Patch Notes 1.1: Difference between revisions
Created page with "__NOTOC__ {{PatchInfo|version=1.1|date=2024-11-14|type=Major Update}} <blockquote> == From the developers: == The Ara: history Untold team could not be more excited for today's release - our first major feature update. Below are comprehensive release notes detailing the new features as well as the balance changes and updates. We've also addressed a large number of player reported bugs and issues with this update, and can't wait for you to give it a try! == Highlights..." |
No edit summary |
||
(6 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
{{PatchInfo|version=1.1|date=2024-11-14|type=Major Update}} | {{PatchInfo|version=1.1|date=2024-11-14|type=Major Update}} | ||
: '''16 New Goods:'''<br /> | |||
[[File:Anvil.png|80px|frameless|link=List of Goods#Anvil]] [[File:Biscuits.png|80px|frameless|link=List of Goods#Biscuits]] [[File:BakedGoods.png|80px|frameless|link=List of Goods#BakedGoods]] [[File:Boots.png|80px|frameless|link=List of Goods#Boots]]<br /> | |||
[[File:FreshProduce.png|80px|frameless|link=List of Goods#FreshProduce]] [[File:FuelCells.png|80px|frameless|link=List of Goods#FuelCells]] [[File:Hourglass.png|80px|frameless|link=List of Goods#Hourglass]] [[File:MosaicTiles.png|80px|frameless|link=List of Goods#MosaicTiles]]<br /> | |||
[[File:PDA.png|80px|frameless|link=List of Goods#PDA]][[File:Scroll.png|80px|frameless|link=List of Goods#Scroll]] [[File:SewingMachine.png|80px|frameless|link=List of Goods#SewingMachine]] [[File:Sneakers.png|80px|frameless|link=List of Goods#Sneakers]]<br /> | |||
[[File:Toy.png|80px|frameless|link=List of Goods#Toy]] [[File:Trousers.png|80px|frameless|link=List of Goods#Trousers]] [[File:MiningPick.png|80px|frameless|link=List of Goods#MiningPick]] [[File:Slippers.png|80px|frameless|link=List of Goods#Slippers]] | |||
== Undocumented Changes == | |||
The Temple got split into the [[List_of_Improvements#CityTemple|City Temple]] and the [[List_of_Improvements#SacredTemple|Sacred Temple]], with the former being where you can craft [[List_of_Goods#Scroll|Scrolls]]. | |||
<blockquote> | <blockquote> | ||
== From the developers: == | == From the developers: == | ||
Line 7: | Line 20: | ||
We've also addressed a large number of player reported bugs and issues with this update, and can't wait for you to give it a try! | We've also addressed a large number of player reported bugs and issues with this update, and can't wait for you to give it a try! | ||
== Highlights == | == Highlights == | ||
Line 12: | Line 26: | ||
=== National Economy Screen === | === National Economy Screen === | ||
* Manage your nation's crafting, supplies, and policies from a single screen, replacing the crafting panel for streamlined management. | * Manage your nation's crafting, supplies, and policies from a single screen, replacing the crafting panel for streamlined management. | ||
=== New Amenities === | === New Amenities === | ||
Line 24: | Line 39: | ||
* Baked Goods: Give +50 Food/turn, -5 City Health as an Amenity. | * Baked Goods: Give +50 Food/turn, -5 City Health as an Amenity. | ||
...and more! | ...and more! | ||
=== Unit Upgrades === | === Unit Upgrades === | ||
* Upgrade units within your army directly by issuing the new Upgrade Order, but be mindful of the resource and turn cost to complete the upgrade. | * Upgrade units within your army directly by issuing the new Upgrade Order, but be mindful of the resource and turn cost to complete the upgrade. | ||
=== Advisors === | === Advisors === | ||
Line 32: | Line 49: | ||
* Each advisor provides suggestions to enhance your strategy. | * Each advisor provides suggestions to enhance your strategy. | ||
* This feature will become more intelligent in future releases. | * This feature will become more intelligent in future releases. | ||
=== John A. MacDonald === | === John A. MacDonald === | ||
* Canada joins the world stage, expanding your diplomatic and strategic options! | * Canada joins the world stage, expanding your diplomatic and strategic options! | ||
=== Earth Map === | === Earth Map === | ||
Line 41: | Line 60: | ||
* Features like the Canadian Shield and Gulf Stream are accounted for. | * Features like the Canadian Shield and Gulf Stream are accounted for. | ||
* Enhanced mountain ranges for natural barriers. | * Enhanced mountain ranges for natural barriers. | ||
=== Redeployment === | === Redeployment === | ||
* Reform armies with units being sent back to your reserves for better strategic flexibility. | * Reform armies with units being sent back to your reserves for better strategic flexibility. | ||
== Changelog == | == Changelog == | ||
=== Performance Enhancements === | === Performance Enhancements === | ||
