List of Improvements: Difference between revisions

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[[File:GatheringHall.png|frameless|128px]]
 
[[File:GeneralHospital.png|frameless|128px]]
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Revision as of 22:06, 16 October 2024

Under Construction
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Domains

Improvements make up the foundation of your Nation. These buildings serve essential functions, depending on their domain type.

Commerce - These improvements boost Prosperity and produce Wealth to fill your Nation's treasury.
Culture - These Masterpiece generating improvements create great art, music, sculptures and more.
Government - Establish and manage your Nation's Cities and the needs of the public, from administration to housing.
Resource - These "Harvesters" collect Resources you need to grow and fuel your Nation.
Industry - These "Crafters" convert Resources into Goods you need to construct improvements or consume to improve the Quality of Life for your people.
Military - These improvements provide for the public defence and allow your Nation to produce and boost your Armed Forces.
Religion - These improvements are used to found, spread and amplify the effects of Religion for your Nation.
Science - These improvements that generate Research, unlocking new Technologies as well as improving your people's Health and Knowledge.


Improvements

The 3 numbers below the name of the improvement are Defense / Health / Prestige.
The first two are related to pillaging and the second is how much Prestige you get for building it.

Act I
Improvement ' Guide

Great Hearth
4 / 200 / -
{{{CostsMaint}}} {{{Prod}}} {{{Experts}}} {{{Guide}}}

Gathering Hall
4 / 200 / -
{{{CostsMaint}}} {{{Prod}}} {{{Experts}}} {{{Guide}}}

Dwelling
3 / 100 / -
{{{CostsMaint}}} {{{Prod}}} {{{Experts}}} {{{Guide}}}

Farm
3 / 100 / -
{{{CostsMaint}}} {{{Prod}}} {{{Experts}}} {{{Guide}}}

Workshop
3 / 100 / 1
{{{CostsMaint}}} {{{Prod}}} {{{Experts}}} {{{Guide}}}





See Also