List of Leaders and Nations: Difference between revisions

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As of the time of writing (8th of October 2024) there are 42 leaders in the game and slightly fewer nations.
As of the time of writing (8th of October 2024) there are 42 leaders in the game and 39 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation '''they do not share any common traits.'''
 
Tip: '''Use Ctrl+F''' to quickly find the leader or nation you're looking for. You can also '''enter a (partial) leader name in the search bar above''' such as "osh" and it should take you directly to Osh-Tisch on this page from anywhere on the wiki.
 
=== Traits are categorized by color: ===
* <span class="unicode" style="color:Red;text-shadow:0em 0em 0.1em #777777"><b>Red</b></span> = Military
* <span class="unicode" style="color:#EDDB37;text-shadow:0em 0em 0.1em #777777"><b>Yellow</b></span> = Commerce
* <span class="unicode" style="color:Green;text-shadow:0em 0em 0.1em #777777"><b>Green</b></span> = Government
* <span class="unicode" style="color:#ff80bf;text-shadow:0em 0em 0.1em #777777"><b>Pink</b></span> = Religion
* <span class="unicode" style="color:Purple;text-shadow:0em 0em 0.1em #777777"><b>Purple</b></span> = Culture
* <span class="unicode" style="color:Blue;text-shadow:0em 0em 0.1em #777777"><b>Blue</b></span> = Science
* <span class="unicode" style="color:Orange;text-shadow:0em 0em 0.1em #777777"><b>Orange</b></span> = Industry
 
See [[List_of_Leader_Traits|'''List of Leader Traits''']] for a list of leader traits and how they have opposites.