=== Memory Optimization === | === Memory Optimization === | ||
* Improved game performance on lower-end hardware. | * Improved game performance on lower-end hardware. | ||
=== Rendering Optimizations === | === Rendering Optimizations === | ||
* Enhanced framerate stability for lower-end systems. | * Enhanced framerate stability for lower-end systems. | ||
=== LOD Optimization === | === LOD Optimization === | ||
* Better visuals and object clarity while maintaining higher framerates. | * Better visuals and object clarity while maintaining higher framerates. | ||
=== General Performance Improvements === | === General Performance Improvements === | ||
* Several performance enhancements have been made to improve overall game stability and experience. | * Several performance enhancements have been made to improve overall game stability and experience. | ||
== UI Updates == | == UI Updates == | ||
Line 65: | Line 91: | ||
=== Region Yields === | === Region Yields === | ||
* Added region yields to the title bar in the city panel for better resource tracking. | * Added region yields to the title bar in the city panel for better resource tracking. | ||
=== Improvement Renaming === | === Improvement Renaming === | ||
* Players can now rename their improvements for personalized management. | * Players can now rename their improvements for personalized management. | ||
=== Supply Availability === | === Supply Availability === | ||
* Improvements with available supplies now glow to indicate their availability. | * Improvements with available supplies now glow to indicate their availability. | ||
=== Technology Display === | === Technology Display === | ||
* Items now display the required technology to unlock them. | * Items now display the required technology to unlock them. | ||
=== Customization Slider === | === Customization Slider === | ||
* Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out. | * Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out. | ||
=== Notification System === | === Notification System === | ||
* Players receive notifications when they run out of crafting resources. | * Players receive notifications when they run out of crafting resources. | ||
== AI Updates == | == AI Updates == | ||
Line 85: | Line 117: | ||
=== Improved Prioritization === | === Improved Prioritization === | ||
* AI better prioritizes city improvements and optimal dwelling locations. | * AI better prioritizes city improvements and optimal dwelling locations. | ||
=== Data-Driven AI === | === Data-Driven AI === | ||
* Supports data driving, allowing designers and modders to enhance AI prioritization. | * Supports data driving, allowing designers and modders to enhance AI prioritization. | ||
=== War Declaration Intelligence === | === War Declaration Intelligence === | ||
* AI becomes more strategic and intelligent in declaring wars. | * AI becomes more strategic and intelligent in declaring wars. | ||
== Map Generation == | == Map Generation == | ||
Line 96: | Line 131: | ||
=== Human Priority === | === Human Priority === | ||
* Humans are prioritized for mild climate locations during map generation. | * Humans are prioritized for mild climate locations during map generation. | ||
=== Biome Weighting === | === Biome Weighting === | ||
* Adjusted to make starting positions more interesting with fewer snowy starts. | * Adjusted to make starting positions more interesting with fewer snowy starts. | ||
== Gameplay Fixes == | == Gameplay Fixes == | ||
Line 104: | Line 141: | ||
=== Late Game Stability === | === Late Game Stability === | ||
* Fixed a crash bug occurring in the late game. | * Fixed a crash bug occurring in the late game. | ||
=== La Grand Place === | === La Grand Place === | ||
* Resolved the issue of La Grand Place not appearing in Act 1. | * Resolved the issue of La Grand Place not appearing in Act 1. | ||
=== Road Spawning === | === Road Spawning === | ||
* Prevented detail roads from spawning underneath improvements. | * Prevented detail roads from spawning underneath improvements. | ||
=== Duplicated Unlocks === | === Duplicated Unlocks === | ||
* Removed duplicate unlock of animal resources. | * Removed duplicate unlock of animal resources. | ||
== Event System == | == Event System == | ||
Line 118: | Line 159: | ||
=== Triggers Added === | === Triggers Added === | ||
* Added triggers for improvements when they have no items in the queue and when they begin crafting. | * Added triggers for improvements when they have no items in the queue and when they begin crafting. | ||
== Visual Improvements == | == Visual Improvements == | ||
Line 123: | Line 165: | ||
=== Road Textures === | === Road Textures === | ||
