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| Line 63: |
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| |- | | |- |
| |Disciplined | | |Disciplined |
| | +5 Culture for each Military [[Improvements]] in your Capital. | | | Cities gain +5 Culture for each Military [[Improvements]] built in them. |
| |Impulsive | | |Impulsive |
| |- | | |- |
| |Sage | | |Sage |
| | +5 Culture for each Science [[Improvements]] in your Capital. | | | Cities gain +5 Culture for each Science [[Improvements]] built in them. |
| |Rash | | |Rash |
| |- | | |- |
| |Spiritual | | |Spiritual |
| | +5 Culture for each Religious [[Improvements]] in your Capital. | | | Cities gain +5 Culture for each Religion [[Improvements]] built in them. |
| | -- | | | -- |
| |- | | |- |
| |Stately | | |Stately |
| | +5 Culture for each Government [[Improvements]] in your Capital. | | | Cities gain +5 Culture for each Government [[Improvements]] built in them. |
| |Formidable | | |Formidable |
| |- | | |- |
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| |} | | |} |
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| |
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| {| class="wikitable" | | {|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" |
| |+Table of Leader Traits | | |style="background:#ACDAAE; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Government Traits'''</span> |
| | {| class="wikitable" width="100%" |
| !Name | | !Name |
| !Effect | | !Effect |
| !Opposed By | | !Opposed By |
| |-
| |
| |Adventurous
| |
| | +1 Speed to [[Scouts]]
| |
| |Agrarian
| |
| |-
| |
| |Aggressive
| |
| | +10% [[Strength]] to forces outside your territory. Unlocks war of annihilation war type.
| |
| |Pacifist
| |
| |-
| |
| |Agrarian
| |
| | +1 bonus [[Food]] from all [[Farm|Farms]] and their upgrades
| |
| |Adventurous
| |
| |- | | |- |
| |Ambitious | | |Ambitious |
| | -50% turn duration of [[Golden Ages]] | | | -1 Land Force cap. +1 City Cap. |
| |Charismatic, Persuasive | | |Charismatic, Persuasive |
| |- | | |- |
| |Charismatic | | |Bureaucratic |
| | +1 [[Golden Ages|Golden Age]] Points per turn | | | -5 [[Happiness]] in all non-Capital cities. +2 [[Happiness]] and [[Prosperity]] in your Capital for each city you control. |
| |Ambitious
| | | -- |
| |-
| |
| |Charitable
| |
| | +15 [[Prosperity]] in your capita
| |
| |Resplendent | |
| |- | | |- |
| |Collaborative | | |Collaborative |
| | +3 [[Housing]] in your capital | | | +2 [[Production]] in your capital for each active Alliance. |
| |Independent | | |Independent |
| |-
| |
| |Creative
| |
| | +15 [[Prosperity]] in all cities
| |
| |Practical
| |
| |-
| |
| |Cunning
| |
| | -50% War declaration cost. Unlocks War of Annihilation war type
| |
| |Patient
| |
| |-
| |
| |Disciplined
| |
| | +50% Build [[Production]] towards government and military [[Improvements]].
| |
| |Impulsive
| |
| |-
| |
| |Efficient
| |
| | +20% Craft Production to all crafting Improvements in all Cities
| |
| |Perfectionist
| |
| |-
| |
| |Formidable
| |
| | +20% Strength to Forces within your capital
| |
| |Stately
| |
| |- | | |- |
| |Impulsive | | |Impulsive |
| | -10 Established [[Relationship]] with other nations. | | | -10 [[Happiness]] in all cities for 10 turns after declaring a War. +20 [[Prestige]] for each turn a Force is in combat for 10 turns after declaring a War. |
| |Disciplined | | |Disciplined |
| |- | | |- |
| |Independent | | |Independent |
| | +1 [[Housing]] in non-Capital cities. | | | +3 [[Housing]] in non-Capital cities. |
| |Collaborative | | |Collaborative |
| | |- |
| | |} |
| | |} |
| | |
| | {|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" |
| | |style="background:#B3E5FC; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Science Traits'''</span> |
| | {| class="wikitable" width="100%" |
| | !Name |
| | !Effect |
| | !Opposed By |
| |- | | |- |
| |Innovative | | |Innovative |
| | +10% Research per turn in your capital | | | +1% Paragon Spawn chance for each Science [[Improvements]] in your Capital. |
| |Traditional | | |Traditional |
| |- | | |- |
| |Lavish | | |Learned |
| | +2 available [[Merchants]] | | | +50% City Research during [[Golden Ages]]. |
| |Mercantile | | | -- |
| | |- |
| | |Rash |
| | | -2 Turn duration of [[Golden Ages]]. +4 Production during [[Golden Ages]]. |
| | |Sage |
| |- | | |- |
| |Mercantile | | |} |
| | +1 available Merchant | | |} |
| |Lavish | | |
| | {|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" |
| | |style="background:#FEB844; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Industry Traits'''</span> |
| | {| class="wikitable" width="100%" |
| | !Name |
| | !Effect |
| | !Opposed By |
| |- | | |- |
| |Pacifist | | |Agrarian |
| | -10% Strength to Forces outside your territory | | | +50% Harvest Production at [[Farm|Farms]] and their upgrades. |
| |Aggressive | | |Adventurous |
| |- | | |- |
| |Patient | | |Efficient |
| | +50% [[War]] declaration cost | | | [[Improvements]] gain +1 Production for each Idustry [[Improvements]] in their region. |
| |Cunning | | |Perfectionist |
| |- | | |- |
| |Perfectionist | | |Perfectionist |
| | -10% [[Craft Production]] to all crafting [[Improvements]] in all cities. | | | +200% [[Craft Production]] to Industry [[Improvements]] during [[Golden Ages]]. |
| |Efficient | | |Efficient |
| |-
| |
| |Persuasive
| |
| | +5 Turn duration of [[Golden Ages]]
| |
| |Ambitious
| |
| |-
| |
| |Practical
| |
| | -10% [[Research]] per turn in your capital
| |
| |Creative
| |
| |- | | |- |
| |Productive | | |Productive |
| | +25% [[Build Production]] in your capital. | | | +50% [[Build Production]] during [[Golden Ages]]. |
| | -- | | | -- |
| |- | | |- |
| |Sage | | |Woodsman |
| | +10 [[Knowledge]] in all cities | | | +50% Harvest Production at [[Logging Camps]] and their upgrades |
| |Rash
| |
| |-
| |
| |Seafaring
| |
| | +5 [[Wealth]] from [[Fishing Nets]] and [[Industrial Fishing Farms]]
| |
| | -- | | | -- |
| | |} |
| | |} |
| | |
| | {|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" |
| | |style="background:#F8BBD0; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Religion Traits'''</span> |
| | {| class="wikitable" width="100%" |
| | !Name |
| | !Effect |
| | !Opposed By |
| |- | | |- |
| |Spiritual | | |Resolute |
| | +15% Religion Spread Strength in all cities | | | Cities gain +10% Religion Spread for each Force stationed in them. |
| | -- | | | -- |
| |- | | |- |
| |Stately | | |} |
| | +10 [[Happiness]] and +10 [[Prosperity]] in all cities while not at war.
