Patch Notes 1.1: Difference between revisions
No edit summary |
No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
{{PatchInfo|version=1.1|date=2024-11-14|type=Major Update}} | {{PatchInfo|version=1.1|date=2024-11-14|type=Major Update}} | ||
: ''' | : '''16 New Goods:'''<br /> | ||
[[File:Anvil.png|80px|frameless|link=List of Goods#Anvil]] [[File:Biscuits.png|80px|frameless|link=List of Goods#Biscuits]] [[File:BakedGoods.png|80px|frameless|link=List of Goods#BakedGoods]] [[File:Boots.png|80px|frameless|link=List of Goods#Boots]]<br /> | [[File:Anvil.png|80px|frameless|link=List of Goods#Anvil]] [[File:Biscuits.png|80px|frameless|link=List of Goods#Biscuits]] [[File:BakedGoods.png|80px|frameless|link=List of Goods#BakedGoods]] [[File:Boots.png|80px|frameless|link=List of Goods#Boots]]<br /> | ||
[[File:FreshProduce.png|80px|frameless|link=List of Goods#FreshProduce]] [[File:FuelCells.png|80px|frameless|link=List of Goods#FuelCells]] [[File:Hourglass.png|80px|frameless|link=List of Goods#Hourglass]] [[File: | [[File:FreshProduce.png|80px|frameless|link=List of Goods#FreshProduce]] [[File:FuelCells.png|80px|frameless|link=List of Goods#FuelCells]] [[File:Hourglass.png|80px|frameless|link=List of Goods#Hourglass]] [[File:MosaicTiles.png|80px|frameless|link=List of Goods#MosaicTiles]]<br /> | ||
[[File:PDA.png|80px|frameless|link=List of Goods#PDA]][[File:Scroll.png|80px|frameless|link=List of Goods#Scroll]] [[File:SewingMachine.png|80px|frameless|link=List of Goods#SewingMachine]] [[File:Sneakers.png|80px|frameless|link=List of Goods#Sneakers]]<br /> | [[File:PDA.png|80px|frameless|link=List of Goods#PDA]][[File:Scroll.png|80px|frameless|link=List of Goods#Scroll]] [[File:SewingMachine.png|80px|frameless|link=List of Goods#SewingMachine]] [[File:Sneakers.png|80px|frameless|link=List of Goods#Sneakers]]<br /> | ||
[[File:Toy.png|80px|frameless|link=List of Goods#Toy]] [[File:Trousers.png|80px|frameless|link=List of Goods#Trousers]] [[File:MiningPick.png|80px|frameless|link=List of Goods#MiningPick]] | [[File:Toy.png|80px|frameless|link=List of Goods#Toy]] [[File:Trousers.png|80px|frameless|link=List of Goods#Trousers]] [[File:MiningPick.png|80px|frameless|link=List of Goods#MiningPick]] [[File:Slippers.png|80px|frameless|link=List of Goods#Slippers]] | ||
== Undocumented Changes == | |||
The Temple got split into the [[List_of_Improvements#CityTemple|City Temple]] and the [[List_of_Improvements#SacredTemple|Sacred Temple]], with the former being where you can craft [[List_of_Goods#Scroll|Scrolls]]. | |||
<blockquote> | <blockquote> | ||
== From the developers: == | == From the developers: == |
Latest revision as of 20:13, 15 November 2024
Patch Info | |
Version: | 1.1 |
Date: | 2024-11-14 |
Type: | Major Update |
- 16 New Goods:
Undocumented Changes[edit | edit source]
The Temple got split into the City Temple and the Sacred Temple, with the former being where you can craft Scrolls.
From the developers:[edit | edit source]
The Ara: history Untold team could not be more excited for today's release - our first major feature update. Below are comprehensive release notes detailing the new features as well as the balance changes and updates.
We've also addressed a large number of player reported bugs and issues with this update, and can't wait for you to give it a try!
Highlights[edit | edit source]
National Economy Screen[edit | edit source]
- Manage your nation's crafting, supplies, and policies from a single screen, replacing the crafting panel for streamlined management.
New Amenities[edit | edit source]
- Over a dozen new craftable amenities added, offering additional strategic choices:
- Anvil: Provide a 150% buff to improvements that can be supplied with them.
- Biscuits: Grant players a +25 to food as an Amenity.
- Mining Pick: Add +50% harvest rate to improvements.
- Fuel Cell: Gives 150% craft rate at improvements, or 100% harvest rate to improvements, +3 City Health.
- Sewing Machines: Sewing Machines add 200% craft rate to improvements.
- Fresh Produce: Grant +200 food per turn, +5 health per turn as an Amenity.
- Scrolls: Grant +15 City Knowledge as an Amenity.
- Baked Goods: Give +50 Food/turn, -5 City Health as an Amenity.
...and more!
Unit Upgrades[edit | edit source]
- Upgrade units within your army directly by issuing the new Upgrade Order, but be mindful of the resource and turn cost to complete the upgrade.
Advisors[edit | edit source]
- Introduces a Sovereign Advisor.
- Each advisor provides suggestions to enhance your strategy.
