Patch Notes 1.1: Difference between revisions

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{{PatchInfo|version=1.1|date=2024-11-14|type=Major Update}}
{{PatchInfo|version=1.1|date=2024-11-14|type=Major Update}}


: '''15 New Goods:'''<br />
: '''16 New Goods:'''<br />
[[File:Anvil.png|80px|frameless|link=List of Goods#Anvil]] [[File:Biscuits.png|80px|frameless|link=List of Goods#Biscuits]] [[File:BakedGoods.png|80px|frameless|link=List of Goods#BakedGoods]] [[File:Boots.png|80px|frameless|link=List of Goods#Boots]]<br />
[[File:Anvil.png|80px|frameless|link=List of Goods#Anvil]] [[File:Biscuits.png|80px|frameless|link=List of Goods#Biscuits]] [[File:BakedGoods.png|80px|frameless|link=List of Goods#BakedGoods]] [[File:Boots.png|80px|frameless|link=List of Goods#Boots]]<br />
[[File:FreshProduce.png|80px|frameless|link=List of Goods#FreshProduce]] [[File:FuelCells.png|80px|frameless|link=List of Goods#FuelCells]] [[File:Hourglass.png|80px|frameless|link=List of Goods#Hourglass]] [[File:MosiacTiles.png|80px|frameless|link=List of Goods#MosiacTiles]]<br />
[[File:FreshProduce.png|80px|frameless|link=List of Goods#FreshProduce]] [[File:FuelCells.png|80px|frameless|link=List of Goods#FuelCells]] [[File:Hourglass.png|80px|frameless|link=List of Goods#Hourglass]] [[File:MosaicTiles.png|80px|frameless|link=List of Goods#MosaicTiles]]<br />
[[File:PDA.png|80px|frameless|link=List of Goods#PDA]][[File:Scroll.png|80px|frameless|link=List of Goods#Scroll]] [[File:SewingMachine.png|80px|frameless|link=List of Goods#SewingMachine]] [[File:Sneakers.png|80px|frameless|link=List of Goods#Sneakers]]<br />
[[File:PDA.png|80px|frameless|link=List of Goods#PDA]][[File:Scroll.png|80px|frameless|link=List of Goods#Scroll]] [[File:SewingMachine.png|80px|frameless|link=List of Goods#SewingMachine]] [[File:Sneakers.png|80px|frameless|link=List of Goods#Sneakers]]<br />
[[File:Toy.png|80px|frameless|link=List of Goods#Toy]] [[File:Trousers.png|80px|frameless|link=List of Goods#Trousers]] [[File:MiningPick.png|80px|frameless|link=List of Goods#MiningPick]]
[[File:Toy.png|80px|frameless|link=List of Goods#Toy]] [[File:Trousers.png|80px|frameless|link=List of Goods#Trousers]] [[File:MiningPick.png|80px|frameless|link=List of Goods#MiningPick]] [[File:Slippers.png|80px|frameless|link=List of Goods#Slippers]]
 
 
 
== Undocumented Changes ==
The Temple got split into the [[List_of_Improvements#CityTemple|City Temple]] and the [[List_of_Improvements#SacredTemple|Sacred Temple]], with the former being where you can craft [[List_of_Goods#Scroll|Scrolls]].
 
 
   
<blockquote>
<blockquote>
== From the developers: ==
== From the developers: ==

Latest revision as of 20:13, 15 November 2024

Patch Info
Version: 1.1
Date: 2024-11-14
Type: Major Update
16 New Goods:





Undocumented Changes[edit | edit source]

The Temple got split into the City Temple and the Sacred Temple, with the former being where you can craft Scrolls.


From the developers:[edit | edit source]

The Ara: history Untold team could not be more excited for today's release - our first major feature update. Below are comprehensive release notes detailing the new features as well as the balance changes and updates.

We've also addressed a large number of player reported bugs and issues with this update, and can't wait for you to give it a try!


