City Tier: Difference between revisions
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{{PagePatchVersion|patch=1.05}} | |||
{{UnderConstruction}} | {{UnderConstruction}} | ||
As your city gains population, its tier will eventually increase to the next tier. When the tier increases, the city will unlock various bonuses. The rate of growth to the next tier depends on several factors. | As your city gains population, its tier will eventually increase to the next tier. When the tier increases, the city will unlock various bonuses. The rate of growth to the next tier depends on several factors. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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!City Production | !City Production | ||
!Tax Multiplier | !Tax Multiplier | ||
!Food Cost | |||
!QoL Cost | |||
|- | |- | ||
|1 | |1 | ||
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|0 | |0 | ||
|0 | |0 | ||
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|0 | |||
|1 | |||
|0 | |0 | ||
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|1 | |1 | ||
| 1 | | 1 | ||
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|0 | |||
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|0 | |0 | ||
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| 2 | | 2 | ||
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|2 | |2 | ||
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| 2 | | 2 | ||
|8 | |||
|5 | |||
|- | |- | ||
|5 | |5 | ||
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|3 | |3 | ||
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|4 | |4 | ||
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|10 | |||
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|8 | |8 | ||
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|4 | |4 | ||
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| | |8 | ||
| | |8 | ||
|36 | |||
|15 | |||
|- | |- | ||
|9 | |9 | ||
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|5 | |5 | ||
|14 | |14 | ||
| | |9 | ||
| | |10 | ||
|48 | |||
|15 | |||
|- | |- | ||
|10 | |10 | ||
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|5 | |5 | ||
|16 | |16 | ||
|10 | |||
|12 | |12 | ||
| | |64 | ||
|20 | |||
|- | |- | ||
|11 | |11 | ||
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|6 | |6 | ||
|18 | |18 | ||
| | |11 | ||
| | |14 | ||
|80 | |||
|25 | |||
|- | |- | ||
|12 | |12 | ||
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|6 | |6 | ||
|20 | |20 | ||
| | |12 | ||
| | |16 | ||
|100 | |||
|30 | |||
|- | |- | ||
|13 | |13 | ||
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|7 | |7 | ||
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| | |13 | ||
| | |18 | ||
|125 | |||
|35 | |||
|- | |- | ||
|14 | |14 | ||
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|7 | |7 | ||
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| | |14 | ||
| | |20 | ||
|150 | |||
|40 | |||
|- | |- | ||
|15 | |15 | ||
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|8 | |8 | ||
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|9 | |9 | ||
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| | |30 | ||
|200 | |||
|50 | |||
|- | |- | ||
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|10 | |10 | ||
|30 | |30 | ||
| | |17 | ||
| | |35 | ||
|250 | |||
|55 | |||
|- | |- | ||
|18 | |18 | ||
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|11 | |11 | ||
|32 | |32 | ||
| | |18 | ||
| | |40 | ||
|300 | |||
|60 | |||
|- | |- | ||
|19 | |19 | ||
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|12 | |12 | ||
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| | |19 | ||
| | |45 | ||
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|- | |- | ||
|20 | |20 | ||
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|13 | |13 | ||
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| | |20 | ||
| | |50 | ||
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|- | |- | ||
|21 | |21 | ||
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|14 | |14 | ||
|40 | |40 | ||
| | |21 | ||
|55 | |||
|450 | |||
|80 | |80 | ||
|- | |- | ||
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|15 | |15 | ||
|45 | |45 | ||
| | |22 | ||
| | |60 | ||
|500 | |||
|90 | |||
|- | |- | ||
|23 | |23 | ||
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|16 | |16 | ||
|50 | |50 | ||
| | |23 | ||
| | |65 | ||
|600 | |||
|100 | |||
|- | |- | ||
|24 | |24 | ||
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|17 | |17 | ||
|55 | |55 | ||
| | |24 | ||
| | |70 | ||
|700 | |||
| 110 | |||
|- | |- | ||
|25 | |25 | ||
Line 235: | Line 288: | ||
|18 | |18 | ||
|60 | |60 | ||
| | |25 | ||
| | |75 | ||
|800 | |||
|125 | |||
|- | |- | ||
|26 | |26 | ||
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|19 | |19 | ||
|65 | |65 | ||
| | |26 | ||
| | |80 | ||
|900 | |||
|140 | |||
|- | |- | ||
|27 | |27 | ||
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|20 | |20 | ||
|70 | |70 | ||
| | |27 | ||
| | |85 | ||
|1000 | |||
|165 | |||
|- | |- | ||
|28 | |28 | ||
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|20 | |20 | ||
|75 | |75 | ||
| | |28 | ||
| | |90 | ||
|1250 | |||
|180 | |||
|- | |||
|29 | |||
|5000000 | |||
|23 | |||
|52 | |||
|20 | |||
|80 | |||
|29 | |||
|95 | |||
|1500 | |||
|200 | |||
|- | |||
|30 | |||
|7500000 | |||
|24 | |||
|57 | |||
|20 | |||
|100 | |||
|30 | |||
|100 | |||
|2000 | |||
|200 | |||
|} | |} | ||
City tier also affects troop cap (coming soon). | |||
City tier also affects siege defense (higher is better). | |||
== Claims == | == Claims == |
Latest revision as of 03:50, 26 October 2024
Updated for patch: 1.05 |
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
As your city gains population, its tier will eventually increase to the next tier. When the tier increases, the city will unlock various bonuses. The rate of growth to the next tier depends on several factors.
