List of Resource Nodes: Difference between revisions
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|itemname=Wheat | |itemname=Wheat | ||
|output={{Itemil-ext|Grain.png|List_of_Goods|Grain|100|''Starter Tech''}}<br />{{Itemil-ext|Malt.png|List_of_Goods|Malt|60|[[Brewing]]}} | |output={{Itemil-ext|Grain.png|List_of_Goods|Grain|100|''Starter Tech''}}<br />{{Itemil-ext|Malt.png|List_of_Goods|Malt|60|[[Brewing]]}} | ||
|biomes=Savanna, Temperate Grassland | |biomes=Savanna,<br />Temperate Grassland | ||
}} | }} | ||
{{ResourceNode | {{ResourceNode | ||
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|itemname=Barley | |itemname=Barley | ||
|output={{Itemil-ext|Grain.png|List_of_Goods|Grain|125|''Starter Tech''}} | |output={{Itemil-ext|Grain.png|List_of_Goods|Grain|125|''Starter Tech''}} | ||
|biomes=Savanna, Temperate Grassland | |biomes=Savanna,<br />Temperate Grassland | ||
}} | }} | ||
{{ResourceNode | {{ResourceNode | ||
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|itemname=Corn | |itemname=Corn | ||
|output={{Itemil-ext|Grain.png|List_of_Goods|Grain|150|''Starter Tech''}} | |output={{Itemil-ext|Grain.png|List_of_Goods|Grain|150|''Starter Tech''}} | ||
|biomes=Savanna, Temperate Grassland | |biomes=Savanna,<br />Temperate Grassland | ||
}} | }} | ||
{{ResourceNode | {{ResourceNode | ||
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|itemname=Saffron Flowers | |itemname=Saffron Flowers | ||
|output={{Itemil-ext|Saffron.png|List_of_Goods|Saffron|50|[[Seafaring]]}}<br />{{Itemil-ext|Spice.png|List_of_Goods|Spice|100|[[Iron Working]]}} | |output={{Itemil-ext|Saffron.png|List_of_Goods|Saffron|50|[[Seafaring]]}}<br />{{Itemil-ext|Spice.png|List_of_Goods|Spice|100|[[Iron Working]]}} | ||
|biomes=Mediterranean, Temperate Grassland,<br />Xeric Shrubland | |biomes=Mediterranean,<br />Temperate Grassland,<br />Xeric Shrubland | ||
}} | }} | ||
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black;" width="30px" rowspan="1"| | |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black;" width="30px" rowspan="1"| | ||
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|itemfile=MandrakePlants.png | |itemfile=MandrakePlants.png | ||
|itemname=Mandrake Plants | |itemname=Mandrake Plants | ||
|output= | |output={{Itemil-ext|Mandrake.png|List_of_Goods|Mandrake|150|''Starter Tech''}} | ||
|biomes= | |biomes=Temperate Forest | ||
}} | }} | ||
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black;" width="30px" rowspan="1"| | |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black;" width="30px" rowspan="1"| | ||
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|itemfile=Silkworm.png | |itemfile=Silkworm.png | ||
|itemname=Silkworm | |itemname=Silkworm | ||
|output= | |output={{Itemil-ext|Silk.png|List_of_Goods|Silk|90|[[Seafaring]]}} | ||
|biomes= | |biomes=Temperate Forest,<br />Temperate Rainforest | ||
}} | }} | ||
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black;" width="30px" rowspan="1"| | |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black;" width="30px" rowspan="1"| | ||
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|itemfile=Grapevines.png | |itemfile=Grapevines.png | ||
|itemname=Grapevines | |itemname=Grapevines | ||
|output= | |output={{Food}} Food {{Prod|50}}<br />{{Itemil-ext|Grape.png|List_of_Goods|Grape|150|''Starter Tech''}} | ||
|biomes= | |biomes=Mediterranean,<br />Temperate Grassland | ||
}} | }} | ||
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black;" width="30px" rowspan="1"| | |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black;" width="30px" rowspan="1"| | ||
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|itemfile=CottonField.png | |itemfile=CottonField.png | ||
|itemname=Cotton Field | |itemname=Cotton Field | ||
|output= | |output={{Itemil-ext|Cotton.png|List_of_Goods|Cotton|50|[[Feudalism]]}} | ||
|biomes= | |biomes=Mediterranean, Temperate Grassland,<br />Savanna | ||
}} | }} | ||
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black;" width="30px" rowspan="1"| | |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black;" width="30px" rowspan="1"| | ||
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}} | }} | ||
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black;" width="30px" rowspan="1"| | |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black;" width="30px" rowspan="1"| | ||
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black;" rowspan="1"| | |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black;" rowspan="1"|Can make {{Itemil|MetalIngot.png|List_of_Goods|Metal Ingot}} directly,<br />normally this requires a [[List_of_Improvements#Blacksmith.png|Blacksmith]]. | ||
{{ResourceNode | {{ResourceNode | ||
|itemfile=Manganese.png | |itemfile=Manganese.png |
Revision as of 18:16, 14 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
Some resources need a specific Technology before the map will reveal them. For example you need to research Animal Husbandry before the icons for Pigs and Wild Horses show up. However if you happen to zoom in far enough you can visually see these animals even before the game gives them an icon on your UI.
