Modding: Difference between revisions
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== Steps to start using Mods == | == Steps to start using Mods == | ||
# First navigate to <code>%LocalAppData%\Ara History Untold</code> on your computer and open <code>Settings_v121.txt</code>. Scroll to the bottom and add <code>EnableMods=1</code> to the end and save it. | # First navigate to <code>%LocalAppData%\Ara History Untold</code> on your computer and open <code>Settings_v121.txt</code>. Scroll to the bottom and add <code>EnableMods=1</code> to the end and save it. | ||
# Find the line with <code>GameCoreMod0Source=</code> and add the name of the mod after the | # Find the line with <code>GameCoreMod0Source=</code> and add the name of the mod after the '=' character. | ||
# Next create a new folder called <code>Mods</code> in the same folder you were just in. | # Next create a new folder called <code>Mods</code> in the same folder you were just in. | ||
Revision as of 22:36, 10 October 2024
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As of Patch 1.0.4 it is possible to create mods. However at the time of writing this is not yet officially supported. That's where this Wiki comes in.
Steps to start using Mods
- First navigate to
%LocalAppData%\Ara History Untold
on your computer and openSettings_v121.txt
. Scroll to the bottom and addEnableMods=1
to the end and save it. - Find the line with
GameCoreMod0Source=
and add the name of the mod after the '=' character. - Next create a new folder called
Mods
in the same folder you were just in.
Creating your own mods
- Browse to the game's directory, for Steam users this is often
C:\Program Files (x86)\Steam\steamapps\common\Ara History Untold
. In the folderassets\SourceMods
should be a zip file calledGameDataSource_v1.0.4.zip
containing .zdata files. - Exctact these somewhere and open them with your text editor of choice such as Notepad++ and set the language to C++ for easy reading.
- After making the desired changes, place all the contents of the extracted zip file into
%LocalAppData%\Ara History Untold\Mods\NAMEOFYOURMOD
Other
From oxide_dan09876 on Discord:
oh, just be aware that some of the fields are dead - e.g. they were hooked up but then aren't anymore, we didn't have time to purge it. I'm sure the community will figure that out quick enough