List of Leader Traits: Difference between revisions
SampalinKita (talk | contribs) initial table list with oppositional list |
Finished the traits tables. Check for spelling/grammar and Opposed traits needed. |
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{| class="wikitable" | {|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" | ||
| | |style="background:#EB9797; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Military Traits'''</span> | ||
{| class="wikitable" width="100%" | |||
!Name | !Name | ||
!Effect | !Effect | ||
| Line 8: | Line 9: | ||
|- | |- | ||
|Adventurous | |Adventurous | ||
| | | +1 Force Speed while not at War. | ||
|Agrarian | |Agrarian | ||
|- | |- | ||
|Aggressive | |Aggressive | ||
| | | +50% Force [[Strength]] for 5 turns after declaring war. Unlocks War of Annihilation war type. | ||
|Pacifist | |Pacifist | ||
|- | |- | ||
| | |Cunning | ||
| | | +10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type. | ||
| | |Patient | ||
|- | |||
|Formidable | |||
| +50% Force [[Strength]] for 5 turns after a war is declared on you. | |||
|Stately | |||
|- | |||
|Pacifist | |||
| -10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war. | |||
|Aggressive | |||
|- | |||
|Patient | |||
| +30% Force [[Strength]] when War Weariness is over 50. | |||
|Cunning | |||
|- | |||
|Practical | |||
| +1% Paragon Spawn chance for each Military [[Improvements]] in your Capital. | |||
|Creative | |||
|- | |- | ||
| | |Seafaring | ||
| | | +20 [[Prestige]] after a sea Force defeats an enemy Force. | ||
| | | -- | ||
|- | |- | ||
| | |Vigilant | ||
| | | +2 Sight to Forces in combat. | ||
| | | -- | ||
|- | |- | ||
| | |Unyielding | ||
| | | Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type. | ||
| | | -- | ||
|- | |- | ||
| | |} | ||
| | |} | ||
| | |||
{|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" | |||
|style="background:#CE93D8; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Cultural Traits'''</span> | |||
{| class="wikitable" width="100%" | |||
!Name | |||
!Effect | |||
!Opposed By | |||
|- | |- | ||
|Creative | |Creative | ||
| | | Imrpovements gain +5 Production during [[Golden Ages]]. | ||
|Practical | |Practical | ||
|- | |- | ||
|Disciplined | |Disciplined | ||
| | | Cities gain +5 Culture for each Military [[Improvements]] built in them. | ||
|Impulsive | |Impulsive | ||
|- | |- | ||
| | |Sage | ||
| | | Cities gain +5 Culture for each Science [[Improvements]] built in them. | ||
| | |Rash | ||
|- | |||
|Spiritual | |||
| Cities gain +5 Culture for each Religion [[Improvements]] built in them. | |||
| -- | |||
|- | |- | ||
|Stately | |||
| Cities gain +5 Culture for each Government [[Improvements]] built in them. | |||
|Formidable | |Formidable | ||
|- | |- | ||
| | |Traditional | ||
| | | +1% Paragon Spawn chance for each Culture [[Improvements]] in your Capital. | ||
| | |Innovative | ||
|- | |||
|} | |||
|} | |||
{|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" | |||
|style="background:#FEF283; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Commerce Traits'''</span> | |||
{| class="wikitable" width="100%" | |||
!Name | |||
!Effect | |||
!Opposed By | |||
|- | |||
|Charismatic | |||
| +1 [[Golden Ages|Golden Age]] Points for each Research Agreement and Trade Agreement | |||
|Ambitious | |||
|- | |- | ||
| | |Charitable | ||
| | | +2% Paragon Spawn chance for each City you control. -10 [[Prosperity]] in your Capital. | ||
| | |Resplendent | ||
|- | |- | ||
| | |Creative | ||
| | | [[Improvements]] gain +5 Production during [[Golden Ages]]. | ||
| | |Practical | ||
|- | |- | ||
|Lavish | |Lavish | ||
| | | +3 [[Merchants]]. +2 Established Relationships with other Nations for each city you control. | ||
|Mercantile | |Mercantile | ||
|- | |- | ||
|Mercantile | |Mercantile | ||
| | | +1 [[Merchants]] for each city you control. +2 Trade Production for each Commerce [[Improvements]]. | ||
|Lavish | |Lavish | ||
|- | |- | ||
