List of Resource Nodes: Difference between revisions

From Ara: History Untold Wiki
No edit summary
 
(147 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{UnderConstruction}}
{{PagePatchVersion|patch=1.1}}
[[file:RegionExampleCrop.png|frame|A '''[[Region]]''' with '''[[Temperate Grassland]]'''<br />
[[file:RegionExampleCrop.png|frame|A '''[[Region]]''' with '''[[Temperate Grassland]]'''<br />
with a natural yield of 4{{Food}}, 1{{Timber}}, 2{{Materials}}, and 2{{Wealth}}.<br />
with a natural yield of 4{{Food}}, 1{{Timber}}, 2{{Materials}}, and 2{{Wealth}}.<br />
Also shown is a [[Ruins Cache]]<br />and [[file:Rice.png|frameless|19x19px]]Rice guarded by a fierce [[file:Chicken.png|frameless|19x19px]][[Chicken|Predator]].]]
Also shown is a [[Scouting|Ruins Cache]]<br />and {{Itemil|Rice.png|List_of_Resource_Nodes#Rice|Rice}} guarded by a fierce [[file:Chicken.png|frameless|19x19px]][[Chicken|Predator]].]]


Natural resources are only the beginning of your [[Crafting]] journey. Some resources need a specific [[Technology]] before the map will reveal them. For example you need to research [[Animal_Husbandry|Animal Husbandry]] before the icons for [[file:Pig.png|frameless|19x19px]]Pigs and [[file:WildHorses.png|frameless|19x19px]]Wild Horses show up. However if you happen to zoom in far enough you can visually see these animals even before the game gives them an icon on your UI.  
Resource Nodes are fixed points (Nodes) on the map generated when the game starts,<br />these cannot be moved (even if they have legs!) meaning it's best to plan your cities with them in mind.


The game is '''not very consistent''' (as of Patch 1.0.3) when resource icons appear nor does it indicate this anywhere. For example the [[Animal_Husbandry|Animal Husbandry]] technology enables you to harvest both [[file:Pig.png|frameless|19x19px]]Pigs and [[file:WildLlamas.png|frameless|19x19px]]Wild Llamas but the latter already has an icon on the map for it.
Some resources need a specific [[Tech_Tree_and_Acts|Technology]] before the map will reveal them. For example you need to research [[Tech_Tree_and_Acts|Animal Husbandry]] before the icons for {{Itemil|Pig.png|List_of_Resource_Nodes#Pig|Pig}} and {{Itemil|WildHorses.png|List_of_Resource_Nodes#WildHorses|Wild Horses}} show up. However if you happen to zoom in far enough you can visually see these animals even before the game gives them an icon on your UI.  


== Basic Region Yields ==
The game is '''not very consistent''' (as of Patch 1.0.3) when resource icons appear nor does it indicate this anywhere. For example the [[Tech_Tree_and_Acts|Animal Husbandry]] technology enables you to harvest both {{Itemil|Pig.png|List_of_Resource_Nodes#Pig|Pig}} and {{Itemil|WildLlamas.png|List_of_Resource_Nodes#WildLlamas|Wild Llamas}} but the latter already has an icon on the map for it.
 
== Basic Resources ==
These are the most basic resources that will remain relevant throughout the game:
These are the most basic resources that will remain relevant throughout the game:
{|
{|
| width="20px"|
| width="20px"|
| {{Food}} Food
| {{Food}} '''Food'''
| width="14px"|
| width="14px"|
| Primarily obtained via [[Farms]] and it's upgrades.
| Primarily obtained via [[List_of_Improvements#Farm|'''Farms''']] and its upgrades.  
|-
|-
| width="20px"|
| width="20px"|
| {{Wealth}} Wealth
| {{Wealth}} '''Wealth'''
| width="14px"|
| width="14px"|
| [[Hunting Camps]] are only a modest source of Wealth early on.
| [[List_of_Improvements#HuntingCamp|'''Hunting Camps''']] are only a modest source of Wealth early on.
|-
|-
| width="20px"|
| width="20px"|
| {{Timber}} Timber
| {{Timber}} '''Timber'''
| width="14px"|
| width="14px"|
| [[Logging Camps]] and it's upgrades are a great source of Timber.
| [[List_of_Improvements#LoggingCamp|'''Logging Camps''']] and its upgrades are a great source of Timber.
|-
|-
| width="20px"|
| width="20px"|
| {{Materials}} Materials
| {{Materials}} '''Materials'''
| width="14px"|
| width="14px"|
| [[Stone Pits]] and it's upgrades are a great source of Materials.
| [[List_of_Improvements#StonePit|'''Stone Pits''']] and its upgrades are a great source of Materials.
|}
|}
Note that [[Regions]] on the map have a natural yield that you get '''just by claiming them.''' On top of that this yield not just determines the passive income they give, but also the efficiency of [[Farms]], [[Logging Camps]], and [[Stone Pits]]. If you plan on building a [[Triumph]] early on be prepared to gather a large quantity of these.
Note that [[Regions]] on the map have a natural yield of these resources that you get '''just by claiming them.''' On top of that this yield not just determines the passive income they give, but also the efficiency of [[List_of_Improvements#Farm|Farms]], [[List_of_Improvements#LoggingCamp|Logging Camps]], and [[List_of_Improvements#StonePit|Stone Pits]]. If you plan on building a [[Triumph]] early on be prepared to gather a large quantity of these.


== Resource Nodes ==
== Resource Nodes ==
Besides the 4 basic resources outlined above, there are a large number of resources in specific [[Zones]] within [[Regions]]. In order to harvest these you have to build the appropriate [[Harvesting Improvements]] ([[Farms]], [[Fishing Nets]], etc) on top of that node. Note that you can often select what the [[Harvesting Improvements]] does with the resource node. For example a [[Farm]] on [[file:Wheat.png|frameless|19x19px]]Wheat can make {{Food}}Food, [[file:Grain.png|frameless|19x19px]]Grain, or [[file:Malt.png|frameless|19x19px]]Malt later in the game.
Besides the 4 basic resources outlined above, there are a large number of resources in specific [[Zones]] within [[Regions]]. In order to harvest these you have to build the appropriate [[List_of_Improvements|Harvesting Improvements]] ([[List_of_Improvements#Farm|Farms]], [[List_of_Improvements#FishingNet|Fishing Nets]], etc) on top of that node. You can often select what the [[List_of_Improvements|Harvesting Improvements]] does with the resource node.<br />For example a [[List_of_Improvements|Farm]] on {{Itemil|Rice.png|List_of_Resource_Nodes#Rice|Rice}} can be set to make {{Food}} Food, {{Itemil|Grain.png|List_of_Goods#Grain|Grain}} (Stored, for use in [[List_of_Goods|Crafting]]), or later in the game {{Itemil|Malt.png|List_of_Goods#Malt|Malt}}.
 
