber}} 100 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=73|D=6|H=350|P=0}} |Prod=+5 {{Happiness}}, +5 {{Housing}} [[Housing]]<br />+2 City [[Production]], +25 {{Security}}<br />+5 Strength to [[Forces]] within this region<br />+10% City [[Build Production]]. Can craft all<br />that the [[List of Improvements#TownCenter|Town Center]] can, plus: {{ItemIcon|TreasuryBonds.png|List_of_Goods#TreasuryBonds|Class275TreasuryBonds|Treasury Bonds}} |Experts={{Expert|Id=90}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement. +1 {{Food}}<br />{{Expert|Id=91}}From +150% to +200%<br />{{Expert|Id=92}}From +200% to +250% |Techs={{Tech|Democracy.png|Class276Democracy|Democracy}} |Other=Upgrades from [[List of Improvements#TownCenter|Town Center]] }} {{Improv |domain=DomainIndustry.png |anchorId=CementPlant |itemfile=CementPlant.png |itemname=Cement Plant |CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />25 {{Materials}} 10 {{ItemIconSmall|MetalTools.png|List_of_Goods#MetalTools|Class277MetalTools|Metal Tools}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class278SteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=74|D=6|H=250|P=1}} |Prod={{ItemIcon-lock|Concrete.png|List_of_Goods#Concrete|Class279Concrete|Concrete}} |Experts={{Expert|Id=93}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement |Techs={{Tech|Industrialization.png|Class280Industrialization|Industrialization}} |Other= '''5 per Nation'''<br />''<small>(As of 1.0.5 the tech that unlocks<br />this building does not unlock Concrete)</small>'' }} {{Improv |domain=DomainIndustry.png |anchorId=Factory |itemfile=Factory.png |itemname=Factory |CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />20 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class281Concrete|Concrete}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class282SteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Materials}} 5 {{Timber}} 10 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=75|D=5|H=350|P=1}} |Prod=-5 {{Happiness}}, -5 {{Health}}<br />Crafts all that the [[List of Improvements#Workshop|Workshop]]<br />and [[List of Improvements#CraftingGuild|Crafting Guild]] can, plus:<br />{{ItemIcon-lock|Glass.png|List_of_Goods#Glass|Class283Glass|Glass}} {{ItemIcon-lock|Electronics.png|List_of_Goods#Electronics|Class284Electronics|Electronics}}{{ItemIcon-lock|Refrigerator.png|List_of_Goods#Refrigerator|Class285Refrigerator|Refrigerator}} {{ItemIcon-lock|AirConditioners.png|List_of_Goods#AirConditioners|Class286AirConditioners|Air Conditioners}} {{ItemIcon-lock|Computers.png|List_of_Goods#Computers|Class287Computers|Computers}} {{ItemIcon-lock|Plastic.png|List_of_Goods#Plastic|Class288Plastic|Plastic}}<br /> {{ItemIcon-lock|Television.png|List_of_Goods#Television|Class289Television|Television}} {{ItemIcon-lock|MicrowaveOven.png|List_of_Goods#MicrowaveOven|Class290MicrowaveOven|Microwave Oven}} {{ItemIcon-lock|CommercialDrone.png|List_of_Goods#CommercialDrone|Class291CommercialDrone|Commercial Drone}} {{ItemIcon-lock|AIAssistant.png|List_of_Goods#AIAssistant|Class292AIAssistants|AI Assistants}} {{ItemIcon-lock|Lightbulb.png|List_of_Goods#Lightbulb|Class293Lightbulb|Lightbulb}} {{ItemIcon-lock|PDA.png|List_of_Goods#PDA|Class293PDA|PDA}} {{ItemIcon-lock|SewingMachine.png|List_of_Goods#SewingMachine|Class293SewingMachine|Sewing Machine}} {{ItemIcon-lock|Toy.png|List_of_Goods#Toy|Class293Toy|Toy}} |Experts={{Expert|Id=94}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{Expert|Id=95}}From +150% to +200%<br />{{Expert|Id=96}}From +200% to +250% |Techs={{Tech|AssemblyLines.png|Class294AssemblyLines|Assembly Lines}} {{Tech|Industrialization.png|Class295Industrialization|Industrialization}} |Other=Upgrades from [[List of Improvements#CraftingGuild|Crafting Guild]]<br />+75% [[Build Production]] at<br />{{DomainIndustry}} Industry improvements<br/ >in this region<br /><small>As of 1.1 the Hourglass cannot be crafted here but can be crafted in the previous 2 buildings</small> }} {{Improv |domain=DomainIndustry.png |anchorId=Foundry |itemfile=Foundry.png |itemname=Foundry |CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />20 {{ItemIconSmall|MetalIngot.png|List_of_Goods#MetalIngot|Class296MetalIngot|Metal Ingot}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=76|D=4|H=300|P=1}} |Prod=+10 City [[Craft Production]]<br />-10 {{Health}}<br />+25% [[Craft Production]] to Blacksmiths<br />and their upgrades in this [[Region]]<br />Can craft everything the [[List of Improvements#Forge|Forge]] can<br />and nothing new |Experts={{Expert|Id=97}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{Expert|Id=98}}From +150% to +200% |Techs={{Tech|Industrialization.png|Class297Industrialization|Industrialization}} |Other= '''10 per Nation'''<br />Upgrades from [[List of Improvements#Forge|Forge]] }} {{Improv |domain=DomainImpact.png |anchorId=Refinery |itemfile=Refinery.png |itemname=Refinery |CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />10 {{Materials}} 10 {{ItemIconSmall|MetalIngot.png|List_of_Goods#MetalIngot|Class298MetalIngot|Metal Ingot}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=77|D=8|H=500|P=1}} |Prod=-5 {{Health}}<br /><br />{{ItemIcon|Fuel.png|List_of_Goods#Fuel|Class299Fuel|Fuel}} {{ItemIcon-lock|FuelCells.png|List_of_Goods#FuelCells|Class299FuelCells|Fuel Cells}} |Experts={{Expert|Id=99}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement |Techs={{Tech|Industrialization.png|Class300Industrialization|Industrialization}} |Other= '''8 per Nation''' }} {{Improv |domain=DomainCulture.png |anchorId=ExhibitionHall |itemfile=ExhibitionHall.png |itemname=Exhibition Hall |CostsMaint='''Costs:''' 450 