List of Leaders and Nations: Difference between revisions
No edit summary |
No edit summary |
||
(7 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
As of the time of writing (8th of October 2024) there are 42 leaders in the game and 39 nations. | As of the time of writing (8th of October 2024) there are 42 leaders in the game and 39 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation '''they do not share any common traits.''' | ||
Traits are categorized by color: | Tip: '''Use Ctrl+F''' to quickly find the leader or nation you're looking for. You can also '''enter a (partial) leader name in the search bar above''' such as "osh" and it should take you directly to Osh-Tisch on this page from anywhere on the wiki. | ||
=== Traits are categorized by color: === | |||
* <span class="unicode" style="color:Red;text-shadow:0em 0em 0.1em #777777"><b>Red</b></span> = Military | * <span class="unicode" style="color:Red;text-shadow:0em 0em 0.1em #777777"><b>Red</b></span> = Military | ||
* <span class="unicode" style="color:#EDDB37;text-shadow:0em 0em 0.1em #777777"><b>Yellow</b></span> = Commerce | * <span class="unicode" style="color:#EDDB37;text-shadow:0em 0em 0.1em #777777"><b>Yellow</b></span> = Commerce | ||
Line 10: | Line 11: | ||
* <span class="unicode" style="color:Blue;text-shadow:0em 0em 0.1em #777777"><b>Blue</b></span> = Science | * <span class="unicode" style="color:Blue;text-shadow:0em 0em 0.1em #777777"><b>Blue</b></span> = Science | ||
* <span class="unicode" style="color:Orange;text-shadow:0em 0em 0.1em #777777"><b>Orange</b></span> = Industry | * <span class="unicode" style="color:Orange;text-shadow:0em 0em 0.1em #777777"><b>Orange</b></span> = Industry | ||
See [[List_of_Leader_Traits|'''List of Leader Traits''']] for a list of leader traits and how they have opposites. | |||
== List of Leaders == | == List of Leaders == | ||
Line 339: | Line 342: | ||
|unique=UniqueCesare.png | |unique=UniqueCesare.png | ||
|abilityname=Tyrants Never Read | |abilityname=Tyrants Never Read | ||
|ability=-33% [[Research]] cost of [[Government]] technologies.<br />+100% [[Craft Production]] towards crafting [[Books]].<br />[[Weavers]], [[Artisan Studios]], and their upgrades provide +5 [[City Happiness]] and +5 [[City Health]] after [[Books]] are unlocked. | |ability=-33% [[Research]] cost of [[Government]] technologies.<br />+100% [[Craft Production]] towards crafting [[Books]].<br />[[Weavers]], [[Artisan Studios]], and their upgrades provide<br />+5 [[City Happiness]] and +5 [[City Health]] after [[Books]] are unlocked. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
Line 370: | Line 373: | ||
|unique=UniqueSejong.png | |unique=UniqueSejong.png | ||
|abilityname=Hangul | |abilityname=Hangul | ||
|ability=+25 [[City Knowledge]] and [[City Happiness]] in all cities for 10 turns after you finish a [[Masterpiece]] ( | |ability=+25 [[City Knowledge]] and [[City Happiness]] in all cities for 10 turns after you finish a [[Masterpiece]].<br />(Cities do not get more than one bonus from Masterpieces.)<br />[[Weavers]] and their upgrades provide +10 [[City Knowledge]] after [[Paper]] is unlocked. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
Line 461: | Line 464: | ||
|unique=UniqueCaesar.png | |unique=UniqueCaesar.png | ||
|abilityname=Triumphant Legions | |abilityname=Triumphant Legions | ||
|ability=Forces gain +50% bonus [[Force Strength]] when they level up.<br />+15 [[City Happiness]] and +20 [[City Prosperity]] in your capital for 15 turns after winning a war<br />( | |ability=Forces gain +50% bonus [[Force Strength]] when they level up.<br />+15 [[City Happiness]] and +20 [[City Prosperity]] in your capital for 15 turns after winning a war.<br />(Multiple war victories do not stack.) | ||
}} | }} | ||
{|align="center" | {|align="center" |
Latest revision as of 16:06, 16 October 2024
As of the time of writing (8th of October 2024) there are 42 leaders in the game and 39 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation they do not share any common traits.
Tip: Use Ctrl+F to quickly find the leader or nation you're looking for. You can also enter a (partial) leader name in the search bar above such as "osh" and it should take you directly to Osh-Tisch on this page from anywhere on the wiki.
Traits are categorized by color:[edit | edit source]
- Red = Military
- Yellow = Commerce
- Green = Government
- Pink = Religion
- Purple = Culture
- Blue = Science
- Orange = Industry
See List of Leader Traits for a list of leader traits and how they have opposites.