This list has been sorted roughly based on '''which improvement''' is needed, when you '''unlock it''', and has grouped '''similar resource nodes''' together.<br /><br />
The rarity listed is '''not the only factor''' in determining the amount you'll find. '''Biomes''', '''fresh water''', and other factors change the spawn rate.<br />
It's merely the rarity as listed in the '''game files''' and does not always represent the actual in-game experience.
 
{|width="940px" align="center" cellpadding="4" cellspacing="0" style="border:0; border-radius:0;"
|style="background:#CFCFCF; border-bottom:0px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 24pt;" colspan="6">|'''[[File:Farm.png|frameless|80px]][[List_of_Improvements#Farm|Farms]] and its upgrades'''<div id="Farm" style="display:inline;"></div>
|-
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="1">|'''Node'''
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Outputs'''
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Spawns in'''
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Rarity / Other'''
{{ResourceNode
|itemfile=Rice.png
|itemId=Rice
|itemname=Rice
|output={{Food}} Food {{Prod|25}}<br />{{Itemil-ext|Grain.png|List_of_Goods#Grain|Grain|100|5=}}<br />{{Itemil-ext|Malt.png|List_of_Goods#Malt|Malt|100|([[Brewing]])}}
|biomes=Tropical Forest, Temperate Grasslands,<br />Tropical Rainforest, Mediterranean
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="4"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="4"|<span style="color:grey; font-weight:bold;">Common</span><br /><br />At least one of these should be close to where you spawned. They allow you to put {{Itemil|Grain.png|List_of_Goods#Grain|Grain}} in a [[List_of_Improvements#Granary|Granary]] which allow you to create {{Itemil|GrainStore.png|List_of_Goods#GrainStores|Grain Store}} which are an excellent starter [[amenity]] for your cities allowing them to grow much faster.
{{ResourceNode
|itemfile=Wheat.png
|itemId=Wheat
|itemname=Wheat
|output={{Itemil-ext|Grain.png|List_of_Goods#Grain|Grain|100|5=}}<br />{{Itemil-ext|Malt.png|List_of_Goods#Malt|Malt|60|([[Brewing]])}}
|biomes=Savanna<br />Temperate Grassland
}}
{{ResourceNode
|itemfile=Barley.png
|itemId=Barley
|itemname=Barley
|output={{Itemil-ext|Grain.png|List_of_Goods#Grain|Grain|125|5=}}
|biomes=Savanna<br />Temperate Grassland
}}
{{ResourceNode
|itemfile=Corn.png
|itemId=Corn
|itemname=Corn
|output={{Itemil-ext|Grain.png|List_of_Goods#Grain|Grain|150|5=}}
|biomes=Savanna<br />Temperate Grassland
}}
{{ResourceNode
|itemfile=Grapevines.png
|itemId=Grapevines
|itemname=Grapevines
|output={{Food}} Food {{Prod|50}}<br />{{Itemil-ext|Grape.png|List_of_Goods#Grape|Grape|150|5=}}
|biomes=Mediterranean<br />Temperate Grassland
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span>
{{ResourceNode
|itemfile=Tobacco.png
|itemId=Tobacco
|itemname=Tobacco
|output={{Wealth}} Wealth {{Prod|25}}
|biomes=Mediterranean, Svanna<br />Temperate Grassland, Xeric Shrubland
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:darkgreen; font-weight:bold;">Uncommon</span><br /><br />If you love money, you'll love Tobacco.
{{ResourceNode
|itemfile=Frankincense.png
|itemId=Frankincense
|itemname=Frankincense
|output={{Wealth}} Wealth {{Prod|10}}<br />{{Itemil-ext|Incense.png|List_of_Goods#Incense|Incense|20|5=}}
|biomes=Arid Desert, Mediterranean<br />Xeric Shrubland
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:darkgreen; font-weight:bold;">Uncommon</span>
{{ResourceNode
|itemfile=MandrakePlants.png
|itemId=MandrakePlants
|itemname=Mandrake Plants
|output={{Itemil-ext|Mandrake.png|List_of_Goods#Mandrake|Mandrake|150|5=}}
|biomes=Temperate Forest
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;"  rowspan="1"|<span style="color:darkgreen; font-weight:bold;">Uncommon</span>
{{ResourceNode
|itemfile=WildHorses.png
|itemId=WildHorses
|itemname=Wild Horses
|output={{Itemil-ext|Horse.png|List_of_Goods#Horse|Horse|150|<br />([[Animal Husbandry]], [[Chariots]], [[Heavy Plows]], [[Horseshoes]])}}
|biomes=Mediterranean, Savanna<br />Taiga, Temperate Grassland<br />Xeric Shrubland
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="2"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="2"|<span style="color:grey; font-weight:bold;">Common</span><br />The Expert in Stables giving<br />'''+10 City [[Build Production]]''' is great!<br />If you don't have Horses then Cattle can almost do everything Horses can except build a Stable.<br />If you do have Horses then make<br />{{Itemil|CuredMeats.png|List_of_Goods#CuredMeats|Cured Meats}} and/or {{Itemil|Leather.png|List_of_Goods#Leather|Leather}}.
{{ResourceNode
|itemfile=Cow.png
|itemId=Cow
|itemname=Cow
|output={{Itemil-ext|Cattle.png|List_of_Goods#Cattle|Cattle|150|([[Animal Husbandry]])}}
|biomes=Mediterranean, Savanna<br />Temperate Grassland
}}
{{ResourceNode
|itemfile=Pig.png
|itemId=Pig
|itemname=Pig
|output={{Itemil-ext|LiveHogs.png|List_of_Goods#LiveHogs|Live Hogs|150|([[Animal Husbandry]])}}<br />{{Itemil-ext|Tallow.png|List_of_Goods#Tallow|Tallow|200|([[Candles]])}}
|biomes=Temperate Forest, Taiga<br />Temperate Grassland, Savanna
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span>