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class301Concrete|Concrete}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class302SteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=78|D=6|H=400|P=50}} |Prod=+15 {{Prosperity}} |Experts={{Expert|Id=100}}+1 [[Golden Age]] Point / {{Turn}} |Techs={{Tech|PrecisionEngineering.png|Class303PrecisionEngineering|Precision Engineering}} |Other= '''1 per Nation''' }} {{Improv |domain=DomainCulture.png |anchorId=Museum |itemfile=Museum.png |itemname=Museum |CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class304Concrete|Concrete}} 10 {{ItemIconSmall|MetalIngot.png|List_of_Goods#MetalIngot|Class305MetalIngot|Metal Ingot}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=79|D=4|H=250|P=1}} |Prod=+20% [[Prestige]] from constructing [[Triumphs]]<br />+15 {{Knowledge}} if built in city center |Experts={{Expert|Id=101}}+2 {{Research}} / {{Turn}} |Techs={{Tech|PrecisionEngineering.png|Class306PrecisionEngineering|Precision Engineering}} |Other= '''1 per Nation''' }} {{Improv |domain=DomainCulture.png |anchorId=ConcertHall |itemfile=ConcertHall.png |itemname=Concert Hall |CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class307Concrete|Concrete}} 1 {{ItemIconSmall|MusicalInstruments.png|List_of_Goods#MusicalInstruments|Class308MusicalInstruments|Musical Instruments}} 50 {{Timber}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=80|D=5|H=350|P=1}} |Prod=+1 {{Happiness}} for each<br />{{DomainCulture}} Culture improvement in this city |Experts={{Expert|Id=102}}+5 {{Happiness}} |Techs={{Tech|Symphonies.png|Class309Symphonies|Symphonies}} |Other=Paragon affinity: Activist, Artist, Musician, Prophet, and Writer<br />+1 Masterpiece Creation<br />Speed per turn }} |} </div> {{ImprovAct|Act=- Act III -}} <div class="AgeTablesWrap"> {{ImprovAge|Age=<div id="Machine_Age" style="display:inline;">[[#Machine Age|Machine Age]]</div>}} {{Improv |domain=DomainGovernment.png |anchorId=PoliceStation |itemfile=PoliceStation.png |itemname=Police Station |CostsMaint='''Costs:''' 275 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class310Concrete|Concrete}} 10 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class311Glass|Glass}} 100 {{Timber}}<br />'''Maintenance:'''<br />10 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=81|D=1|H=1|P=1}} |Prod=+25 {{Security}} |Experts={{Expert|Id=103}}+35 {{Security}}<br />{{Expert|Id=104}} From +35 to +50 |Techs={{Tech|Radio.png|Class312Radio|Radio}} {{Tech|Satellites.png|Class313Satellites|Satellites}} {{Tech|InternalCombustionEngine.png|Class314InternalCombustionEngine|Internal Combustion Engine}} {{Tech|AssemblyLines.png|Class315AssemblyLines|Assembly Lines}} |Other= '''1 per City''' }} {{Improv |domain=DomainImpact.png |anchorId=OilWell |itemfile=OilWell.png |itemname=Oil Well |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />5 {{ItemIconSmall|Barrels.png|List_of_Goods#Barrels|Class316Barrels|Barrels}} 1 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class317MachinedPart|Machined Part}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class318SteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=82|D=5|H=350|P=0}} |Prod=-5 {{Health}}<br />+150% [[Harvest Production]] <small>''(In this city?)''</small><br />Harvests {{ItemIcon-lock|Oil.png|List_of_Goods#Oil|Class319Oil|Oil}} and{{ItemIcon-lock|NaturalGas.png|List_of_Goods#NaturalGas|Class320NaturalGas|Natural Gas}}<br />from those [[Resource_Nodes|Nodes]] |Experts={{Expert|Id=106}}+200% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} From +200% to +250% |Techs={{Tech|InternalCombustionEngine.png|Class321InternalCombustionEngine|Internal Combustion Engine}} {{Tech|AtomicTheory.png|Class322AtomicTheory|Atomic Theory}} |Other= }} {{Improv |domain=DomainScience.png |anchorId=ResearchLab |itemfile=ResearchLab.png |itemname=Research Lab |CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />20 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class323Glass|Glass}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class324SteelItem|Steel}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=83|D=5|H=350|P=1}} |Prod=+25 {{Knowledge}} |Experts={{Expert|Id=107}}+3 {{Research}} / {{Turn}}<br />{{Expert|Id=108}}From +3 to +6 |Techs={{Tech|AtomicTheory.png|Class325AtomicTheory|Atomic Theory}} |Other= '''1 per City''' }} {{Improv |domain=DomainMilitary.png |anchorId=AirForceBase |itemfile=AirForceBase.png |itemname=Air Force Base |CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class326Concrete|Concrete}} 5 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class327Fuel|Fuel}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class328SteelItem|Steel}}<br />'''Maintenance:'''<br />15 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=84|D=10|H=350|P=1}} |Prod=+10 Strength to [[Forces]] within this region<br />+15 {{Security}} |Experts={{Expert|Id=109}}+25 Strength to Air [[Forces]]<br />{{ExpertSpacer}} within this region |Techs={{Tech|Aviation.png|Class329Aviation|Aviation}} |Other= '''1 per City''' }} {{Improv |domain=DomainIndustry.png |anchorId=AircraftFactory |itemfile=AircraftFactory.png |itemname=<small>Aircraft Factory</small> |CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />25 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class330Concrete|Concrete}} 5 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class331Fuel|Fuel}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class332SteelItem|Steel}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=85|D=8|H=350|P=1}} |Prod=-5 {{Happiness}}<br />-5 {{Health}}<br /><br />{{ItemIcon|Fuselage.png|List_of_Goods#Fuselage|Class333Fuselage|Fuselage}} |Experts={{Expert|Id=110}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{Expert|Id=111}}From +150% to +200%.