== List of Leaders ==
== List of Leaders ==
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|name=Harun al-Rashid
|name=Harun al-Rashid
|nation=Abbasid Caliphate
|nation=Abbasid Caliphate
|nationicon=AbbasidCaliphate.png
|unique=UniqueHarun.png
|unique=UniqueHarun.png
|abilityname=House of Wisdom
|abilityname=House of Wisdom
|ability=[[Academies]] provide +2 [[Research]] per turn. [[Research Agreements]] provide +10% research.
|ability=[[Academies]] provide +2 [[Research]] per turn.<br />[[Research Agreements]] provide +10% research.
}}
}}
{|align="center"
{|align="center"
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|name=Eva Perón
|name=Eva Perón
|nation=Argentina
|nation=Argentina
|nationicon=Argentina.png
|unique=UniqueEva.png
|unique=UniqueEva.png
|abilityname=Share my Glory
|abilityname=Share my Glory
|ability=Your [[Palace]] provides +25 [[City Prosperity]] and +25 [[Health]]. Your [[Monument]] provides +25 [[City Happiness]] and +25 [[Prosperity]]. +20% [[Build Production]] towards [[Amphitheaters]], [[Theaters]], and [[Opera Houses]] that all provide +15 [[City Happiness]]
|ability=Your [[Palace]] provides +25 [[City Prosperity]] and +25 [[City Health]].<br />Your [[Monument]] provides +25 [[City Prosperity]] and +25 [[City Happiness]].<br />+20% [[Build Production]] towards [[Amphitheaters]], [[Theaters]], and [[Opera Houses]] that all provide +15 [[City Happiness]].
}}
}}
{|align="center"
{|align="center"
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|name=Sennacherib
|name=Sennacherib
|nation=Assyrian Empire
|nation=Assyrian Empire
|nationicon=AssyrianEmpire.png
|unique=UniqueSennacherib.png
|unique=UniqueSennacherib.png
|abilityname=Wolf on the Fold
|abilityname=Wolf on the Fold
|ability=+33% [[Force Siege Damage]]. +25% [[Craft Production]] at [[Workshops]]. +25 [[Security]] in your capital.
|ability=+33% [[Force Siege Damage]]. +25% [[Craft Production]] at [[Workshops]]. +25 [[City Security]] in your capital.
}}
}}
{|align="center"
{|align="center"
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|name=Howard Florey
|name=Howard Florey
|nation=Australia
|nation=Australia
|nationicon=Australia.png
|unique=UniqueHoward.png
|unique=UniqueHoward.png
|abilityname=Medical Genius
|abilityname=Medical Genius
|ability=[[Universities]] and [[Fusion Research Centers]] provide +2 [[Research]] per turn. +25% [[Craft Production]] towards crafting [[Bandages]], [[Soap]], and [[Antibiotics]]. +5, +10, and +15 [[city Health]] from consuming [[Bandages]], [[Soap]], and [[Antibiotics]] respectively.
|ability=[[Universities]] and [[Fusion Research Centers]] provide +2 [[Research]] per turn.<br />+25% [[Craft Production]] towards crafting [[Bandages]], [[Soap]], and [[Antibiotics]].<br />+5, +10, and +15 [[city Health]] from consuming [[Bandages]], [[Soap]], and [[Antibiotics]] respectively.
}}
}}
{|align="center"
{|align="center"
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|name=Itzcoatl
|name=Itzcoatl
|nation=Aztec Empire
|nation=Aztec Empire
|nationicon=AztecEmpire.png
|unique=UniqueItzcoatl.png
|unique=UniqueItzcoatl.png
|abilityname=Flower Wars
|abilityname=Flower Wars
|ability=+25 [[Security]] and +25 [[Happiness]] in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% [[Force]] Heal Rate.
|ability=+25 [[City Security]] and +25 [[City Happiness]] in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% [[Force Heal]] Rate.
}}
}}
{|align="center"
{|align="center"
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|name=Leopold I
|name=Leopold I
|nation=Belgium
|nation=Belgium
|nationicon=Belgium.png
|unique=UniqueLeopold.png
|unique=UniqueLeopold.png
|abilityname=Nestor of Europe
|abilityname=Nestor of Europe
|ability=+10 [[Established Relationship]] with other nations. +20 additional [[Established Relationship]] with other nations if you have fewer cities than them. +100% [[Harvest Production]] at [[Farm|Farms]] harvesting [[Cocoa]]. [[Breweries]] and [[Distilleries]] provide +10 [[city Prosperity]]
|ability=+10 [[Established Relationship]] with other nations.<br />+20 additional [[Established Relationship]] with other nations if you have fewer cities than them.<br />+100% [[Harvest Production]] at [[Farm|Farms]] harvesting [[Cocoa]].<br />[[Breweries]] and [[Distilleries]] provide +10 [[city Prosperity]].
}}
}}
{|align="center"
{|align="center"
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|name=Irene Sarantapechaina
|name=Irene Sarantapechaina
|nation=Byzantine Empire
|nation=Byzantine Empire
|nationicon=ByzantineEmpire.png
|unique=UniqueIrene.png
|unique=UniqueIrene.png
|abilityname=Iconophile
|abilityname=Iconophile
|ability=[[Altars]], [[Monasteries]], and [Shrines]] provide +20 [[City Security]] and +4 [[Wealth]] per turn. +100% effectiveness of [[Oracles]] and [[Missionaries]].
|ability=[[Altars]], [[Monasteries]], and [[Shrines]] provide +20 [[City Security]] and +4 [[Wealth]] per turn.<br />+100% effectiveness of [[Oracles]] and [[Missionaries]].
}}
}}
{|align="center"
{|align="center"
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|name=Wilma Mankiller
|name=Wilma Mankiller
|nation=Cherokee
|nation=Cherokee
|nationicon=Cherokee.png
|unique=UniqueWilma.png
|unique=UniqueWilma.png
|abilityname=The Word for Water
|abilityname=The Word for Water
|ability=+150 [[Build Production]] towards [[Water Wells]] and [[Water Treatment Plants]]. [[Water Wells]] and [[Water Treatment Plants]] provide +20 [[City Health]]. +25% [[Craft Production]] towards crafting [[Feasts]].
|ability=+150 [[Build Production]] towards [[Water Wells]] and [[Water Treatment Plants]].<br />[[Water Wells]] and [[Water Treatment Plants]] provide +20 [[City Health]].<br />+25% [[Craft Production]] towards crafting [[Feasts]].
}}
}}
{|align="center"
{|align="center"
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|name=Wu Zetian
|name=Wu Zetian
|nation=China
|nation=China
|nationicon=China.png
|unique=UniqueWu.png
|unique=UniqueWu.png
|abilityname=Imperial Examinations
|abilityname=Imperial Examinations
|ability=[[Libraries]], [[Schools]], and their upgrades provide +15 [[City Security]]. +10% Paragon spawn chance.
|ability=[[Libraries]], [[Schools]], and their upgrades provide +15 [[City Prosperity]].<br />+10% Paragon spawn chance.
}}
}}
{|align="center"
{|align="center"
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|name=Osh-Tisch
|name=Osh-Tisch
|nation=Crow Nation
|nation=Crow Nation
|nationicon=CrowNation.png
|unique=UniqueOsh.png
|unique=UniqueOsh.png
|abilityname=Badé Warrior
|abilityname=Badé Warrior
|ability=+1 [[Force Speed]] and +1 Sight for [[Settlers]], [[Mounted Scouts]], [[Harquebusiers]], and [[Dragoons]]. +33% [[Craft Production]] at [[Artisan Studios]], [[Weavers]], and their upgrades.
|ability=+1 [[Force Speed]] and +1 Sight for [[Settlers]], [[Mounted Scouts]], [[Harquebusiers]], and [[Dragoons]].<br />+33% [[Craft Production]] at [[Artisan Studios]], [[Weavers]], and their upgrades.
