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{{PagePatchVersion|patch=1.2}} [[file:RegionExampleCrop.png|frame|A '''[[Region]]''' with '''[[Temperate Grassland]]'''<br /> with a natural yield of 4{{Food}}, 1{{Timber}}, 2{{Materials}}, and 2{{Wealth}}.<br /> Also shown is a [[Scouting|Ruins Cache]]<br />and {{Itemil|Rice.png|List_of_Resource_Nodes#Rice|Rice}} guarded by a fierce [[file:Chicken.png|frameless|19x19px]][[Chicken|Predator]].]] Resource Nodes are fixed points (Nodes) on the map generated when the game starts,<br />these cannot be moved (even if they have legs!) meaning it's best to plan your cities with them in mind. Some resources need a specific [[Tech_Tree_and_Acts|Technology]] before the map will reveal them. For example you need to research [[Tech_Tree_and_Acts|Animal Husbandry]] before the icons for {{Itemil|Pig.png|List_of_Resource_Nodes#Pig|Pig}} and {{Itemil|WildHorses.png|List_of_Resource_Nodes#WildHorses|Wild Horses}} show up. However if you happen to zoom in far enough you can visually see these animals even before the game gives them an icon on your UI. The game is '''not very consistent''' (as of Patch 1.0.3) when resource icons appear nor does it indicate this anywhere. For example the [[Tech_Tree_and_Acts|Animal Husbandry]] technology enables you to harvest both {{Itemil|Pig.png|List_of_Resource_Nodes#Pig|Pig}} and {{Itemil|WildLlamas.png|List_of_Resource_Nodes#WildLlamas|Wild Llamas}} but the latter already has an icon on the map for it. == Basic Resources == These are the most basic resources that will remain relevant throughout the game: {| | width="20px"| | {{Food}} '''Food''' | width="14px"| | Primarily obtained via [[List_of_Improvements#Farm|'''Farms''']] and its upgrades. |- | width="20px"| | {{Wealth}} '''Wealth''' | width="14px"| | [[List_of_Improvements#HuntingCamp|'''Hunting Camps''']] are only a modest source of Wealth early on. |- | width="20px"| | {{Timber}} '''Timber''' | width="14px"| | [[List_of_Improvements#LoggingCamp|'''Logging Camps''']] and its upgrades are a great source of Timber. |- | width="20px"| | {{Materials}} '''Materials''' | width="14px"| | [[List_of_Improvements#StonePit|'''Stone Pits''']] and its upgrades are a great source of Materials. |} Note that [[Regions]] on the map have a natural yield of these resources that you get '''just by claiming them.''' On top of that this yield not just determines the passive income they give, but also the efficiency of [[List_of_Improvements#Farm|Farms]], [[List_of_Improvements#LoggingCamp|Logging Camps]], and [[List_of_Improvements#StonePit|Stone Pits]]. If you plan on building a [[Triumph]] early on be prepared to gather a large quantity of these. == Resource Nodes == Besides the 4 basic resources outlined above, there are a large number of resources in specific [[Zones]] within [[Regions]]. In order to harvest these you have to build the appropriate [[List_of_Improvements|Harvesting Improvements]] ([[List_of_Improvements#Farm|Farms]], [[List_of_Improvements#FishingNet|Fishing Nets]], etc) on top of that node. You can often select what the [[List_of_Improvements|Harvesting Improvements]] does with the resource node.<br />For example a [[List_of_Improvements|Farm]] on {{Itemil|Rice.png|List_of_Resource_Nodes#Rice|Rice}} can be set to make {{Food}} Food, {{Itemil|Grain.png|List_of_Goods#Grain|Grain}} (Stored, for use in [[List_of_Goods|Crafting]]), or later in the game {{Itemil|Malt.png|List_of_Goods#Malt|Malt}}. This list has been sorted roughly based on '''which improvement''' is needed, when you '''unlock it''', and has grouped '''similar resource nodes''' together.