| | |Persuasive | ||
| | | +5 Turn duration of [[Golden Ages]]. | ||
| | |Ambitious | ||
|- | |||
|Protective | |||
| +20% [[Trade Production]] for each Force you command. | |||
| -- | |||
|- | |- | ||
| | |} | ||
| | |} | ||
| | |||
{|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" | |||
|style="background:#ACDAAE; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Government Traits'''</span> | |||
{| class="wikitable" width="100%" | |||
!Name | |||
!Effect | |||
!Opposed By | |||
|- | |- | ||
|Ambitious | |Ambitious | ||
| -1 Land Force cap. +1 City Cap. | |||
|Charismatic, Persuasive | |||
|- | |||
|Bureaucratic | |||
| -5 [[Happiness]] in all non-Capital cities. +2 [[Happiness]] and [[Prosperity]] in your Capital for each city you control. | |||
| -- | |||
|- | |||
|Collaborative | |||
| +2 [[Production]] in your capital for each active Alliance. | |||
|Independent | |||
|- | |- | ||
| | |Impulsive | ||
| | | -10 [[Happiness]] in all cities for 10 turns after declaring a War. +20 [[Prestige]] for each turn a Force is in combat for 10 turns after declaring a War. | ||
| | |Disciplined | ||
|- | |- | ||
| | |Independent | ||
| | | +3 [[Housing]] in non-Capital cities. | ||
| | |Collaborative | ||
|- | |- | ||
| | |} | ||
| | |} | ||
| | |||
{|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" | |||
|style="background:#B3E5FC; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Science Traits'''</span> | |||
{| class="wikitable" width="100%" | |||
!Name | |||
!Effect | |||
!Opposed By | |||
|- | |- | ||
| | |Innovative | ||
| | | +1% Paragon Spawn chance for each Science [[Improvements]] in your Capital. | ||
| | |Traditional | ||
|- | |- | ||
| | |Learned | ||
| | | +50% City Research during [[Golden Ages]]. | ||
| -- | | -- | ||
|- | |- | ||
|Rash | |Rash | ||
| | | -2 Turn duration of [[Golden Ages]]. +4 Production during [[Golden Ages]]. | ||
|Sage | |Sage | ||
|- | |- | ||
| | |} | ||
| | |} | ||
| | |||
{|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" | |||
|style="background:#FEB844; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Industry Traits'''</span> | |||
{| class="wikitable" width="100%" | |||
!Name | |||
!Effect | |||
!Opposed By | |||
|- | |||
|Agrarian | |||
| +50% Harvest Production at [[Farm|Farms]] and their upgrades. | |||
|Adventurous | |||
|- | |||
|Efficient | |||
| [[Improvements]] gain +1 Production for each Idustry [[Improvements]] in their region. | |||
|Perfectionist | |||
|- | |||
|Perfectionist | |||
| +200% [[Craft Production]] to Industry [[Improvements]] during [[Golden Ages]]. | |||
|Efficient | |||
|- | |- | ||
| | |Productive | ||
| | | +50% [[Build Production]] during [[Golden Ages]]. | ||
| -- | | -- | ||
|- | |- | ||
|Woodsman | |Woodsman | ||
| | | +50% Harvest Production at [[Logging Camps]] and their upgrades | ||
| -- | | -- | ||
|} | |} | ||
|} | |||
{|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" | |||
|style="background:#F8BBD0; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Religion Traits'''</span> | |||
{| class="wikitable" width="100%" | |||
!Name | |||
!Effect | |||
!Opposed By | |||
|- | |||
|Resolute | |||
| Cities gain +10% Religion Spread for each Force stationed in them. | |||
| -- | |||
|- | |||
|} | |||
|} | |||
== See Also == | |||
[[List_of_Leaders_and_Nations|List of Leaders and Nations]] | |||
Latest revision as of 16:57, 8 May 2026
| This page is still under construction. It might not be complete or formatted properly. |
Military Traits
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Cultural Traits
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Commerce Traits
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Government Traits
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Science Traits
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Industry Traits
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Religion Traits
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