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Patch Notes 1.1
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== Highlights == === National Economy Screen === * Manage your nation's crafting, supplies, and policies from a single screen, replacing the crafting panel for streamlined management. === New Amenities === * Over a dozen new craftable amenities added, offering additional strategic choices: * Anvil: Provide a 150% buff to improvements that can be supplied with them. * Biscuits: Grant players a +25 to food as an Amenity. * Mining Pick: Add +50% harvest rate to improvements. * Fuel Cell: Gives 150% craft rate at improvements, or 100% harvest rate to improvements, +3 City Health. * Sewing Machines: Sewing Machines add 200% craft rate to improvements. * Fresh Produce: Grant +200 food per turn, +5 health per turn as an Amenity. * Scrolls: Grant +15 City Knowledge as an Amenity. * Baked Goods: Give +50 Food/turn, -5 City Health as an Amenity. ...and more! === Unit Upgrades === * Upgrade units within your army directly by issuing the new Upgrade Order, but be mindful of the resource and turn cost to complete the upgrade. === Advisors === * Introduces a Sovereign Advisor. * Each advisor provides suggestions to enhance your strategy. * This feature will become more intelligent in future releases. === John A. MacDonald === * Canada joins the world stage, expanding your diplomatic and strategic options! === Earth Map === Added as a pre-made map focusing on gameplay over strict geographical accuracy: * Britain and Ireland share an enlarged island. * Features like the Canadian Shield and Gulf Stream are accounted for. * Enhanced mountain ranges for natural barriers. === Redeployment === * Reform armies with units being sent back to your reserves for better strategic flexibility.
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