}}
}}
{|align="center"
{|align="center"
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|name=Nefertiti
|name=Nefertiti
|nation=Egypt
|nation=Egypt
|nationicon=Egypt.png
|unique=UniqueNefertiti.png
|unique=UniqueNefertiti.png
|abilityname=Rays of the Aten
|abilityname=Rays of the Aten
|ability=[[Farms]] and their upgrades provide an additional +1 [[Food]] per turn if placed in regions adjacent to a river. -25% [[Research]] cost of [[Religion]] technologies. [[Museums]] provide +10 [[City Happiness]].
|ability=[[Farms]] and their upgrades provide an additional +1 [[Food]] per turn if placed in regions adjacent to a river.<br />-25% [[Research]] cost of [[Religion]] technologies.<br />[[Museums]] provide +10 [[City Happiness]].
}}
}}
{|align="center"
{|align="center"
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|name=Elizabeth I
|name=Elizabeth I
|nation=Englend
|nation=Englend
|nationicon=Englend.png
|unique=UniqueElizabeth.png
|unique=UniqueElizabeth.png
|abilityname=Gloriana
|abilityname=Gloriana
|ability=+1 [[Force Speed]] and +1 Sight for Sea Forces. +25% [[Force Strength]] for Sea Forces. [[Longbowmen]] and [[Line Infantry]] cannot be [[Countered]].
|ability=+1 [[Force Speed]] and +1 Sight for Sea Forces.<br />+25% [[Force Strength]] for Sea Forces.<br />[[Longbowmen]] and [[Line Infantry]] cannot be [[Countered]].
}}
}}
{|align="center"
{|align="center"
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|name=Haile Selassie
|name=Haile Selassie
|nation=Ethiopia
|nation=Ethiopia
|nationicon=Ethiopia.png
|unique=UniqueHaile.png
|unique=UniqueHaile.png
|abilityname=Lion of Judah
|abilityname=Lion of Judah
|ability=+5% [[Force Strength]] for each Alliance you're in. +25% [[Religion]] spread strength in your capital. +300% [[Harvest Production]] towards harvesting [[Coffee]].
|ability=+5% [[Force Strength]] for each Alliance you're in.<br />+25% [[Religion]] spread strength in your capital.<br />+300% [[Harvest Production]] towards harvesting [[Coffee]].
}}
}}
{|align="center"
{|align="center"
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|name=Jeanne d’Arc
|name=Jeanne d’Arc
|nation=France
|nation=France
|nationicon=France.png
|unique=UniqueJeanne.png
|unique=UniqueJeanne.png
|abilityname=Maid of Orléans
|abilityname=Maid of Orléans
|ability=+25% [[Force Strength]] in cities where your [[Religion]] is dominant. +1 [[Force Speed]] within your territory. Your forces reduce your [[War Weariness]] by 5 when they defeat an enemy force.
|ability=+25% [[Force Strength]] in cities where your [[Religion]] is dominant.<br />+1 [[Force Speed]] within your territory.<br />Your forces reduce your [[War Weariness]] by 5 when they defeat an enemy force.
}}
}}
{|align="center"
{|align="center"
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|name=Tamar the Great
|name=Tamar the Great
|nation=Georgia
|nation=Georgia
|nationicon=Georgia.png
|unique=UniqueTamar.png
|unique=UniqueTamar.png
|abilityname=Whom the Sun Serves
|abilityname=Whom the Sun Serves
|ability=+25% [[Build Production]] towards [[Military]], [[Religion]], and [Commerce]] [[Improvements]]. +15 [[City Prosperity]] and +10 [[City Security]] in all cities during [[Golden Ages]].
|ability=+25% [[Build Production]] towards [[Military]], [[Religion]], and [[Commerce]] [[Improvements]].<br />+15 [[City Prosperity]] and +10 [[City Security]] in all cities during [[Golden Ages]].
}}
}}
{|align="center"
{|align="center"
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|name=Otto von Bismarck
|name=Otto von Bismarck
|nation=Germany
|nation=Germany
|nationicon=Germany.png
|unique=UniqueBismarck.png
|unique=UniqueBismarck.png
|abilityname=Blood and Iron
|abilityname=Blood and Iron
|ability=+10% [[Craft Production]] at [[Forges]], [[Factories]], [[Vehicle Factories]], and their upgrades. +25% [[Force Strength]] for 10 turns after declaring war.
|ability=+10% [[Craft Production]] at [[Forges]], [[Factories]], [[Vehicle Factories]], and their upgrades.<br />+25% [[Force Strength]] for 10 turns after declaring war.
}}
}}
{|align="center"
{|align="center"
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|name=Yaa Asantewaa
|name=Yaa Asantewaa
|nation=Ghana
|nation=Ghana
|nationicon=Ghana.png
|unique=UniqueAsantewaa.png
|unique=UniqueAsantewaa.png
|abilityname=Golden Protector
|abilityname=Golden Protector
|ability=[[Stone Pits]] and their upgrades provide +1 [[Wealth]] per turn. +15% [[Force Strength]] within your territory.
|ability=[[Stone Pits]] and their upgrades provide +1 [[Wealth]] per turn.<br />+15% [[Force Strength]] within your territory.
}}
}}
{|align="center"
{|align="center"
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|name=Alexander the Great
|name=Alexander the Great
|nation=Greece
|nation=Greece
|nationicon=Greece.png
|unique=UniqueAlexander.png
|unique=UniqueAlexander.png
|abilityname=Hammer and Anvil
|abilityname=Hammer and Anvil
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|name=Sappho
|name=Sappho
|nation=Greece
|nation=Greece
|nationicon=Greece.png
|unique=UniqueSappho.png
|unique=UniqueSappho.png
|abilityname=Tenth Muse
|abilityname=Tenth Muse
|ability=[[Amphitheaters]] and [[Theaters]] provide +15 [[City Happiness]] and have +100 [[Masterpiece Creation Speed]]. Coastal [[Regions]] within your cities provide +10 [[City Prosperity]].
|ability=[[Amphitheaters]] and [[Theaters]] provide +15 [[City Happiness]] and have +100 [[Masterpiece Creation Speed]].<br />Coastal [[Regions]] within your cities provide +10 [[City Prosperity]].
}}
}}
{|align="center"
{|align="center"
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|name=Pachacuti
|name=Pachacuti
|nation=Inca Empire
|nation=Inca Empire
|nationicon=IncaEmpire.png
|unique=UniquePachacuti.png
|unique=UniquePachacuti.png
|abilityname=Andean Masonry
|abilityname=Andean Masonry
|ability=[[Stone Pits]] and their upgrades provide an additional +1 [[Materials]] per turn. +100% [[Build Production]] towards [[City Walls]], [[Fortresses]], and [[Citadels]]. +100% City [[Siege]] Defense
|ability=[[Stone Pits]] and their upgrades provide an additional +1 [[Materials]] per turn.<br />+100% [[Build Production]] towards [[City Walls]], [[Fortresses]], and [[Citadels]].<br />+100% City [[Siege]] Defense.
}}
}}
{|align="center"
{|align="center"
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|name=Ashoka
|name=Ashoka
|nation=India
|nation=India
|nationicon=India.png
|unique=UniqueAshoka.png
|unique=UniqueAshoka.png
|abilityname=Conquest by Dharma
|abilityname=Conquest by Dharma
|ability=[[Religion]] [[Improvements]] provide +10 [[City Health]]. [[Apothecaries]], [[Clinics]], and their upgrades provide +5 [[Religion]] spread strength.
|ability=[[Religion]] [[Improvements]] provide +10 [[City Health]].<br />[[Apothecaries]], [[Clinics]], and their upgrades provide +5 [[Religion]] spread strength.
}}
}}
{|align="center"
{|align="center"
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|name=Cesare Beccaria