* Enhanced road texture fidelity for a more polished look. | * Enhanced road texture fidelity for a more polished look. | ||
=== Barracks 3D Asset === | === Barracks 3D Asset === | ||
* Improved the 3D asset of Barracks for better visual appeal. | * Improved the 3D asset of Barracks for better visual appeal. | ||
== Modding Support == | == Modding Support == | ||
Line 131: | Line 175: | ||
=== Advisor Data Driving === | === Advisor Data Driving === | ||
* Added data driving capabilities for advisors to support modders. | * Added data driving capabilities for advisors to support modders. | ||
== New Feature Details == | == New Feature Details == | ||
Line 138: | Line 183: | ||
=== Geographical Features === | === Geographical Features === | ||
* Canadian Shield and Gulf Stream are now accurately represented. | * Canadian Shield and Gulf Stream are now accurately represented. | ||
=== Gameplay Connections === | === Gameplay Connections === | ||
* Britain and Ireland connected as a single enlarged island. | * Britain and Ireland connected as a single enlarged island. | ||
* Italy and Sicily connected for enhanced gameplay dynamics. | * Italy and Sicily connected for enhanced gameplay dynamics. | ||
=== Natural Barriers === | === Natural Barriers === | ||
* Tweaked mountain ranges to provide more natural (and slightly exaggerated) barriers for improved gameplay. | * Tweaked mountain ranges to provide more natural (and slightly exaggerated) barriers for improved gameplay. | ||
=== Real-World Locations === | === Real-World Locations === | ||
* Added real-world locations for nations, ensuring a balance between accuracy and gameplay. | * Added real-world locations for nations, ensuring a balance between accuracy and gameplay. | ||
== National Economy Screen Feature Overview == | == National Economy Screen Feature Overview == | ||
Line 153: | Line 202: | ||
=== Centralized Management === | === Centralized Management === | ||
* Replaced the crafting panel with the National Economy Screen for unified management. | * Replaced the crafting panel with the National Economy Screen for unified management. | ||
=== Automatic Supply Allocation === | === Automatic Supply Allocation === | ||
* Set the game to automatically add supplies to various improvements as they become available. | * Set the game to automatically add supplies to various improvements as they become available. | ||
=== Supply Order Management === | === Supply Order Management === | ||
* Define the order in which supplies are allocated automatically. | * Define the order in which supplies are allocated automatically. | ||
=== Global Harvester Management === | === Global Harvester Management === | ||
* Control resource harvesting globally across all regions. | * Control resource harvesting globally across all regions. | ||
=== Crafting Management === | === Crafting Management === | ||
* Manage crafting from the National Economy Screen without needing to visit each city. | * Manage crafting from the National Economy Screen without needing to visit each city. | ||
=== Global Improvement Upgrading === | === Global Improvement Upgrading === | ||
* Upgrade improvements on a global scale for efficiency. | * Upgrade improvements on a global scale for efficiency. | ||
== Balance Adjustments == | == Balance Adjustments == | ||
Line 175: | Line 230: | ||
=== Print Shop === | === Print Shop === | ||
* Nation limit increased to 3. | * Nation limit increased to 3. | ||
=== Inns === | === Inns === | ||
* Limited to 1 per city instead of 1 per nation. | * Limited to 1 per city instead of 1 per nation. | ||
== Building and Production Buffs == | == Building and Production Buffs == | ||
Line 183: | Line 240: | ||
=== Barracks === | === Barracks === | ||
* Security set to 15 for level 1 and 25 when an expert is added. | * Security set to 15 for level 1 and 25 when an expert is added. | ||
=== Blacksmith === | === Blacksmith === | ||
* Can now be supplied with Tools and Anvil Goods. | * Can now be supplied with Tools and Anvil Goods. | ||
=== Citadel === | === Citadel === | ||
* Construction no longer requires Concrete. | * Construction no longer requires Concrete. | ||
=== Docks === | === Docks === | ||
* Production buff after adding an expert reduced from 20 to 15. | * Production buff after adding an expert reduced from 20 to 15. | ||
=== Drydock === | === Drydock === | ||
* Default production buff increased from 10 to 20. | * Default production buff increased from 10 to 20. | ||
* Production buff after adding an expert increased from 20 to 30. | * Production buff after adding an expert increased from 20 to 30. | ||
=== Naval Base === | === Naval Base === | ||
* Default production buff increased from 10 to 30. | * Default production buff increased from 10 to 30. | ||