- This feature will become more intelligent in future releases.
John A. MacDonald[edit | edit source]
- Canada joins the world stage, expanding your diplomatic and strategic options!
Earth Map[edit | edit source]
Added as a pre-made map focusing on gameplay over strict geographical accuracy:
- Britain and Ireland share an enlarged island.
- Features like the Canadian Shield and Gulf Stream are accounted for.
- Enhanced mountain ranges for natural barriers.
Redeployment[edit | edit source]
- Reform armies with units being sent back to your reserves for better strategic flexibility.
Changelog[edit | edit source]
Performance Enhancements[edit | edit source]
Memory Optimization[edit | edit source]
- Improved game performance on lower-end hardware.
Rendering Optimizations[edit | edit source]
- Enhanced framerate stability for lower-end systems.
LOD Optimization[edit | edit source]
- Better visuals and object clarity while maintaining higher framerates.
General Performance Improvements[edit | edit source]
- Several performance enhancements have been made to improve overall game stability and experience.
UI Updates[edit | edit source]
Region Yields[edit | edit source]
- Added region yields to the title bar in the city panel for better resource tracking.
Improvement Renaming[edit | edit source]
- Players can now rename their improvements for personalized management.
Supply Availability[edit | edit source]
- Improvements with available supplies now glow to indicate their availability.
Technology Display[edit | edit source]
- Items now display the required technology to unlock them.
Customization Slider[edit | edit source]
- Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out.
Notification System[edit | edit source]
- Players receive notifications when they run out of crafting resources.
AI Updates[edit | edit source]
Improved Prioritization[edit | edit source]
- AI better prioritizes city improvements and optimal dwelling locations.
Data-Driven AI[edit | edit source]
- Supports data driving, allowing designers and modders to enhance AI prioritization.
War Declaration Intelligence[edit | edit source]
- AI becomes more strategic and intelligent in declaring wars.
Map Generation[edit | edit source]
Human Priority[edit | edit source]
- Humans are prioritized for mild climate locations during map generation.
Biome Weighting[edit | edit source]
- Adjusted to make starting positions more interesting with fewer snowy starts.
Gameplay Fixes[edit | edit source]
Late Game Stability[edit | edit source]
- Fixed a crash bug occurring in the late game.
La Grand Place[edit | edit source]
- Resolved the issue of La Grand Place not appearing in Act 1.
Road Spawning[edit | edit source]
- Prevented detail roads from spawning underneath improvements.
Duplicated Unlocks[edit | edit source]
- Removed duplicate unlock of animal resources.
Event System[edit | edit source]
Triggers Added[edit | edit source]
- Added triggers for improvements when they have no items in the queue and when they begin crafting.
Visual Improvements[edit | edit source]
Road Textures[edit | edit source]
- Enhanced road texture fidelity for a more polished look.
Barracks 3D Asset[edit | edit source]
- Improved the 3D asset of Barracks for better visual appeal.
Modding Support[edit | edit source]
Advisor Data Driving[edit | edit source]
- Added data driving capabilities for advisors to support modders.
New Feature Details[edit | edit source]
Earth Map[edit | edit source]
Geographical Features[edit | edit source]
- Canadian Shield and Gulf Stream are now accurately represented.
Gameplay Connections[edit | edit source]
- Britain and Ireland connected as a single enlarged island.
- Italy and Sicily connected for enhanced gameplay dynamics.
Natural Barriers[edit | edit source]
- Tweaked mountain ranges to provide more natural (and slightly exaggerated) barriers for improved gameplay.
Real-World Locations[edit | edit source]
- Added real-world locations for nations, ensuring a balance between accuracy and gameplay.
National Economy Screen Feature Overview[edit | edit source]
Centralized Management[edit | edit source]
- Replaced the crafting panel with the National Economy Screen for unified management.
Automatic Supply Allocation[edit | edit source]
- Set the game to automatically add supplies to various improvements as they become available.
Supply Order Management[edit | edit source]
- Define the order in which supplies are allocated automatically.
Global Harvester Management[edit | edit source]
- Control resource harvesting globally across all regions.
Crafting Management[edit | edit source]
- Manage crafting from the National Economy Screen without needing to visit each city.
Global Improvement Upgrading[edit | edit source]
- Upgrade improvements on a global scale for efficiency.
Balance Adjustments[edit | edit source]
Nation and Building Limits[edit | edit source]
Print Shop[edit | edit source]
- Nation limit increased to 3.
Inns[edit | edit source]
- Limited to 1 per city instead of 1 per nation.
Building and Production Buffs[edit | edit source]
Barracks[edit | edit source]
- Security set to 15 for level 1 and 25 when an expert is added.
Blacksmith[edit | edit source]
- Can now be supplied with Tools and Anvil Goods.
Citadel[edit | edit source]
- Construction no longer requires Concrete.
Docks[edit | edit source]
- Production buff after adding an expert reduced from 20 to 15.
Drydock[edit | edit source]
- Default production buff increased from 10 to 20.
- Production buff after adding an expert increased from 20 to 30.
[edit | edit source]
- Default production buff increased from 10 to 30.