|name=Cesare Beccaria
|nation=Italy
|nation=Italy
|nationicon=Italy.png
|unique=UniqueCesare.png
|unique=UniqueCesare.png
|abilityname=Tyrants Never Read
|abilityname=Tyrants Never Read
|ability=-33% [[Research]] cost of [[Government]] technologies. +100% [[Craft Production]] towards crafting [[Books]]. [[Weavers]], [[Artisan Studios]], and their upgrades provide +5 [[City Happiness]] and +5 [[City Health]] after [[Books]] are unlocked.
|ability=-33% [[Research]] cost of [[Government]] technologies.<br />+100% [[Craft Production]] towards crafting [[Books]].<br />[[Weavers]], [[Artisan Studios]], and their upgrades provide<br />+5 [[City Happiness]] and +5 [[City Health]] after [[Books]] are unlocked.
}}
}}
{|align="center"
{|align="center"
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|name=Tokugawa Ieyasu
|name=Tokugawa Ieyasu
|nation=Japan
|nation=Japan
|nationicon=Japan.png
|unique=UniqueTokugawa.png
|unique=UniqueTokugawa.png
|abilityname=Study Patience
|abilityname=Study Patience
|ability=Nations that declare war on you receive 1 [[War Weariness]] each turn. Your [[War Weariness]] is reduced by -50%. [[Castles]] provide +30 [[City Security]].
|ability=Nations that declare war on you receive 1 [[War Weariness]] each turn.<br />Your [[War Weariness]] is reduced by -50%.<br />[[Castles]] provide +30 [[City Security]].
}}
}}
{|align="center"
{|align="center"
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|name=Sejong the  Great
|name=Sejong the  Great
|nation=Korea
|nation=Korea
|nationicon=Korea.png
|unique=UniqueSejong.png
|unique=UniqueSejong.png
|abilityname=Hangul
|abilityname=Hangul
|ability=+25 [[City Knowledge]] and [[City Happiness]] in all cities for 10 turns after you finish a [[Masterpiece]] (this effect does not stack.) [[Weavers]] and their upgrades provide +10 [[City Knowledge]] after [[Paper]] is unlocked.  
|ability=+25 [[City Knowledge]] and [[City Happiness]] in all cities for 10 turns after you finish a [[Masterpiece]].<br />(Cities do not get more than one bonus from Masterpieces.)<br />[[Weavers]] and their upgrades provide +10 [[City Knowledge]] after [[Paper]] is unlocked.  
}}
}}
{|align="center"
{|align="center"
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|name=Amanirenas
|name=Amanirenas
|nation=Kush
|nation=Kush
|nationicon=Kush.png
|unique=UniqueAmanirenas.png
|unique=UniqueAmanirenas.png
|abilityname=Land of the Bow
|abilityname=Land of the Bow
|ability=Ranged [[Units]] provide +50% [[Force Strength]] in Rough Terrain. +10% [[Force Strength]] for [[Spearmen]] and [[Archers]].
|ability=Ranged [[Units]] provide +50% [[Force Strength]] in Rough Terrain.<br />+10% [[Force Strength]] for [[Spearmen]] and [[Archers]].
}}
}}
{|align="center"
{|align="center"
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|name=Benito Juárez
|name=Benito Juárez
|nation=Mexico
|nation=Mexico
|nationicon=Mexico.png
|unique=UniqueBenito.png
|unique=UniqueBenito.png
|abilityname=Son of the People
|abilityname=Son of the People
|ability=[[Tribes]] will never be initially hostile towards you. Cities are founded with an additional [[Expert]].
|ability=[[Tribes]] will never be initially hostile towards you.<br />Cities are founded with an additional [[Expert]].
}}
}}
{|align="center"
{|align="center"
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|name=Zenobia
|name=Zenobia
|nation=Palmyrene Empire
|nation=Palmyrene Empire
|nationicon=PalmyreneEmpire.png
|unique=UniqueZenobia.png
|unique=UniqueZenobia.png
|abilityname=Silk Road
|abilityname=Silk Road
|ability=+3 Available [[Merchants]]. [[Trading Posts]] and their upgrades provide +5 [[City Knowledge]] and +4 additional [[Wealth]] per turn.
|ability=+3 Available [[Merchants]].<br />[[Trading Posts]] and their upgrades provide +5 [[City Knowledge]] and +4 additional [[Wealth]] per turn.
}}
}}
{|align="center"
{|align="center"
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|portrait=PortraitXerxes.png
|portrait=PortraitXerxes.png
|name=Xerxes I
|name=Xerxes I
|nation=First Persian Empire
|nation=1st Persian Empire
|nationicon=FirstPersianEmpire.png
|unique=UniqueXerxes.png
|unique=UniqueXerxes.png
|abilityname=King of Kings
|abilityname=King of Kings
|ability=+1 [[Force Cap]] for each city you control. +50% [[Force Strength]] for [[War Chariots]] and [[Mounted Scouts]]
|ability=+1 [[Force Cap]] for each city you control.<br />+50% [[Force Strength]] for [[War Chariots]] and [[Mounted Scouts]].
}}
}}
{|align="center"
{|align="center"
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|name=Nicolaus Copernicus
|name=Nicolaus Copernicus
|nation=Poland
|nation=Poland
|nationicon=Poland.png
|unique=UniqueCopernicus.png
|unique=UniqueCopernicus.png
|abilityname=Revolutionary Thought
|abilityname=Revolutionary Thought
|ability=[[Observatories]] and [[Research Labs]] provide +10 [[City Knowledge]] and +2 [[Research]] per turn. +25% bonus [[Research]] for 10 turns after you earn a [[Paragon]] (this effect does not stack.)
|ability=[[Observatories]] and [[Research Labs]] provide +10 [[City Knowledge]] and +2 [[Research]] per turn.<br />+25% bonus [[Research]] for 10 turns after you earn a [[Paragon]] (this effect does not stack.)
}}
}}
{|align="center"
{|align="center"
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|name=Julius Caesar
|name=Julius Caesar
|nation=Roman Empire
|nation=Roman Empire
|nationicon=RomanEmpire.png
|unique=UniqueCaesar.png
|unique=UniqueCaesar.png
|abilityname=Triumphant Legions
|abilityname=Triumphant Legions
|ability=Forces gain +50% bonus [[Force Strength]] when they level up. +15 [[City Happiness]] and +20 [[City Prosperity]] in your capital for 15 turns after winning a war (this effect does not stack.)
|ability=Forces gain +50% bonus [[Force Strength]] when they level up.<br />+15 [[City Happiness]] and +20 [[City Prosperity]] in your capital for 15 turns after winning a war.<br />(Multiple war victories do not stack.)
}}
}}
{|align="center"
{|align="center"
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|name=Catherine the Great
|name=Catherine the Great
|nation=Russia
|nation=Russia
|nationicon=Russia.png
|unique=UniqueCatherine.png
|unique=UniqueCatherine.png
|abilityname=Siberian Expanse
|abilityname=Siberian Expanse
|ability=+1 City cap. +2 [[Force Speed]] for [[Settlers]]. Your [[Gathering_Hall|Gathering Halls]] and their upgrades provide an additional +1 [[Food]] and +1 [[Timber]] per turn.
|ability=+1 City cap.<br />+2 [[Force Speed]] for [[Settlers]].<br />Your [[Gathering_Hall|Gathering Halls]] and their upgrades provide an additional +1 [[Food]] and +1 [[Timber]] per turn.
}}
}}
{|align="center"
{|align="center"
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|name=Askia Muhammad I
|name=Askia Muhammad I
|nation=Songhai Empire
|nation=Songhai Empire
|nationicon=SonghaiEmpire.png
|unique=UniqueAskia.png
|unique=UniqueAskia.png
|abilityname=Gold-Salt Trade
|abilityname=Gold-Salt Trade