<br />{{Expert|Id=112}}From +200% to +250%. |Techs={{Tech|Aviation.png|Class334Aviation|Aviation}} |Other= '''3 per Nation''' }} {{Improv |domain=DomainImpact.png |anchorId=PowerPlant |itemfile=PowerPlant.png |itemname=Power Plant |CostsMaint='''Costs:''' 500 {{ProdIcon}}<br />25 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class335Concrete|Concrete}} 10 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class336MachinedPart|Machined Part}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class337SteelItem|Steel}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=86|D=5|H=350|P=1}} |Prod=-5 {{Happiness}}<br />-5 {{Health}}<br /><br />{{ItemIcon|Power.png|List_of_Goods#Power|Class338Power|Power}} |Experts={{Expert|Id=113}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement |Techs={{Tech|Electricity.png|Class339Electricity|Electricity}} {{Tech|InterchangeableParts.png|Class340InterchangeableParts|Interchangeable Parts}} |Other= }} {{Improv |domain=DomainScience.png |anchorId=Clinic |itemfile=Clinic.png |itemname=Clinic |CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />40 {{Food}} 20 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=87|D=3|H=150|P=1}} |Prod=+20 {{Health}} |Experts={{Expert|Id=114}}+1 {{Research}} / {{Turn}} |Techs={{Tech|GermTheory.png|Class341GermTheory|Germ Theory}} |Other= '''1 per City'''<br />Upgrades to [[List of Improvements#MedicalLab|Medical Lab]] }} {{Improv |domain=DomainGovernment.png |anchorId=WaterTreatmentPlant |itemfile=WaterTreatmentPlant.png |itemname=<small>Water Tr. Plant</small> |CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />100 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class3429Concrete|Concrete}} 10 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class342MachinedPart|Machined Part}} 50 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class3420Steel|Steel}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=88|D=6|H=400|P=1}} |Prod=+25 {{Health}} |Experts={{Expert|Id=115}}+10 {{Health}} |Techs={{Tech|GermTheory.png|Class343GermTheory|Germ Theory}} {{Tech|Pharmacology.png|Class344Pharmacology|Pharmacology}} {{Tech|NuclearPower.png|Class345NuclearPower|Nuclear Power}} {{Tech|SustainableEngineering.png|Class346SustainableEngineering|Sustainable Engineering}} |Other= '''1 per City''' }} {{Improv |domain=DomainIndustry.png |anchorId=VehicleFactory |itemfile=VehicleFactory.png |itemname=<small>Vehicle Factory</small> |CostsMaint='''Costs:''' 450 {{ProdIcon}}<br />20 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class347Concrete|Concrete}} 1 {{ItemIconSmall|InternalCombustionEngineItem.png|List_of_Goods#InternalCombustionEngine|Class348InternalCombustionEngineItem|Internal Combustion Engine}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class349SteelItem|Steel}}<br />'''Maintenance:'''<br />4 {{Materials}} 1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=89|D=5|H=300|P=1}} |Prod=-5 {{Happiness}}<br />-5 {{Security}}<br /><br />{{ItemIcon|Car.png|List_of_Goods#Car|Class350Car|Car}} {{ItemIcon|Tractors.png|List_of_Goods#Tractors|Class351Tractors|Tractors}} |Experts={{Expert|Id=116}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} +10 City [[Build Production]]<br />{{Expert|Id=117}}150% to 200%, 10 to 20<br />{{Expert|Id=118}}200% to 250%, 20 to 30 |Techs={{Tech|InternalCombustionEngine.png|Class352InternalCombustionEngine|Internal Combustion Engine}} |Other= '''8 per Nation''' }} {{Improv |domain=DomainCulture.png |anchorId=MovieStudio |itemfile=MovieStudio.png |itemname=Movie Studio |CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />25 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class353Concrete|Concrete}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class354SteelItem|Steel}} 100 {{Timber}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=90|D=5|H=350|P=1}} |Prod=+15 {{Security}}<br />-15 {{Prosperity}}<br />{{ItemIcon-lock|Movie.png|List_of_Goods#Movie|Class355Movie|Movie}} {{ItemIcon-lock|MusicalInstruments.png|List_of_Goods#MusicalInstruments|Class356MusicalInstruments|Musical Instruments}} {{ItemIcon-lock|RecordAlbums.png|List_of_Goods#RecordAlbums|Class357RecordAlbums|Record Albums}} |Experts={{Expert|Id=119}}+3 Masterpiece Creation<br />{{ExpertSpacer}} Speed per turn<br />{{ExpertSpacer}} +5 {{Security}}<br />{{ExpertSpacer}} +5 {{Prosperity}}<br />{{ExpertSpacer}} +5 {{Knowledge}} |Techs={{Tech|Photography.png|Class358Photography|Photography}} {{Tech|MassMedia.png|Class359MassMedia|Mass Media}} |Other=Paragon affinity: Activist, Artist,<br />Engineer, Entrepreneur, Musician,<br />Pioneer, Prophet, Scientist,<br />Strategist, and Writer }} {{Improv |domain=DomainCulture.png |anchorId=Theater |itemfile=Theater.png |itemname=Theater |CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />100 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=91|D=4|H=300|P=1}} |Prod=+100% Artist, Musician,<br />and Writer pick chance |Experts={{Expert|Id=120}}+2 Masterpiece Creation<br />{{ExpertSpacer}} Speed per turn<br />{{ExpertSpacer}} +5 {{Prosperity}} |Techs={{Tech|Photography.png|Class360Photography|Photography}} |Other= '''1 per Nation'''<br />Paragon affinity: Activist, Artist,<br />Musician, Prophet, and Writer }} {{Improv |domain=DomainCommerce.png |anchorId=RadioTower |itemfile=RadioTower.png |itemname=Radio Tower |CostsMaint='''Costs:''' 300 {{ProdIcon}}<br /><br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=92|D=5|H=350|P=1}} |Prod=+15 {{Knowledge}} |Experts={{Expert|Id=121}}+15 {{Prosperity}} |Techs={{Tech|Radio.png|Class361Radio|Radio}} |Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Lighthouse|Lighthouse]]<br />Upgrades to [[List