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Patch Notes 1.2
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===Economy and Trade=== * Coins are produced faster if you have precious metals/precious stones, but far slower if you do not. Get that Gold! * Mint now requires Metal Ingots and Money instead of generic materials. * Adjusted Cocoa, Shellfish, Saffron, Sugar harvesting (Cocoa/Sugar yields reduced, Shellfish give Precious Stones, Saffron can get Flowers). * Brewed Coffee acts as Amenity for +10% productivity. * Perfume Amenity gains +5 Prosperity. * Fishing Nets give significant Food. * Industrial Fishing Farm boosts food output significantly. * Grocers now buff Farm harvest rates instead of Happiness.
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