{{ResourceNode
|itemfile=Sheep.png
|itemId=Sheep
|itemname=Sheep
|output={{Itemil-ext|Wool.png|List_of_Goods#Wool|Wool|155|5=}}<br />{{Itemil-ext|DomesticSheep.png|List_of_Goods#DomesticSheep|Domestic Sheep|100|([[Animal Husbandry]])}}
|biomes=Mediterranean, Savanna<br />Taiga, Temperate Grassland
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span>
{{ResourceNode
|itemfile=Goat.png
|itemId=Goat
|itemname=Goat
|output={{Itemil-ext|Wool.png|List_of_Goods#Wool|Wool|145|5=}}<br />{{Itemil-ext|DomesticGoat.png|List_of_Goods#DomesticGoat|Domestic Goat|100|([[Animal Husbandry]])}}
|biomes=Mediterranean, Savanna<br />Taiga, Temperate Grassland
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span>
{{ResourceNode
|itemfile=WildLlamas.png
|itemId=WildLlamas
|itemname=Wild Llamas
|output={{Itemil-ext|Wool.png|List_of_Goods#Wool|Wool|150|5=}}<br />{{Itemil-ext|Llama.png|List_of_Goods#Llama|Llama|150|([[Animal Husbandry]])}}
|biomes=Tropical Forest<br />Tropical Rainforest
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:darkgreen; font-weight:bold;">Uncommon</span>
{{ResourceNode
|itemfile=TeaGrove.png
|itemId=TeaGrove
|itemname=Tea Grove
|output={{Itemil-ext|TeaLeaves.png|List_of_Goods#TeaLeaves|Tea Leaves|100|([[Herbalism]])}}
|biomes=Tropical Forest, Temperate Grassland<br />Tropical Rainforest, Temperate Rainforest
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:darkgreen; font-weight:bold;">Uncommon</span>
{{ResourceNode
|itemfile=Cinnamon.png
|itemId=Cinnamon
|itemname=Cinnamon
|output={{Itemil-ext|Spice.png|List_of_Goods#Spice|Spice|30|([[Iron Working]])}}
|biomes=Tropical Forest<br />Tropical Rainforest
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:blue; font-weight:bold;">Rare</span>
{{ResourceNode
|itemfile=NaturalDyes.png
|itemId=NaturalDyes
|itemname=Natural Dyes
|output={{Itemil-ext|Dye.png|List_of_Goods#Dye|Dye|150|<br />([[Haberdashery]], [[Respective Art]], [[Weaving]])}}
|biomes=Mediterranean, Savanna<br />Temperate Forest, Temperate Grassland<br />Temperate Rainforest, Tropical Forest<br />Tropical Rainforest
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span>
{{ResourceNode
|itemfile=Sugar.png
|itemId=Sugar
|itemname=Sugar
|output={{Itemil-ext|Syrup.png|List_of_Goods#Syrup|Syrup|30|([[Cartography]])}}<br />{{Itemil-ext|Malt.png|List_of_Goods#Malt|Malt|40|([[Brewing]])}}
|biomes=Mediterranean, Savanna<br />Tropical Rainforest, Xeric Shrubland
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="2"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="2"|<span style="color:darkgreen; font-weight:bold;">Uncommon</span><br /><br />Can make {{Itemil|Syrup.png|List_of_Goods#Syrup|Syrup}} directly.<br />Normally this requires a [[List_of_Improvements#FermentingPit|Fermenting Pit]].
{{ResourceNode
|itemfile=Cocoa.png
|itemId=Cocoa
|itemname=Cocoa
|output={{Itemil-ext|Syrup.png|List_of_Goods#Syrup|Syrup|60|([[Cartography]])}}<br />{{Itemil-ext|FoodOil.png|List_of_Goods#FoodOil|Food Oil|80|<br />([[Brewing]], [[Coffee Houses]], [[Germ Theory]], [[Herbalism]])}}
|biomes=Tropical Forest<br />Tropical Rainforest
}}
{{ResourceNode
|itemfile=Vanilla.png
|itemId=Vanilla
|itemname=Vanilla
|output={{Itemil-ext|VanillaBeans.png|List_of_Goods#VanillaBeans|Vanilla Beans|60|([[Seafaring]])}}<br />{{Itemil-ext|Spice.png|List_of_Goods#Spice|Spice|70|([[Iron Working]])}}<br />{{Itemil-ext|FoodOil.png|List_of_Goods#FoodOil|Food Oil|80|<br />([[Brewing]], [[Coffee Houses]], [[Germ Theory]], [[Herbalism]])}}
|biomes=Tropical Forest<br />Tropical Rainforest
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:blue; font-weight:bold;">Rare</span>
{{ResourceNode
|itemfile=SaffronFlowers.png
|itemId=SaffronFlowers
|itemname=Saffron Flowers
|output={{Itemil-ext|Saffron.png|List_of_Goods#Saffron|Saffron|50|([[Seafaring]])}}<br />{{Itemil-ext|Spice.png|List_of_Goods#Spice|Spice|100|([[Iron Working]])}}
|biomes=Mediterranean<br />Temperate Grassland,<br />Xeric Shrubland
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:purple; font-weight:bold;">Epic</span>
{{ResourceNode
|itemfile=Silkworm.png
|itemId=Silkworm
|itemname=Silkworm
|output={{Itemil-ext|Silk.png|List_of_Goods#Silk|Silk|90|([[Seafaring]])}}
|biomes=Temperate Forest<br />Temperate Rainforest
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:darkgreen; font-weight:bold;">Uncommon</span>
{{ResourceNode
|itemfile=CottonField.png
|itemId=CottonField
|itemname=Cotton Field
|output={{Itemil-ext|Cotton.png|List_of_Goods#Cotton|Cotton|50|([[Feudalism]])}}
|biomes=Mediterranean, Temperate Grassland<br />Savanna
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span>
{{ResourceNode
|itemfile=Coffee.png
|itemId=Coffee
|itemname=Coffee
|output={{Itemil-ext|CoffeeBeans.png|List_of_Goods#CoffeeBeans|Coffee Beans|40|([[Coffee Houses]])}}
|biomes=Mediterranean, Savanna<br />Tropical Forest
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span>
{{ResourceNode
|itemfile=RubberNode.png
|itemId=Rubber
|itemname=Rubber
|output={{Itemil-ext|Rubber.png|List_of_Goods#Rubber|Rubber|50|([[Industrialization]])}}
|biomes=Tropical Forest<br />Tropical Rainforest
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:blue; font-weight:bold;">Rare</span>
|}
 
