Skipping Techs: Difference between revisions

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Added initial tips and specific guidance for the first 4 ages.
 
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# '''Bronze''' - Research Code of Laws, Masonry, Chariots, Sacred Rites, and Leatherworking. Consider researching The Wheel and Weaving. Usually skip Sails and Trading.
# '''Bronze''' - Research Code of Laws, Masonry, Chariots, Sacred Rites, and Leatherworking. Consider researching The Wheel and Weaving. Usually skip Sails and Trading.
# '''Iron''' - Research all except Monument Building, Navigation, and Cultural Heritage.  
# '''Iron''' - Research all except Monument Building, Navigation, and Cultural Heritage.  
# '''Antiquities''' - This one is very difficult and I'm not sure the best approach yet as most of these techs are important. This is one of the only ages that I tend to research extra techs. Usually you can skip at least Elite Training and Candles. Philosophy is very good if you need Republic but its very expensive so skip if you don't need it. The final tech Bureaucracy deprecates a ton of important improvements so make sure you research necessary upgrades and build/queue anything you need before finishing researching it.
# '''Antiquities''' - This one is very difficult and I'm not sure the best approach yet as most of these techs are important. This is one of the only ages that I tend to research extra techs. Usually you can skip at least Elite Training, Arches, and Candles. Philosophy is very good if you need Republic but its very expensive so skip if you don't need it. The final tech Bureaucracy deprecates a ton of important improvements so make sure you research necessary upgrades and build/queue anything you need before finishing researching it.
# '''Early Middle Ages''' - Research Feudalism first as this is the best government in the game with the +4 gold per improvement policy. The other 2 critical techs are Brewing and Alchemy.
# '''High Medieval Era''' - Research Architecture, Haberdashery, and Universities.
# '''Renaissance''' - Research Printing Press, Steel, Coffee Houses, and Ship Building.

Latest revision as of 01:09, 12 January 2025

Based on v1.2.

To advance to the next age, there are a required number of techs that you must research (3-5).

Here are a few guidelines and tips:

  • Try to research only the minimum number of techs required unless you absolutely need any of the additional technologies
  • Pay attention to whether things can be unlocked by multiple techs or only a single tech so you know whether you can pick it up later if you skip it
  • Some techs deprecate improvements so ensure you build or queue them up if needed before researching that tech
  • Generally the most important things are increased city cap and improvements/amenities that significantly increase happiness, health, knowledge, and production


Specific per age guidance:

  1. Ancient - Research all except Fermenting and either Pottery or Archery depending on if you need early military. You want to get to Bronze age for the +1 city cap ASAP so try avoid researching extra techs.
  2. Bronze - Research Code of Laws, Masonry, Chariots, Sacred Rites, and Leatherworking. Consider researching The Wheel and Weaving. Usually skip Sails and Trading.
  3. Iron - Research all except Monument Building, Navigation, and Cultural Heritage.
  4. Antiquities - This one is very difficult and I'm not sure the best approach yet as most of these techs are important. This is one of the only ages that I tend to research extra techs. Usually you can skip at least Elite Training, Arches, and Candles. Philosophy is very good if you need Republic but its very expensive so skip if you don't need it. The final tech Bureaucracy deprecates a ton of important improvements so make sure you research necessary upgrades and build/queue anything you need before finishing researching it.
  5. Early Middle Ages - Research Feudalism first as this is the best government in the game with the +4 gold per improvement policy. The other 2 critical techs are Brewing and Alchemy.
  6. High Medieval Era - Research Architecture, Haberdashery, and Universities.
  7. Renaissance - Research Printing Press, Steel, Coffee Houses, and Ship Building.