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	<id>https://ara.wiki/index.php?action=history&amp;feed=atom&amp;title=Skipping_Techs</id>
	<title>Skipping Techs - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://ara.wiki/index.php?action=history&amp;feed=atom&amp;title=Skipping_Techs"/>
	<link rel="alternate" type="text/html" href="https://ara.wiki/index.php?title=Skipping_Techs&amp;action=history"/>
	<updated>2026-04-20T04:49:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://ara.wiki/index.php?title=Skipping_Techs&amp;diff=4370&amp;oldid=prev</id>
		<title>Redrum68 at 00:09, 12 January 2025</title>
		<link rel="alternate" type="text/html" href="https://ara.wiki/index.php?title=Skipping_Techs&amp;diff=4370&amp;oldid=prev"/>
		<updated>2025-01-12T00:09:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:09, 12 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Bronze&amp;#039;&amp;#039;&amp;#039; - Research Code of Laws, Masonry, Chariots, Sacred Rites, and Leatherworking. Consider researching The Wheel and Weaving. Usually skip Sails and Trading.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Bronze&amp;#039;&amp;#039;&amp;#039; - Research Code of Laws, Masonry, Chariots, Sacred Rites, and Leatherworking. Consider researching The Wheel and Weaving. Usually skip Sails and Trading.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Iron&amp;#039;&amp;#039;&amp;#039; - Research all except Monument Building, Navigation, and Cultural Heritage.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Iron&amp;#039;&amp;#039;&amp;#039; - Research all except Monument Building, Navigation, and Cultural Heritage.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Antiquities&#039;&#039;&#039; - This one is very difficult and I&#039;m not sure the best approach yet as most of these techs are important. This is one of the only ages that I tend to research extra techs. Usually you can skip at least Elite Training and Candles. Philosophy is very good if you need Republic but its very expensive so skip if you don&#039;t need it. The final tech Bureaucracy deprecates a ton of important improvements so make sure you research necessary upgrades and build/queue anything you need before finishing researching it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Antiquities&#039;&#039;&#039; - This one is very difficult and I&#039;m not sure the best approach yet as most of these techs are important. This is one of the only ages that I tend to research extra techs. Usually you can skip at least Elite Training&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Arches, &lt;/ins&gt;and Candles. Philosophy is very good if you need Republic but its very expensive so skip if you don&#039;t need it. The final tech Bureaucracy deprecates a ton of important improvements so make sure you research necessary upgrades and build/queue anything you need before finishing researching it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Early Middle Ages&amp;#039;&amp;#039;&amp;#039; - Research Feudalism first as this is the best government in the game with the +4 gold per improvement policy. The other 2 critical techs are Brewing and Alchemy.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Early Middle Ages&amp;#039;&amp;#039;&amp;#039; - Research Feudalism first as this is the best government in the game with the +4 gold per improvement policy. The other 2 critical techs are Brewing and Alchemy.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;High Medieval Era&amp;#039;&amp;#039;&amp;#039; - Research Architecture, Haberdashery, and Universities.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;High Medieval Era&amp;#039;&amp;#039;&amp;#039; - Research Architecture, Haberdashery, and Universities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Renaissance&amp;#039;&amp;#039;&amp;#039; - Research Printing Press, Steel, Coffee Houses, and Ship Building.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Renaissance&amp;#039;&amp;#039;&amp;#039; - Research Printing Press, Steel, Coffee Houses, and Ship Building.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Redrum68</name></author>
	</entry>
	<entry>
		<id>https://ara.wiki/index.php?title=Skipping_Techs&amp;diff=4231&amp;oldid=prev</id>
		<title>Redrum68: Added guidance for age 5-7.</title>
		<link rel="alternate" type="text/html" href="https://ara.wiki/index.php?title=Skipping_Techs&amp;diff=4231&amp;oldid=prev"/>
		<updated>2024-12-27T21:41:52Z</updated>