of Improvements#DataCenter|Data Center]] }} {{Improv |domain=DomainIndustry.png |anchorId=NavalBase |itemfile=NavalBase.png |itemname=Naval Base |CostsMaint='''Costs:''' 300 {{ProdIcon}} 15 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class362Fuel|Fuel}}<br />20 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class363MachinedPart|Machined Part}} 100 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />15 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=93|D=10|H=350|P=1}} |Prod=+30% [[City Production]]<br />+10 EXP to newly-trained Sea [[Forces]]<br />-5 {{Health}}<br />+25 {{Security}} |Experts={{Expert|Id=122}}+35 {{Security}}<br />{{Expert|Id=123}}+10 {{Prosperity}}<br />{{Expert|Id=124}}+15 {{Prosperity}} |Techs={{Tech|Sonar.png|Class364Sonar|Sonar}} {{Tech|NuclearPower.png|Class365NuclearPower|Nuclear Power}} |Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Drydock|Drydock]] }} {{Improv |domain=DomainImpact.png |anchorId=Incinerator |itemfile=Incinerator.png |itemname=Incinerator |CostsMaint='''Costs:''' 450 {{ProdIcon}}<br />10 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class366Fuel|Fuel}} 10 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class367MachinedPart|Machined Part}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=94|D=5|H=350|P=1}} |Prod=-5 {{Health}}<br />-5 {{Happiness}}<br /><br />{{ItemIcon|Power.png|List_of_Goods#Power|Class368Power|Power}} |Experts= |Techs={{Tech|SyntheticFertilizers.png|Class369SyntheticFertilizers|Synthetic Fertilizers}} |Other= '''1 per Nation''' }} {{Improv |domain=DomainImpact.png |anchorId=IndustrialFarm |itemfile=IndustrialFarm.png |itemname=<small>Industrial Farm</small> |CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />10 {{ItemIconSmall|MetalTools.png|List_of_Goods#MetalTools|Class370MetalTools|Metal Tools}}<br />'''Maintenance:'''<br />1 {{Materials}} 3 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=95|D=5|H=350|P=0}} |Prod=+300% of Region [[Food]] {{Food}} yield is<br />applied to [[Harvest Production]]<br />+3% [[City Growth]]<br />+5 bonus [[Harvest Production]] for each Farm in this region (including itself) |Experts={{Expert|Id=125}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement. +1 {{Food}}<br />{{Expert|Id=126}}150% to 200%. +10 [[Health]]<br />{{Expert|Id=127}}200% to 250%. +15 [[Health]] |Techs={{Tech|SyntheticFertilizers.png|Class371SyntheticFertilizers|Synthetic Fertilizers}} |Other=Upgrades from [[List of Improvements#IrrigatedFarm|Irrigated Farm]]<br />See [[Yield Calculator]] for more<br />information on yields }} {{Improv |domain=DomainImpact.png |anchorId=IndustrialFishingFarm |itemfile=IndustrialFishingFarm.png |itemname=<small>Ind. Fishing Farm</small> |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />30 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class372MachinedPart|Machined Part}} 180 {{Timber}}<br />'''Maintenance:'''<br />2 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=96|D=5|H=350|P=0}} |Prod=+2 {{Food}}<br />+200% of Region [[Food]] {{Food}} yield is<br />applied to [[Harvest Production]] |Experts={{Expert|Id=128}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +1 {{Wealth}} / {{Turn}}<br />{{Expert|Id=129}}150% to 200%, 1 to 2 |Techs={{Tech|SyntheticFertilizers.png|Class373SyntheticFertilizers|Synthetic Fertilizers}} |Other=As of 1.0.5 you have to manually replace [[List of Improvements#FishingNet|Fishing Net]]s with these,<br />no upgrade button available }} |} {{ImprovAge|Age=<div id="Atomic_Age" style="display:inline;">[[#Atomic Age|Atomic Age]]</div>}} {{Improv |domain=DomainCommerce.png |anchorId=DataCenter |itemfile=DataCenter.png |itemname=Data Center |CostsMaint='''Costs:''' 500 {{ProdIcon}} 50 {{ItemIconSmall|Electronics.png|List_of_Goods#Electronics|Class374Electronics|Electronics}}<br />20 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class375MachinedPart|Machined Part}} 60 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=97|D=6|H=450|P=1}} |Prod=+20% {{Research}} Research per turn in this city<br />+15 {{Knowledge}} |Experts={{Expert|Id=130}}+15 {{Prosperity}} |Techs={{Tech|Computers.png|Class376Computers|Computers}} |Other= '''1 per City'''<br />Upgrades from [[List of Improvements#RadioTower|Radio Tower]] }} {{Improv |domain=DomainCommerce.png |anchorId=Airport |itemfile=Airport.png |itemname=Airport |CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />25 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class377Concrete|Concrete}} 10 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class378Fuel|Fuel}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=98|D=8|H=400|P=1}} |Prod=+5% [[City Growth]]<br />+25 {{Prosperity}} |Experts={{Expert|Id=131}}+15 {{Prosperity}} |Techs={{Tech|JetEngines.png|Class379JetEngines|Jet Engines}} |Other= '''1 per City''' }} {{Improv |domain=DomainCommerce.png |anchorId=Hotel |itemfile=Hotel.png |itemname=Hotel |CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />50 {{Food}} 150 {{Materials}} 150 {{Timber}}<br />'''Maintenance:'''<br />3 {{Food}} / {{Turn}}<br />{{ImprovStats|Id=99|D=6|H=400|P=1}} |Prod=+15 {{Prosperity}}, +5% City Growth<br /> +15 {{Wealth}} Wealth per turn for each<br />{{DomainCommerce}} Commerce and {{DomainCulture}} Culture<br /> improvement in this region<br />{{ItemIcon-lock|GourmetMeals.png|List_of_Goods#GourmetMeals|Class380GourmetMeals|Gourmet Meals}} |Experts={{Expert|Id=132}}+10 {{Happiness}} |Techs={{Tech|Leisure.png|Class381Leisure|Leisure}} |Other= '''1 per City''' }} {{Improv |domain=DomainCulture.png |anchorId=OperaHouse |itemfile=OperaHouse.png |itemname=Opera House |CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />20 