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Patch Notes 1.2.1
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__NOTOC__ {{PatchInfo|version=1.2.1|date=2025-01-28|type=Minor Update}} == Undocumented Changes == * Added [[Harriet Tubman]] to the game * Cured Meat production cost increased from 500 to 750 <blockquote> ==From the developers:== The latest update for Ara: History Untold introduces gameplay adjustments to enhance balance and pacing, alongside several bug fixes and improvements. These updates aim to refine the overall player experience, with continued improvements based on player feedback. ===Gameplay Adjustments=== '''Updates to Cities:''' * Cities now generate slightly more tax revenue than before to make getting money a bit easier. * City food consumption now grows slightly slower as cities level up based on player feedback. * City population requirements have been adjusted based on player feedback, in general, the cities will grow more slowly than before. * Resolute Scripture now only applies to City where Religion is Dominant. * Updated Angkor Wat buff to apply universally within the City. * Updated Reflecting Pool to provide a +15 buff to City Happiness instead of Security. '''Updates to Units:''' * Embarkation Pass has been added as an unlock for Sails. * The Battleship has been moved to a later position in the tech tree. * The Destroyer has been shifted further into the tech tree. * The base strength of Swordsmen has been increased from 7 to 8. * Swordsmen no longer deprecate with Bureaucracy; they will phase out with Cannons once players unlock superior Infantry units. * Elephant Ballistae have been updated to Ranged units. * Navy Upgrade Groups have been streamlined to ensure ancient ships have late-game counterparts. * Naval Upgrade Trees have been revised so Warships can transition to Cruisers, and Cannon Ships can upgrade to Heavy Gunships, enabling players to continuously improve their Navies across all Ages. * Cruisers are now part of the Warship upgrade tree. * Heavy Gunships are now part of the Cannon Ships upgrade tree. '''Additional Changes:''' * The Smithsonian Act goal has been revised to Act 3. * The default slot for Feast is now Food instead of Money to help new players avoid running low on funds. * Dwelling has been adjusted to utilize all the Supplies available to other Housing Improvements. * Biscuits now remain accessible in Act 3. * Corrected the data for the Blacksmith -> Anvil icon asset. * Adjusted the Impulsive Trait to reduce Relationships by 10 instead of 100. * Resolved the issue with the second Expert buff in the Industrial Fishing Farm. * Hunting camps no longer have Wood maintenance requirements. * Hunting camps now provide a small Harvest buff. * The League event that gives players free Republic government tech early is now very rare. * The Library has been reclassified from the Culture Domain to the Science Domain. * Metal Pots now require only one Metal Ingot; Steel has been moved to its own slot with a larger production bonus. * Monarchy's medium tax rate has been reduced from 70% to 50% to differentiate it more clearly from the high tax rate of 80%. * Plows now offer a significantly greater Harvest buff. * Upgrade costs for Farm Improvements have been refined. * The Print Shop has been reclassified from the Impact Domain to the Industry Domain. * Production-to-Research conversion has changed from 1:1 to 10 Production for 1 Research. * The Refinery has been reclassified from the Impact Domain to the Industry Domain. * Rivers now yield a unique +1 Wealth per turn. * Food requirements at levels 5, 6, and 7 have been slightly increased. * Temperate forests now provide +1 more Wood, making them more distinctive. * A minimum of three resources of a given type will now spawn in the world, rather than just one. * The Amphitheater of El Jem now requires Horses and Wheel Items instead of Chariot Units. * The Improvement Category for the Refinery, Library, and Print Shop has been modified. * Rope's third Accelerator now provides a meaningful +40 Production bonus. * The Wealth cost of the Sneakers' second Accelerator Slot has been adjusted. </blockquote>
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