Highlights[edit | edit source]

National Economy Screen[edit | edit source]

  • Manage your nation's crafting, supplies, and policies from a single screen, replacing the crafting panel for streamlined management.


New Amenities[edit | edit source]

  • Over a dozen new craftable amenities added, offering additional strategic choices:
  • Anvil: Provide a 150% buff to improvements that can be supplied with them.
  • Biscuits: Grant players a +25 to food as an Amenity.
  • Mining Pick: Add +50% harvest rate to improvements.
  • Fuel Cell: Gives 150% craft rate at improvements, or 100% harvest rate to improvements, +3 City Health.
  • Sewing Machines: Sewing Machines add 200% craft rate to improvements.
  • Fresh Produce: Grant +200 food per turn, +5 health per turn as an Amenity.
  • Scrolls: Grant +15 City Knowledge as an Amenity.
  • Baked Goods: Give +50 Food/turn, -5 City Health as an Amenity.

...and more!


Unit Upgrades[edit | edit source]

  • Upgrade units within your army directly by issuing the new Upgrade Order, but be mindful of the resource and turn cost to complete the upgrade.


Advisors[edit | edit source]

  • Introduces a Sovereign Advisor.
  • Each advisor provides suggestions to enhance your strategy.
  • This feature will become more intelligent in future releases.


John A. MacDonald[edit | edit source]

  • Canada joins the world stage, expanding your diplomatic and strategic options!


Earth Map[edit | edit source]

Added as a pre-made map focusing on gameplay over strict geographical accuracy:

  • Britain and Ireland share an enlarged island.
  • Features like the Canadian Shield and Gulf Stream are accounted for.
  • Enhanced mountain ranges for natural barriers.


Redeployment[edit | edit source]

  • Reform armies with units being sent back to your reserves for better strategic flexibility.


Changelog[edit | edit source]

Performance Enhancements[edit | edit source]

Memory Optimization[edit | edit source]

  • Improved game performance on lower-end hardware.


Rendering Optimizations[edit | edit source]

  • Enhanced framerate stability for lower-end systems.


LOD Optimization[edit | edit source]

  • Better visuals and object clarity while maintaining higher framerates.


General Performance Improvements[edit | edit source]

  • Several performance enhancements have been made to improve overall game stability and experience.


UI Updates[edit | edit source]

Region Yields[edit | edit source]

  • Added region yields to the title bar in the city panel for better resource tracking.


Improvement Renaming[edit | edit source]

  • Players can now rename their improvements for personalized management.


Supply Availability[edit | edit source]

  • Improvements with available supplies now glow to indicate their availability.


Technology Display[edit | edit source]

  • Items now display the required technology to unlock them.


Customization Slider[edit | edit source]

  • Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out.


Notification System[edit | edit source]

  • Players receive notifications when they run out of crafting resources.


AI Updates[edit | edit source]

Improved Prioritization[edit | edit source]

  • AI better prioritizes city improvements and optimal dwelling locations.


Data-Driven AI[edit | edit source]

  • Supports data driving, allowing designers and modders to enhance AI prioritization.


War Declaration Intelligence[edit | edit source]

  • AI becomes more strategic and intelligent in declaring wars.


Map Generation[edit | edit source]

Human Priority[edit | edit source]

  • Humans are prioritized for mild climate locations during map generation.


Biome Weighting[edit | edit source]

  • Adjusted to make starting positions more interesting with fewer snowy starts.


Gameplay Fixes[edit | edit source]

Late Game Stability[edit | edit source]

  • Fixed a crash bug occurring in the late game.


La Grand Place[edit | edit source]

  • Resolved the issue of La Grand Place not appearing in Act 1.


Road Spawning[edit | edit source]

  • Prevented detail roads from spawning underneath improvements.


Duplicated Unlocks[edit | edit source]

  • Removed duplicate unlock of animal resources.


Event System[edit | edit source]

Triggers Added[edit | edit source]

  • Added triggers for improvements when they have no items in the queue and when they begin crafting.


