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Quality of Life
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== Advanced == Overall, the QoLs range from 0 to 100, with each 10 levels providing different debuffs or bonuses as you go from 0 to 100. The numerical range of 41-59 provides no bonuses. On Prince difficulty, there are no bonuses or debuffs to a human player city's starting QoL, defaulting it to 50. These bonuses are typically applied to the base amount of what they are adjusting, not as a final multiplier. {| class="wikitable" style="margin:auto" |+ Quality of Life Effects on their respective Categories |- ! Range !! Malus/Bonus !! Security Malus/Bonus |- | 0 || -100% || -50% |- | 1-10 || -75% || -33% |- | 11-20 || -50% || -25% |- | 21-30 || -25% || -10% |- | 31-40 || -10% || -5% |- | 41-59 || No Effect || No Effect |- | 60-69 || +10% || +5% |- | 70-79 || +25% || +10% |- | 80-89 || +50% || +25% |- | 90-99 || +75% || +33% |- | 100 || +100% || +50% |} [[Category:Quality of Life]]
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