|ability=[[Trading Posts]] and their upgrades provide +6 [[Wealth]] per turn if they are next to a river. +25% [[Harvest Production]] at [[Stone Pits]] and their upgrades.
|ability=[[Trading Posts]] and their upgrades provide +6 [[Wealth]] per turn if they are next to a river.<br />+25% [[Harvest Production]] at [[Stone Pits]] and their upgrades.
}}
}}
{|align="center"
{|align="center"
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|name=Isabella I
|name=Isabella I
|nation=Spain
|nation=Spain
|nationicon=Spain.png
|unique=UniqueIsabella.png
|unique=UniqueIsabella.png
|abilityname=New World
|abilityname=New World
|ability=+1 [[Force Sight]] and +2 [[Force Speed]] for embarked forces. [[Mints]] provide +5 [[City Security]] and +5 [[City Happiness]]. +10 [[Religion]] spread strength in all cities after unlocking [[Codices]].
|ability=+1 [[Force Sight]] and +2 [[Force Speed]] for embarked forces.<br />[[Mints]] provide +5 [[City Security]] and +5 [[City Happiness]].<br />+10 [[Religion]] spread strength in all cities after unlocking [[Codices]].
}}
}}
{|align="center"
{|align="center"
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|name=Ram Khamhaeng
|name=Ram Khamhaeng
|nation=Thailand
|nation=Thailand
|nationicon=Thailand.png
|unique=UniqueKhamhaeng.png
|unique=UniqueKhamhaeng.png
|abilityname=White Elephants
|abilityname=White Elephants
|ability=Your [[Palace]] provides +1 [[Elephant|Elephants]] per turn after you unlock any [[Elephant]] [[Unit]]. +25 [[Force Strength]] for forces containing [[Elephant]] [[Units]]. +25% [[Harvest Production]] at [[Camps]].
|ability=Your [[Palace]] provides +1 [[Elephant|Elephants]] per turn after you unlock any [[Elephant]] [[Unit]].<br />+25 [[Force Strength]] for forces containing [[Elephant]] [[Units]].<br />+25% [[Harvest Production]] at [[Camps]].
}}
}}
{|align="center"
{|align="center"
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|name=George Washington
|name=George Washington
|nation=United States
|nation=United States
|nationicon=UnitedStates.png
|unique=UniqueWashington.png
|unique=UniqueWashington.png
|abilityname=Minutemen
|abilityname=Minutemen
|ability=+10 starting [[EXP]] for all [[Forces]]. +1 [[Force Speed]] for forces in Square, Tercio, and Trapezoid formations.
|ability=+10 starting [[EXP]] for all [[Forces]].<br />+1 [[Force Speed]] for forces in Square, Tercio, and Trapezoid formations.
}}
}}
{|align="center"
{|align="center"
Line 508: Line 556:
|name=Simón Bolívar
|name=Simón Bolívar
|nation=Venezuela
|nation=Venezuela
|nationicon=Venezuela.png
|unique=UniqueSimon.png
|unique=UniqueSimon.png
|abilityname=March on Bogotá
|abilityname=March on Bogotá
|ability=+2 [[Force Speed]] for forces led by a [[Paragon]]. +25% [[Force Strength]] in regions adjacent to rivers.
|ability=+2 [[Force Speed]] for forces led by a [[Paragon]].<br />+25% [[Force Strength]] in regions adjacent to rivers.
}}
}}
{|align="center"
{|align="center"
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|name=Shaka
|name=Shaka
|nation=Zulu
|nation=Zulu
|nationicon=Zulu.png
|unique=UniqueShaka.png
|unique=UniqueShaka.png
|abilityname=Buffalo Horns
|abilityname=Buffalo Horns
|ability=+25% [[Force Strength]] for forces in Square, Tercio, and Trapezoid formations. +50% force [[Pillaging|Pillage Damage]]
|ability=+25% [[Force Strength]] for forces in Square, Tercio, and Trapezoid formations.<br />+50% force [[Pillaging|Pillage Damage]].
}}
}}
{|align="center"
{|align="center"
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|name=Charlemagne
|name=Charlemagne
|nation=Holy Roman Empire
|nation=Holy Roman Empire
|nationicon=HolyRomanEmpire.png
|unique=UniqueCharlemagne.png
|unique=UniqueCharlemagne.png
|abilityname=Carolingian Renaissance
|abilityname=Carolingian Renaissance
|ability=+25 [[City Knowledge]] and +100% [[Masterpiece]] creation speed in your capital during [[Golden Ages]]. Your [[Palace]] provides +5 wealth and +1 [[Research]] per turn during [[Golden Ages]].
|ability=+25 [[City Knowledge]] and +100% [[Masterpiece]] creation speed in your capital during [[Golden Ages]].<br />Your [[Palace]] provides +5 wealth and +1 [[Research]] per turn during [[Golden Ages]].
}}
}}
{|align="center"
{|align="center"
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|name=Genghis Khan
|name=Genghis Khan
|nation=Mongol Empire
|nation=Mongol Empire
|nationicon=MongolEmpire.png
|unique=UniqueGenghis.png
|unique=UniqueGenghis.png
|abilityname=Lord of the Steppes
|abilityname=Lord of the Steppes
|ability=+10% [[Strength]] to forces outside your territory. Unlocks War of Annihilation war type.
|ability=Cavalry Units (excluding Elephant units) provide +25% [[Force Strength]].<br />Infantry, Ranged, and Anti-Cavalry units provide +1 [[Force Speed]].
}}
}}
{|align="center"
{|align="center"
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|name=Yu Gwan-sun
|name=Yu Gwan-sun
|nation=Korea
|nation=Korea
|nationicon=Korea.png
|unique=UniqueYu.png
|unique=UniqueYu.png
|abilityname=Unbreakable
|abilityname=Unbreakable
|ability=While you are in a Defensive War you have +20 [[Established Relationship]] with [[Nations]] you are at peace with. +15 [[Religion]] spread strength in each city that contains a [[School]] or one of its upgrades. +10% [[Force Strength]] in regions containing a [[School]] or one of its upgrades. (This effect does not stack.)
|ability=While you are in a Defensive War you have +20 [[Established Relationship]] with [[Nations]] you are at peace with.<br />+15 [[Religion]] spread strength in each city that contains a [[School]] or one of its upgrades.<br />+10% [[Force Strength]] in regions containing a [[School]] or one of its upgrades. (This effect does not stack.)
}}
}}
{|align="center"
{|align="center"
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|name=Hildegard von Bingen
|name=Hildegard von Bingen
|nation=Germany
|nation=Germany
|nationicon=Germany.png
|unique=UniqueHildegard.png
|unique=UniqueHildegard.png
|abilityname=Sibyl of the Rhine
|abilityname=Sibyl of the Rhine
|ability=[[Monasteries]] provide +5 [[Research]] per turn. +5 [[City Health]] and +5 [[City Happiness]] in each of your cities where your religion is dominant.
|ability=[[Monasteries]] provide +5 [[Research]] per turn.<br />+5 [[City Health]] and +5 [[City Happiness]] in each of your cities where your religion is dominant.
}}
}}
{|align="center"
{|align="center"
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|name=Boudicca
|name=Boudicca
|nation=Celts
|nation=Celts
|nationicon=Celts.png
|unique=UniqueBoudicca.png
|unique=UniqueBoudicca.png
|abilityname=Lady of Vengeance
|abilityname=Lady of Vengeance
|ability=+33% [[Force Strength]] while in a retaliation war. Forces inflict 5 War Weariness when they defeat and enemy force.
|ability=+33% [[Force Strength]] while in a retaliation war.<br />Forces inflict 5 War Weariness when they defeat and enemy force.
}}
}}
{|align="center"
{|align="center"