* Production buff after adding an expert remains 30 with additional benefits. | * Production buff after adding an expert remains 30 with additional benefits. | ||
=== Workshops, Factories, Crafting Guilds === | === Workshops, Factories, Crafting Guilds === | ||
* Can build Anvils and Mining Picks. | * Can build Anvils and Mining Picks. | ||
=== Residences & Skyscrapers === | === Residences & Skyscrapers === | ||
* Residents can now use Soap, improving living standards. | * Residents can now use Soap, improving living standards. | ||
=== Foundry & Forge === | === Foundry & Forge === | ||
* Can use Anvils and Fuel Cells to increase production. | * Can use Anvils and Fuel Cells to increase production. | ||
=== Hwaseong Fortress === | === Hwaseong Fortress === | ||
* Available for construction throughout Act 2 and 3. | * Available for construction throughout Act 2 and 3. | ||
=== Library of Celsus === | === Library of Celsus === | ||
* Available for construction until Act 3, extending its utility. | * Available for construction until Act 3, extending its utility. | ||
=== London Eye Buff === | === London Eye Buff === | ||
* Corrected; Security buff changed to Prosperity. | * Corrected; Security buff changed to Prosperity. | ||
=== St. Basil's Cathedral === | === St. Basil's Cathedral === | ||
* Now only provides 1 Security per Engineer or Artist Paragon. | * Now only provides 1 Security per Engineer or Artist Paragon. | ||
=== Forge === | === Forge === | ||
* Can now be unlocked by Precision Engineering. | * Can now be unlocked by Precision Engineering. | ||
== Metallurgy and Steel == | == Metallurgy and Steel == | ||
Line 229: | Line 300: | ||
=== Metallurgy === | === Metallurgy === | ||
* No longer unlocks Steel. Steel crafting is postponed until later ages when Forges are available. | * No longer unlocks Steel. Steel crafting is postponed until later ages when Forges are available. | ||
== Fuel Recipe Changes == | == Fuel Recipe Changes == | ||
Line 234: | Line 306: | ||
=== Production Cost === | === Production Cost === | ||
* Reduced from 1000u to 500u. | * Reduced from 1000u to 500u. | ||
=== Production Bonus for the Second Ingredient === | === Production Bonus for the Second Ingredient === | ||
* Reduced from 750u to 500u. | * Reduced from 750u to 500u. | ||
== Resource Adjustments == | == Resource Adjustments == | ||
Line 242: | Line 316: | ||
=== Marble === | === Marble === | ||
* Now more common. | * Now more common. | ||
=== Meteors === | === Meteors === | ||
* Now provide Metal Ingots instead of precious metals, eliminating the need for smelting. | * Now provide Metal Ingots instead of precious metals, eliminating the need for smelting. | ||
=== Obsidian === | === Obsidian === | ||
* Now more common. | * Now more common. | ||
=== Tobacco === | === Tobacco === | ||
* Yields less money than before. | * Yields less money than before. | ||
== Unit and Population Adjustments == | == Unit and Population Adjustments == | ||
Line 256: | Line 334: | ||
=== Dragoons & Zamburaks === | === Dragoons & Zamburaks === | ||
* Can now be produced in Act 3. | * Can now be produced in Act 3. | ||
=== Prestige Reward === | === Prestige Reward === | ||
* Capturing an enemy city now provides a prestige reward. | * Capturing an enemy city now provides a prestige reward. | ||
=== Horses === | === Horses === | ||
* Take slightly longer to tame to balance availability. | * Take slightly longer to tame to balance availability. | ||
=== Population Tier Requirements === | === Population Tier Requirements === | ||
* Slightly increased. | * Slightly increased. | ||
=== Stat Penalties === | === Stat Penalties === | ||
* Reduced for low-level cities to gradually introduce urbanization effects. | * Reduced for low-level cities to gradually introduce urbanization effects. | ||
=== Tax Revenue === | === Tax Revenue === | ||
* Cities generate slightly more tax revenue to make governments more impactful. | * Cities generate slightly more tax revenue to make governments more impactful. | ||
=== City Leveling === | === City Leveling === | ||
* Levels 7-13: Slower leveling for better pacing. | * Levels 7-13: Slower leveling for better pacing. | ||
* Levels 11-23: Receive an additional amenity slot. | * Levels 11-23: Receive an additional amenity slot. | ||
== Manufacturing and Production Changes == | == Manufacturing and Production Changes == | ||
Line 280: | Line 365: | ||
=== Factories === | === Factories === | ||
* Can now manufacture Toys, PDAs, and Sewing Machines. | * Can now manufacture Toys, PDAs, and Sewing Machines. | ||
=== Workshops & Crafting Guilds === | === Workshops & Crafting Guilds === | ||
* Hourglasses can be produced here. | * Hourglasses can be produced here. | ||