City Tier | Population | Claims | Experts | Amenities | Research | City Production | Tax Multiplier | Food Cost | QoL Cost |
---|---|---|---|---|---|---|---|---|---|
1 | 300 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 0 |
2 | 500 | 1 | 0 | 1 | 1 | 2 | 0 | 2 | 0 |
3 | 1100 | 2 | 0 | 2 | 2 | 3 | 1 | 4 | 0 |
4 | 2400 | 3 | 0 | 2 | 4 | 4 | 2 | 8 | 5 |
5 | 4000 | 4 | 0 | 3 | 6 | 5 | 3 | 12 | 5 |
6 | 8000 | 5 | 1 | 3 | 8 | 6 | 4 | 18 | 10 |
7 | 12000 | 6 | 2 | 4 | 10 | 7 | 6 | 24 | 10 |
8 | 16000 | 7 | 3 | 4 | 12 | 8 | 8 | 36 | 15 |
9 | 20000 | 7 | 4 | 5 | 14 | 9 | 10 | 48 | 15 |
10 | 30000 | 8 | 5 | 5 | 16 | 10 | 12 | 64 | 20 |
11 | 40000 | 9 | 7 | 6 | 18 | 11 | 14 | 80 | 25 |
12 | 50000 | 10 | 9 | 6 | 20 | 12 | 16 | 100 | 30 |
13 | 75000 | 10 | 11 | 7 | 22 | 13 | 18 | 125 | 35 |
14 | 100000 | 11 | 13 | 7 | 24 | 14 | 20 | 150 | 40 |
15 | 150000 | 12 | 15 | 8 | 26 | 15 | 25 | 175 | 45 |
16 | 200000 | 13 | 17 | 9 | 28 | 16 | 30 | 200 | 50 |
17 | 250000 | 13 | 19 | 10 | 30 | 17 | 35 | 250 | 55 |
18 | 300000 | 14 | 21 | 11 | 32 | 18 | 40 | 300 | 60 |
19 | 350000 | 15 | 23 | 12 | 34 | 19 | 45 | 350 | 65 |
20 | 400000 | 15 | 25 | 13 | 36 | 20 | 50 | 400 | 70 |
21 | 450000 | 16 | 28 | 14 | 40 | 21 | 55 | 450 | 80 |
22 | 500000 | 17 | 31 | 15 | 45 | 22 | 60 | 500 | 90 |
23 | 750000 | 17 | 34 | 16 | 50 | 23 | 65 | 600 | 100 |
24 | 1000000 | 18 | 37 | 17 | 55 | 24 | 70 | 700 | 110 |
25 | 1500000 | 19 | 40 | 18 | 60 | 25 | 75 | 800 | 125 |
26 | 2000000 | 20 | 43 | 19 | 65 | 26 | 80 | 900 | 140 |
27 | 3000000 | 21 | 46 | 20 | 70 | 27 | 85 | 1000 | 165 |
28 | 4000000 | 22 | 49 | 20 | 75 | 28 | 90 | 1250 | 180 |
29 | 5000000 | 23 | 52 | 20 | 80 | 29 | 95 | 1500 | 200 |
30 | 7500000 | 24 | 57 | 20 | 100 | 30 | 100 | 2000 | 200 |
City tier also affects troop cap (coming soon).
City tier also affects siege defense (higher is better).
Claims[edit | edit source]
The number of claims a new Region costs depends on the distance from the city center.
Experts[edit | edit source]
Most Improvements have 1-3 expert slots in which you can place an expert to get various bonuses.
Amenities[edit | edit source]
Amenities typically provide stat bonuses to your city's Quality of Life. Some of them provide maluses or unique bonuses. Once an amenity is placed, 1 of that amenity is drawn from the supply every X turns.