Latest revision as of 16:06, 16 October 2024

As of the time of writing (8th of October 2024) there are 42 leaders in the game and 39 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation they do not share any common traits.

Tip: Use Ctrl+F to quickly find the leader or nation you're looking for. You can also enter a (partial) leader name in the search bar above such as "osh" and it should take you directly to Osh-Tisch on this page from anywhere on the wiki.

Traits are categorized by color:[edit | edit source]

  • Red = Military
  • Yellow = Commerce
  • Green = Government
  • Pink = Religion
  • Purple = Culture
  • Blue = Science
  • Orange = Industry

See List of Leader Traits for a list of leader traits and how they have opposites.

List of Leaders[edit | edit source]

Leaders in the base game
Harun al-Rashid
Abbasid Caliphate


Unique Ability:
House of Wisdom

Academies provide +2 Research per turn.
Research Agreements provide +10% research.

Charismatic 
+1 Golden Age Points per turn


Traditional 
+20% bonus Prestige from constructing Triumphs


Charitable 
+15 Prosperity in your capital


Eva Perón
Argentina


Unique Ability:
Share my Glory

Your Palace provides +25 City Prosperity and +25 City Health.
Your Monument provides +25 City Prosperity and +25 City Happiness.
+20% Build Production towards Amphitheaters, Theaters, and Opera Houses that all provide +15 City Happiness.

Independent 
+1 Housing in non-Capital cities.


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Charismatic 
+1 Golden Age Points per turn


Persuasive 
+5 Turn duration of Golden Ages


Sennacherib
Assyrian Empire


Unique Ability:
Wolf on the Fold

+33% Force Siege Damage. +25% Craft Production at Workshops. +25 City Security in your capital.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Rash 
-20 Knowledge in your capital


Productive 
+25% Build Production in your capital.


Howard Florey
Australia


Unique Ability:
Medical Genius

Universities and Fusion Research Centers provide +2 Research per turn.
+25% Craft Production towards crafting Bandages, Soap, and Antibiotics.
+5, +10, and +15 city Health from consuming Bandages, Soap, and Antibiotics respectively.

Collaborative 
+3 Housing in your capital


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Innovative 
+10% Research per turn in your capital


Sage 
+10 Knowledge in all cities


Pacifist 
-10% Strength to Forces outside your territory


Itzcoatl
Aztec Empire


Unique Ability:
Flower Wars

+25 City Security and +25 City Happiness in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% Force Heal Rate.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Perfectionist 
-10% Craft Production to all crafting Improvements in all cities.


Spiritual 
+15% Religion Spread Strength in all cities


Leopold I
Belgium


Unique Ability:
Nestor of Europe

+10 Established Relationship with other nations.
+20 additional Established Relationship with other nations if you have fewer cities than them.
+100% Harvest Production at Farms harvesting Cocoa.
Breweries and Distilleries provide +10 city Prosperity.

Independent 
+1 Housing in non-Capital cities.


Adventurous 
+1 Speed to Scouts


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Charismatic 
+1 Golden Age Points per turn


Irene Sarantapechaina
Byzantine Empire


Unique Ability:
Iconophile

Altars, Monasteries, and Shrines provide +20 City Security and +4 Wealth per turn.
+100% effectiveness of Oracles and Missionaries.

Independent 
+1 Housing in non-Capital cities.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Patient 
+50% War declaration cost


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Spiritual 
+15% Religion Spread Strength in all cities


Wilma Mankiller
Cherokee


Unique Ability:
The Word for Water

+150 Build Production towards Water Wells and Water Treatment Plants.
Water Wells and Water Treatment Plants provide +20 City Health.
+25% Craft Production towards crafting Feasts.

Independent 
+1 Housing in non-Capital cities.


Sage 
+10 Knowledge in all cities


Traditional 
+20% bonus Prestige from constructing Triumphs


Charitable 
+15 Prosperity in your capital


Wu Zetian
China


Unique Ability:
Imperial Examinations

Libraries, Schools, and their upgrades provide +15 City Prosperity.
+10% Paragon spawn chance.

Formidable 
+20% Strength to Forces within your capital


Cunning 
-50% War declaration cost. Unlocks War of Annihilation war type


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Charismatic 
+1 Golden Age Points per turn


Osh-Tisch
Crow Nation


Unique Ability:
Badé Warrior

+1 Force Speed and +1 Sight for Settlers, Mounted Scouts, Harquebusiers, and Dragoons.
+33% Craft Production at Artisan Studios, Weavers, and their upgrades.

Formidable 
+20% Strength to Forces within your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Charismatic 
+1 Golden Age Points per turn


Traditional 
+20% bonus Prestige from constructing Triumphs


Nefertiti
Egypt


Unique Ability:
Rays of the Aten

Farms and their upgrades provide an additional +1 Food per turn if placed in regions adjacent to a river.
-25% Research cost of Religion technologies.
Museums provide +10 City Happiness.

Agrarian 
+1 bonus Food from all Farms and their upgrades


Lavish 
+2 available Merchants


Persuasive 
+5 Turn duration of Golden Ages


Spiritual 
+15% Religion Spread Strength in all cities


Elizabeth I
Englend


Unique Ability:
Gloriana

+1 Force Speed and +1 Sight for Sea Forces.
+25% Force Strength for Sea Forces.
Longbowmen and Line Infantry cannot be Countered.