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class382Concrete|Concrete}} 100 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=100|D=6|H=400|P=1}} |Prod=+100% Musician pick chance |Experts={{Expert|Id=133}}+10 {{Happiness}} |Techs={{Tech|Leisure.png|Class383Leisure|Leisure}} |Other= '''1 per Nation''' }} {{Improv |domain=DomainGovernment.png |anchorId=PublicPlayground |itemfile=PublicPlayground.png |itemname= <span style="font-size: 8pt;">Public Playground</span> |CostsMaint='''Costs:''' 425 {{ProdIcon}}<br />50 {{Materials}} 1 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class384SteelItem|Steel}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=101|D=8|H=500|P=1}} |Prod=+15 {{Happiness}} |Experts={{Expert|Id=134}}+15 {{Health}} |Techs={{Tech|Leisure.png|Class385Leisure|Leisure}} |Other= '''1 per City''' }} {{Improv |domain=DomainCulture.png |anchorId=ReflectingPool |itemfile=ReflectingPool.png |itemname=<small>Reflecting Pool</small> |CostsMaint='''Costs:''' 375 {{ProdIcon}}<br />100 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=102|D=8|H=500|P=1}} |Prod=+15 {{Security}} |Experts={{Expert|Id=135}}+1 Masterpiece Creation<br />{{ExpertSpacer}} Speed per turn<br />{{Expert|Id=136}}From +1 to +2<br />{{Expert|Id=137}}From +2 to +3 |Techs={{Tech|Leisure.png|Class386Leisure|Leisure}} |Other= '''1 per Nation'''<br />Paragon affinity: Artist, Engineer, Entrepreneur, Musician, and WRiter }} {{Improv |domain=DomainImpact.png |anchorId=IndustrialLogging |itemfile=IndustrialLogging.png |itemname=Ind. Logging |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />120 {{Materials}} 80 {{Timber}} 150 {{Wealth}}<br />'''Maintenance:'''<br />2 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=103|D=6|H=400|P=0}} |Prod=+400% of Region [[Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]]<br />+2 {{Timber}} |Experts={{Expert|Id=138}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement. +2 {{Timber}}<br />{{ExpertSpacer}} +5 [[City Production]]<br />{{Expert|Id=139}}150% to 200%. +5 to +10<br />{{Expert|Id=140}}200% to 250%. +10 to +15 |Techs={{Tech|MassProduction.png|Class387MassProduction|Mass Production}} |Other=Upgrades from [[List of Improvements#Sawmill|Sawmill]] }} {{Improv |domain=DomainCommerce.png |anchorId=ShoppingMall |itemfile=ShoppingMall.png |itemname=Shopping Mall |CostsMaint='''Costs:''' 325 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class388Concrete|Concrete}} 1 {{ItemIconSmall|Power.png|List_of_Goods#Power|Class389Power|Power}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class390SteelItem|Steel}}<br />'''Maintenance:'''<br />1 {{ItemIconSmall|Power.png|List_of_Goods#Power|Class391Power|Power}} / {{Turn}}<br />{{ImprovStats|Id=104|D=6|H=400|P=1}} |Prod=+15 {{Prosperity}}<br />{{ItemIcon-lock|Bandage.png|List_of_Goods#Bandage|Class392Bandage|Bandage}} {{ItemIcon-lock|Baskets.png|List_of_Goods#Baskets|Class393Baskets|Baskets}} {{ItemIcon-lock|Fabric.png|List_of_Goods#Fabric|Class394Fabric|Fabric}} {{ItemIcon-lock|FineClothes.png|List_of_Goods#FineClothes|Class395FineClothes|Fine Clothes}} {{ItemIcon-lock|GameConsole.png|List_of_Goods#GameConsole|Class396GameConsole|Game Console}} {{ItemIcon-lock|Garments.png|List_of_Goods#Garments|Class397Garments|Garments}}<br />{{ItemIcon-lock|MetalPots.png|List_of_Goods#MetalPots|Class398MetalPots|Metal Pots}} {{ItemIcon-lock|MobilePhone.png|List_of_Goods#MobilePhone|Class399MobilePhone|Mobile Phone}} {{ItemIcon-lock|Rope.png|List_of_Goods#Rope|Class400Rope|Rope}} {{ItemIcon-lock|RugandCarpet.png|List_of_Goods#RugandCarpet|Class401RugandCarpet|Rug and Carpet}} {{ItemIcon-lock|Tunics.png|List_of_Goods#Tunics|Class402Tunics|Tunics}} |Experts={{Expert|Id=141}}+30 {{Wealth}} / {{Turn}}<br />{{ExpertSpacer}} +35 {{Wealth}} / {{Turn}} |Techs={{Tech|MassProduction.png|Class403MassProduction|Mass Production}} |Other= '''8 per Nation'''<br />''(Needs testing on how much Wealth an expert actually produces)'' }} {{Improv |domain=DomainCommerce.png |anchorId=Skyscraper |itemfile=Skyscraper.png |itemname=Skyscraper |CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />10 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class404Glass|Glass}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class405SteelItem|Steel}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=105|D=3|H=100|P=0}} |Prod=+5 {{Housing}} [[Housing]]<br />+2 bonus {{Housing}} [[Housing]]<br />if built in the city center<br />+3% [[City Production]] |Experts= |Techs={{Tech|MassProduction.png|Class406MassProduction|Mass Production}} |Other=Upgrades from [[List of Improvements#Residence|Residence]] }} {{Improv |domain=DomainMilitary.png |anchorId=SAMBatteryDefense |itemfile=SAMBatteryDefense.png |itemname=SAM Battery |CostsMaint='''Costs:''' 300 {{ProdIcon}} 15 {{ItemIconSmall|Explosive.png|List_of_Goods#Explosive|Class407Explosive|Explosive}}<br />10 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class408Fuel|Fuel}} 120 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=106|D=12|H=350|P=1}} |Prod=10% Strength to [[Forces]] within this region<br />20% Strength to [[Forces]] within this region<br />+25 {{Security}} |Experts={{Expert|Id=142}}+10% Strength to [[Forces]]<br />{{ExpertSpacer}} within this city.