Diplomacy: Difference between revisions
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SampalinKita (talk | contribs) Organized into actions, relationships, and agreements with new content |
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From the [[Encarta]]:<blockquote>The world is full of Nations, each trying to expand and grow and protect their Citizens. You will inevitably run into other Nations as you explore and expand your Borders. You may try to ignore them, but you will have to interact with each other to thrive | From the [[Encarta]]:<blockquote>The world is full of Nations, each trying to expand and grow and protect their Citizens. You will inevitably run into other Nations as you explore and expand your Borders. You may try to ignore them, but you will have to interact with each other to thrive</blockquote> | ||
== Trade == | == Actions == | ||
Leaders can take various actions with other leaders as follows: | |||
* Propose Alliance (Trusted Required) | |||
* Propose Research Agreement (Friendly Required) | |||
* Propose Trade Agreement (Neutral Required) | |||
* Offer Gift | |||
* Manage Borders | |||
* Slander | |||
* Declare War | |||
Actions take one turn to process and a player cannot do another diplomatic action until the current action is processed or cancelled. | |||
== Relationship == | |||
Relationships are comprised of Relationship Status and Established Relationship. | |||
Relationship Status is a leader's current relationship value with another leader. Diplomatic actions with that leader influence the current relationship value. | |||
* Adversaries (0-10) | |||
* Distrusted (10-26) | |||
* Disliked (26-40) | |||
* Neutral (40-60) | |||
* Friendly | |||
* Trusted | |||
* Close (90-100) | |||
Established Relationship is the more stable relationship value. Each turn, the Relationship Status number moves towards the Established Relationship number. | |||
Established Relationship is affected by matching traits, opposing traits, and significant diplomatic actions like war declarations or alliances. | |||
== Agreements == | |||
=== War === | |||
=== Allies === | |||
=== Trade Agreements === | |||
Trade Agreements are how leaders trade goods with each other. | |||
Trade Agreements are established by going to the Diplomacy Screen. Leaders need Open Borders and Neutral or Higher Relationship. | |||
Trade Routes can go faster if the Nations are joined such as through Roads. | |||
Trade Agreements are broken <blockquote> | |||
Trade Agreements are good ways to exchange Resources and Goods between Nations. To establish a Trade Agreement, you need both Open Borders and a Neutral or higher Relationship. | Trade Agreements are good ways to exchange Resources and Goods between Nations. To establish a Trade Agreement, you need both Open Borders and a Neutral or higher Relationship. | ||
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Trade Routes may be broken by War or merely because a participant opts out.</blockquote> | Trade Routes may be broken by War or merely because a participant opts out.</blockquote> | ||
=== Research Agreements === |
Revision as of 15:18, 11 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
From the Encarta:
The world is full of Nations, each trying to expand and grow and protect their Citizens. You will inevitably run into other Nations as you explore and expand your Borders. You may try to ignore them, but you will have to interact with each other to thrive
Actions
Leaders can take various actions with other leaders as follows:
- Propose Alliance (Trusted Required)
- Propose Research Agreement (Friendly Required)
- Propose Trade Agreement (Neutral Required)
- Offer Gift
- Manage Borders
- Slander
- Declare War
Actions take one turn to process and a player cannot do another diplomatic action until the current action is processed or cancelled.
Relationship
Relationships are comprised of Relationship Status and Established Relationship.
Relationship Status is a leader's current relationship value with another leader. Diplomatic actions with that leader influence the current relationship value.
- Adversaries (0-10)
- Distrusted (10-26)
- Disliked (26-40)
- Neutral (40-60)
- Friendly
- Trusted
- Close (90-100)
Established Relationship is the more stable relationship value. Each turn, the Relationship Status number moves towards the Established Relationship number.
Established Relationship is affected by matching traits, opposing traits, and significant diplomatic actions like war declarations or alliances.
Agreements
War
Allies
Trade Agreements
Trade Agreements are how leaders trade goods with each other.
Trade Agreements are established by going to the Diplomacy Screen. Leaders need Open Borders and Neutral or Higher Relationship.
Trade Routes can go faster if the Nations are joined such as through Roads.
Trade Agreements are broken
Trade Agreements are good ways to exchange Resources and Goods between Nations. To establish a Trade Agreement, you need both Open Borders and a Neutral or higher Relationship.
Once you have established an Agreement, you can select the "View Trade Agreement" button in the Leader's Diplomacy Screen. Choose what you want from the other Nation's inventory, and your Merchants will go and will start bringing it to you every few turns.
The number of items you receive from Trade Agreements is limited by the number of Merchants in your Nation. Most Nations will start with 2 Merchants, but can get more through various unlocks such as Improvements later in the game. You can also make Trade Routes go faster by joining your Nations with Roads.
Trade Routes may be broken by War or merely because a participant opts out.