 
 
{|width="940px" align="center" cellpadding="4" cellspacing="0" style="border:0; border-radius:0;"
|style="background:#CFCFCF; border-bottom:0px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 24pt;" colspan="6">|'''[[File:HuntingCamp.png|frameless|80px]][[List_of_Improvements#HuntingCamp|Hunting Camp]] and its upgrades'''<div id="HuntingCamp" style="display:inline;"></div>
|-
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="1">|'''Node'''
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Outputs'''
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Spawns in'''
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Rarity / Other'''
{{ResourceNode
|itemfile=Zebra.png
|itemId=
|itemname=Zebra
|output={{Itemil-ext|Fur.png|List_of_Goods#Fur|Fur|40|5=}}
|biomes=Mediterranean<br />Savanna
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:blue; font-weight:bold;">Rare</span>
{{ResourceNode
|itemfile=Fox.png
|itemId=Fox
|itemname=Fox
|output={{Itemil-ext|Fur.png|List_of_Goods#Fur|Fur|50|5=}}
|biomes=Temperate Forest, Taiga<br />Temperate Grassland, Tundra<br />Temperate Rainforest
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:darkgreen; font-weight:bold;">Uncommon</span>
{{ResourceNode
|itemfile=WhiteTailedDeer.png
|itemId=WhiteTailedDeer
|itemname=White-tailed Deer
|output={{Food}} Food {{Prod|25}}<br />{{Itemil-ext|Fur.png|List_of_Goods#Fur|Fur|75|5=}}<br />{{Itemil-ext|Venison.png|List_of_Goods#Venison|Venison|75|([[Animal Husbandry]])}}
|biomes=Temperate Forest, Taiga<br />Temperate Grassland, Savanna<br />Temperate Rainforest, Mediterranean
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span>
{{ResourceNode
|itemfile=WildCamels.png
|itemId=WildCamels
|itemname=Wild Camels
|output={{Itemil-ext|Camel.png|List_of_Goods#Camel|Camel|50|([[Animal Husbandry]])}}
|biomes=Arid Desert
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:darkgreen; font-weight:bold;">Uncommon</span><br /><br/>Besides Horses and Cows, Camels are the only way to make Carriages at any reasonable speed without spending a ton of {{Wealth}} Wealth.
{{ResourceNode
|itemfile=BisonHerd.png
|itemId=BisonHerd
|itemname=Bison Herd
|output={{Itemil-ext|Bison.png|List_of_Goods#Bison|Bison|175|([[Animal Husbandry]])}}
|biomes=Savanna<br />Temperate Grassland
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:darkgreen; font-weight:bold;">Uncommon</span>
{{ResourceNode
|itemfile=ElephantHerd.png
|itemId=ElephantHerd
|itemname=Elephant Herd
|output={{Itemil-ext|Elephant.png|List_of_Goods#Elephant|Elephant|50|([[Animal Husbandry]])}}<br />{{Itemil-ext|Ivory.png|List_of_Goods#Ivory|Ivory|30|([[Animal Husbandry]])}}
|biomes=Tropical Forest, Mediterranean<br />Tropical Rainforest, Savanna
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:blue; font-weight:bold;">Rare</span>
|}
 
 
 
{|width="940px" align="center" cellpadding="4" cellspacing="0" style="border:0; border-radius:0;"
|style="background:#CFCFCF; border-bottom:0px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 24pt;" colspan="6">|'''[[File:FishingNet.png|frameless|80px]][[List_of_Improvements#FishingNet|Fishing Net]] and its upgrade'''<div id="FishingNet" style="display:inline;"></div>
|-
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="1">|'''Node'''
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Outputs'''
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Spawns in'''
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Rarity / Other'''
{{ResourceNode
|itemfile=CoastalFishery.png
|itemId=CoastalFishery
|itemname=Coastal Fishery
|output={{Food}} Food {{Prod|10}}<br />{{Itemil-ext|Fish.png|List_of_Goods#Fish|Fish|20|([[Ropemaking]], [[Sails]], [[Seafaring]])}}<br />{{Itemil-ext|Tallow.png|List_of_Goods#Tallow|Tallow|40|([[Candles]])}}
|biomes=Coastal Water
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="2"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="2"|<span style="color:grey; font-weight:bold;">Common</span><br /><br/>You can combine Fish with Salt to make {{Itemil|SaltedFish.png|List_of_Goods#SaltedFish|Salted Fish}} which are a decent amenity that gives food and health early on. Water regions are also a good alternative for<br />{{Itemil|Tallow.png|List_of_Goods#Tallow|Tallow}} if you don't have {{Itemil|Pig.png|List_of_Resource_Nodes#Pig|Pigs}}.<br />Same goes for {{Itemil|Salt.png|List_of_Goods#Salt|Salt}} if you don't have {{Itemil|RockSalt.png|List_of_Resource_Nodes#RockSalt|Rock Salt}}.
{{ResourceNode
|itemfile=Shellfish.png
|itemId=Shellfish
|itemname=Shellfish
|output={{Food}} Food {{Prod|10}}<br />{{Itemil-ext|Salt.png|List_of_Goods#Salt|Salt|20|5=}}<br />{{Itemil-ext|PreciousStones.png|List_of_Goods#PreciousStones|Precious Stones|100|5=}}
|biomes=Coastal Water
}}
{{ResourceNode
|itemfile=Whale.png
|itemId=Whale
|itemname=Whale
|output={{Itemil-ext|Salt.png|List_of_Goods#Salt|Salt|100|5=}}<br />{{Itemil-ext|Tallow.png|List_of_Goods#Tallow|Tallow|80|([[Candles]])}}<br />{{Itemil-ext|FoodOil.png|List_of_Goods#FoodOil|Food Oil|80|<br />([[Brewing]], [[Coffee Houses]], [[Germ Theory]], [[Herbalism]])}}
|biomes=Coastal Water
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:blue; font-weight:bold;">Rare</span>
|}
 
 
 