=== Ceramic Shops === | === Ceramic Shops === | ||
* Can produce Mosaic Tiles, now an ingredient for many Triumphs. | * Can produce Mosaic Tiles, now an ingredient for many Triumphs. | ||
=== Clothing Production === | === Clothing Production === | ||
* More involved to produce but provides significantly bigger buffs. | * More involved to produce but provides significantly bigger buffs. | ||
=== Rope Usage === | === Rope Usage === | ||
* Added as an accelerator for Barrel and Carriage production, and Festival setups. | * Added as an accelerator for Barrel and Carriage production, and Festival setups. | ||
=== Plows === | === Plows === | ||
* Substantially more expensive to produce without appropriate resources (e.g., horses or oxen). | * Substantially more expensive to produce without appropriate resources (e.g., horses or oxen). | ||
* Harvest Buff increased from 50% to 100%. | * Harvest Buff increased from 50% to 100%. | ||
=== Furs === | === Furs === | ||
* Must be turned into Leather and can no longer substitute for leather directly. | * Must be turned into Leather and can no longer substitute for leather directly. | ||
=== Sneakers === | === Sneakers === | ||
* Can use Plastic instead of Leather. | * Can use Plastic instead of Leather. | ||
== Technologies == | == Technologies == | ||
Line 317: | Line 410: | ||
* Precision Engineering unlocks the Forge. | * Precision Engineering unlocks the Forge. | ||
* Metallurgy no longer unlocks Steel; Steel crafting is delayed until Forges are available. | * Metallurgy no longer unlocks Steel; Steel crafting is delayed until Forges are available. | ||
=== Additional Technology Adjustments === | === Additional Technology Adjustments === | ||
* Haberdashery reclassified from religious to industrial. | * Haberdashery reclassified from religious to industrial. | ||
== Events and Quests == | == Events and Quests == | ||
Line 325: | Line 420: | ||
=== Forest Fort: === | === Forest Fort: === | ||
* Aesthetics debuff decreased from -3 to -2 for consistency. | * Aesthetics debuff decreased from -3 to -2 for consistency. | ||
=== Piercing Request: === | === Piercing Request: === | ||
* Option 2 now asks for Stone Tools and provides a small capital prosperity buff. | * Option 2 now asks for Stone Tools and provides a small capital prosperity buff. | ||
=== Honoring Their Memory: === | === Honoring Their Memory: === | ||
* First option debuff updated to -1 force strength. | * First option debuff updated to -1 force strength. | ||
* Third option now imposes a -2 happiness debuff. | * Third option now imposes a -2 happiness debuff. | ||
=== Political Piety: === | === Political Piety: === | ||
* Removed happiness debuff from the first option. | * Removed happiness debuff from the first option. | ||
* Wealth is now a required cost. | * Wealth is now a required cost. | ||
=== Workers of the World Quest: === | === Workers of the World Quest: === | ||
* Removed duplicated reward buff. | * Removed duplicated reward buff. | ||
=== Is It Hot In Here? Event: === | === Is It Hot In Here? Event: === | ||
* The +10 happiness benefit in all cities no longer appears twice. | * The +10 happiness benefit in all cities no longer appears twice. | ||
== Armies and Combat Enhancements == | == Armies and Combat Enhancements == | ||
Line 347: | Line 448: | ||
* Dragoons and Zamburaks can now be produced in Act 3. | * Dragoons and Zamburaks can now be produced in Act 3. | ||
* Capturing an enemy city now provides a prestige reward. | * Capturing an enemy city now provides a prestige reward. | ||
== Miscellaneous Improvements == | == Miscellaneous Improvements == | ||
Line 352: | Line 454: | ||
=== Customization Slider: === | === Customization Slider: === | ||
* Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out. | * Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out. | ||
=== Localization: === | === Localization: === | ||
* Continued updates to all language localizations for better accessibility and user experience | * Continued updates to all language localizations for better accessibility and user experience | ||
=== Other Improvements: === | === Other Improvements: === | ||
* Several performance enhancements have been made to improve overall game stability and experience. | * Several performance enhancements have been made to improve overall game stability and experience. | ||
</blockquote> | </blockquote> |
Latest revision as of 20:13, 15 November 2024
Patch Info | |
Version: | 1.1 |
Date: | 2024-11-14 |
Type: | Major Update |
- 16 New Goods:
Undocumented Changes[edit | edit source]
The Temple got split into the City Temple and the Sacred Temple, with the former being where you can craft Scrolls.
