List of Leader Traits: Difference between revisions

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initial table list with oppositional list
 
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Finished the traits tables. Check for spelling/grammar and Opposed traits needed.
 
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{| class="wikitable"
{|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;"
|+Table of Leader Traits
|style="background:#EB9797; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Military Traits'''</span>
{| class="wikitable" width="100%"
!Name
!Name
!Effect
!Effect
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|-
|-
|Adventurous
|Adventurous
|
| +1 Force Speed while not at War.
|Agrarian
|Agrarian
|-
|-
|Aggressive
|Aggressive
|
| +50% Force [[Strength]] for 5 turns after declaring war. Unlocks War of Annihilation war type.
|Pacifist
|Pacifist
|-
|-
|Agrarian
|Cunning
|
| +10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type.
|Adventurous
|Patient
|-
|Formidable
| +50% Force [[Strength]] for 5 turns after a war is declared on you.
|Stately
|-
|Pacifist
| -10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.
|Aggressive
|-
|Patient
| +30% Force [[Strength]] when War Weariness is over 50.
|Cunning
|-
|Practical
| +1% Paragon Spawn chance for each Military [[Improvements]] in your Capital.
|Creative
|-
|-
|Ambitious
|Seafaring
|
| +20 [[Prestige]] after a sea Force defeats an enemy Force.
|Charismatic, Persuasive
| --
|-
|-
|Charismatic
|Vigilant
|
| +2 Sight to Forces in combat.
|Ambitious
| --
|-
|-
|Charitable
|Unyielding
|
| Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.
|Resplendent
| --
|-
|-
|Collaborative
|}
|
|}
|Independent
 
{|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;"
|style="background:#CE93D8; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Cultural Traits'''</span>
{| class="wikitable" width="100%"
!Name
!Effect
!Opposed By
|-
|-
|Creative
|Creative
|
| Imrpovements gain +5 Production during [[Golden Ages]].
|Practical
|Practical
|-
|Cunning
|
|Patient
|-
|-
|Disciplined
|Disciplined
|
| Cities gain +5 Culture for each Military [[Improvements]] built in them.
|Impulsive
|Impulsive
|-
|-
|Efficient
|Sage
|
| Cities gain +5 Culture for each Science [[Improvements]] built in them.
|Perfectionist
|Rash
|-
|Spiritual
| Cities gain +5 Culture for each Religion [[Improvements]] built in them.
| --
|-
|-
|Stately
| Cities gain +5 Culture for each Government [[Improvements]] built in them.
|Formidable
|Formidable
|
|Stately
|-
|-
|Impulsive
|Traditional
|
| +1% Paragon Spawn chance for each Culture [[Improvements]] in your Capital.
|Disciplined
|Innovative
|-
|}
|}
 
{|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;"
|style="background:#FEF283; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Commerce Traits'''</span>
{| class="wikitable" width="100%"
!Name
!Effect
!Opposed By
|-
|Charismatic
| +1 [[Golden Ages|Golden Age]] Points for each Research Agreement and Trade Agreement
|Ambitious
|-
|-
|Independent
|Charitable
|
| +2% Paragon Spawn chance for each City you control. -10 [[Prosperity]] in your Capital.
|Collaborative
|Resplendent
|-
|-
|Innovative
|Creative
|
| [[Improvements]] gain +5 Production during [[Golden Ages]].
|Traditional
|Practical
|-
|-
|Lavish
|Lavish
|
| +3 [[Merchants]]. +2 Established Relationships with other Nations for each city you control.
|Mercantile
|Mercantile
|-
|-
|Mercantile
|Mercantile
|
| +1 [[Merchants]] for each city you control. +2 Trade Production for each Commerce [[Improvements]].
|Lavish
|Lavish
|-
|-
|Pacifist
|Persuasive
|
| +5 Turn duration of [[Golden Ages]].
|Aggressive
|Ambitious
|-
|Protective
| +20% [[Trade Production]] for each Force you command.
| --
|-
|-
|Patient
|}
|
|}
|Cunning
 
{|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;"
|style="background:#ACDAAE; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Government Traits'''</span>
{| class="wikitable" width="100%"
!Name
!Effect
!Opposed By
|-
|-
|Persuasive
|
|Ambitious
|Ambitious
| -1 Land Force cap. +1 City Cap.
|Charismatic, Persuasive
|-
|Bureaucratic
| -5 [[Happiness]] in all non-Capital cities. +2 [[Happiness]] and [[Prosperity]] in your Capital for each city you control.
| --
|-
|Collaborative
| +2 [[Production]] in your capital for each active Alliance.
|Independent
|-
|-
|Practical
|Impulsive
|
| -10 [[Happiness]] in all cities for 10 turns after declaring a War. +20 [[Prestige]] for each turn a Force is in combat for 10 turns after declaring a War.
|Creative
|Disciplined
|-
|-
|Productive
|Independent
|
| +3 [[Housing]] in non-Capital cities.
| --
|Collaborative
|-
|-
|Sage
|}
|
|}
|Rash
 