<br /><br /> The rarity listed is '''not the only factor''' in determining the amount you'll find. '''Biomes''', '''fresh water''', and other factors change the spawn rate.<br /> It's merely the rarity as listed in the '''game files''' and does not always represent the actual in-game experience. {|width="940px" align="center" cellpadding="4" cellspacing="0" style="border:0; border-radius:0;" |style="background:#CFCFCF; border-bottom:0px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 24pt;" colspan="6">|'''[[File:Farm.png|frameless|80px]][[List_of_Improvements#Farm|Farms]] and its upgrades'''<div id="Farm" style="display:inline;"></div> |- |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="1">|'''Node''' |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Outputs''' |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Spawns in''' |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Rarity / Other''' {{ResourceNode |itemfile=Rice.png |itemId=Rice |itemname=Rice |output={{Food}} Food {{Prod|25}}<br />{{Itemil-ext|Grain.png|List_of_Goods#Grain|Grain|100|5=}}<br />{{Itemil-ext|Malt.png|List_of_Goods#Malt|Malt|100|([[Brewing]])}} |biomes=Tropical Forest, Temperate Grasslands,<br />Tropical Rainforest, Mediterranean }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="4"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="4"|<span style="color:grey; font-weight:bold;">Common</span><br /><br />At least one of these should be close to where you spawned. They allow you to put {{Itemil|Grain.png|List_of_Goods#Grain|Grain}} in a [[List_of_Improvements#Granary|Granary]] which allow you to create {{Itemil|GrainStore.png|List_of_Goods#GrainStores|Grain Store}} which are an excellent starter [[amenity]] for your cities allowing them to grow much faster. {{ResourceNode |itemfile=Wheat.png |itemId=Wheat |itemname=Wheat |output={{Itemil-ext|Grain.png|List_of_Goods#Grain|Grain|100|5=}}<br />{{Itemil-ext|Malt.png|List_of_Goods#Malt|Malt|60|([[Brewing]])}} |biomes=Savanna<br />Temperate Grassland }} {{ResourceNode |itemfile=Barley.png |itemId=Barley |itemname=Barley |output={{Itemil-ext|Grain.png|List_of_Goods#Grain|Grain|125|5=}} |biomes=Savanna<br />Temperate Grassland }} {{ResourceNode |itemfile=Corn.png |itemId=Corn |itemname=Corn |output={{Itemil-ext|Grain.png|List_of_Goods#Grain|Grain|150|5=}} |biomes=Savanna<br />Temperate Grassland }} {{ResourceNode |itemfile=Grapevines.png |itemId=Grapevines |itemname=Grapevines |output={{Food}} Food {{Prod|50}}<br />{{Itemil-ext|Grape.png|List_of_Goods#Grape|Grape|150|5=}} |biomes=Mediterranean<br />Temperate Grassland }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span> {{ResourceNode |itemfile=Tobacco.png |itemId=Tobacco |itemname=Tobacco |output={{Wealth}} Wealth {{Prod|25}} |biomes=Mediterranean, Svanna<br />Temperate Grassland, Xeric Shrubland }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:darkgreen; font-weight:bold;">Uncommon</span><br /><br />If you love money, you'll love Tobacco. {{ResourceNode |itemfile=Frankincense.png |itemId=Frankincense |itemname=Frankincense |output={{Wealth}} Wealth {{Prod|10}}<br />{{Itemil-ext|Incense.png|List_of_Goods#Incense|Incense|20|5=}} |biomes=Arid Desert, Mediterranean<br />Xeric Shrubland }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:darkgreen; font-weight:bold;">Uncommon</span> {{ResourceNode |itemfile=MandrakePlants.png |itemId=MandrakePlants |itemname=Mandrake Plants |output={{Itemil-ext|Mandrake.png|List_of_Goods#Mandrake|Mandrake|150|5=}} |biomes=Temperate Forest }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:darkgreen; font-weight:bold;">Uncommon</span> {{ResourceNode |itemfile=WildHorses.png |itemId=WildHorses |itemname=Wild Horses |output={{Itemil-ext|Horse.png|List_of_Goods#Horse|Horse|150|<br />([[Animal Husbandry]], [[Chariots]], [[Heavy Plows]], [[Horseshoes]])}} |biomes=Mediterranean, Savanna<br />Taiga, Temperate Grassland<br />Xeric Shrubland }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="2"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="2"|<span style="color:grey; font-weight:bold;">Common</span><br />The Expert in Stables giving<br />'''+10 City [[Build Production]]''' is great!<br />If you don't have Horses then Cattle can almost do everything Horses can except build a Stable.<br />If you do have Horses then make<br />{{Itemil|CuredMeats.png|List_of_Goods#CuredMeats|Cured Meats}} and/or {{Itemil|Leather.png|List_of_Goods#Leather|Leather}}. {{ResourceNode |itemfile=Cow.png |itemId=Cow |itemname=Cow |output={{Itemil-ext|Cattle.png|List_of_Goods#Cattle|Cattle|150|([[Animal Husbandry]])}} |biomes=Mediterranean, Savanna<br />Temperate Grassland }} {{ResourceNode |itemfile=Pig.png |itemId=Pig |itemname=Pig |output={{Itemil-ext|LiveHogs.png|List_of_Goods#LiveHogs|Live Hogs|150|([[Animal Husbandry]])}}<br />{{Itemil-ext|Tallow.png|List_of_Goods#Tallow|Tallow|200|([[Candles]])}} |biomes=Temperate Forest, Taiga<br />Temperate Grassland, Savanna }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span> {{ResourceNode |itemfile=Sheep.png |itemId=Sheep |itemname=Sheep |output={{Itemil-ext|Wool.png|List_of_Goods#Wool|Wool|155|5=}}<br />{{Itemil-ext|DomesticSheep.png|List_of_Goods#DomesticSheep|Domestic Sheep|100|([[Animal Husbandry]])}} |biomes=Mediterranean, Savanna<br />Taiga, Temperate Grassland }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span> {{ResourceNode |itemfile=Goat.png |itemId=Goat |itemname=Goat |output={{Itemil-ext|Wool.png|List_of_Goods#Wool|Wool|145|5=}}<br />{{Itemil-ext|DomesticGoat.png|List_of_Goods#DomesticGoat|Domestic Goat|100|([[Animal Husbandry]])}} |biomes=Mediterranean, Savanna<br />Taiga, Temperate Grassland }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span> {{ResourceNode |itemfile=WildLlamas.png |itemId=WildLlamas |itemname=Wild Llamas |output={{Itemil-ext|Wool.png|List_of_Goods#Wool|Wool|150|5=}}<br />{{Itemil-ext|Llama.png|List_of_Goods#Llama|Llama|150|([[Animal Husbandry]])}} |biomes=Tropical Forest<br />Tropical Rainforest }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:darkgreen; font-weight:bold;">Uncommon</span> {{ResourceNode |itemfile=TeaGrove.png |itemId=TeaGrove |itemname=Tea Grove |output={{Itemil-ext|TeaLeaves.png|List_of_Goods#TeaLeaves|Tea Leaves|100|([[Herbalism]])}} |biomes=Tropical Forest, Temperate Grassland<br />Tropical Rainforest, Temperate Rainforest }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:darkgreen; font-weight:bold;">Uncommon</span> {{ResourceNode |itemfile=Cinnamon.png |itemId=Cinnamon |itemname=Cinnamon |output={{Itemil-ext|Spice.png|List_of_Goods#Spice|Spice|30|([[Iron Working]])}} |biomes=Tropical Forest<br />Tropical Rainforest }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:blue; font-weight:bold;">Rare</span> {{ResourceNode |itemfile=NaturalDyes.png |itemId=NaturalDyes |itemname=Natural Dyes |output={{Itemil-ext|Dye.png|List_of_Goods#Dye|Dye|150|<br />([[Haberdashery]], [[Respective Art]], [[Weaving]])}} |biomes=Mediterranean, Savanna<br />Temperate Forest, Temperate Grassland<br />Temperate Rainforest, Tropical Forest<br />Tropical Rainforest }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span> {{ResourceNode |itemfile=Sugar.png |itemId=Sugar |itemname=Sugar |output={{Itemil-ext|Syrup.png|List_of_Goods#Syrup|Syrup|100|([[Cartography]])}}<br />{{Itemil-ext|Malt.png|List_of_Goods#Malt|Malt|120|([[Brewing]])}} |biomes=Mediterranean, Savanna<br />Tropical Rainforest, Xeric Shrubland }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="2"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="2"|<span style="color:darkgreen; font-weight:bold;">Uncommon</span><br /><br />Can make {{Itemil|Syrup.png|List_of_Goods#Syrup|Syrup}} directly.<br />Normally this requires a [[List_of_Improvements#FermentingPit|Fermenting Pit]]. {{ResourceNode |itemfile=Cocoa.png |itemId=Cocoa |itemname=Cocoa |output={{Itemil-ext|Syrup.png|List_of_Goods#Syrup|Syrup|110|([[Cartography]])}}<br />{{Itemil-ext|FoodOil.png|List_of_Goods#FoodOil|Food Oil|110|<br />([[Brewing]], [[Coffee Houses]], [[Germ Theory]], [[Herbalism]])}} |biomes=Tropical Forest<br />Tropical Rainforest }} {{ResourceNode |itemfile=Vanilla.png |itemId=Vanilla |itemname=Vanilla |output={{Itemil-ext|VanillaBeans.png|List_of_Goods#VanillaBeans|Vanilla Beans|60|([[Seafaring]])}}<br />{{Itemil-ext|Spice.png|List_of_Goods#Spice|Spice|70|([[Iron Working]])}}<br />{{Itemil-ext|FoodOil.png|List_of_Goods#FoodOil|Food Oil|80|<br />([[Brewing]], [[Coffee Houses]], [[Germ Theory]], [[Herbalism]])}} |biomes=Tropical Forest<br />Tropical Rainforest }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:blue; font-weight:bold;">Rare</span> {{ResourceNode |itemfile=SaffronFlowers.png |itemId=SaffronFlowers |itemname=Saffron Flowers |output={{Itemil-ext|Saffron.png|List_of_Goods#Saffron|Saffron|100|([[Seafaring]])}}<br />{{Itemil-ext|Spice.png|List_of_Goods#Spice|Spice|100|([[Agronomy]])}}<br />{{Itemil-ext|Flowers.png|List_of_Goods#Flowers|Flowers|250|([[Agronomy]], [[Irrigation]])}} |biomes=Mediterranean<br />Temperate Grassland,<br />Xeric Shrubland }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:purple; font-weight:bold;">Epic</span> {{ResourceNode |itemfile=Silkworm.png |itemId=Silkworm |itemname=Silkworm |output={{Itemil-ext|Silk.png|List_of_Goods#Silk|Silk|90|([[Seafaring]])}} |biomes=Temperate Forest<br />Temperate Rainforest }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:darkgreen; font-weight:bold;">Uncommon</span> {{ResourceNode |itemfile=CottonField.png |itemId=CottonField |itemname=Cotton Field |output={{Itemil-ext|Cotton.png|List_of_Goods#Cotton|Cotton|50|([[Feudalism]])}} |biomes=Mediterranean, Temperate Grassland<br />Savanna }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span> {{ResourceNode |itemfile=Coffee.png |itemId=Coffee |itemname=Coffee |output={{Itemil-ext|CoffeeBeans.png|List_of_Goods#CoffeeBeans|Coffee Beans|40|([[Coffee Houses]])}} |biomes=Mediterranean, Savanna<br />Tropical Forest }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span> {{ResourceNode |itemfile=RubberNode.png |itemId=Rubber |itemname=Rubber |output={{Itemil-ext|Rubber.png|List_of_Goods#Rubber|Rubber|50|([[Industrialization]])}} |biomes=Tropical Forest<br />Tropical Rainforest }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:blue; font-weight:bold;">Rare</span> |} {|width="940px" align="center" cellpadding="4" cellspacing="0" style="border:0; border-radius:0;" |style="background:#CFCFCF; border-bottom:0px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 24pt;" colspan="6">|'''[[File:HuntingCamp.png|frameless|80px]][[List_of_Improvements#HuntingCamp|Hunting Camp]] and its upgrades'''<div