Game Settings: Difference between revisions

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* King
* King
* Emperor (Hardest)
* Emperor (Hardest)
<i>(Need to add what bonuses/malices the AI and player gets in each)</i>
''(Need to add what bonuses/malices the AI and player gets in each)''


== Map Type ==
== Map Type ==
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<i>(Needs extended description beyond what the game tells us)</i>
''(Needs extended description beyond what the game tells us)''


=== Generate New Map ===
=== Generate New Map ===

Revision as of 22:55, 6 October 2024

Example of setting up a game as of Patch 1.0.3

When starting a fresh game there are several settings you can adjust. This page hopes to go over what each of them do and how they affect your game.

Difficulty

  • Esquire (Easiest)
  • Baron
  • Viscount (Default)
  • Earl (Normal)
  • Marquess
  • Prince
  • Duke
  • Grand Duke
  • King
  • Emperor (Hardest)

(Need to add what bonuses/malices the AI and player gets in each)

Map Type

You can select a preset or configure the map generation yourself.

Preset Map Types
In-game description Detailed description
Indus

A balanced map with a realistic distribution of food, wood, and materials.

Globulous

A balanced map with two large continents and scattered nearby islands.

Northlands

A single continent full of trees, snow, and wild animals. Hunting will be more important than farming.

Great Lakes

A single continent with multiple inland seas. Temperate climate and resource nodes.

The Torus

A single continent which wraps around the globe. Or, a single landmass with two large inland oceans.

Tropical

A moderately sized continent surrounded by ocean and a few islands, with no colder regions. Food is more plentiful.

Heatwave

A continents map with much less rainfall. Food is reduced everywhere, and deserts are larger.

(Needs extended description beyond what the game tells us)

Generate New Map

These options are available when choosing to configure the parameters of map generation yourself (Which is the default).

  • Map style
    • Supercontinent
    • Global Archipelago
    • World Spine
    • Four Continents
    • Fractal Coasts
    • Great Inland Ocean
    • Continental Isthmus
    • Twin Continents (Default)
  • Map Size
    • Tiny
    • Small (Default)
    • Medium
    • Large
  • Wrapped Map (Enabled by default) - If it wraps around into a cylinder or not.
  • Seed
  • Axial Tilt - How tilted the planet is. Earth generates tundra in the north/south and desert in the middle. Uranus does the opposite.
    • Earth - 23.5 degrees (Default)
    • Jupiter - 3.1 degrees
    • Mercury - 0.0 degrees
    • Uranus - 82.2 degrees
  • Temperature
    • Scorching
    • Tropical
    • Mild (Default)
    • Boreal
    • Polar
  • Humidity
    • Arid
    • Semi-arid
    • Humid (Default)
    • Wet
    • Monsoon
  • Sea Level
    • Dry
    • Shallow
    • Average (Default)
    • High
    • Global Ocean

Nation Settings

How many nations will spawn. The amount you can select depends on the map size selected earlier.
Note that as of version 1.0.3 there is a bug where the difficulty will not be set correctly if nations are added after changing the difficulty!

Number of Nations possible
Min Default Max
Tiny 2 4 8
Small 2 8 10
Medium 2 12 18
Large 2 12 36

Advanced Settings

  • Turn Limit - Note that as of version 1.0.3 this will NOT change the speed of the game. Only when the game is forced to end!
    • Brief (100)
    • Short (300)
    • Medium (750)
    • Long (1250) (Default)
  • Randomized Tech Draws
  • Human Player Culling
  • Vegetation
    • Low
    • Medium (Default)
    • High
  • Wildlife
    • Low
    • Medium (Default)
    • High
  • Ore
    • Low
    • Medium (Default)
    • High