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== Agreements == === War === * Skirmish * Holy War * War of Expansion * War of Retaliation * War of Annihilation Cities will undergo War Weariness. It can decay at different rates based on Government Type. === Allies === === Trade Agreements === Trade Agreements are how leaders trade goods with each other. Trade Agreements are established by going to the Diplomacy Screen. Leaders need Open Borders and Neutral or Higher Relationship. Once an agreement is established, leaders can select (and cancel) goods to bring into their Nation. A player can view a trade agreement with another leader, and pick and choose which goods that they would like from the other leader's inventory. The total number of goods that can be selected across all of a leaders' trade agreements are determined by their number of Merchants. The initial value is 2 Merchants but can be increased through things like leader traits and improvements. Goods will arrive every few turns. Different goods have different speeds affected by (?). Trade Routes can go faster if the Nations are joined, such as through Roads, even faster by Sea(?), and even faster by Air(?). Docks enables Sea Trade and Airport enables Air Trade (?). Trade Agreements can be broken through war or cancellation. === Research Agreements ===
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