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Force Strength
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== Force Strength == All Forces have a cumulative Strength (bull-icon), which is based on the sum of the Strength of Units in their Formation (aka, tactic). This clearly shows how big and scary it is - the higher the number, the stronger it is. This strength can and will change for a given Force as it takes Damage, has Buffs applied, etc. In general you want to bring a evenly matched, or higher Strength (bull-icon) force to bear on enemy forces. One way to do this is to coordinate movement of units together as an Army. An Army in this case will mean you have more than one unit in a region. This may be proverbially called a stack of units, popularized by strategy games in which you stacked multiple square chits together. Your forces are assumed to work well together and will usually self organize as one single Army (aka Stack) if they engage with or are attacked by an enemy Force or Army. '''Example breakdown of a Level 2 Archer's strength in a game:''' [[File:Example Archer Strength.png|thumb|444x444px|Example Archer Strength]] # Base Strength - we can see on the right the first value is 7. Archers have a base value of 6 when built, but have a base value of 7 at level 2, thus this amount. # Fortify - this unit has been commanded to fortify ''<unsure of calculation, needs additional info>'' # Wedge - the units receives +10% strength (x2 for each archer?) for being in a wedge ''<verify>'' # Religion Bonus - custom religion "The Turtle Moves" has a verse providing +3 strength. # Security - This unit was deployed in Moskva, which currently is in the 60-69 range in its security QOL, providing a 10% bonus. (7*0.1=0.7, not 0.8). ''<The math aint mathing. Needs additional clarity>'' # Finally, Baghdad is a capital which has a Great Heath improvement on it. This provides +5 strength to all units defending. These amounts total up to the 22.2, with a difference due to rounding.
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