{|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;"
|style="background:#B3E5FC; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Science Traits'''</span>
{| class="wikitable" width="100%"
!Name
!Effect
!Opposed By
|-
|-
|Seafaring
|Innovative
|
| +1% Paragon Spawn chance for each Science [[Improvements]] in your Capital.
| --
|Traditional
|-
|-
|Spiritual
|Learned
|
| +50% City Research during [[Golden Ages]].
| --
| --
|-
|Stately
|
|Formidable
|-
|-
|Rash
|Rash
|
| -2 Turn duration of [[Golden Ages]]. +4 Production during [[Golden Ages]].
|Sage
|Sage
|-
|-
|Resplendent
|}
|
|}
|Charitable
 
{|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;"
|style="background:#FEB844; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Industry Traits'''</span>
{| class="wikitable" width="100%"
!Name
!Effect
!Opposed By
|-
|Agrarian
| +50% Harvest Production at [[Farm|Farms]] and their upgrades.
|Adventurous
|-
|Efficient
| [[Improvements]] gain +1 Production for each Idustry [[Improvements]] in their region.
|Perfectionist
|-
|Perfectionist
| +200% [[Craft Production]] to Industry [[Improvements]] during [[Golden Ages]].
|Efficient
|-
|-
|Unyielding
|Productive
|
| +50% [[Build Production]] during [[Golden Ages]].
| --
| --
|-
|-
|Woodsman
|Woodsman
|
| +50% Harvest Production at [[Logging Camps]] and their upgrades
| --
| --
|}
|}
|}
{|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;"
|style="background:#F8BBD0; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Religion Traits'''</span>
{| class="wikitable" width="100%"
!Name
!Effect
!Opposed By
|-
|Resolute
| Cities gain +10% Religion Spread for each Force stationed in them.
| --
|-
|}
|}
== See Also ==
[[List_of_Leaders_and_Nations|List of Leaders and Nations]]

Latest revision as of 16:57, 8 May 2026

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Military Traits
Name Effect Opposed By
Adventurous +1 Force Speed while not at War. Agrarian
Aggressive +50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type. Pacifist
Cunning +10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type. Patient
Formidable +50% Force Strength for 5 turns after a war is declared on you. Stately
Pacifist -10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war. Aggressive
Patient +30% Force Strength when War Weariness is over 50. Cunning
Practical +1% Paragon Spawn chance for each Military Improvements in your Capital. Creative
Seafaring +20 Prestige after a sea Force defeats an enemy Force. --
Vigilant +2 Sight to Forces in combat. --
Unyielding Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type. --
Cultural Traits
Name Effect Opposed By
Creative Imrpovements gain +5 Production during Golden Ages. Practical
Disciplined Cities gain +5 Culture for each Military Improvements built in them. Impulsive
Sage Cities gain +5 Culture for each Science Improvements built in them. Rash
Spiritual Cities gain +5 Culture for each Religion Improvements built in them. --
Stately Cities gain +5 Culture for each Government Improvements built in them. Formidable
Traditional +1% Paragon Spawn chance for each Culture Improvements in your Capital. Innovative
Commerce Traits
Name Effect Opposed By
Charismatic +1 Golden Age Points for each Research Agreement and Trade Agreement Ambitious
Charitable +2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital. Resplendent
Creative Improvements gain +5 Production during Golden Ages. Practical
Lavish +3 Merchants. +2 Established Relationships with other Nations for each city you control. Mercantile
Mercantile +1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements. Lavish
Persuasive +5 Turn duration of Golden Ages. Ambitious
Protective +20% Trade Production for each Force you command. --
Government Traits
Name Effect Opposed By
Ambitious -1 Land Force cap. +1 City Cap. Charismatic, Persuasive
Bureaucratic -5 Happiness in all non-Capital cities. +2 Happiness and Prosperity in your Capital for each city you control. --
Collaborative +2 Production in your capital for each active Alliance. Independent
Impulsive -10 Happiness in all cities for 10 turns after declaring a War. +20 Prestige for each turn a Force is in combat for 10 turns after declaring a War. Disciplined
Independent +3 Housing in non-Capital cities. Collaborative
Science Traits
Name Effect Opposed By
Innovative +1% Paragon Spawn chance for each Science Improvements in your Capital. Traditional
Learned +50% City Research during Golden Ages. --
Rash -2 Turn duration of Golden Ages. +4 Production during Golden Ages. Sage
Industry Traits
Name Effect Opposed By
Agrarian +50% Harvest Production at Farms and their upgrades. Adventurous
Efficient Improvements gain +1 Production for each Idustry Improvements in their region. Perfectionist
Perfectionist +200% Craft Production to Industry Improvements during Golden Ages. Efficient
Productive +50% Build Production during Golden Ages. --
Woodsman +50% Harvest Production at Logging Camps and their upgrades --
Religion Traits
Name Effect Opposed By
Resolute Cities gain +10% Religion Spread for each Force stationed in them. --


See Also[edit | edit source]

List of Leaders and Nations