From the developers:[edit | edit source]
The Ara: history Untold team could not be more excited for today's release - our first major feature update. Below are comprehensive release notes detailing the new features as well as the balance changes and updates.
We've also addressed a large number of player reported bugs and issues with this update, and can't wait for you to give it a try!
Highlights[edit | edit source]
National Economy Screen[edit | edit source]
- Manage your nation's crafting, supplies, and policies from a single screen, replacing the crafting panel for streamlined management.
New Amenities[edit | edit source]
- Over a dozen new craftable amenities added, offering additional strategic choices:
- Anvil: Provide a 150% buff to improvements that can be supplied with them.
- Biscuits: Grant players a +25 to food as an Amenity.
- Mining Pick: Add +50% harvest rate to improvements.
- Fuel Cell: Gives 150% craft rate at improvements, or 100% harvest rate to improvements, +3 City Health.
- Sewing Machines: Sewing Machines add 200% craft rate to improvements.
- Fresh Produce: Grant +200 food per turn, +5 health per turn as an Amenity.
- Scrolls: Grant +15 City Knowledge as an Amenity.
- Baked Goods: Give +50 Food/turn, -5 City Health as an Amenity.
...and more!
Unit Upgrades[edit | edit source]
- Upgrade units within your army directly by issuing the new Upgrade Order, but be mindful of the resource and turn cost to complete the upgrade.
Advisors[edit | edit source]
- Introduces a Sovereign Advisor.
- Each advisor provides suggestions to enhance your strategy.
- This feature will become more intelligent in future releases.
John A. MacDonald[edit | edit source]
- Canada joins the world stage, expanding your diplomatic and strategic options!
Earth Map[edit | edit source]
Added as a pre-made map focusing on gameplay over strict geographical accuracy:
- Britain and Ireland share an enlarged island.
- Features like the Canadian Shield and Gulf Stream are accounted for.
- Enhanced mountain ranges for natural barriers.
Redeployment[edit | edit source]
- Reform armies with units being sent back to your reserves for better strategic flexibility.
Changelog[edit | edit source]
Performance Enhancements[edit | edit source]
Memory Optimization[edit | edit source]
- Improved game performance on lower-end hardware.
Rendering Optimizations[edit | edit source]
- Enhanced framerate stability for lower-end systems.
LOD Optimization[edit | edit source]
- Better visuals and object clarity while maintaining higher framerates.
General Performance Improvements[edit | edit source]
- Several performance enhancements have been made to improve overall game stability and experience.
UI Updates[edit | edit source]
Region Yields[edit | edit source]
- Added region yields to the title bar in the city panel for better resource tracking.
Improvement Renaming[edit | edit source]
- Players can now rename their improvements for personalized management.
Supply Availability[edit | edit source]
- Improvements with available supplies now glow to indicate their availability.
Technology Display[edit | edit source]
- Items now display the required technology to unlock them.
Customization Slider[edit | edit source]
- Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out.
Notification System[edit | edit source]
- Players receive notifications when they run out of crafting resources.
AI Updates[edit | edit source]
Improved Prioritization[edit | edit source]
- AI better prioritizes city improvements and optimal dwelling locations.