| |
| |Formidable
| |
| |-
| |
| |Traditional
| |
| | +20% bonus [[Prestige]] from constructing [[Triumphs]]
| |
| |Innovative
| |
| |-
| |
| |Rash
| |
| | -20 [[Knowledge]] in your capital
| |
| |Sage
| |
| |-
| |
| |Resplendent
| |
| | -15 [[Prosperity]] in your capital
| |
| |Charitable
| |
| |-
| |
| |Unyielding
| |
| | +5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.
| |
| | --
| |
| |-
| |
| |Woodsman
| |
| | +1 [[Timber]] from [[Logging Camps]] and their upgrades
| |
| | --
| |
| |} | | |} |
|
| |
|
Under Construction
|
This page is still under construction.
It might not be complete or formatted properly.
|
Military Traits
| Name
|
Effect
|
Opposed By
|
| Adventurous
|
+1 Force Speed while not at War.
|
Agrarian
|
| Aggressive
|
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.
|
Pacifist
|
| Cunning
|
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type.
|
Patient
|
| Formidable
|
+50% Force Strength for 5 turns after a war is declared on you.
|
Stately
|
| Pacifist
|
-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.
|
Aggressive
|
| Patient
|
+30% Force Strength when War Weariness is over 50.
|
Cunning
|
| Practical
|
+1% Paragon Spawn chance for each Military Improvements in your Capital.
|
Creative
|
| Seafaring
|
+20 Prestige after a sea Force defeats an enemy Force.
|
--
|
| Vigilant
|
+2 Sight to Forces in combat.
|
--
|
| Unyielding
|
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.
|
--
|
|
Cultural Traits
| Name
|
Effect
|
Opposed By
|
| Creative
|
Imrpovements gain +5 Production during Golden Ages.
|
Practical
|
| Disciplined
|
Cities gain +5 Culture for each Military Improvements built in them.
|
Impulsive
|
| Sage
|
Cities gain +5 Culture for each Science Improvements built in them.
|
Rash
|
| Spiritual
|
Cities gain +5 Culture for each Religion Improvements built in them.
|
--
|
| Stately
|
Cities gain +5 Culture for each Government Improvements built in them.
|
Formidable
|
| Traditional
|
+1% Paragon Spawn chance for each Culture Improvements in your Capital.
|
Innovative
|
|
Commerce Traits
| Name
|
Effect
|
Opposed By
|
| Charismatic
|
+1 Golden Age Points for each Research Agreement and Trade Agreement
|
Ambitious
|
| Charitable
|
+2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital.
|
Resplendent
|
| Creative
|
Improvements gain +5 Production during Golden Ages.
|
Practical
|
| Lavish
|
+3 Merchants. +2 Established Relationships with other Nations for each city you control.
|
Mercantile
|
| Mercantile
|
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.
|
Lavish
|
| Persuasive
|
+5 Turn duration of Golden Ages.
|
Ambitious
|
| Protective
|
+20% Trade Production for each Force you command.
|
--
|
|
Government Traits
| Name
|
Effect
|
Opposed By
|
| Ambitious
|
-1 Land Force cap. +1 City Cap.
|
Charismatic, Persuasive
|
| Bureaucratic
|
-5 Happiness in all non-Capital cities. +2 Happiness and Prosperity in your Capital for each city you control.
|
--
|
| Collaborative
|
+2 Production in your capital for each active Alliance.
|
Independent
|
| Impulsive
|
-10 Happiness in all cities for 10 turns after declaring a War. +20 Prestige for each turn a Force is in combat for 10 turns after declaring a War.
|
Disciplined
|
| Independent
|
+3 Housing in non-Capital cities.
|
Collaborative
|
|
Science Traits
| Name
|
Effect
|
Opposed By
|
| Innovative
|
+1% Paragon Spawn chance for each Science Improvements in your Capital.
|
Traditional
|
| Learned
|
+50% City Research during Golden Ages.
|
--
|
| Rash
|
-2 Turn duration of Golden Ages. +4 Production during Golden Ages.
|
Sage
|
|
Religion Traits
| Name
|
Effect
|
Opposed By
|
| Resolute
|
Cities gain +10% Religion Spread for each Force stationed in them.
|
--
|
|
List of Leaders and Nations