Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Ara: History Untold Wiki
Search
Search
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
List of Leader Traits
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
Purge
General
What links here
Related changes
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{UnderConstruction}} {|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" |style="background:#EB9797; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Military Traits'''</span> {| class="wikitable" width="100%" !Name !Effect !Opposed By |- |Adventurous | +1 Force Speed while not at War. |Agrarian |- |Aggressive | +50% Force [[Strength]] for 5 turns after declaring war. Unlocks War of Annihilation war type. |Pacifist |- |Cunning | +10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type. |Patient |- |Formidable | +50% Force [[Strength]] for 5 turns after a war is declared on you. |Stately |- |Pacifist | -10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war. |Aggressive |- |Patient | +30% Force [[Strength]] when War Weariness is over 50. |Cunning |- |Practical | +1% Paragon Spawn chance for each Military [[Improvements]] in your Capital. |Creative |- |Seafaring | +20 [[Prestige]] after a sea Force defeats an enemy Force. | -- |- |Vigilant | +2 Sight to Forces in combat. | -- |- |Unyielding | Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type. | -- |- |} |} {|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" |style="background:#CE93D8; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Cultural Traits'''</span> {| class="wikitable" width="100%" !Name !Effect !Opposed By |- |Creative | Imrpovements gain +5 Production during [[Golden Ages]]. |Practical |- |Disciplined | Cities gain +5 Culture for each Military [[Improvements]] built in them. |Impulsive |- |Sage | Cities gain +5 Culture for each Science [[Improvements]] built in them. |Rash |- |Spiritual | Cities gain +5 Culture for each Religion [[Improvements]] built in them. | -- |- |Stately | Cities gain +5 Culture for each Government [[Improvements]] built in them. |Formidable |- |Traditional | +1% Paragon Spawn chance for each Culture [[Improvements]] in your Capital. |Innovative |- |} |} {|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" |style="background:#FEF283; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Commerce Traits'''</span> {| class="wikitable" width="100%" !Name !Effect !Opposed By |- |Charismatic | +1 [[Golden Ages|Golden Age]] Points for each Research Agreement and Trade Agreement |Ambitious |- |Charitable | +2% Paragon Spawn chance for each City you control. -10 [[Prosperity]] in your Capital. |Resplendent |- |Creative | [[Improvements]] gain +5 Production during [[Golden Ages]]. |Practical |- |Lavish | +3 [[Merchants]]. +2 Established Relationships with other Nations for each city you control. |Mercantile |- |Mercantile | +1 [[Merchants]] for each city you control. +2 Trade Production for each Commerce [[Improvements]]. |Lavish |- |Persuasive | +5 Turn duration of [[Golden Ages]]. |Ambitious |- |Protective | +20% [[Trade Production]] for each Force you command. | -- |- |} |} {|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" |style="background:#ACDAAE; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Government Traits'''</span> {| class="wikitable" width="100%" !Name !Effect !Opposed By |- |Ambitious | -1 Land Force cap. +1 City Cap. |Charismatic, Persuasive |- |Bureaucratic | -5 [[Happiness]] in all non-Capital cities. +2 [[Happiness]] and [[Prosperity]] in your Capital for each city you control. | -- |- |Collaborative | +2 [[Production]] in your capital for each active Alliance. |Independent |- |Impulsive | -10 [[Happiness]] in all cities for 10 turns after declaring a War. +20 [[Prestige]] for each turn a Force is in combat for 10 turns after declaring a War. |Disciplined |- |Independent | +3 [[Housing]] in non-Capital cities. |Collaborative |- |} |} {|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" |style="background:#B3E5FC; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Science Traits'''</span> {| class="wikitable" width="100%" !Name !Effect !Opposed By |- |Innovative | +1% Paragon Spawn chance for each Science [[Improvements]] in your Capital. |Traditional |- |Learned | +50% City Research during [[Golden Ages]]. | -- |- |Rash | -2 Turn duration of [[Golden Ages]]. +4 Production during [[Golden Ages]]. |Sage |- |} |} {|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" |style="background:#FEB844; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Industry Traits'''</span> {| class="wikitable" width="100%" !Name !Effect !Opposed By |- |Agrarian | +50% Harvest Production at [[Farm|Farms]] and their upgrades. |Adventurous |- |Efficient | [[Improvements]] gain +1 Production for each Idustry [[Improvements]] in their region. |Perfectionist |- |Perfectionist | +200% [[Craft Production]] to Industry [[Improvements]] during [[Golden Ages]]. |Efficient |- |Productive | +50% [[Build Production]] during [[Golden Ages]]. | -- |- |Woodsman | +50% Harvest Production at [[Logging Camps]] and their upgrades | -- |} |} {|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" |style="background:#F8BBD0; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Religion Traits'''</span> {| class="wikitable" width="100%" !Name !Effect !Opposed By |- |Resolute | Cities gain +10% Religion Spread for each Force stationed in them. | -- |- |} |} == See Also == [[List_of_Leaders_and_Nations|List of Leaders and Nations]]
Summary:
Please note that all contributions to Ara: History Untold Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
Cancel
Editing help
(opens in new window)
Template used on this page:
Template:UnderConstruction
(
edit
)
Toggle limited content width