{|width="940px" align="center" cellpadding="4" cellspacing="0" style="border:0; border-radius:0;"
|style="background:#CFCFCF; border-bottom:0px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 24pt;" colspan="6">|'''[[File:StonePit.png|frameless|80px]][[List_of_Improvements#StonePit|Stone Pit]] and its upgrades'''<div id="StonePit" style="display:inline;"></div>
|-
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="1">|'''Node'''
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Outputs'''
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Spawns in'''
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Rarity / Other'''
{{ResourceNode
|itemfile=CopperDeposit.png
|itemId=CopperDeposit
|itemname=Copper Deposit
|output={{Materials}} Materials {{Prod|20}}<br />{{Itemil-ext|Copper.png|List_of_Goods#Copper|Copper|100|([[Bronze Working]])}}<br />{{Itemil-ext|Tallow.png|List_of_Goods#Silicates|Silicates|50|([[Engineering]], [[Gunpowder]])}}
|biomes=All Biomes except<br />Coastal Water and Mountains
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="3"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="3"|<span style="color:grey; font-weight:bold;">Common</span> (Lead <span style="color:darkgreen; font-weight:bold;">Uncommon</span>)<br /><br />Copper, Iron, and Lead have a<br />"BonusForNearbyPlacedResources"<br />in the game files suggesting they have a higher chance to spawn together.<br /><br />
Your primary source of<br />{{Itemil|MetalIngot.png|List_of_Goods#MetalIngots|Metal Ingots}} if you don't have <br />{{Itemil|Meteorite.png|List_of_Resource_Nodes#Meteorite|Meteorite}}. Iron is more efficient than Copper when crafting Metal Ingots in a [[List_of_Improvements#Blacksmith|Blacksmith]].
{{ResourceNode
|itemfile=IronDeposit.png
|itemId=IronDeposit
|itemname=Iron Deposit
|output={{Itemil-ext|Iron.png|List_of_Goods#Iron|Iron|100|([[Bronze Working]])}}<br />{{Itemil-ext|Tallow.png|List_of_Goods#Silicates|Silicates|50|([[Engineering]], [[Gunpowder]])}}
|biomes=All Biomes except<br />Coastal Water and Mountains
}}
{{ResourceNode
|itemfile=Lead.png
|itemId=Lead
|itemname=Lead
|output={{Itemil-ext|Aluminum.png|List_of_Goods#Aluminum|Aluminum|150|([[Aviation]])}}<br />{{Itemil-ext|HeavyMetal.png|List_of_Goods#HeavyMetal|Heavy Metal|150|<br />([[Industrialization]], [[Stained Glass]], [[The Scientific Method]])}}
|biomes=Temperate Forest<br />Temperate Grassland<br />Temperate Rainforest
}}
{{ResourceNode
|itemfile=Meteorite.png
|itemId=Meteorite
|itemname=Meteorite
|output={{Itemil-ext|MetalIngot.png|List_of_Goods#MetalIngot|Metal Ingot|200|([[Bronze Working]])}}<br />{{Itemil-ext|HeavyMetal.png|List_of_Goods#HeavyMetal|Heavy Metal|250|<br />([[Industrialization]], [[Stained Glass]], [[The Scientific Method]])}}
|biomes=All Biomes except<br />Coastal Water and Mountains
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:purple; font-weight:bold;">Epic</span><br /><br />Can make {{Itemil|MetalIngot.png|List_of_Goods#MetalIngots|Metal Ingot}} directly.<br />Normally this requires a [[List_of_Improvements#Blacksmith|Blacksmith]].
{{ResourceNode
|itemfile=Gold.png
|itemId=Gold
|itemname=Gold
|output={{Itemil-ext|PreciousMetal.png|List_of_Goods#PreciousMetal|Precious Metal|150|5=}}<br />{{Wealth}} Wealth {{Prod|5}}
|biomes=Arid Desert, Savanna<br />Cold Desert, Taiga<br />Polar Desert, Tundra
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:blue; font-weight:bold;">Rare</span>
{{ResourceNode
|itemfile=Gemstone.png
|itemId=Gemstone
|itemname=Gemstone
|output={{Itemil-ext|PreciousStones.png|List_of_Goods#PreciousStones|Precious Stones|150|5=}}<br />{{Wealth}} Wealth {{Prod|25}}
|biomes=Cold Desert, Tropical Rainforest<br />Tundra, Xeric Shrubland
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span>
{{ResourceNode
|itemfile=RockSalt.png
|itemId=RockSalt
|itemname=Rock Salt
|output={{Itemil-ext|Salt.png|List_of_Goods#Salt|Salt|20|5=}}<br />{{Itemil-ext|Aluminum.png|List_of_Goods#Aluminum|Aluminum|100|([[Aviation]])}}
|biomes=Arid Desert, Mediterranean, Savanna<br />Cold Desert, Taiga, Xeric Shrubland
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:darkgreen; font-weight:bold;">Uncommon</span>
{{ResourceNode
|itemfile=Limestone.png
|itemId=Limestone
|itemname=Limestone
|output={{Itemil-ext|SculptingMaterial.png|List_of_Goods#SculptingMaterial|Sculpting Material|30|([[Iron Working]])}}<br />{{Itemil-ext|Marble.png|List_of_Goods#Marble|Marble|50|([[Decorative Arts]])}}<br />{{Itemil-ext|Silicates.png#Silicates|Silicates|50|([[Engineering]], [[Gunpowder]])}}
|biomes=Arid Desert, Savanna<br />Cold Desert, Taiga<br />Polar Desert, Tundra<br />Xeric Shrubland
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span>
{{ResourceNode
|itemfile=Manganese.png
|itemId=Manganese
|itemname=Manganese
|output={{Itemil-ext|Aluminum.png|List_of_Goods#Aluminum|Aluminum|100|([[Aviation]])}}<br />{{Itemil-ext|HeavyMetal.png|List_of_Goods#HeavyMetal|Heavy Metal|175|<br />([[Industrialization]], [[Stained Glass]], [[The Scientific Method]])}}
|biomes=All Biomes except<br />Coastal Water and Mountains
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span>
{{ResourceNode
|itemfile=CoalDeposit.png
|itemId=CoalDeposit
|itemname=Coal Deposit
|output={{Itemil-ext|Coal.png|List_of_Goods#Coal|Coal|50|([[Industrialization]])}}
|biomes=All Biomes except<br />Coastal Water and Mountains
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span>
{{ResourceNode
|itemfile=Obsidian.png
|itemId=Obsidian
|itemname=Obsidian
|output={{Itemil-ext|SculptingMaterial.png|List_of_Goods#SculptingMaterial|Sculpting Material|50|([[Iron Working]])}}<br />{{Itemil-ext|Silicates.png|List_of_Goods#Silicates|Silicates|100|([[Engineering]], [[Gunpowder]])}}
|biomes=Arid Desert, Taiga<br />Cold Desert, Tundra<br />Polar Desert
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:blue; font-weight:bold;">Rare</span>
{{ResourceNode
|itemfile=Titanium.png
|itemId=Titanium
|itemname=Titanium
|output={{Itemil-ext|HeavyMetal.png|List_of_Goods#HeavyMetal|Heavy Metal|140|<br />([[Industrialization]], [[Stained Glass]], [[The Scientific Method]])}}
|biomes=Arid Desert, Mediterranean<br />Savanna, Taiga<br />Tundra, Xeric Shrubland
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;"  rowspan="1"|<span style="color:blue; font-weight:bold;">Rare</span>
{{ResourceNode
|itemfile=UraniumDeposit.png
|itemId=UraniumDeposit
|itemname=Uranium Deposit
|output={{Itemil-ext|Uranium.png|List_of_Goods#Uranium|Uranium|40|<br />([[Atomic Theory]], [[Nuclear Power]])}}
|biomes=Arid Desert, Taiga<br />Cold Desert, Tundra<br />Polar Desert, Xeric Shrubland
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:blue; font-weight:bold;">Rare</span>
|}
The rarity listed is '''not the only factor''' in determining the amount you'll find. '''Biomes''', '''fresh water''', and other factors change the spawn rate.<br />
It's merely the rarity as listed in the '''game files''' and does not always represent the actual in-game experience.
{|width="940px" align="center" cellpadding="4" cellspacing="0" style="border:0; border-radius:0;"
|style="background:#CFCFCF; border-bottom:0px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 24pt;" colspan="6">|'''[[File:OilWell.png|frameless|80px]][[List_of_Improvements#OilWell|Oil Well]]'''<div id="OilWell" style="display:inline;"></div>
|-
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="1">|'''Node'''
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Outputs'''
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Spawns in'''
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0; text-align:center; font-size: 16pt;" colspan="2">|'''Rarity / Other'''
{{ResourceNode
|itemfile=CrudeOil.png
|itemId=CrudeOil
|itemname=Crude Oil
|output={{Itemil-ext|Oil.png|List_of_Goods#Oil|Oil|25|([[Industrialization]])}}
|biomes=Arid Desert, Taiga<br />Cold Desert, Tundra<br />Polar Desert, Xeric Shrubland
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span>
{{ResourceNode
|itemfile=NaturalGasDeposit.png
|itemId=NaturalGasDeposit
|itemname=Natural Gas Deposit
|output={{Itemil-ext|NaturalGas.png|List_of_Goods#NaturalGas|Natural Gas|20|([[Industrialization]])}}
|biomes=Arid Desert, Taiga<br />Cold Desert, Tundra<br />Polar Desert, Xeric Shrubland
}}
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" width="20px" rowspan="1"|
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:0; border-right:0; border-top:0;" rowspan="1"|<span style="color:grey; font-weight:bold;">Common</span>
|}
 