<br />{{Expert|Id=143}}From +10% to +20%<br />{{Expert|Id=144}}From +20% to +30% |Techs={{Tech|MechanizedFirepower.png|Class409MechanizedFirepower|Mechanized Firepower}} |Other= '''1 per City'''<br /><br />''(Needs testing on how much strength is actually added)'' }} {{Improv |domain=DomainImpact.png |anchorId=IndustrialMine |itemfile=IndustrialMine.png |itemname=Industrial Mine |CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />10 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class410Fuel|Fuel}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=107|D=6|H=400|P=0}} |Prod=+200% Region [[Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]] |Experts={{Expert|Id=145}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +1 City [[Build Production]]<br />{{Expert|Id=146}}150% to 200%. +1 to +2<br />{{Expert|Id=147}}200% to 250%. +2 to +3 |Techs={{Tech|NuclearPower.png|Class411NuclearPower|Nuclear Power}} |Other=Upgrades from [[List of Improvements#Mine|Mine]] }} {{Improv |domain=DomainImpact.png |anchorId=NuclearPowerPlant |itemfile=NuclearPowerPlant.png |itemname= <span style="font-size: 7pt;">Nuclear Power Plant</span> |CostsMaint='''Costs:''' 325 {{ProdIcon}} 5 {{ItemIconSmall|Uranium.png|List_of_Goods#Uranium|Class412Uranium|Uranium}}<br />50 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class413MachinedPart|Machined Part}} 15 {{Materials}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class414SteelItem|Steel}}<br />'''Maintenance:'''<br />10 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=108|D=6|H=400|P=1}} |Prod=+10 {{Prosperity}}<br />+5 {{Health}}<br />+3 {{ItemIcon|Power.png|List_of_Goods#Power|Class415Power|Power}} |Experts={{Expert|Id=148}}+15 {{Prosperity}}<br />{{ExpertSpacer}} +10 {{Health}}<br />{{ExpertSpacer}} +6 {{ItemIcon|Power.png|List_of_Goods#Power|Class416Power|Power}} |Techs={{Tech|NuclearPower.png|Class417NuclearPower|Nuclear Power}} |Other= '''1 per City''' }} {{Improv |domain=DomainIndustry.png |anchorId=Pharmacy |itemfile=Pharmacy.png |itemname=Pharmacy |CostsMaint='''Costs:''' 325 {{ProdIcon}}<br />75 {{Food}} 90 {{Materials}} 90 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=109|D=6|H=400|P=1}} |Prod=+5 {{Health}}<br />+25% [[Craft Production]] to Pharmacies<br />and their upgrades in this [[Region]]<br />Can craft all that the [[List of Improvements#Chemist|Chemist]] can, plus: {{ItemIcon-lock|GeneTherapy.png|List_of_Goods#GeneTherapy|Class418GeneTherapy|Gene Therapy}} |Experts={{Expert|Id=149}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} +5 {{Health}}<br />{{Expert|Id=150}}150% to 200%. +5 to +10<br />{{Expert|Id=151}}200% to 250%. +10 to +15 |Techs={{Tech|Pharmacology.png|Class419Pharmacology|Pharmacology}} |Other= '''8 per Nation'''<br />Upgrades from [[List of Improvements#Chemist|Chemist]] }} |} {{ImprovAge|Age=<div id="Information_Age" style="display:inline;">[[#Information Age|Information Age]]</div>}} {{Improv |domain=DomainIndustry.png |anchorId=TopSecretMilitaryBase |itemfile=TopSecretMilitaryBase.png |itemname= <span style="font-size: 7pt;">Top Secret Mil. Base</span> |CostsMaint='''Costs:''' 350 {{ProdIcon}} 10 {{ItemIconSmall|Electronics.png|List_of_Goods#Electronics|Class420Electronics|Electronics}}<br />50 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class421Fuel|Fuel}} 90 {{Materials}} 90 {{Timber}}<br />'''Maintenance:'''<br />20 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=110|D=12|H=450|P=1}} |Prod=-15 {{Prosperity}}<br />{{ItemIcon-lock|Cybernetics.png|List_of_Goods#Cybernetics|Class422Cybernetics|Cybernetics}} {{ItemIcon-lock|MachinedPart.png|List_of_Goods#MachinedPart|Class423MachinedPart|Machined Part}} |Experts={{Expert|Id=152}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{Expert|Id=153}}From +150% to +200%<br />{{Expert|Id=154}}From +200% to +250% |Techs={{Tech|Drones.png|Class424Drones|Drones}} |Other= '''1 per City''' }} {{Improv |domain=DomainCulture.png |anchorId=ArtGallery |itemfile=ArtGallery.png |itemname=Art Gallery |CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />15 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class425Concrete|Concrete}} 5 {{ItemIconSmall|DecorativePaintings.png|List_of_Goods#DecorativePaintings|Class426DecorativePaintings|Decorative Paintings}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class427SteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=111|D=6|H=450|P=1}} |Prod=+10 {{Happiness}} |Experts={{Expert|Id=155}}+1 [[Golden Age]] Point / {{Turn}} |Techs={{Tech|Internet.png|Class428Internet|Internet}} |Other= '''1 per City''' }} {{Improv |domain=DomainCulture.png |anchorId=Zoo |itemfile=Zoo.png |itemname=Zoo |CostsMaint='''Costs:''' 350 {{ProdIcon}} 80 {{Timber}}<br />100 {{Food}} 30 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class429Glass|Glass}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class430SteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Food}} 3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=112|D=6|H=450|P=10}} |Prod=+15 {{Happiness}} |Experts={{Expert|Id=156}}+10 {{Prosperity}} |Techs={{Tech|MassMedia.png|Class431MassMedia|Mass Media}} |Other= '''1 per Nation''' }} {{Improv |domain=DomainScience.png |anchorId=FusionResearchCenter |itemfile=FusionResearchCenter.png |itemname=<span style="font-size: 7pt;">Fusion Res. Center</span> |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />20 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class432Glass|Glass}} 150 {{Materials}} 150 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=113|D=8|H=500|P=1}} |Prod=+15 {{Knowledge}}, +20 {{Research}} / {{Turn}}<br />+1 additional {{Research}} / {{Turn}}<br />for each {{DomainScience}} Science and {{DomainMilitary}} Military<br />improvement in this region |Experts={{Expert|Id=157}}+15 {{Knowledge}}<br />{{ExpertSpacer}} +20 {{Research}} / {{Turn}} |Techs={{Tech|Robotics.png|Class433Robotics|Robotics}} |Other= '''1 per City''' }} {{Improv |domain=DomainCommerce.png |anchorId=Stadium |itemfile=Stadium.png |itemname=Stadium |CostsMaint='''Costs:''' 325 {{ProdIcon}} 15 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class434Fuel|Fuel}}<br />100 {{Food}} 100 {{Materials}} 80 {{Wealth}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=114|D=6|H=400|P=1}} |Prod=+15 {{Happiness}} |Experts={{Expert|Id=158}}+15 {{Wealth}} / {{Turn}} |Techs={{Tech|Satellites.png|Class435Satellites|Satellites}} |Other= '''1 per Nation''' }} {{Improv |domain=DomainImpact.png |anchorId=RecyclingCenter |itemfile=RecyclingCenter.png |itemname=<small>Recycling Center</small> |CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />10 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class436MachinedPart|Machined Part}} 5 {{ItemIconSmall|Plastic.png|List_of_Goods#Plastic|Class437Plastic|Plastic}} 100 {{Wealth}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=115|D=6|H=450|P=1}} |Prod=+15 {{Security}}<br />{{ItemIcon|Aluminum.png|List_of_Goods#Aluminum|Class438Aluminum|Aluminum}} |Experts={{Expert|Id=159}}+1 {{ItemIcon|Aluminum.png|List_of_Goods#Aluminum|Class439Aluminum|Aluminum}} / {{Turn}}<br />{{ExpertSpacer}} +15 {{Happiness}} |Techs={{Tech|SustainableEngineering.png|Class440SustainableEngineering|Sustainable Engineering}} |Other= '''1 per Nation''' }} {{Improv |domain=DomainImpact.png |anchorId=SolarPowerPlant |itemfile=SolarPowerPlant.png |itemname= <span style="font-size: 7pt;">Solar Power Plant</span> |CostsMaint='''Costs:''' 500 {{ProdIcon}}<br />5 {{ItemIconSmall|Electronics.png|List_of_Goods#Electronics|Class441Electronics|Electronics}} 50 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class442Glass|Glass}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class443SteelItem|Steel}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=116|D=6|H=450|P=1}} |Prod=+1 {{ItemIconSmall|Power.png|List_of_Goods#Power|Class444Power|Power}} Power |Experts= |Techs={{Tech|SustainableEngineering.png|Class445SustainableEngineering|Sustainable Engineering}} |Other=Can only be built on:<br />'''Xeric Shrubland'''<br /> and '''Arid Desert''' }} {{Improv |domain=DomainImpact.png |anchorId=WindTurbine |itemfile=WindTurbine.png |itemname=Wind Turbine |CostsMaint='''Costs:''' 1 {{ProdIcon}}<br />1 {{ItemIconSmall|Electronics.png|List_of_Goods#Electronics|Class446Electronics|Electronics}} 10 {{ItemIconSmall|IndustrialTools.png|List_of_Goods#IndustrialTools|Class447IndustrialTools|Industrial Tools}} 10 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class448MachinedPart|Machined Part}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=117|D=6|H=400|P=1}} |Prod=-5 {{Security}}<br />+1 {{ItemIconSmall|Power.png|List_of_Goods#Power|Class449Power|Power}} Power |Experts= |Techs={{Tech|SustainableEngineering.png|Class450SustainableEngineering|Sustainable Engineering}} |Other= '''8 per Nation'''<br /><small>Can only be built on: '''Polar/Cold/Arid Desert<br />Temperate Grassland, Xeric Shrubland,<br />Tundra, Taiga, Savanna, Mediterranean'''</small> }} |} {{ImprovAge|Age=<div id="Singularity_Age" style="display:inline;">[[#Singularity Age|Singularity Age]]</div>}} {{Improv |domain=DomainImpact.png |anchorId=GeothermalPowerPlant |itemfile=GeothermalPowerPlant.png |itemname=<span style="font-size: 7pt;">Geoth. Power Plant</span> |CostsMaint='''Costs:''' 350 {{ProdIcon}} 30 {{ItemIconSmall|Electronics.png|List_of_Goods#Electronics|Class451Electronics|Electronics}}<br />100 {{Materials}} 30 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class452SteelItem|Steel}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=118|D=8|H=500|P=1}} |Prod=-5 {{Security}}<br />-5 {{Prosperity}}<br />+1 {{ItemIconSmall|Power.png|List_of_Goods#Power|Class453Power|Power}} Power |Experts= |Techs={{Tech|CoreTap.png|Class454CoreTap|Core Tap}} |Other= '''1 per Nation''' }} {{Improv |domain=DomainScience.png |anchorId=MedicalLab |itemfile=MedicalLab.png |itemname=Medical Lab |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />50 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class455Glass|Glass}} 150 {{Materials}} 150 {{Timber}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=119|D=8|H=500|P=1}} |Prod=+30 {{Health}} |Experts={{Expert|Id=160}}+3 {{Research}} / {{Turn}} |Techs={{Tech|Crispr.png|Class456Crispr|Crispr}} |Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Clinic|Clinic]] }} {{Improv |domain=DomainGovernment.png |anchorId=CommunityGarden |itemfile=CommunityGarden.png |itemname=<small>Comm. Garden</small> |CostsMaint='''Costs:''' 375 {{ProdIcon}}<br />20 {{ItemIconSmall|Fertilizer.png|List_of_Goods#Fertilizer|Class457Fertilizer|Fertilizer}} 150 {{Materials}} 150 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=120|D=8|H=500|P=1}} |Prod=+15 {{Happiness}} |Experts={{Expert|Id=161}}+5 [[City Production]]<br />{{Expert|Id=162}}From +5 to +10<br />{{Expert|Id=163}}From +10 to +15 |Techs={{Tech|FoodReplication.png|Class458FoodReplication|Food Replication}} |Other= '''1 per Nation'''<br />Upgrades from [[List of Improvements#Plaza|Plaza]] }} {{Improv |domain=DomainGovernment.png |anchorId=Arcology |itemfile=Arcology.png |itemname=Arcology |CostsMaint='''Costs:''' 250 {{ProdIcon}} 50 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class459Glass|Glass}}<br />80 {{Food}} 80 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />15 {{Wealth}} 15 {{Food}} / {{Turn}}<br />{{ImprovStats|Id=121|D=10|H=500|P=1}} |Prod=+15 to all [[Quality of Life]] stats in this city |Experts={{Expert|Id=164}}+15 {{Health}}<br />{{ExpertSpacer}} +15 {{Prosperity}}<br />{{ExpertSpacer}} +15 {{Knowledge}} |Techs={{Tech|PostHumanism.png|Class460PostHumanism|Post-Humanism}} |Other= '''1 per City''' }} |} </div> ---- <center>{{ImprovAge|Age=<div id="Religion_Specific_Improvements" style="display:inline;">[[#Religion Specific Improvements|Religion Specific Improvements]]</div>}} {{Improv |domain=DomainReligion.png |anchorId=Cathedral |itemfile=Cathedral.png |itemname=Cathedral |CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />10 {{ItemIconSmall|StainedGlassItem.png|List_of_Goods#StainedGlass|Class461StainedGlassItem|Stained Glass}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=122|D=10|H=500|P=1}} |Prod=+1 City Religion Spread Distance<br />+5 City Religion Spread Strength |Experts= |Techs= |Other=Requires '''High Medieval Era'''<br />and have at least 4 verses unlocked<br /><br />Religion required:<br /><span style="font-size: 14pt;">'''Christianity'''</span> }} {{Improv |domain=DomainReligion.png |anchorId=Gurdwara |itemfile=Gurdwara.png |itemname=Gurdwara |CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />5 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class462Concrete|Concrete}} 50 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=123|D=10|H=500|P=1}} |Prod=+1 City Religion Spread Distance<br />+5 City Religion Spread Strength |Experts= |Techs= |Other=Requires '''High Medieval Era'''<br />and have at least 4 verses unlocked<br /><br />Religion required:<br /><span style="font-size: 14pt;">'''Sikhism'''</span> }} {{Improv |domain=DomainReligion.png |anchorId=Mosque |itemfile=Mosque.png |itemname=Mosque |CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />5 {{ItemIconSmall|Candle.png|List_of_Goods#Candle|Class463Candle|Candle}} 10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class464Concrete|Concrete}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=124|D=10|H=500|P=1}} |Prod=+1 City Religion Spread Distance<br />+5 City Religion Spread Strength |Experts= |Techs= |Other=Requires '''High Medieval Era'''<br />and have at least 4 verses unlocked<br /><br />Religion required:<br /><span style="font-size: 14pt;">'''Islam'''</span> }} {{Improv |domain=DomainReligion.png |anchorId=Pagoda |itemfile=Pagoda.png |itemname=Pagoda |CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />5 {{ItemIconSmall|Candle.png|List_of_Goods#Candle|Class465Candle|Candle}} 10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class466Concrete|Concrete}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=125|D=10|H=500|P=1}} |Prod=+1 City Religion Spread Distance<br />+5 City Religion Spread Strength |Experts= |Techs= |Other=Requires '''High Medieval Era'''<br />and have at least 4 verses unlocked<br /><br />Religion required:<br /><span style="font-size: 14pt;">'''Shinto''' or '''Buddhism'''</span> }} {{Improv |domain=DomainReligion.png |anchorId=SacredTemple |itemfile=SacredTemple.png |itemname=Sacred Temple |CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />5 {{ItemIconSmall|Candle.png|List_of_Goods#Candle|Class467Candle|Candle}} 50 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=126|D=10|H=500|P=1}} |Prod=+1 City Religion Spread Distance<br />+5 City Religion Spread Strength |Experts= |Techs= |Other=Requires '''High Medieval Era'''<br />and have at least 4 verses unlocked<br />Religion required:<br />'''Any religion not specified above'''<br /><br />Not to be confused<br />with the [[List_of_Improvements#CityTemple|City Temple]] }} |}</center> == See Also == * [[List of Triumphs]] * [[List of Resources]] * [[List of Goods]] <Small>(Includes Amenities/Supplies)</small> {{#css: .domaincontainer { position: relative; } .domaintopleft { position: absolute; top: 6px; left: 6px; } .notyetunlocked { opacity: 0.3; } .notyetunlockedtext { opacity: 0.5; } .AgeTablesWrap { display: flex; flex-wrap: wrap; align-items: flex-start; place-content: start center; } .tippy-box[data-animation=scale-subtle][data-placement^=top]{ transform-origin:bottom } .tippy-box[data-animation=scale-subtle][data-placement^=bottom]{ transform-origin:top } .tippy-box[data-animation=scale-subtle][data-placement^=left]{ transform-origin:right } .tippy-box[data-animation=scale-subtle][data-placement^=right]{ transform-origin:left } .tippy-box[data-animation=scale-subtle][data-state=hidden]{ transform:scale(.8); opacity:0 } @keyframes pulse { 0% { transform: scale(1); box-shadow: 0 0 0 0 rgba(52, 152, 219, 0.7); } 50% { transform: scale(1.4); box-shadow: 0 0 15px 30px rgba(52, 152, 219, 0); } 100% { transform: scale(1); } } div:target { border-radius:50%; animation: pulse 1.3s 2; animation-delay: 0.3s; } }} {{#seo: |keywords=List of, Improvements, buildings, city management, Ara, History Evolved, Wiki |description=A highly detailed list of all Improvements (buildings) in the game |image=Arahulogo_purple_square_wiki_line.png |image_alt=Ara Wiki Logo |image_width=106 |image_height=106 |site_name=Ara: History Evolved WIKI |locale=en_EN |type=website |modified_time={{REVISIONYEAR}}-{{REVISIONMONTH}}-{{REVISIONDAY2}} }}
Summary:
Please note that all contributions to Ara: History Untold Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:DomainCommerce
(
edit
)
Template:DomainCulture
(
edit
)
Template:DomainGovernment
(
edit
)
Template:DomainIndustry
(
edit
)
Template:DomainMilitary
(
edit
)
Template:DomainScience
(
edit
)
Template:Expert
(
edit
)
Template:ExpertSpacer
(
edit
)
Template:FadedOutGoods
(
edit
)
Template:Food
(
edit
)
Template:FoodSmall
(
edit
)
Template:Happiness
(
edit
)
Template:Health
(
edit
)
Template:Housing
(
edit
)
Template:Improv
(
edit
)
Template:ImprovAct
(
edit
)
Template:ImprovAge
(
edit
)
Template:ImprovStats
(
edit
)
Template:ItemIcon
(
edit
)
Template:ItemIcon-lock
(
edit
)
Template:ItemIconSmall
(
edit
)
Template:Itemil
(
edit
)
Template:Knowledge
(
edit
)
Template:Materials
(
edit
)
Template:PagePatchVersion
(
edit
)
Template:ProdIcon
(
edit
)
Template:Prosperity
(
edit
)
Template:Research
(
edit
)
Template:Security
(
edit
)
Template:Tech
(
edit
)
Template:Timber
(
edit
)
Template:Turn
(
edit
)
Template:Wealth
(
edit
)
Toggle limited content width