The game is not very consistent (as of Patch 1.0.3) when resource icons appear nor does it indicate this anywhere. For example the Animal Husbandry technology enables you to harvest both Pigs and Wild Llamas but the latter already has an icon on the map for it.
Basic Resources
These are the most basic resources that will remain relevant throughout the game:
Food | Primarily obtained via Farms and it's upgrades. | ||
Wealth | Hunting Camps are only a modest source of Wealth early on. | ||
Timber | Logging Camps and it's upgrades are a great source of Timber. | ||
Materials | Stone Pits and it's upgrades are a great source of Materials. |
Note that Regions on the map have a natural yield of these resources that you get just by claiming them. On top of that this yield not just determines the passive income they give, but also the efficiency of Farms, Logging Camps, and Stone Pits. If you plan on building a Triumph early on be prepared to gather a large quantity of these.
Resource Nodes
Besides the 4 basic resources outlined above, there are a large number of resources in specific Zones within Regions. In order to harvest these you have to build the appropriate Harvesting Improvements (Farms, Fishing Nets, etc) on top of that node. You can often select what the Harvesting Improvements does with the resource node.
For example a Farm on Rice can be set to make Food, Grain (Stored, for use in Crafting), or later in the game Malt.
Farms and it's upgrades | ||||||
Node: | Outputs: | Spawns in: | Guide: | |||
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Food 25 Grain 100 Starter Tech Malt 100 Brewing |
Tropical Forest, Temperate Grasslands, Tropical Rainforest, Mediterranean |
At least one of these should be close to where you spawned. They allow you to put Grain in a Granary which allow you to create Grain Stores which are an excellent starter amenity for your cities allowing them to grow much faster. | |||
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Grain 100 Starter Tech Malt 60 Brewing |
Savanna, Temperate Grassland | ||||
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Grain 125 Starter Tech | Savanna, Temperate Grassland | ||||
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Grain 150 Starter Tech | Savanna, Temperate Grassland | ||||
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Syrup 30 Cartography Malt 40 Brewing |
Mediterranean, Savanna, Tropical Rainforest, Xeric Shrubland |
Can make Syrup directly, normally this requires a Fermenting Pit. | |||
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Vanilla Beans 60 Seafaring Spice 70 Iron Working Food Oil 80 Brewing |
Tropical Forest, Tropical Rainforest |
Placeholder | |||
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Wealth 10 | Mediterranean, Svanna, Temperate Grassland, Xeric Shrubland |
If you love money, you'll love Tobacco. | |||
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Tea Leaves 100 Herbalism | Tropical Forest, Temperate Grassland, Tropical Rainforest, Temperate Rainforest |
Placeholder | |||
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Saffron 50 Seafaring Spice 100 Iron Working |
Mediterranean, Temperate Grassland, Xeric Shrubland |
Placeholder | |||
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Mandrake 150 Starter Tech | Temperate Forest | Placeholder | |||
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Silk 90 Seafaring | Temperate Forest, Temperate Rainforest |
Placeholder | |||
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Food 50 Grape 150 Starter Tech |
Mediterranean, Temperate Grassland |
Placeholder | |||
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Cotton 50 Feudalism | Mediterranean, Temperate Grassland, Savanna |
Placeholder | |||
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Hunting Camp and it's upgrades | ||||||
Node: | Outputs: | Spawns in: | Guide: | |||
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Stone Pit and it's upgrades | ||||||
Node: | Outputs: | Spawns in: | Guide: | |||
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Can make Metal Ingot directly, normally this requires a Blacksmith. | |||||
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Oil Well | ||||||
Node: | Outputs: | Spawns in: | Guide: | |||
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Fishing Net and it's upgrade | ||||||
Node: | Outputs: | Spawns in: | Guide: | |||
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See Also
- List of Goods (Amenities, Supplies, etc)
- List of Improvements