List of Improvements: Difference between revisions
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== Improvements == | == Improvements == | ||
The 3 numbers below the name of the improvement are '''Defense / Health / Prestige'''.<br /> | The 3 numbers below the name of the improvement are '''Defense / Health / Prestige'''.<br /> | ||
The first two are related to | The first two are related to '''[[Pillaging]]''' and the third is how much '''[[Prestige]]''' you get for building it. | ||
{|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" | {|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" | ||
|style="background:#CFCFCF; border-bottom: | |style="background:#CFCFCF; border-bottom:1px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="6">|<span style="font-size: 24pt;">'''- Act I -'''</span><br /><span style="font-size: 16pt;">'''Ancient History'''</span> | ||
|- | |- | ||
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="1">| | |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="1">| | ||
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan=" | |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="2">|'''Costs / Maintenance | ||
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="1">|''' | |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="1">|'''Production''' | ||
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="1">|'''Experts''' | |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="1">|'''Experts''' | ||
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="1">|''' | |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="1">|'''Other''' | ||
{{Improv|T=DomainGovernment.png|D=4|H=200|P=- | {{Improv|T=DomainGovernment.png|D=4|H=200|P=- | ||
|itemfile=GreatHearth.png | |itemfile=GreatHearth.png | ||
|itemname=Great Hearth | |itemname=Great Hearth | ||
|CostsMaint= | |CostsMaint=Free | ||
Free | |Prod={{Itemil|Censer.png|List_of_Goods|Censer}} {{Itemil|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil|Codex.png|List_of_Goods|Codex}} {{Itemil|Currency.png|List_of_Goods|Currency}} {{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Festival.png|List_of_Goods|Festival}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil|StrategyCodex.png|List_of_Goods|Censer}} {{Itemil|Censer.png|List_of_Goods|Treasury Bonds}} | ||
| | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. From +10 {{Wealth}} Wealth to +15 {{Wealth}} Wealth. | ||
|Other= | |||
{{Itemil|Censer.png|List_of_Goods|Censer}} {{Itemil|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil|Codex.png|List_of_Goods|Codex}} | |||
{{Itemil|Currency.png|List_of_Goods|Currency}} {{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Festival.png|List_of_Goods|Festival}} | |||
{{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil|StrategyCodex.png|List_of_Goods|Censer}} {{Itemil|Censer.png|List_of_Goods|Treasury Bonds}} | |||
}} | }} | ||
{{Improv|T=DomainGovernment.png|D=4|H=200|P=- | {{Improv|T=DomainGovernment.png|D=4|H=200|P=- | ||
|itemfile=GatheringHall.png | |itemfile=GatheringHall.png | ||
|itemname=Gathering Hall | |itemname=Gathering Hall | ||
| | |CostsMaint='''Maintenance:'''<br />2 {{Food}} 1 {{Materials}} 5 {{Wealth}} / {{Turn}} | ||
|Prod={{Itemil|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil|Codex.png|List_of_Goods|Codex}} {{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Festival.png|List_of_Goods|Festival}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil|StrategyCodex.png|List_of_Goods|Strategy Codex}} | |||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | |||
|Other= | |||
}} | }} | ||
{{Improv|T=DomainCommerce.png|D=3|H=100|P=- | {{Improv|T=DomainCommerce.png|D=3|H=100|P=- | ||
|itemfile=Dwelling.png | |itemfile=Dwelling.png | ||
|itemname=Dwelling | |itemname=Dwelling | ||
| | |CostsMaint='''Costs:'''<br />75 {{ProdIcon}} Production<br />25 {{Food}} Food<br />25 {{Timber}} Timber | ||
|Prod=+3 [[Housing]].<br />+2 bonus [[Housing]] if built in the city center.<br />+3% [[City Production]]{{ProdIcon}}. | |||
|Experts= | |||
|Other=Upgrades to [[Residence]] in Act II<br />and [[Skyscraper]] in Act III.<br />Place these in your City Center but leave room for a [[Monument]]. And if it's your capital, leave room for the [[Palace]]. | |||
}} | }} | ||
{{Improv|T=DomainImpact.png|D=3|H=100|P=- | {{Improv|T=DomainImpact.png|D=3|H=100|P=- | ||
|itemfile=Farm.png | |itemfile=Farm.png | ||
|itemname=Farm | |itemname=Farm | ||
| | |CostsMaint='''Costs:'''<br />75 {{ProdIcon}} Production<br />15 {{Timber}} Timber<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}} | ||
|Prod=100% of [[Region Food]] {{Food}} yield is<br />applied to [[Harvest Production]].<br />+3% [[City Growth]].<br />+5 bonus [[Region Harvest Production]] for each Farm in this region (including itself). | |||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 {{Food}} Food | |||
|Other=Upgrades to [[Irrigated Farm]] in Act II<br />and [[Industrial Farm]] in Act III. | |||
}} | }} | ||
{{Improv|T=DomainIndustry.png|D=3|H=100|P=1 | {{Improv|T=DomainIndustry.png|D=3|H=100|P=1 | ||