 
 
== See Also ==
* [[List of Goods]] (Amenities, Supplies, etc)
* [[List of Improvements]]


''(List of resource nodes below still needs to be sorted, will do that later - [[User:Z0eff|Z0eff]] ([[User talk:Z0eff|talk]]) 17:31, 10 October 2024 (CEST))''
{{#css:
  .tippy-box[data-animation=scale-subtle][data-placement^=top]{
  transform-origin:bottom
  }
  .tippy-box[data-animation=scale-subtle][data-placement^=bottom]{
  transform-origin:top
  }
  .tippy-box[data-animation=scale-subtle][data-placement^=left]{
  transform-origin:right
  }
  .tippy-box[data-animation=scale-subtle][data-placement^=right]{
  transform-origin:left
  }
  .tippy-box[data-animation=scale-subtle][data-state=hidden]{
  transform:scale(.8);
  opacity:0
  }
  @keyframes pulse {
    0% {
      transform: scale(1);
      box-shadow: 0 0 0 0 rgba(52, 152, 219, 0.7);
    }
    50% {
      transform: scale(1.6);
      box-shadow: 0 0 15px 30px rgba(52, 152, 219, 0);
    }
    100% {
      transform: scale(1);
    }
  }
  div:target {
    border-radius:50%;
    animation: pulse 1.3s 2;
    animation-delay: 0.3s;
  }
}}


[[file:Barley.png|frameless|60x60px]]
{{#seo:
[[file:BisonHerd.png|frameless|60x60px]]
|keywords=List of, Resources, Nodes, Ara, History Evolved, Wiki
[[file:Cinnamon.png|frameless|60x60px]]
|description=A highly detailed list of all Resources on the map in Ara History Untold
[[file:CoalDeposit.png|frameless|60x60px]]
|image=Arahulogo_purple_square_wiki_line.png
[[file:CoastalFishery.png|frameless|60x60px]]
|image_alt=Ara Wiki Logo
[[file:Cocoa.png|frameless|60x60px]]
|image_width=106
[[file:Coffee.png|frameless|60x60px]]
|image_height=106
[[file:CopperDeposit.png|frameless|60x60px]]
|site_name=Ara: History Evolved WIKI
[[file:Corn.png|frameless|60x60px]]
|locale=en_EN
[[file:CottonField.png|frameless|60x60px]]
|type=website
[[file:Cow.png|frameless|60x60px]]
|modified_time={{REVISIONYEAR}}-{{REVISIONMONTH}}-{{REVISIONDAY2}}
[[file:CrudeOil.png|frameless|60x60px]]
}}
[[file:ElephantHerd.png|frameless|60x60px]]
[[file:Fox.png|frameless|60x60px]]
[[file:Frankincense.png|frameless|60x60px]]
[[file:Gemstone.png|frameless|60x60px]]
[[file:Goat.png|frameless|60x60px]]
[[file:Gold.png|frameless|60x60px]]
[[file:Grapevines.png|frameless|60x60px]]
[[file:IronDeposit.png|frameless|60x60px]]
[[file:Lead.png|frameless|60x60px]]
[[file:Limestone.png|frameless|60x60px]]
[[file:MandrakePlants.png|frameless|60x60px]]
[[file:Manganese.png|frameless|60x60px]]
[[file:Meteorite.png|frameless|60x60px]]
[[file:NaturalDyes.png|frameless|60x60px]]
[[file:NaturalGasDeposit.png|frameless|60x60px]]
[[file:Obsidian.png|frameless|60x60px]]
[[file:Pig.png|frameless|60x60px]]
[[file:Rice.png|frameless|60x60px]]
[[file:RockSalt.png|frameless|60x60px]]
[[file:RubberNode.png|frameless|60x60px]]
[[file:SaffronFlowers.png|frameless|60x60px]]
[[file:Sheep.png|frameless|60x60px]]
[[file:Shellfish.png|frameless|60x60px]]
[[file:Silkworm.png|frameless|60x60px]]
[[file:Sugar.png|frameless|60x60px]]
[[file:TeaGrove.png|frameless|60x60px]]
[[file:Titanium.png|frameless|60x60px]]
[[file:Tobacco.png|frameless|60x60px]]
[[file:UraniumDeposit.png|frameless|60x60px]]
[[file:Vanilla.png|frameless|60x60px]]
[[file:Whale.png|frameless|60x60px]]
[[file:Wheat.png|frameless|60x60px]]
[[file:WhiteTailedDeer.png|frameless|60x60px]]
[[file:WildCamels.png|frameless|60x60px]]
[[file:WildHorses.png|frameless|60x60px]]
[[file:WildLlamas.png|frameless|60x60px]]
[[file:Zebra.png|frameless|60x60px]]

