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Patch Notes 1.2
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===Highlights=== * '''Greater Nation Distinction:''' Starting unit visuals updated based on the geographic location of the world. * '''City Improvement UI Tagging:''' New tagging system for filtering and managing units, improvements, and amenities based on gameplay objectives. * '''Performance Optimizations:''' Users with lower-end hardware should notice a significant increase in turn performance as well as visual performance. * '''Visual Fidelity Update:''' In addition to optimizing the game engine for even better performance, we’ve upgraded the lighting system. Explosions are now twice as visually impressive, adding a new layer of immersion to battles and gameplay. * '''Major AI Update:''' The AI has been updated to be data driven to help designers and strategy testers shape the way different AI players play like. * '''Accelerated Start:''' Players can optionally start in the Middle Ages or the Machine Age and be seeded with resources and items to ensure the early game gets moving quickly. * '''UI Improvements:''' The Trade Screen and Government Management Screen have been updated to be more intuitive to use. * '''Player Requested Features & Changes:''' Long game setting is now 9,999 turns, cities gain a land claim every level up (though the population requirement has been increased), and new audio notifications help players keep track of what’s happening by sound. * '''Leader Trait Updates:''' Andean Masonry, Agrarian, Perfectionist, Woodsman and other leader traits updated to be more interesting and balanced. * '''Improved Balance:''' Fewer nations are culled per act, Coins are more challenging to produce but are now used extensively throughout the game, tech pacing and population growth are much more pleasing.
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