		<summary type="html">&lt;p&gt;Added guidance for age 5-7.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:41, 27 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Iron&amp;#039;&amp;#039;&amp;#039; - Research all except Monument Building, Navigation, and Cultural Heritage.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Iron&amp;#039;&amp;#039;&amp;#039; - Research all except Monument Building, Navigation, and Cultural Heritage.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Antiquities&amp;#039;&amp;#039;&amp;#039; - This one is very difficult and I&amp;#039;m not sure the best approach yet as most of these techs are important. This is one of the only ages that I tend to research extra techs. Usually you can skip at least Elite Training and Candles. Philosophy is very good if you need Republic but its very expensive so skip if you don&amp;#039;t need it. The final tech Bureaucracy deprecates a ton of important improvements so make sure you research necessary upgrades and build/queue anything you need before finishing researching it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Antiquities&amp;#039;&amp;#039;&amp;#039; - This one is very difficult and I&amp;#039;m not sure the best approach yet as most of these techs are important. This is one of the only ages that I tend to research extra techs. Usually you can skip at least Elite Training and Candles. Philosophy is very good if you need Republic but its very expensive so skip if you don&amp;#039;t need it. The final tech Bureaucracy deprecates a ton of important improvements so make sure you research necessary upgrades and build/queue anything you need before finishing researching it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &#039;&#039;&#039;Early Middle Ages&#039;&#039;&#039; - Research Feudalism first as this is the best government in the game with the +4 gold per improvement policy. The other 2 critical techs are Brewing and Alchemy. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &#039;&#039;&#039;High Medieval Era&#039;&#039;&#039; - Research Architecture, Haberdashery, and Universities.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &#039;&#039;&#039;Renaissance&#039;&#039;&#039; - Research Printing Press, Steel, Coffee Houses, and Ship Building.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Redrum68</name></author>
	</entry>
	<entry>
		<id>https://ara.wiki/index.php?title=Skipping_Techs&amp;diff=4226&amp;oldid=prev</id>
		<title>Redrum68: Added initial tips and specific guidance for the first 4 ages.</title>
		<link rel="alternate" type="text/html" href="https://ara.wiki/index.php?title=Skipping_Techs&amp;diff=4226&amp;oldid=prev"/>
		<updated>2024-12-25T21:53:25Z</updated>

		<summary type="html">&lt;p&gt;Added initial tips and specific guidance for the first 4 ages.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Based on v1.2.&lt;br /&gt;
&lt;br /&gt;
To advance to the next age, there are a required number of techs that you must research (3-5).&lt;br /&gt;
&lt;br /&gt;
Here are a few guidelines and tips:&lt;br /&gt;
&lt;br /&gt;
* Try to research only the minimum number of techs required unless you absolutely need any of the additional technologies&lt;br /&gt;
* Pay attention to whether things can be unlocked by multiple techs or only a single tech so you know whether you can pick it up later if you skip it&lt;br /&gt;
* Some techs deprecate improvements so ensure you build or queue them up if needed before researching that tech&lt;br /&gt;
* Generally the most important things are increased city cap and improvements/amenities that significantly increase happiness, health, knowledge, and production&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Specific per age guidance:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ancient&amp;#039;&amp;#039;&amp;#039; - Research all except Fermenting and either Pottery or Archery depending on if you need early military. You want to get to Bronze age for the +1 city cap ASAP so try avoid researching extra techs.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Bronze&amp;#039;&amp;#039;&amp;#039; - Research Code of Laws, Masonry, Chariots, Sacred Rites, and Leatherworking. Consider researching The Wheel and Weaving. Usually skip Sails and Trading.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Iron&amp;#039;&amp;#039;&amp;#039; - Research all except Monument Building, Navigation, and Cultural Heritage. &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Antiquities&amp;#039;&amp;#039;&amp;#039; - This one is very difficult and I&amp;#039;m not sure the best approach yet as most of these techs are important. This is one of the only ages that I tend to research extra techs. Usually you can skip at least Elite Training and Candles. Philosophy is very good if you need Republic but its very expensive so skip if you don&amp;#039;t need it. The final tech Bureaucracy deprecates a ton of important improvements so make sure you research necessary upgrades and build/queue anything you need before finishing researching it.&lt;/div&gt;</summary>
		<author><name>Redrum68</name></author>
	</entry>
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