Latest revision as of 22:20, 14 November 2024

Updated for patch: 1.1
A Region with Temperate Grassland
with a natural yield of 4, 1, 2, and 2.
Also shown is a Ruins Cache
and Rice guarded by a fierce Predator.

Resource Nodes are fixed points (Nodes) on the map generated when the game starts,
these cannot be moved (even if they have legs!) meaning it's best to plan your cities with them in mind.

Some resources need a specific Technology before the map will reveal them. For example you need to research Animal Husbandry before the icons for Pig and Wild Horses show up. However if you happen to zoom in far enough you can visually see these animals even before the game gives them an icon on your UI.

The game is not very consistent (as of Patch 1.0.3) when resource icons appear nor does it indicate this anywhere. For example the Animal Husbandry technology enables you to harvest both Pig and Wild Llamas but the latter already has an icon on the map for it.

Basic Resources[edit | edit source]

These are the most basic resources that will remain relevant throughout the game:

Food Primarily obtained via Farms and its upgrades.
Wealth Hunting Camps are only a modest source of Wealth early on.
Timber Logging Camps and its upgrades are a great source of Timber.
Materials Stone Pits and its upgrades are a great source of Materials.

Note that Regions on the map have a natural yield of these resources that you get just by claiming them. On top of that this yield not just determines the passive income they give, but also the efficiency of Farms, Logging Camps, and Stone Pits. If you plan on building a Triumph early on be prepared to gather a large quantity of these.

Resource Nodes[edit | edit source]

Besides the 4 basic resources outlined above, there are a large number of resources in specific Zones within Regions. In order to harvest these you have to build the appropriate Harvesting Improvements (Farms, Fishing Nets, etc) on top of that node. You can often select what the Harvesting Improvements does with the resource node.
For example a Farm on Rice can be set to make Food, Grain (Stored, for use in Crafting), or later in the game Malt.

This list has been sorted roughly based on which improvement is needed, when you unlock it, and has grouped similar resource nodes together.

The rarity listed is not the only factor in determining the amount you'll find. Biomes, fresh water, and other factors change the spawn rate.
It's merely the rarity as listed in the game files and does not always represent the actual in-game experience.

Farms and its upgrades
Node Outputs Spawns in Rarity / Other
Rice
Food 25
Grain 100
Malt 100 (Brewing)
Tropical Forest, Temperate Grasslands,
Tropical Rainforest, Mediterranean
Common

At least one of these should be close to where you spawned. They allow you to put Grain in a Granary which allow you to create Grain Store which are an excellent starter amenity for your cities allowing them to grow much faster.
Wheat
Grain 100
Malt 60 (Brewing)
Savanna
Temperate Grassland
Barley
Grain 125 Savanna
Temperate Grassland
Corn
Grain 150 Savanna
Temperate Grassland
Grapevines
Food 50
Grape 150
Mediterranean
Temperate Grassland
Common
Tobacco
Wealth 25 Mediterranean, Svanna
Temperate Grassland, Xeric Shrubland
Uncommon

If you love money, you'll love Tobacco.
Frankincense
Wealth 10
Incense 20
Arid Desert, Mediterranean
Xeric Shrubland
Uncommon
Mandrake Plants
Mandrake 150 Temperate Forest Uncommon
Wild Horses
Horse 150
(Animal Husbandry, Chariots, Heavy Plows, Horseshoes)
Mediterranean, Savanna
Taiga, Temperate Grassland
Xeric Shrubland
Common
The Expert in Stables giving
+10 City Build Production is great!
If you don't have Horses then Cattle can almost do everything Horses can except build a Stable.
If you do have Horses then make
Cured Meats and/or Leather.
Cow
Cattle 150 (Animal Husbandry) Mediterranean, Savanna
Temperate Grassland
Pig
Live Hogs 150 (Animal Husbandry)
Tallow 200 (Candles)
Temperate Forest, Taiga
Temperate Grassland, Savanna
Common
Sheep
Wool 155
Domestic Sheep 100 (Animal Husbandry)
Mediterranean, Savanna
Taiga, Temperate Grassland
Common
Goat
Wool 145
Domestic Goat 100 (Animal Husbandry)
Mediterranean, Savanna
Taiga, Temperate Grassland
Common
Wild Llamas
Wool 150
Llama 150 (Animal Husbandry)
Tropical Forest
Tropical Rainforest
Uncommon
Tea Grove
Tea Leaves 100 (Herbalism) Tropical Forest, Temperate Grassland
Tropical Rainforest, Temperate Rainforest
Uncommon
Cinnamon
Spice 30 (Iron Working) Tropical Forest
Tropical Rainforest
Rare
Natural Dyes
Dye 150
(Haberdashery, Respective Art, Weaving)
Mediterranean, Savanna
Temperate Forest, Temperate Grassland
Temperate Rainforest, Tropical Forest
Tropical Rainforest
Common
Sugar
Syrup 30 (Cartography)
Malt 40 (Brewing)
Mediterranean, Savanna
Tropical Rainforest, Xeric Shrubland
Uncommon