List of Leaders[edit | edit source]
Leaders in the base game | |||||||||||||||||||||
Abbasid Caliphate |
Academies provide +2 Research per turn. | ||||||||||||||||||||
| |||||||||||||||||||||
Argentina |
Your Palace provides +25 City Prosperity and +25 City Health. | ||||||||||||||||||||
| |||||||||||||||||||||
Assyrian Empire |
+33% Force Siege Damage. +25% Craft Production at Workshops. +25 City Security in your capital. | ||||||||||||||||||||
| |||||||||||||||||||||
Australia |
Universities and Fusion Research Centers provide +2 Research per turn. | ||||||||||||||||||||
| |||||||||||||||||||||
Aztec Empire |
+25 City Security and +25 City Happiness in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% Force Heal Rate. | ||||||||||||||||||||
| |||||||||||||||||||||
Belgium |
+10 Established Relationship with other nations. | ||||||||||||||||||||
| |||||||||||||||||||||
Byzantine Empire |
Altars, Monasteries, and Shrines provide +20 City Security and +4 Wealth per turn. | ||||||||||||||||||||
| |||||||||||||||||||||
Cherokee |
+150 Build Production towards Water Wells and Water Treatment Plants. | ||||||||||||||||||||
| |||||||||||||||||||||
China |
Libraries, Schools, and their upgrades provide +15 City Prosperity. | ||||||||||||||||||||
| |||||||||||||||||||||
Crow Nation |
+1 Force Speed and +1 Sight for Settlers, Mounted Scouts, Harquebusiers, and Dragoons. | ||||||||||||||||||||
| |||||||||||||||||||||
Egypt |
Farms and their upgrades provide an additional +1 Food per turn if placed in regions adjacent to a river. | ||||||||||||||||||||
| |||||||||||||||||||||
Englend |
+1 Force Speed and +1 Sight for Sea Forces. | ||||||||||||||||||||
| |||||||||||||||||||||
Ethiopia |
+5% Force Strength for each Alliance you're in. | ||||||||||||||||||||
| |||||||||||||||||||||
France |
+25% Force Strength in cities where your Religion is dominant. | ||||||||||||||||||||
| |||||||||||||||||||||
Georgia |
+25% Build Production towards Military, Religion, and Commerce Improvements. | ||||||||||||||||||||
| |||||||||||||||||||||
Germany |
+10% Craft Production at Forges, Factories, Vehicle Factories, and their upgrades. | ||||||||||||||||||||
| |||||||||||||||||||||
Ghana |
Stone Pits and their upgrades provide +1 Wealth per turn. | ||||||||||||||||||||
| |||||||||||||||||||||
Greece |
Pikemen and Lancers cannot be countered. | ||||||||||||||||||||
| |||||||||||||||||||||
Greece |
Amphitheaters and Theaters provide +15 City Happiness and have +100 Masterpiece Creation Speed. | ||||||||||||||||||||
| |||||||||||||||||||||
Inca Empire |
Stone Pits and their upgrades provide an additional +1 Materials per turn. | ||||||||||||||||||||
| |||||||||||||||||||||
India |
Religion Improvements provide +10 City Health. | ||||||||||||||||||||
| |||||||||||||||||||||
Italy |
-33% Research cost of Government technologies. | ||||||||||||||||||||
| |||||||||||||||||||||
Japan |
Nations that declare war on you receive 1 War Weariness each turn. | ||||||||||||||||||||
| |||||||||||||||||||||
Korea |
+25 City Knowledge and City Happiness in all cities for 10 turns after you finish a Masterpiece. | ||||||||||||||||||||
| |||||||||||||||||||||
Kush |
Ranged Units provide +50% Force Strength in Rough Terrain. | ||||||||||||||||||||
| |||||||||||||||||||||
Mexico |
Tribes will never be initially hostile towards you. | ||||||||||||||||||||
| |||||||||||||||||||||
Palmyrene Empire |
+3 Available Merchants. | ||||||||||||||||||||
| |||||||||||||||||||||
1st Persian Empire |
+1 Force Cap for each city you control. | ||||||||||||||||||||
| |||||||||||||||||||||
Poland |
Observatories and Research Labs provide +10 City Knowledge and +2 Research per turn. | ||||||||||||||||||||
| |||||||||||||||||||||
Roman Empire |
Forces gain +50% bonus Force Strength when they level up. | ||||||||||||||||||||
| |||||||||||||||||||||
Russia |
+1 City cap. | ||||||||||||||||||||
| |||||||||||||||||||||
Songhai Empire |
Trading Posts and their upgrades provide +6 Wealth per turn if they are next to a river. | ||||||||||||||||||||
| |||||||||||||||||||||
Spain |
+1 Force Sight and +2 Force Speed for embarked forces. | ||||||||||||||||||||
| |||||||||||||||||||||
Thailand |
Your Palace provides +1 Elephants per turn after you unlock any Elephant Unit. | ||||||||||||||||||||
| |||||||||||||||||||||
United States |
+10 starting EXP for all Forces. | ||||||||||||||||||||
| |||||||||||||||||||||
Venezuela |
+2 Force Speed for forces led by a Paragon. | ||||||||||||||||||||
| |||||||||||||||||||||
Zulu |
+25% Force Strength for forces in Square, Tercio, and Trapezoid formations. | ||||||||||||||||||||
|
Leaders included with the Deluxe Edition[edit | edit source]
Leaders included with the Deluxe Edition | |||||||||||||||||||||
Holy Roman Empire |
+25 City Knowledge and +100% Masterpiece creation speed in your capital during Golden Ages. | ||||||||||||||||||||
| |||||||||||||||||||||
Mongol Empire |
Cavalry Units (excluding Elephant units) provide +25% Force Strength. | ||||||||||||||||||||
| |||||||||||||||||||||
Korea |
While you are in a Defensive War you have +20 Established Relationship with Nations you are at peace with. | ||||||||||||||||||||
| |||||||||||||||||||||
Germany |
Monasteries provide +5 Research per turn. | ||||||||||||||||||||
| |||||||||||||||||||||
Celts |
+33% Force Strength while in a retaliation war. | ||||||||||||||||||||
|