Data-Driven AI[edit | edit source]
- Supports data driving, allowing designers and modders to enhance AI prioritization.
War Declaration Intelligence[edit | edit source]
- AI becomes more strategic and intelligent in declaring wars.
Map Generation[edit | edit source]
Human Priority[edit | edit source]
- Humans are prioritized for mild climate locations during map generation.
Biome Weighting[edit | edit source]
- Adjusted to make starting positions more interesting with fewer snowy starts.
Gameplay Fixes[edit | edit source]
Late Game Stability[edit | edit source]
- Fixed a crash bug occurring in the late game.
La Grand Place[edit | edit source]
- Resolved the issue of La Grand Place not appearing in Act 1.
Road Spawning[edit | edit source]
- Prevented detail roads from spawning underneath improvements.
Duplicated Unlocks[edit | edit source]
- Removed duplicate unlock of animal resources.
Event System[edit | edit source]
Triggers Added[edit | edit source]
- Added triggers for improvements when they have no items in the queue and when they begin crafting.
Visual Improvements[edit | edit source]
Road Textures[edit | edit source]
- Enhanced road texture fidelity for a more polished look.
Barracks 3D Asset[edit | edit source]
- Improved the 3D asset of Barracks for better visual appeal.
Modding Support[edit | edit source]
Advisor Data Driving[edit | edit source]
- Added data driving capabilities for advisors to support modders.
New Feature Details[edit | edit source]
Earth Map[edit | edit source]
Geographical Features[edit | edit source]
- Canadian Shield and Gulf Stream are now accurately represented.
Gameplay Connections[edit | edit source]
- Britain and Ireland connected as a single enlarged island.
- Italy and Sicily connected for enhanced gameplay dynamics.
Natural Barriers[edit | edit source]
- Tweaked mountain ranges to provide more natural (and slightly exaggerated) barriers for improved gameplay.
Real-World Locations[edit | edit source]
- Added real-world locations for nations, ensuring a balance between accuracy and gameplay.
National Economy Screen Feature Overview[edit | edit source]
Centralized Management[edit | edit source]
- Replaced the crafting panel with the National Economy Screen for unified management.
Automatic Supply Allocation[edit | edit source]
- Set the game to automatically add supplies to various improvements as they become available.
Supply Order Management[edit | edit source]
- Define the order in which supplies are allocated automatically.
Global Harvester Management[edit | edit source]
- Control resource harvesting globally across all regions.
Crafting Management[edit | edit source]
- Manage crafting from the National Economy Screen without needing to visit each city.
Global Improvement Upgrading[edit | edit source]
- Upgrade improvements on a global scale for efficiency.
Balance Adjustments[edit | edit source]
Nation and Building Limits[edit | edit source]
Print Shop[edit | edit source]
- Nation limit increased to 3.
Inns[edit | edit source]
- Limited to 1 per city instead of 1 per nation.
Building and Production Buffs[edit | edit source]
Barracks[edit | edit source]
- Security set to 15 for level 1 and 25 when an expert is added.
Blacksmith[edit | edit source]
- Can now be supplied with Tools and Anvil Goods.
Citadel[edit | edit source]
- Construction no longer requires Concrete.
Docks[edit | edit source]
- Production buff after adding an expert reduced from 20 to 15.
Drydock[edit | edit source]
- Default production buff increased from 10 to 20.
- Production buff after adding an expert increased from 20 to 30.
[edit | edit source]
- Default production buff increased from 10 to 30.
- Production buff after adding an expert remains 30 with additional benefits.
Workshops, Factories, Crafting Guilds[edit | edit source]
- Can build Anvils and Mining Picks.
Residences & Skyscrapers[edit | edit source]
- Residents can now use Soap, improving living standards.
Foundry & Forge[edit | edit source]
- Can use Anvils and Fuel Cells to increase production.
Hwaseong Fortress[edit | edit source]
- Available for construction throughout Act 2 and 3.
Library of Celsus[edit | edit source]
- Available for construction until Act 3, extending its utility.
London Eye Buff[edit | edit source]
- Corrected; Security buff changed to Prosperity.
St. Basil's Cathedral[edit | edit source]
- Now only provides 1 Security per Engineer or Artist Paragon.
Forge[edit | edit source]
- Can now be unlocked by Precision Engineering.
