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Patch Notes 1.4
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===Visual & UI Enhancements=== * Banners: Improved clarity and zoom behavior for City, Army, and Improvement banners. * Roads: Fading and broken roads fixed; side roads now visually distinct. Sad trombone. * Living World People: ** Larger models for clarity ** Add faction-specific cosmetic variations for some units ** Optimized culling distances. * Improvement Sizes: Better visual scaling to reduce clutter and improve clarity. * Empty Regions: Decorative objects reduced to improve performance and usability. * Polish pass on building density based on population in each region. * Visual, living world building stuff: Fixed giant anti-air truck, Fixed scaling issue with resources, Fixed natural resource scaling to be sharper. * Natural resources now have a circular background for better readability. * Subregions with dwellings will appear to have much housing in them to read that this is a region with dwellings. * Regions without dwellings are much sparser for better readability (and Performance). * Vehicles scaled down slightly in strategic living world mode to be more readable. * Default visual complexity reduced from 10 to 5 for better performance (slightly less people walking around late game).
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