Independent 
+1 Housing in non-Capital cities.


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Mercantile 
+1 available Merchant


Seafaring 
+5 Wealth from Fishing Nets and Industrial Fishing Farms


Haile Selassie
Ethiopia


Unique Ability:
Lion of Judah

+5% Force Strength for each Alliance you're in.
+25% Religion spread strength in your capital.
+300% Harvest Production towards harvesting Coffee.

Disciplined 
+50% Build Production towards government and military Improvements.


Formidable 
+20% Strength to Forces within your capital


Sage 
+10 Knowledge in all cities


Spiritual 
+15% Religion Spread Strength in all cities


Jeanne d’Arc
France


Unique Ability:
Maid of Orléans

+25% Force Strength in cities where your Religion is dominant.
+1 Force Speed within your territory.
Your forces reduce your War Weariness by 5 when they defeat an enemy force.

Impulsive 
-10 Established Relationship with other nations.


Formidable 
+20% Strength to Forces within your capital


Persuasive 
+5 Turn duration of Golden Ages


Spiritual 
+15% Religion Spread Strength in all cities


Tamar the Great
Georgia


Unique Ability:
Whom the Sun Serves

+25% Build Production towards Military, Religion, and Commerce Improvements.
+15 City Prosperity and +10 City Security in all cities during Golden Ages.

Independent 
+1 Housing in non-Capital cities.


Formidable 
+20% Strength to Forces within your capital


Sage 
+10 Knowledge in all cities


Creative 
+15 Prosperity in all cities


Otto von Bismarck
Germany


Unique Ability:
Blood and Iron

+10% Craft Production at Forges, Factories, Vehicle Factories, and their upgrades.
+25% Force Strength for 10 turns after declaring war.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Persuasive 
+5 Turn duration of Golden Ages


Practical 
-10% Research per turn in your capital


Yaa Asantewaa
Ghana


Unique Ability:
Golden Protector

Stone Pits and their upgrades provide +1 Wealth per turn.
+15% Force Strength within your territory.

Independent 
+1 Housing in non-Capital cities.


Formidable 
+20% Strength to Forces within your capital


Agrarian 
+1 bonus Food from all Farms and their upgrades


Traditional 
+20% bonus Prestige from constructing Triumphs


Alexander the Great
Greece


Unique Ability:
Hammer and Anvil

Pikemen and Lancers cannot be countered.
Forces receive +5 bonus EXP each turn they are engaged in combat and when they defeat and enemy force.
While technically a DLC this leader is free for all owners of the base game.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Adventurous 
+1 Speed to Scouts


Resplendent 
-15 Prosperity in your capital


Sappho
Greece


Unique Ability:
Tenth Muse

Amphitheaters and Theaters provide +15 City Happiness and have +100 Masterpiece Creation Speed.
Coastal Regions within your cities provide +10 City Prosperity.

Innovative 
+10% Research per turn in your capital


Charismatic 
+1 Golden Age Points per turn


Creative 
+15 Prosperity in all cities


Pachacuti
Inca Empire


Unique Ability:
Andean Masonry

Stone Pits and their upgrades provide an additional +1 Materials per turn.
+100% Build Production towards City Walls, Fortresses, and Citadels.
+100% City Siege Defense.

Formidable 
+20% Strength to Forces within your capital


Agrarian 
+1 bonus Food from all Farms and their upgrades


Perfectionist 
-10% Craft Production to all crafting Improvements in all cities.


Spiritual 
+15% Religion Spread Strength in all cities


Ashoka
India


Unique Ability:
Conquest by Dharma

Religion Improvements provide +10 City Health.
Apothecaries, Clinics, and their upgrades provide +5 Religion spread strength.

Impulsive 
-10 Established Relationship with other nations.


Adventurous 
+1 Speed to Scouts


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Spiritual 
+15% Religion Spread Strength in all cities


Cesare Beccaria
Italy


Unique Ability:
Tyrants Never Read

-33% Research cost of Government technologies.
+100% Craft Production towards crafting Books.
Weavers, Artisan Studios, and their upgrades provide
+5 City Happiness and +5 City Health after Books are unlocked.

Collaborative 
+3 Housing in your capital


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Pacifist 
-10% Strength to Forces outside your territory


Sage 
+10 Knowledge in all cities


Persuasive 
+5 Turn duration of Golden Ages


Tokugawa Ieyasu
Japan


Unique Ability:
Study Patience

Nations that declare war on you receive 1 War Weariness each turn.
Your War Weariness is reduced by -50%.
Castles provide +30 City Security.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Patient 
+50% War declaration cost


Sage 
+10 Knowledge in all cities


Sejong the Great
Korea


Unique Ability:
Hangul

+25 City Knowledge and City Happiness in all cities for 10 turns after you finish a Masterpiece.
(Cities do not get more than one bonus from Masterpieces.)
Weavers and their upgrades provide +10 City Knowledge after Paper is unlocked.

Innovative 
+10% Research per turn in your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Spiritual 
+15% Religion Spread Strength in all cities


Amanirenas
Kush


Unique Ability:
Land of the Bow

Ranged Units provide +50% Force Strength in Rough Terrain.
+10% Force Strength for Spearmen and Archers.

Formidable 
+20% Strength to Forces within your capital


Sage 
+10 Knowledge in all cities


Persuasive 
+5 Turn duration of Golden Ages


Traditional 
+20% bonus Prestige from constructing Triumphs


Benito Juárez
Mexico


Unique Ability:
Son of the People

Tribes will never be initially hostile towards you.
Cities are founded with an additional Expert.

Independent 
+1 Housing in non-Capital cities.


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Persuasive 
+5 Turn duration of Golden Ages


Zenobia
Palmyrene Empire


Unique Ability:
Silk Road

+3 Available Merchants.
Trading Posts and their upgrades provide +5 City Knowledge and +4 additional Wealth per turn.