Metallurgy and Steel[edit | edit source]
Metallurgy[edit | edit source]
- No longer unlocks Steel. Steel crafting is postponed until later ages when Forges are available.
Fuel Recipe Changes[edit | edit source]
Production Cost[edit | edit source]
- Reduced from 1000u to 500u.
Production Bonus for the Second Ingredient[edit | edit source]
- Reduced from 750u to 500u.
Resource Adjustments[edit | edit source]
Marble[edit | edit source]
- Now more common.
Meteors[edit | edit source]
- Now provide Metal Ingots instead of precious metals, eliminating the need for smelting.
Obsidian[edit | edit source]
- Now more common.
Tobacco[edit | edit source]
- Yields less money than before.
Unit and Population Adjustments[edit | edit source]
Dragoons & Zamburaks[edit | edit source]
- Can now be produced in Act 3.
Prestige Reward[edit | edit source]
- Capturing an enemy city now provides a prestige reward.
Horses[edit | edit source]
- Take slightly longer to tame to balance availability.
Population Tier Requirements[edit | edit source]
- Slightly increased.
Stat Penalties[edit | edit source]
- Reduced for low-level cities to gradually introduce urbanization effects.
Tax Revenue[edit | edit source]
- Cities generate slightly more tax revenue to make governments more impactful.
City Leveling[edit | edit source]
- Levels 7-13: Slower leveling for better pacing.
- Levels 11-23: Receive an additional amenity slot.
Manufacturing and Production Changes[edit | edit source]
Factories[edit | edit source]
- Can now manufacture Toys, PDAs, and Sewing Machines.
Workshops & Crafting Guilds[edit | edit source]
- Hourglasses can be produced here.
Ceramic Shops[edit | edit source]
- Can produce Mosaic Tiles, now an ingredient for many Triumphs.
Clothing Production[edit | edit source]
- More involved to produce but provides significantly bigger buffs.
Rope Usage[edit | edit source]
- Added as an accelerator for Barrel and Carriage production, and Festival setups.
Plows[edit | edit source]
- Substantially more expensive to produce without appropriate resources (e.g., horses or oxen).
- Harvest Buff increased from 50% to 100%.
Furs[edit | edit source]
- Must be turned into Leather and can no longer substitute for leather directly.
Sneakers[edit | edit source]
- Can use Plastic instead of Leather.
Technologies[edit | edit source]
- Hourglass unlocked by Engineering.
- Mosaic Tiles unlocked by Architecture.
- Boots unlocked by Horseshoes.
- Trousers & Sewing Machines unlocked by Industrialization.
- Mass Food Supply Amenity unlocked by Synthetic Fertilizers.
- Toys & Sneakers unlocked by Leisure.
- PDAs unlocked by Internet.
- Fuel Cells unlocked by Robotics.
- Embarkation Pass moved to Navigation for better island nation strategies.
- Ironworking unlocks the Anvil.
- Precision Engineering unlocks the Forge.
- Metallurgy no longer unlocks Steel; Steel crafting is delayed until Forges are available.
Additional Technology Adjustments[edit | edit source]
- Haberdashery reclassified from religious to industrial.
Events and Quests[edit | edit source]
Forest Fort:[edit | edit source]
- Aesthetics debuff decreased from -3 to -2 for consistency.
Piercing Request:[edit | edit source]
- Option 2 now asks for Stone Tools and provides a small capital prosperity buff.
Honoring Their Memory:[edit | edit source]
- First option debuff updated to -1 force strength.
- Third option now imposes a -2 happiness debuff.
Political Piety:[edit | edit source]
- Removed happiness debuff from the first option.
- Wealth is now a required cost.
Workers of the World Quest:[edit | edit source]
- Removed duplicated reward buff.
Is It Hot In Here? Event:[edit | edit source]
- The +10 happiness benefit in all cities no longer appears twice.
Armies and Combat Enhancements[edit | edit source]
- Dragoons and Zamburaks can now be produced in Act 3.
- Capturing an enemy city now provides a prestige reward.
Miscellaneous Improvements[edit | edit source]
Customization Slider:[edit | edit source]
- Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out.
Localization:[edit | edit source]
- Continued updates to all language localizations for better accessibility and user experience
Other Improvements:[edit | edit source]
- Several performance enhancements have been made to improve overall game stability and experience.