- Production buff after adding an expert remains 30 with additional benefits.
Workshops, Factories, Crafting Guilds[edit | edit source]
- Can build Anvils and Mining Picks.
Residences & Skyscrapers[edit | edit source]
- Residents can now use Soap, improving living standards.
Foundry & Forge[edit | edit source]
- Can use Anvils and Fuel Cells to increase production.
Hwaseong Fortress[edit | edit source]
- Available for construction throughout Act 2 and 3.
Library of Celsus[edit | edit source]
- Available for construction until Act 3, extending its utility.
London Eye Buff[edit | edit source]
- Corrected; Security buff changed to Prosperity.
St. Basil's Cathedral[edit | edit source]
- Now only provides 1 Security per Engineer or Artist Paragon.
Forge[edit | edit source]
- Can now be unlocked by Precision Engineering.
Metallurgy and Steel[edit | edit source]
Metallurgy[edit | edit source]
- No longer unlocks Steel. Steel crafting is postponed until later ages when Forges are available.
Fuel Recipe Changes[edit | edit source]
Production Cost[edit | edit source]
- Reduced from 1000u to 500u.
Production Bonus for the Second Ingredient[edit | edit source]
- Reduced from 750u to 500u.
Resource Adjustments[edit | edit source]
Marble[edit | edit source]
- Now more common.
Meteors[edit | edit source]
- Now provide Metal Ingots instead of precious metals, eliminating the need for smelting.
Obsidian[edit | edit source]
- Now more common.
Tobacco[edit | edit source]
- Yields less money than before.
Unit and Population Adjustments[edit | edit source]
Dragoons & Zamburaks[edit | edit source]
- Can now be produced in Act 3.
Prestige Reward[edit | edit source]
- Capturing an enemy city now provides a prestige reward.
Horses[edit | edit source]
- Take slightly longer to tame to balance availability.
Population Tier Requirements[edit | edit source]
- Slightly increased.
Stat Penalties[edit | edit source]
- Reduced for low-level cities to gradually introduce urbanization effects.
Tax Revenue[edit | edit source]
- Cities generate slightly more tax revenue to make governments more impactful.
City Leveling[edit | edit source]
- Levels 7-13: Slower leveling for better pacing.
- Levels 11-23: Receive an additional amenity slot.
Manufacturing and Production Changes[edit | edit source]
Factories[edit | edit source]
- Can now manufacture Toys, PDAs, and Sewing Machines.
Workshops & Crafting Guilds[edit | edit source]
- Hourglasses can be produced here.
Ceramic Shops[edit | edit source]
- Can produce Mosaic Tiles, now an ingredient for many Triumphs.
Clothing Production[edit | edit source]
- More involved to produce but provides significantly bigger buffs.
Rope Usage[edit | edit source]
- Added as an accelerator for Barrel and Carriage production, and Festival setups.
Plows[edit | edit source]
- Substantially more expensive to produce without appropriate resources (e.g., horses or oxen).
- Harvest Buff increased from 50% to 100%.
Furs[edit | edit source]
- Must be turned into Leather and can no longer substitute for leather directly.
Sneakers[edit | edit source]
- Can use Plastic instead of Leather.
Technologies[edit | edit source]
- Hourglass unlocked by Engineering.
- Mosaic Tiles unlocked by Architecture.
- Boots unlocked by Horseshoes.
- Trousers & Sewing Machines unlocked by Industrialization.
- Mass Food Supply Amenity unlocked by Synthetic Fertilizers.
- Toys & Sneakers unlocked by Leisure.
- PDAs unlocked by Internet.
- Fuel Cells unlocked by Robotics.
- Embarkation Pass moved to Navigation for better island nation strategies.
- Ironworking unlocks the Anvil.
- Precision Engineering unlocks the Forge.
- Metallurgy no longer unlocks Steel; Steel crafting is delayed until Forges are available.
Additional Technology Adjustments[edit | edit source]
- Haberdashery reclassified from religious to industrial.
Events and Quests[edit | edit source]
Forest Fort:[edit | edit source]
- Aesthetics debuff decreased from -3 to -2 for consistency.
Piercing Request:[edit | edit source]
- Option 2 now asks for Stone Tools and provides a small capital prosperity buff.
Honoring Their Memory:[edit | edit source]
- First option debuff updated to -1 force strength.
- Third option now imposes a -2 happiness debuff.
Political Piety:[edit | edit source]
- Removed happiness debuff from the first option.
- Wealth is now a required cost.
Workers of the World Quest:[edit | edit source]
- Removed duplicated reward buff.
Is It Hot In Here? Event:[edit | edit source]
- The +10 happiness benefit in all cities no longer appears twice.
Armies and Combat Enhancements[edit | edit source]
- Dragoons and Zamburaks can now be produced in Act 3.
- Capturing an enemy city now provides a prestige reward.
Miscellaneous Improvements[edit | edit source]
Customization Slider:[edit | edit source]
- Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out.
Localization:[edit | edit source]
- Continued updates to all language localizations for better accessibility and user experience
Other Improvements:[edit | edit source]
- Several performance enhancements have been made to improve overall game stability and experience.