id="HuntingCamp" style="display:inline;"></div> |- |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="1">|'''Node''' |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Outputs''' |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Spawns in''' |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Rarity / Other''' {{ResourceNode |itemfile=Zebra.png |itemId= |itemname=Zebra |output={{Itemil-ext|Fur.png|List_of_Goods#Fur|Fur|40|5=}} |biomes=Mediterranean<br />Savanna }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:blue; font-weight:bold;">Rare</span> {{ResourceNode |itemfile=Fox.png |itemId=Fox |itemname=Fox |output={{Itemil-ext|Fur.png|List_of_Goods#Fur|Fur|50|5=}} |biomes=Temperate Forest, Taiga<br />Temperate Grassland, Tundra<br />Temperate Rainforest }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:darkgreen; font-weight:bold;">Uncommon</span> {{ResourceNode |itemfile=WhiteTailedDeer.png |itemId=WhiteTailedDeer |itemname=White-tailed Deer |output={{Food}} Food {{Prod|25}}<br />{{Itemil-ext|Fur.png|List_of_Goods#Fur|Fur|75|5=}}<br />{{Itemil-ext|Venison.png|List_of_Goods#Venison|Venison|75|([[Animal Husbandry]])}} |biomes=Temperate Forest, Taiga<br />Temperate Grassland, Savanna<br />Temperate Rainforest, Mediterranean }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span> {{ResourceNode |itemfile=WildCamels.png |itemId=WildCamels |itemname=Wild Camels |output={{Itemil-ext|Camel.png|List_of_Goods#Camel|Camel|50|([[Animal Husbandry]])}} |biomes=Arid Desert }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:darkgreen; font-weight:bold;">Uncommon</span><br /><br/>Besides Horses and Cows, Camels are the only way to make Carriages at any reasonable speed without spending a ton of {{Wealth}} Wealth. {{ResourceNode |itemfile=BisonHerd.png |itemId=BisonHerd |itemname=Bison Herd |output={{Itemil-ext|Bison.png|List_of_Goods#Bison|Bison|175|([[Animal Husbandry]])}} |biomes=Savanna<br />Temperate Grassland }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:darkgreen; font-weight:bold;">Uncommon</span> {{ResourceNode |itemfile=ElephantHerd.png |itemId=ElephantHerd |itemname=Elephant Herd |output={{Itemil-ext|Elephant.png|List_of_Goods#Elephant|Elephant|50|([[Animal Husbandry]])}}<br />{{Itemil-ext|Ivory.png|List_of_Goods#Ivory|Ivory|30|([[Animal Husbandry]])}} |biomes=Tropical Forest, Mediterranean<br />Tropical Rainforest, Savanna }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:blue; font-weight:bold;">Rare</span> |} {|width="940px" align="center" cellpadding="4" cellspacing="0" style="border:0; border-radius:0;" |style="background:#CFCFCF; border-bottom:0px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 24pt;" colspan="6">|'''[[File:FishingNet.png|frameless|80px]][[List_of_Improvements#FishingNet|Fishing Net]] and its upgrade'''<div id="FishingNet" style="display:inline;"></div> |- |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="1">|'''Node''' |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Outputs''' |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Spawns in''' |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Rarity / Other''' {{ResourceNode |itemfile=CoastalFishery.png |itemId=CoastalFishery |itemname=Coastal Fishery |output={{Food}} Food {{Prod|10}}<br />{{Itemil-ext|Fish.png|List_of_Goods#Fish|Fish|20|([[Ropemaking]], [[Sails]], [[Seafaring]])}}<br />{{Itemil-ext|Tallow.png|List_of_Goods#Tallow|Tallow|40|([[Candles]])}} |biomes=Coastal Water }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="2"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="2"|<span style="color:grey; font-weight:bold;">Common</span><br /><br/>You can combine Fish with Salt to make {{Itemil|SaltedFish.png|List_of_Goods#SaltedFish|Salted Fish}} which are a decent amenity that gives food and health early on. Water regions are also a good alternative for<br />{{Itemil|Tallow.png|List_of_Goods#Tallow|Tallow}} if you don't have {{Itemil|Pig.png|List_of_Resource_Nodes#Pig|Pigs}}.