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Patch Notes 1.2
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===Game Mechanics=== * Technologies now control when units become obsolete instead of Acts. Players will see obsolete units gradually disappear as they progress through human history. * Starting City cap has been reduced by 1, but the Bronze Age now increases it by 1. This helps make fast expand a more interesting choice for players. Note: you may have to make a hard choice on skipping some techs. * Armies take 1 extra turn to muster. This helps balance out the ability to reform units and reward players who spend the resources to maintain standing armies. Units in reserve donβt cost Maintenance. * Initial Air/Sea formation cap reduced to 1. City-based army cap increases delayed to higher city levels. There will be fewer armies present late game. * Prestige balance adjustments: Productivity and Tech Prestige reduced slightly, Military and Economy Prestige increased slightly. * Difficulty levels no longer provide free Quality of Life (QoL). This change ensures that players experience the game pacing consistently across all levels as their playstyle improves. * QoL penalties above Prince difficulty reduced. * Recipes updated to reward having necessary resources. Coins are more valuable as accelerators. Having necessary resources is rewarded over brute forcing high production.
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