Visual Improvements[edit | edit source]

Road Textures[edit | edit source]

  • Enhanced road texture fidelity for a more polished look.


Barracks 3D Asset[edit | edit source]

  • Improved the 3D asset of Barracks for better visual appeal.


Modding Support[edit | edit source]

Advisor Data Driving[edit | edit source]

  • Added data driving capabilities for advisors to support modders.


New Feature Details[edit | edit source]

Earth Map[edit | edit source]

Geographical Features[edit | edit source]

  • Canadian Shield and Gulf Stream are now accurately represented.


Gameplay Connections[edit | edit source]

  • Britain and Ireland connected as a single enlarged island.
  • Italy and Sicily connected for enhanced gameplay dynamics.


Natural Barriers[edit | edit source]

  • Tweaked mountain ranges to provide more natural (and slightly exaggerated) barriers for improved gameplay.


Real-World Locations[edit | edit source]

  • Added real-world locations for nations, ensuring a balance between accuracy and gameplay.


National Economy Screen Feature Overview[edit | edit source]

Centralized Management[edit | edit source]

  • Replaced the crafting panel with the National Economy Screen for unified management.


Automatic Supply Allocation[edit | edit source]

  • Set the game to automatically add supplies to various improvements as they become available.


Supply Order Management[edit | edit source]

  • Define the order in which supplies are allocated automatically.


Global Harvester Management[edit | edit source]

  • Control resource harvesting globally across all regions.


Crafting Management[edit | edit source]

  • Manage crafting from the National Economy Screen without needing to visit each city.


Global Improvement Upgrading[edit | edit source]

  • Upgrade improvements on a global scale for efficiency.


Balance Adjustments[edit | edit source]

Nation and Building Limits[edit | edit source]

Print Shop[edit | edit source]

  • Nation limit increased to 3.


Inns[edit | edit source]

  • Limited to 1 per city instead of 1 per nation.


Building and Production Buffs[edit | edit source]

Barracks[edit | edit source]

  • Security set to 15 for level 1 and 25 when an expert is added.


Blacksmith[edit | edit source]

  • Can now be supplied with Tools and Anvil Goods.


Citadel[edit | edit source]

  • Construction no longer requires Concrete.


Docks[edit | edit source]

  • Production buff after adding an expert reduced from 20 to 15.


Drydock[edit | edit source]

  • Default production buff increased from 10 to 20.
  • Production buff after adding an expert increased from 20 to 30.


Naval Base[edit | edit source]

  • Default production buff increased from 10 to 30.
  • Production buff after adding an expert remains 30 with additional benefits.


Workshops, Factories, Crafting Guilds[edit | edit source]

  • Can build Anvils and Mining Picks.


Residences & Skyscrapers[edit | edit source]

  • Residents can now use Soap, improving living standards.


Foundry & Forge[edit | edit source]

  • Can use Anvils and Fuel Cells to increase production.


Hwaseong Fortress[edit | edit source]

  • Available for construction throughout Act 2 and 3.


Library of Celsus[edit | edit source]

  • Available for construction until Act 3, extending its utility.


London Eye Buff[edit | edit source]

  • Corrected; Security buff changed to Prosperity.


St. Basil's Cathedral[edit | edit source]

  • Now only provides 1 Security per Engineer or Artist Paragon.


Forge[edit | edit source]

  • Can now be unlocked by Precision Engineering.


Metallurgy and Steel[edit | edit source]

Metallurgy[edit | edit source]

  • No longer unlocks Steel. Steel crafting is postponed until later ages when Forges are available.


Fuel Recipe Changes[edit | edit source]

Production Cost[edit | edit source]

  • Reduced from 1000u to 500u.


Production Bonus for the Second Ingredient[edit | edit source]

  • Reduced from 750u to 500u.


Resource Adjustments[edit | edit source]

Marble[edit | edit source]

  • Now more common.