<br />Same goes for {{Itemil|Salt.png|List_of_Goods#Salt|Salt}} if you don't have {{Itemil|RockSalt.png|List_of_Resource_Nodes#RockSalt|Rock Salt}}. {{ResourceNode |itemfile=Shellfish.png |itemId=Shellfish |itemname=Shellfish |output={{Food}} Food {{Prod|30}}<br />{{Itemil-ext|Salt.png|List_of_Goods#Salt|Salt|100|5=}}<br />{{Itemil-ext|PreciousStones.png|List_of_Goods#PreciousStones|Precious Stones|100|5=}} |biomes=Coastal Water }} {{ResourceNode |itemfile=Whale.png |itemId=Whale |itemname=Whale |output={{Itemil-ext|Salt.png|List_of_Goods#Salt|Salt|100|5=}}<br />{{Itemil-ext|Tallow.png|List_of_Goods#Tallow|Tallow|80|([[Candles]])}}<br />{{Itemil-ext|FoodOil.png|List_of_Goods#FoodOil|Food Oil|80|<br />([[Brewing]], [[Coffee Houses]], [[Germ Theory]], [[Herbalism]])}} |biomes=Coastal Water }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:blue; font-weight:bold;">Rare</span> |} {|width="940px" align="center" cellpadding="4" cellspacing="0" style="border:0; border-radius:0;" |style="background:#CFCFCF; border-bottom:0px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 24pt;" colspan="6">|'''[[File:StonePit.png|frameless|80px]][[List_of_Improvements#StonePit|Stone Pit]] and its upgrades'''<div id="StonePit" style="display:inline;"></div> |- |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="1">|'''Node''' |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Outputs''' |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Spawns in''' |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Rarity / Other''' {{ResourceNode |itemfile=CopperDeposit.png |itemId=CopperDeposit |itemname=Copper Deposit |output={{Materials}} Materials {{Prod|20}}<br />{{Itemil-ext|Copper.png|List_of_Goods#Copper|Copper|100|([[Bronze Working]])}}<br />{{Itemil-ext|Tallow.png|List_of_Goods#Silicates|Silicates|50|([[Engineering]], [[Gunpowder]])}} |biomes=All Biomes except<br />Coastal Water and Mountains }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="3"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="3"|<span style="color:grey; font-weight:bold;">Common</span> (Lead <span style="color:darkgreen; font-weight:bold;">Uncommon</span>)<br /><br />Copper/Iron are your main source of<br />{{Itemil|MetalIngot.png|List_of_Goods#MetalIngots|Metal Ingots}} if you don't have a<br />{{Itemil|Meteorite.png|List_of_Resource_Nodes#Meteorite|Meteorite}}. Iron is more efficient than Copper when crafting Metal Ingots in a [[List_of_Improvements#Blacksmith|Blacksmith]].<br /><br />Copper, Iron, and Lead have a<br />"BonusForNearbyPlacedResources"<br />in the game files suggesting they have a higher chance to spawn together. {{ResourceNode |itemfile=IronDeposit.png |itemId=IronDeposit |itemname=Iron Deposit |output={{Itemil-ext|Iron.png|List_of_Goods#Iron|Iron|100|([[Bronze Working]])}}<br />{{Itemil-ext|Tallow.png|List_of_Goods#Silicates|Silicates|50|([[Engineering]], [[Gunpowder]])}} |biomes=All Biomes except<br />Coastal Water and Mountains }} {{ResourceNode |itemfile=Lead.png |itemId=Lead |itemname=Lead |output={{Itemil-ext|Aluminum.png|List_of_Goods#Aluminum|Aluminum|150|([[Aviation]])}}<br />{{Itemil-ext|HeavyMetal.png|List_of_Goods#HeavyMetal|Heavy Metal|150|<br />([[Industrialization]], [[Stained Glass]], [[The Scientific Method]])}} |biomes=Temperate Forest<br />Temperate Grassland<br />Temperate Rainforest }} {{ResourceNode |itemfile=Meteorite.png |itemId=Meteorite |itemname=Meteorite |output={{Itemil-ext|MetalIngot.png|List_of_Goods#MetalIngot|Metal Ingot|200|([[Bronze Working]])}}<br />{{Itemil-ext|HeavyMetal.png|List_of_Goods#HeavyMetal|Heavy Metal|250|<br />([[Industrialization]], [[Stained Glass]], [[The Scientific Method]])}} |biomes=All Biomes except<br />Coastal Water and Mountains }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:purple; font-weight:bold;">Epic</span><br /><br />Can make {{Itemil|MetalIngot.png|List_of_Goods#MetalIngots|Metal Ingot}} directly.<br />Normally this requires a [[List_of_Improvements#Blacksmith|Blacksmith]]. {{ResourceNode |itemfile=Gold.png |itemId=Gold |itemname=Gold |output={{Itemil-ext|PreciousMetal.png|List_of_Goods#PreciousMetal|Precious Metal|150|5=}}<br />{{Wealth}} Wealth {{Prod|5}} |biomes=Arid Desert, Savanna<br />Cold Desert, Taiga<br />Polar Desert, Tundra }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:blue; font-weight:bold;">Rare</span> {{ResourceNode |itemfile=Gemstone.png |itemId=Gemstone |itemname=Gemstone |output={{Itemil-ext|PreciousStones.png|List_of_Goods#PreciousStones|Precious Stones|150|5=}}<br />{{Wealth}} Wealth {{Prod|25}} |biomes=Cold Desert, Tropical Rainforest<br />Tundra, Xeric Shrubland }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span> {{ResourceNode |itemfile=RockSalt.png |itemId=RockSalt |itemname=Rock Salt |output={{Itemil-ext|Salt.png|List_of_Goods#Salt|Salt|20|5=}}<br />{{Itemil-ext|Aluminum.png|List_of_Goods#Aluminum|Aluminum|100|([[Aviation]])}} |biomes=Arid Desert, Mediterranean, Savanna<br />Cold Desert, Taiga, Xeric Shrubland }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:darkgreen; font-weight:bold;">Uncommon</span> {{ResourceNode |itemfile=Limestone.png |itemId=Limestone |itemname=Limestone |output={{Itemil-ext|SculptingMaterial.png|List_of_Goods#SculptingMaterial|Sculpting Material|30|([[Iron Working]])}}<br />{{Itemil-ext|Marble.png|List_of_Goods#Marble|Marble|50|([[Decorative Arts]])}}<br />{{Itemil-ext|Silicates.png#Silicates|Silicates|50|([[Engineering]], [[Gunpowder]])}} |biomes=Arid Desert, Savanna<br />Cold Desert, Taiga<br />Polar Desert, Tundra<br />Xeric Shrubland }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span> {{ResourceNode |itemfile=Manganese.png |itemId=Manganese |itemname=Manganese |output={{Itemil-ext|Aluminum.png|List_of_Goods#Aluminum|Aluminum|100|([[Aviation]])}}<br />{{Itemil-ext|HeavyMetal.png|List_of_Goods#HeavyMetal|Heavy Metal|175|<br />([[Industrialization]], [[Stained Glass]], [[The Scientific Method]])}} |biomes=All Biomes except<br />Coastal Water and Mountains }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span> {{ResourceNode |itemfile=CoalDeposit.png |itemId=CoalDeposit |itemname=Coal Deposit |output={{Itemil-ext|Coal.png|List_of_Goods#Coal|Coal|50|([[Industrialization]])}} |biomes=All Biomes except<br />Coastal Water and Mountains }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span> {{ResourceNode |itemfile=Obsidian.png |itemId=Obsidian |itemname=Obsidian |output={{Itemil-ext|SculptingMaterial.png|List_of_Goods#SculptingMaterial|Sculpting Material|50|([[Iron Working]])}}<br />{{Itemil-ext|Silicates.png|List_of_Goods#Silicates|Silicates|100|([[Engineering]], [[Gunpowder]])}} |biomes=Arid Desert, Taiga<br />Cold Desert, Tundra<br />Polar Desert }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:blue; font-weight:bold;">Rare</span> {{ResourceNode |itemfile=Titanium.png |itemId=Titanium |itemname=Titanium |output={{Itemil-ext|HeavyMetal.png|List_of_Goods#HeavyMetal|Heavy Metal|140|<br />([[Industrialization]], [[Stained Glass]], [[The Scientific Method]])}} |biomes=Arid Desert, Mediterranean<br />Savanna, Taiga<br />Tundra, Xeric Shrubland }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:blue; font-weight:bold;">Rare</span> {{ResourceNode |itemfile=UraniumDeposit.png |itemId=UraniumDeposit |itemname=Uranium Deposit |output={{Itemil-ext|Uranium.png|List_of_Goods#Uranium|Uranium|40|<br />([[Atomic Theory]], [[Nuclear Power]])}} |biomes=Arid Desert, Taiga<br />Cold Desert, Tundra<br />Polar Desert, Xeric Shrubland }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:blue; font-weight:bold;">Rare</span> |} The rarity listed is '''not the only factor''' in determining the amount you'll find. '''Biomes''', '''fresh water''', and other factors change the spawn rate.<br /> It's merely the rarity as listed in the '''game files''' and does not always represent the actual in-game experience. {|width="940px" align="center" cellpadding="4" cellspacing="0" style="border:0; border-radius:0;" |style="background:#CFCFCF; border-bottom:0px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 24pt;" colspan="6">|'''[[File:OilWell.png|frameless|80px]][[List_of_Improvements#OilWell|Oil Well]]'''<div id="OilWell" style="display:inline;"></div> |- |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="1">|'''Node''' |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Outputs''' |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Spawns in''' |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Rarity / Other''' {{ResourceNode |itemfile=CrudeOil.png |itemId=CrudeOil |itemname=Crude Oil |output={{Itemil-ext|Oil.png|List_of_Goods#Oil|Oil|25|([[Industrialization]])}} |biomes=Arid Desert, Taiga<br />Cold Desert, Tundra<br />Polar Desert, Xeric Shrubland }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span> {{ResourceNode |itemfile=NaturalGasDeposit.png |itemId=NaturalGasDeposit |itemname=Natural Gas Deposit |output={{Itemil-ext|NaturalGas.png|List_of_Goods#NaturalGas|Natural Gas|20|([[Industrialization]])}} |biomes=Arid Desert, Taiga<br />Cold Desert, Tundra<br />Polar Desert, Xeric Shrubland }} |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"| |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span> |} == See Also == * [[List of Goods]] (Amenities, Supplies, etc) * [[List of Improvements]] {{#css: .tippy-box[data-animation=scale-subtle][data-placement^=top]{ transform-origin:bottom } .tippy-box[data-animation=scale-subtle][data-placement^=bottom]{ transform-origin:top } .tippy-box[data-animation=scale-subtle][data-placement^=left]{ transform-origin:right } .tippy-box[data-animation=scale-subtle][data-placement^=right]{ transform-origin:left } .tippy-box[data-animation=scale-subtle][data-state=hidden]{ transform:scale(.8); opacity:0 } @keyframes pulse { 0% { transform: scale(1); box-shadow: 0 0 0 0 rgba(52, 152, 219, 0.7); } 50% { transform: scale(1.6); box-shadow: 0 0 15px 30px rgba(52, 152, 219, 0); } 100% { transform: scale(1); } } div:target { border-radius:50%; animation: pulse 1.3s 2; animation-delay: 0.3s; } }} {{#seo: |keywords=List of, Resources, Nodes, Ara, History Evolved, Wiki |description=A highly detailed list of all Resources on the map in Ara History Untold |image=Arahulogo_purple_square_wiki_line.png |image_alt=Ara Wiki Logo |image_width=106 |image_height=106 |site_name=Ara: History Evolved WIKI |locale=en_EN |type=website |modified_time={{REVISIONYEAR}}-{{REVISIONMONTH}}-{{REVISIONDAY2}} }}
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