Resplendent 
-15 Prosperity in your capital


Independent 
+1 Housing in non-Capital cities.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Persuasive 
+5 Turn duration of Golden Ages


Xerxes I
1st Persian Empire


Unique Ability:
King of Kings

+1 Force Cap for each city you control.
+50% Force Strength for War Chariots and Mounted Scouts.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Cunning 
-50% War declaration cost. Unlocks War of Annihilation war type


Rash 
-20 Knowledge in your capital


Traditional 
+20% bonus Prestige from constructing Triumphs


Nicolaus Copernicus
Poland


Unique Ability:
Revolutionary Thought

Observatories and Research Labs provide +10 City Knowledge and +2 Research per turn.
+25% bonus Research for 10 turns after you earn a Paragon (this effect does not stack.)

Innovative 
+10% Research per turn in your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Productive 
+25% Build Production in your capital.


Lavish 
+2 available Merchants


Creative 
+15 Prosperity in all cities


Julius Caesar
Roman Empire


Unique Ability:
Triumphant Legions

Forces gain +50% bonus Force Strength when they level up.
+15 City Happiness and +20 City Prosperity in your capital for 15 turns after winning a war.
(Multiple war victories do not stack.)

Disciplined 
+50% Build Production towards government and military Improvements.


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Charismatic 
+1 Golden Age Points per turn


Resplendent 
-15 Prosperity in your capital


Catherine the Great
Russia


Unique Ability:
Siberian Expanse

+1 City cap.
+2 Force Speed for Settlers.
Your Gathering Halls and their upgrades provide an additional +1 Food and +1 Timber per turn.

Innovative 
+10% Research per turn in your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Charismatic 
+1 Golden Age Points per turn


Lavish 
+2 available Merchants


Persuasive 
+5 Turn duration of Golden Ages


Askia Muhammad I
Songhai Empire


Unique Ability:
Gold-Salt Trade

Trading Posts and their upgrades provide +6 Wealth per turn if they are next to a river.
+25% Harvest Production at Stone Pits and their upgrades.

Sage 
+10 Knowledge in all cities


Productive 
+25% Build Production in your capital.


Mercantile 
+1 available Merchant


Resplendent 
-15 Prosperity in your capital


Spiritual 
+15% Religion Spread Strength in all cities


Isabella I
Spain


Unique Ability:
New World

+1 Force Sight and +2 Force Speed for embarked forces.
Mints provide +5 City Security and +5 City Happiness.
+10 Religion spread strength in all cities after unlocking Codices.

Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Mercantile 
+1 available Merchant


Seafaring 
+5 Wealth from Fishing Nets and Industrial Fishing Farms


Spiritual 
+15% Religion Spread Strength in all cities


Ram Khamhaeng
Thailand


Unique Ability:
White Elephants

Your Palace provides +1 Elephants per turn after you unlock any Elephant Unit.
+25 Force Strength for forces containing Elephant Units.
+25% Harvest Production at Camps.

Ambitious 
-50% turn duration of Golden Ages


Productive 
+25% Build Production in your capital.


Traditional 
+20% bonus Prestige from constructing Triumphs


Creative 
+15 Prosperity in all cities


Spiritual 
+15% Religion Spread Strength in all cities


George Washington
United States


Unique Ability:
Minutemen

+10 starting EXP for all Forces.
+1 Force Speed for forces in Square, Tercio, and Trapezoid formations.

Ambitious 
-50% turn duration of Golden Ages


Disciplined 
+50% Build Production towards government and military Improvements.


Independent 
+1 Housing in non-Capital cities.


Formidable 
+20% Strength to Forces within your capital


Woodsman 
+1 Timber from Logging Camps and their upgrades


Simón Bolívar
Venezuela


Unique Ability:
March on Bogotá

+2 Force Speed for forces led by a Paragon.
+25% Force Strength in regions adjacent to rivers.

Disciplined 
+50% Build Production towards government and military Improvements.


Independent 
+1 Housing in non-Capital cities.


Adventurous 
+1 Speed to Scouts


Charismatic 
+1 Golden Age Points per turn


Lavish 
+2 available Merchants


Shaka
Zulu


Unique Ability:
Buffalo Horns

+25% Force Strength for forces in Square, Tercio, and Trapezoid formations.
+50% force Pillage Damage.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Productive 
+25% Build Production in your capital.


Perfectionist 
-10% Craft Production to all crafting Improvements in all cities.



Leaders included with the Deluxe Edition[edit | edit source]

Leaders included with the Deluxe Edition
Charlemagne
Holy Roman Empire


Unique Ability:
Carolingian Renaissance

+25 City Knowledge and +100% Masterpiece creation speed in your capital during Golden Ages.
Your Palace provides +5 wealth and +1 Research per turn during Golden Ages.

Disciplined 
+50% Build Production towards government and military Improvements.


Formidable 
+20% Strength to Forces within your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Persuasive 
+5 Turn duration of Golden Ages


Genghis Khan
Mongol Empire


Unique Ability:
Lord of the Steppes

Cavalry Units (excluding Elephant units) provide +25% Force Strength.
Infantry, Ranged, and Anti-Cavalry units provide +1 Force Speed.

Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Cunning 
-50% War declaration cost. Unlocks War of Annihilation war type


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Adventurous 
+1 Speed to Scouts


Resplendent 
-15 Prosperity in your capital


Yu Gwan-sun
Korea


Unique Ability:
Unbreakable

While you are in a Defensive War you have +20 Established Relationship with Nations you are at peace with.
+15 Religion spread strength in each city that contains a School or one of its upgrades.
+10% Force Strength in regions containing a School or one of its upgrades. (This effect does not stack.)

Collaborative 
+3 Housing in your capital


Formidable 
+20% Strength to Forces within your capital


Charismatic 
+1 Golden Age Points per turn


Spiritual 
+15% Religion Spread Strength in all cities


Hildegard von Bingen
Germany


Unique Ability:
Sibyl of the Rhine

Monasteries provide +5 Research per turn.
+5 City Health and +5 City Happiness in each of your cities where your religion is dominant.

Pacifist 
-10% Strength to Forces outside your territory


Innovative 
+10% Research per turn in your capital


Mercantile 
+1 available Merchant


Creative 
+15 Prosperity in all cities


Spiritual 
+15% Religion Spread Strength in all cities


Boudicca
Celts


Unique Ability:
Lady of Vengeance

+33% Force Strength while in a retaliation war.
Forces inflict 5 War Weariness when they defeat and enemy force.

Collaborative 
+3 Housing in your capital


Formidable 
+20% Strength to Forces within your capital


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Persuasive 
+5 Turn duration of Golden Ages



See also[edit | edit source]

List of Leader Traits