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Patch Notes 1.2
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===Leader Changes=== * Updated '''Pachacuti''' Leader Trait: The Andean Masonry :* Boosts Harvest Production at Stone Pits and their upgrades. :* Increases Paragon Spawn Chance. :* Increases Engineer pick chance. :* All Military Improvements boost City Siege Defense. :* The additional chance to spawn Paragons and more likely to get engineers helps them leverage a focus on city development. * Updated '''John Macdonald’s''' Leader Trait: Boreal Forest Leader :* Boosts the Harvest Production of Hunting Camps. :* Reduces Hunting Camps' Maintenance Cost. :* Boosts Housing in all Cities by 3. :* Minor Leader Traits updated to include Adventurous, Woodsman, and Pacifist. :* Removed the Disciplined trait. * Updated '''Askia Muhammad I's''' Leader Trait: Gold-Salt Trade :* No longer provides a buff based on Trade Posts. :* Increased Harvest Production at Stone Pits and their upgrades by 100%. :* Gains +5 Prosperity and Knowledge for each Trade Agreement in all Cities. :* Focuses on production and trade, with an early boost to Relationships that can be leveraged for alliances and trade. * Updated '''Benito Juarez's''' Leader Trait: Son of the People :* Gains additional Housing from building Government Buildings. :* No longer gains an early extra Expert due to balance concerns. :* Remains a development-focused leader, excelling at maintaining Quality of Life. * Updated '''George Washington's''' Leader Trait: Minutemen :* Provides +1 Speed to Gunpowder Infantry and Modern Infantry instead of specific formations. :* Provides bonus Force Strength to Forces carrying out the Fortify Order. :* Combined with changes to Ambitious, makes Washington more expansionist and defense-focused, especially early on. :* In the late game, enhanced speed improves infantry utility and compensates for reduced Army cap. * Updated '''Itzcoatl's''' Leader Trait: Flower Wars :* Provides +20 Growth to all Cities after engaging in combat instead of buffing Security and Prosperity. :* Grants +5 Prestige after defeating an enemy Force during a Skirmish War. :* Includes +100% Force Heal Rates. :* Rewards early and frequent aggression, making Itzcoatl a strong war-centric leader. * Updated '''Nefertiti's''' Leader Trait: Rays of the Aten :* Farms built on Rivers provide additional Prosperity to their Cities. :* Replaced the Museum buff with a bonus to Established Relationships per Culture Improvement. :* Nefertiti focuses on internal development and diplomacy, benefiting culture and trade-focused players. * Updated '''Agrarian''' Minor Trait :* Boosts Harvest Production by +100% to remain more beneficial long term. * Updated '''Perfectionist''' Minor Trait :* Reduces Build Production on Industry Improvements (previous Craft Production penalty was too harmful). :* Completing Industry Improvements provides additional Prestige as a tradeoff. * Updated '''Ambitious''' Minor Trait :* Adjusted to -1 Land Force Cap and +1 City Cap. :* A tradeoff for expansion-focused Leaders who must carefully deploy and station their Forces. * Updated '''Efficient''' Minor Leader Trait :* No longer directly boosts Craft Production (previously too powerful). :* Now provides a 10% boost to Build Production of Industrial Improvements. * Updated '''Lavish''' Minor Leader Trait :* Provides +2 Merchants. :* Grants +10 Established Relationship with all other Nations, encouraging early Trade. * Updated '''Mercantile''' Minor Leader Trait :* Provides +1 Merchant. :* Grants +5 Established Relationship with all other Nations, encouraging early Trade. * Updated '''Woodsman''' Minor Leader Trait :* Boosts Harvest Production by 50% at Logging Camps and their upgrades to remain beneficial long term.
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