Can make Syrup directly.
Normally this requires a Fermenting Pit.
Cocoa
Syrup 60 (Cartography)
Food Oil 80
(Brewing, Coffee Houses, Germ Theory, Herbalism)
Tropical Forest
Tropical Rainforest
Vanilla
Vanilla Beans 60 (Seafaring)
Spice 70 (Iron Working)
Food Oil 80
(Brewing, Coffee Houses, Germ Theory, Herbalism)
Tropical Forest
Tropical Rainforest
Rare
Saffron Flowers
Saffron 50 (Seafaring)
Spice 100 (Iron Working)
Mediterranean
Temperate Grassland,
Xeric Shrubland
Epic
Silkworm
Silk 90 (Seafaring) Temperate Forest
Temperate Rainforest
Uncommon
Cotton Field
Cotton 50 (Feudalism) Mediterranean, Temperate Grassland
Savanna
Common
Coffee
Coffee Beans 40 (Coffee Houses) Mediterranean, Savanna
Tropical Forest
Common
Rubber
Rubber 50 (Industrialization) Tropical Forest
Tropical Rainforest
Rare


Hunting Camp and its upgrades
Node Outputs Spawns in Rarity / Other
Zebra
Fur 40 Mediterranean
Savanna
Rare
Fox
Fur 50 Temperate Forest, Taiga
Temperate Grassland, Tundra
Temperate Rainforest
Uncommon
White-tailed Deer
Food 25
Fur 75
Venison 75 (Animal Husbandry)
Temperate Forest, Taiga
Temperate Grassland, Savanna
Temperate Rainforest, Mediterranean
Common
Wild Camels
Camel 50 (Animal Husbandry) Arid Desert Uncommon

Besides Horses and Cows, Camels are the only way to make Carriages at any reasonable speed without spending a ton of Wealth.
Bison Herd
Bison 175 (Animal Husbandry) Savanna
Temperate Grassland
Uncommon
Elephant Herd
Elephant 50 (Animal Husbandry)
Ivory 30 (Animal Husbandry)
Tropical Forest, Mediterranean
Tropical Rainforest, Savanna
Rare


Fishing Net and its upgrade
Node Outputs Spawns in Rarity / Other
Coastal Fishery
Food 10
Fish 20 (Ropemaking, Sails, Seafaring)
Tallow 40 (Candles)
Coastal Water Common

You can combine Fish with Salt to make Salted Fish which are a decent amenity that gives food and health early on. Water regions are also a good alternative for
Tallow if you don't have Pigs.
Same goes for Salt if you don't have Rock Salt.
Shellfish
Food 10
Salt 20
Precious Stones 100
Coastal Water
Whale
Salt 100
Tallow 80 (Candles)
Food Oil 80
(Brewing, Coffee Houses, Germ Theory, Herbalism)
Coastal Water Rare


Stone Pit and its upgrades
Node Outputs Spawns in Rarity / Other
Copper Deposit
Materials 20
Copper 100 (Bronze Working)
Silicates 50 (Engineering, Gunpowder)
All Biomes except
Coastal Water and Mountains
Common (Lead Uncommon)

Copper, Iron, and Lead have a
"BonusForNearbyPlacedResources"
in the game files suggesting they have a higher chance to spawn together.

Your primary source of
Metal Ingots if you don't have
Meteorite. Iron is more efficient than Copper when crafting Metal Ingots in a Blacksmith.

Iron Deposit
Iron 100 (Bronze Working)
Silicates 50 (Engineering, Gunpowder)
All Biomes except
Coastal Water and Mountains
Lead
Aluminum 150 (Aviation)
Heavy Metal 150
(Industrialization, Stained Glass, The Scientific Method)
Temperate Forest
Temperate Grassland
Temperate Rainforest
Meteorite
Metal Ingot 200 (Bronze Working)
Heavy Metal 250
(Industrialization, Stained Glass, The Scientific Method)
All Biomes except
Coastal Water and Mountains
Epic

Can make Metal Ingot directly.
Normally this requires a Blacksmith.
Gold
Precious Metal 150
Wealth 5
Arid Desert, Savanna
Cold Desert, Taiga
Polar Desert, Tundra
Rare
Gemstone
Precious Stones 150
Wealth 25
Cold Desert, Tropical Rainforest
Tundra, Xeric Shrubland
Common
Rock Salt
Salt 20
Aluminum 100 (Aviation)
Arid Desert, Mediterranean, Savanna
Cold Desert, Taiga, Xeric Shrubland
Uncommon
Limestone
Sculpting Material 30 (Iron Working)
Marble 50 (Decorative Arts)
50 (Engineering, Gunpowder) {{{5}}}
Arid Desert, Savanna
Cold Desert, Taiga
Polar Desert, Tundra
Xeric Shrubland
Common
Manganese
Aluminum 100 (Aviation)
Heavy Metal 175
(Industrialization, Stained Glass, The Scientific Method)
All Biomes except
Coastal Water and Mountains
Common
Coal Deposit
Coal 50 (Industrialization) All Biomes except
Coastal Water and Mountains
Common
Obsidian
Sculpting Material 50 (Iron Working)
Silicates 100 (Engineering, Gunpowder)
Arid Desert, Taiga
Cold Desert, Tundra
Polar Desert
Rare
Titanium
Heavy Metal 140
(Industrialization, Stained Glass, The Scientific Method)
Arid Desert, Mediterranean
Savanna, Taiga
Tundra, Xeric Shrubland
Rare
Uranium Deposit
Uranium 40
(Atomic Theory, Nuclear Power)
Arid Desert, Taiga
Cold Desert, Tundra
Polar Desert, Xeric Shrubland
Rare


The rarity listed is not the only factor in determining the amount you'll find. Biomes, fresh water, and other factors change the spawn rate.
It's merely the rarity as listed in the game files and does not always represent the actual in-game experience.

Oil Well
Node Outputs Spawns in Rarity / Other
Crude Oil
Oil 25 (Industrialization) Arid Desert, Taiga
Cold Desert, Tundra
Polar Desert, Xeric Shrubland
Common
Natural Gas Deposit
Natural Gas 20 (Industrialization) Arid Desert, Taiga
Cold Desert, Tundra
Polar Desert, Xeric Shrubland
Common


See Also[edit | edit source]