|itemfile=Workshop.png | |itemfile=Workshop.png | ||
|itemname=Workshop | |itemname=Workshop | ||
| | |CostsMaint='''Costs:'''<br />65 {{ProdIcon}} Production<br />10 {{Materials}} Materials<br />25 {{Timber}} Timber<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 1 {{Wealth}} / {{Turn}} | ||
|Prod={{ItemIcon|Barrels.png|List_of_Goods}} {{ItemIcon|Baskets.png|List_of_Goods}} {{ItemIcon|Candle.png|List_of_Goods}} {{ItemIcon|Clock.png|List_of_Goods}} {{ItemIcon|EyeGlasses.png|List_of_Goods}} {{ItemIcon|Furniture.png|List_of_Goods}} {{ItemIcon|Gear.png|List_of_Goods}} {{ItemIcon|HeavyPlow.png|List_of_Goods}} {{ItemIcon|IndoorStove.png|List_of_Goods}} {{ItemIcon|LampPost.png|List_of_Goods}} {{ItemIcon|LithicTools.png|List_of_Goods}} {{ItemIcon|Loom.png|List_of_Goods}} {{ItemIcon|MetalPots.png|List_of_Goods}} {{ItemIcon|MetalTools.png|List_of_Goods}} {{ItemIcon|Plow.png|List_of_Goods}} {{ItemIcon|Rope.png|List_of_Goods}} {{ItemIcon|Telescope.png|List_of_Goods}} {{ItemIcon|Wheel.png|List_of_Goods}} | |||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | |||
|Other=Upgrades to [[Crafting Guild]] in Act II<br />and [[Factory]] in Act III.<br />Too many crafted items for full names, mouse-over reveals the name in URL. | |||
}} | |||
{{Improv|T=DomainIndustry.png|D=3|H=100|P=1 | |||
|itemfile=ButcherShop.png | |||
|itemname=Butcher Shop | |||
|CostsMaint='''Costs:'''<br />45 {{ProdIcon}} Production<br />10 {{Materials}} Materials<br />25 {{Timber}} Timber<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}} | |||
|Prod={{Itemil|CuredMeats.png|List_of_Goods|Cured Meats}}<br />{{Itemil|SaltedFish.png|List_of_Goods|Salted Fish}} | |||
|Experts={{Expert}}+25% [[Build Production]]<br />towards Industry{{DomainIndustry}} improvements in this region.<br />+150% [[Craft Production]] at this improvement. | |||
|Other=Requires {{Itemil|AnimalHusbandry.png|Tech_Tree| Animal Husbandry}} technology. | |||
}} | }} | ||
|} | |} | ||
== Images Temp == | |||
[[File:Academy.png|frameless|128px]] | [[File:Academy.png|frameless|128px]] |
Latest revision as of 06:31, 17 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
Domains[edit | edit source]
Improvements make up the foundation of your Nation. These buildings serve essential functions, depending on their domain type.
- Commerce - These improvements boost Prosperity and produce Wealth to fill your Nation's treasury.
- Culture - These Masterpiece generating improvements create great art, music, sculptures and more.
- Government - Establish and manage your Nation's Cities and the needs of the public, from administration to housing.
- Resource - These "Harvesters" collect Resources you need to grow and fuel your Nation.
- Industry - These "Crafters" convert Resources into Goods you need to construct improvements or consume to improve the Quality of Life for your people.
- Military - These improvements provide for the public defence and allow your Nation to produce and boost your Armed Forces.
- Religion - These improvements are used to found, spread and amplify the effects of Religion for your Nation.
- Science - These improvements that generate Research, unlocking new Technologies as well as improving your people's Health and Knowledge.
Improvements[edit | edit source]
The 3 numbers below the name of the improvement are Defense / Health / Prestige.
The first two are related to Pillaging and the third is how much Prestige you get for building it.
- Act I - Ancient History | |||||
Costs / Maintenance | Production | Experts | Other | ||
4 / 200 / - |
Free | Censer Code of Laws Codex Currency Feast Festival Jewelry Censer Treasury Bonds | +150% Craft Production at this improvement. From +10 Wealth to +15 Wealth. |
||
4 / 200 / - |
Maintenance: 2 1 5 / |
Code of Laws Codex Feast Festival Jewelry Strategy Codex | +150% Craft Production at this improvement. |
||
3 / 100 / - |
Costs: 75 Production 25 Food 25 Timber |
+3 Housing. +2 bonus Housing if built in the city center. +3% City Production. |
Upgrades to Residence in Act II and Skyscraper in Act III. Place these in your City Center but leave room for a Monument. And if it's your capital, leave room for the Palace. | ||
3 / 100 / - |
Costs: 75 Production 15 Timber Maintenance: 1 / |
100% of Region Food yield is applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
+150% Harvest Production at this improvement. +1 Food |
Upgrades to Irrigated Farm in Act II and Industrial Farm in Act III. | |
3 / 100 / 1 |
Costs: 65 Production 10 Materials 25 Timber Maintenance: 1 1 1 / |
+150% Craft Production at this improvement. |
Upgrades to Crafting Guild in Act II and Factory in Act III. Too many crafted items for full names, mouse-over reveals the name in URL. | ||
3 / 100 / 1 |
Costs: 45 Production 10 Materials 25 Timber Maintenance: 1 / |
Cured Meats Salted Fish |
+25% Build Production towards Industry improvements in this region. +150% Craft Production at this improvement. |
Requires Animal Husbandry technology. |
Images Temp[edit | edit source]
See Also[edit | edit source]
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs