List of Resource Nodes: Difference between revisions
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Once you have Horses, build Stables in every city just for the Expert slot giving | Once you have Horses, build Stables in every city just for the Expert slot giving | ||
'''+10 City Build Production.''' | '''+10 City Build Production.''' | ||
{{ResourceNode | {{ResourceNode | ||
|itemfile=Cow.png | |itemfile=Cow.png | ||
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|biomes=Mediterranean, Savanna,<br />Temperate Grassland | |biomes=Mediterranean, Savanna,<br />Temperate Grassland | ||
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|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black;" width="30px" rowspan=" | |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black;" width="30px" rowspan="1"| | ||
|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black;" rowspan=" | |style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black;" rowspan="1"|<small>If you don't have Horses then Cattle can almost do everything Horses can except build a Stable. If you do have Horses then make {{Itemil|CuredMeats.png|List_of_Goods|Cured Meats}} and/or {{Itemil|Leather.png|List_of_Goods|Leather}}.</small> | ||
{{ResourceNode | {{ResourceNode | ||
|itemfile=Pig.png | |itemfile=Pig.png | ||
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|biomes=Savanna, Taiga,<br />Temperate Forest, Temperate Grassland | |biomes=Savanna, Taiga,<br />Temperate Forest, Temperate Grassland | ||
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|style="background:#F0F0F0;border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black;" rowspan="1"|''Placeholder'' | |||
{{ResourceNode | {{ResourceNode | ||
|itemfile=Sheep.png | |itemfile=Sheep.png |
Revision as of 20:07, 14 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
Some resources need a specific Technology before the map will reveal them. For example you need to research Animal Husbandry before the icons for Pigs and Wild Horses show up. However if you happen to zoom in far enough you can visually see these animals even before the game gives them an icon on your UI.
The game is not very consistent (as of Patch 1.0.3) when resource icons appear nor does it indicate this anywhere. For example the Animal Husbandry technology enables you to harvest both Pigs and Wild Llamas but the latter already has an icon on the map for it.
Basic Resources
These are the most basic resources that will remain relevant throughout the game:
Food | Primarily obtained via Farms and it's upgrades. | ||
Wealth | Hunting Camps are only a modest source of Wealth early on. | ||
Timber | Logging Camps and it's upgrades are a great source of Timber. | ||
Materials | Stone Pits and it's upgrades are a great source of Materials. |
Note that Regions on the map have a natural yield of these resources that you get just by claiming them. On top of that this yield not just determines the passive income they give, but also the efficiency of Farms, Logging Camps, and Stone Pits. If you plan on building a Triumph early on be prepared to gather a large quantity of these.
Resource Nodes
Besides the 4 basic resources outlined above, there are a large number of resources in specific Zones within Regions. In order to harvest these you have to build the appropriate Harvesting Improvements (Farms, Fishing Nets, etc) on top of that node. You can often select what the Harvesting Improvements does with the resource node.
For example a Farm on Rice can be set to make Food, Grain (Stored, for use in Crafting), or later in the game Malt.
Farms and it's upgrades | ||||||
Node | Outputs | Spawns in | Guide | |||
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Food 25 Grain 100 (Starter Tech) Malt 100 Brewing |
Tropical Forest, Temperate Grasslands, Tropical Rainforest, Mediterranean |
At least one of these should be close to where you spawned. They allow you to put Grain in a Granary which allow you to create Grain Stores which are an excellent starter amenity for your cities allowing them to grow much faster. | |||
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Grain 100 (Starter Tech) Malt 60 (Brewing) |
Savanna, Temperate Grassland | ||||
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Grain 125 (Starter Tech) | Savanna, Temperate Grassland | ||||
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Grain 150 (Starter Tech) | Savanna, Temperate Grassland | ||||
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Syrup 30 (Cartography) Malt 40 (Brewing) |
Mediterranean, Savanna, Tropical Rainforest, Xeric Shrubland |
Can make Syrup directly, normally this requires a Fermenting Pit. | |||
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Syrup 60 (Cartography) Food Oil 80 (Brewing, Coffee Houses, Germ Theory, Herbalism) |
Tropical Forest, Tropical Rainforest | ||||
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Vanilla Beans 60 (Seafaring) Spice 70 (Iron Working) Food Oil 80 (Brewing, Coffee Houses, Germ Theory, Herbalism) |
Tropical Forest, Tropical Rainforest |
Placeholder | |||
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Saffron 50 (Seafaring) Spice 100 (Iron Working) |
Mediterranean, Temperate Grassland, Xeric Shrubland |
Placeholder | |||
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Spice 30 (Iron Working) | Tropical Forest, Tropical Rainforest |
Placeholder | |||
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Wealth 10 | Mediterranean, Svanna, Temperate Grassland, Xeric Shrubland |
If you love money, you'll love Tobacco. | |||
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Tea Leaves 100 (Herbalism) | Tropical Forest, Temperate Grassland, Tropical Rainforest, Temperate Rainforest |
Placeholder | |||
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Mandrake 150 (Starter Tech) | Temperate Forest | Placeholder | |||
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Silk 90 (Seafaring) | Temperate Forest, Temperate Rainforest |
Placeholder | |||
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Food 50 Grape 150 (Starter Tech) |
Mediterranean, Temperate Grassland |
Placeholder | |||
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Cotton 50 (Feudalism) | Mediterranean, Temperate Grassland, Savanna |
Placeholder | |||
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Coffee Beans 40 (Coffee Houses) | Mediterranean, Savanna, Tropical Forest |
Placeholder | |||
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Rubber 50 (Industrialization) | Tropical Forest, Tropical Rainforest |
Placeholder | |||
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Dye 150 (Haberdashery, Respective Art, Weaving) |
Mediterranean, Savanna, Temperate Forest, Temperate Grassland, Temperate Rainforest, Tropical Forest, Tropical Rainforest |
Placeholder | |||
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Wealth 10 Incense 20 (Starter Tech) |
Arid Desert, Mediterranean, Xeric Shrubland |
Placeholder | |||
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Horse 100 (Animal Husbandry, Chariots, Heavy Plows, Horseshoes) |
Mediterranean, Savanna, Taiga, Temperate Grassland, Xeric Shrubland |
Once you have Horses, build Stables in every city just for the Expert slot giving +10 City Build Production. | |||
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Cattle 150 (Animal Husbandry) | Mediterranean, Savanna, Temperate Grassland |
If you don't have Horses then Cattle can almost do everything Horses can except build a Stable. If you do have Horses then make Cured Meats and/or Leather. | |||
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Live Hogs 150 (Animal Husbandry) Tallow 200 (Candles) |
Savanna, Taiga, Temperate Forest, Temperate Grassland |
Placeholder | |||
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Wool 155 (Starter Tech) Domestic Sheep 100 (Animal Husbandry) |
Mediterranean, Savanna, Taiga, Temperate Grassland |
Placeholder | |||
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Wool 145 (Starter Tech) Domestic Goat 100 (Animal Husbandry) |
Mediterranean, Savanna, Taiga, Temperate Grassland | ||||
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Wool 150 (Starter Tech) Llama 150 (Animal Husbandry) |
Tropical Forest, Tropical Rainforest | ||||
Hunting Camp and it's upgrades | ||||||
Node | Outputs | Spawns in | Guide | |||
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Placeholder | |||||
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Placeholder | |||||
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Placeholder | |||||
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Placeholder | |||||
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Placeholder | |||||
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Placeholder | |||||
Stone Pit and it's upgrades | ||||||
Node | Outputs | Spawns in | Guide | |||
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Placeholder | |||||
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Placeholder | |||||
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Placeholder | |||||
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Placeholder | |||||
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Placeholder | |||||
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Placeholder | |||||
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Placeholder | |||||
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Placeholder | |||||
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Can make Metal Ingot directly, normally this requires a Blacksmith. | |||||
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Placeholder | |||||
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Placeholder | |||||
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Placeholder | |||||
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Placeholder | |||||
Oil Well | ||||||
Node | Outputs | Spawns in | Guide | |||
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Placeholder | |||||
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Placeholder | |||||
Fishing Net and it's upgrade | ||||||
Node | Outputs | Spawns in | Guide | |||
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Placeholder | |||||
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Placeholder | |||||
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Placeholder |
See Also
- List of Goods (Amenities, Supplies, etc)
- List of Improvements