Meteors[edit | edit source]

  • Now provide Metal Ingots instead of precious metals, eliminating the need for smelting.


Obsidian[edit | edit source]

  • Now more common.


Tobacco[edit | edit source]

  • Yields less money than before.


Unit and Population Adjustments[edit | edit source]

Dragoons & Zamburaks[edit | edit source]

  • Can now be produced in Act 3.


Prestige Reward[edit | edit source]

  • Capturing an enemy city now provides a prestige reward.


Horses[edit | edit source]

  • Take slightly longer to tame to balance availability.


Population Tier Requirements[edit | edit source]

  • Slightly increased.


Stat Penalties[edit | edit source]

  • Reduced for low-level cities to gradually introduce urbanization effects.


Tax Revenue[edit | edit source]

  • Cities generate slightly more tax revenue to make governments more impactful.


City Leveling[edit | edit source]

  • Levels 7-13: Slower leveling for better pacing.
  • Levels 11-23: Receive an additional amenity slot.


Manufacturing and Production Changes[edit | edit source]

Factories[edit | edit source]

  • Can now manufacture Toys, PDAs, and Sewing Machines.


Workshops & Crafting Guilds[edit | edit source]

  • Hourglasses can be produced here.


Ceramic Shops[edit | edit source]

  • Can produce Mosaic Tiles, now an ingredient for many Triumphs.


Clothing Production[edit | edit source]

  • More involved to produce but provides significantly bigger buffs.


Rope Usage[edit | edit source]

  • Added as an accelerator for Barrel and Carriage production, and Festival setups.


Plows[edit | edit source]

  • Substantially more expensive to produce without appropriate resources (e.g., horses or oxen).
  • Harvest Buff increased from 50% to 100%.


Furs[edit | edit source]

  • Must be turned into Leather and can no longer substitute for leather directly.


Sneakers[edit | edit source]

  • Can use Plastic instead of Leather.


Technologies[edit | edit source]

  • Hourglass unlocked by Engineering.
  • Mosaic Tiles unlocked by Architecture.
  • Boots unlocked by Horseshoes.
  • Trousers & Sewing Machines unlocked by Industrialization.
  • Mass Food Supply Amenity unlocked by Synthetic Fertilizers.
  • Toys & Sneakers unlocked by Leisure.
  • PDAs unlocked by Internet.
  • Fuel Cells unlocked by Robotics.
  • Embarkation Pass moved to Navigation for better island nation strategies.
  • Ironworking unlocks the Anvil.
  • Precision Engineering unlocks the Forge.
  • Metallurgy no longer unlocks Steel; Steel crafting is delayed until Forges are available.


Additional Technology Adjustments[edit | edit source]

  • Haberdashery reclassified from religious to industrial.


Events and Quests[edit | edit source]

Forest Fort:[edit | edit source]

  • Aesthetics debuff decreased from -3 to -2 for consistency.


Piercing Request:[edit | edit source]

  • Option 2 now asks for Stone Tools and provides a small capital prosperity buff.


Honoring Their Memory:[edit | edit source]

  • First option debuff updated to -1 force strength.
  • Third option now imposes a -2 happiness debuff.


Political Piety:[edit | edit source]

  • Removed happiness debuff from the first option.
  • Wealth is now a required cost.


Workers of the World Quest:[edit | edit source]

  • Removed duplicated reward buff.


Is It Hot In Here? Event:[edit | edit source]

  • The +10 happiness benefit in all cities no longer appears twice.


Armies and Combat Enhancements[edit | edit source]

  • Dragoons and Zamburaks can now be produced in Act 3.
  • Capturing an enemy city now provides a prestige reward.


Miscellaneous Improvements[edit | edit source]

Customization Slider:[edit | edit source]

  • Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out.


Localization:[edit | edit source]

  • Continued updates to all language localizations for better accessibility and user experience


Other Improvements:[edit | edit source]

  • Several performance enhancements have been made to improve overall game stability and experience.