List of Improvements: Difference between revisions
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{|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" | {|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" | ||
|style="background:#CFCFCF; border-bottom:1px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan=" | |style="background:#CFCFCF; border-bottom:1px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="6">|<span style="font-size: 24pt;">'''- Act I -'''</span><br /><span style="font-size: 16pt;">'''Ancient History'''</span> | ||
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|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="1">|'''Production''' | |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="1">|'''Production''' | ||
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="1">|'''Experts''' | |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="1">|'''Experts''' | ||
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan=" | |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="1">|'''Other''' | ||
{{Improv|T=DomainGovernment.png|D=4|H=200|P=- | {{Improv|T=DomainGovernment.png|D=4|H=200|P=- | ||
|itemfile=GreatHearth.png | |itemfile=GreatHearth.png |
Revision as of 06:05, 17 October 2024
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Domains
Improvements make up the foundation of your Nation. These buildings serve essential functions, depending on their domain type.
- Commerce - These improvements boost Prosperity and produce Wealth to fill your Nation's treasury.
- Culture - These Masterpiece generating improvements create great art, music, sculptures and more.
- Government - Establish and manage your Nation's Cities and the needs of the public, from administration to housing.
- Resource - These "Harvesters" collect Resources you need to grow and fuel your Nation.
- Industry - These "Crafters" convert Resources into Goods you need to construct improvements or consume to improve the Quality of Life for your people.
- Military - These improvements provide for the public defence and allow your Nation to produce and boost your Armed Forces.
- Religion - These improvements are used to found, spread and amplify the effects of Religion for your Nation.
- Science - These improvements that generate Research, unlocking new Technologies as well as improving your people's Health and Knowledge.
Improvements
The 3 numbers below the name of the improvement are Defense / Health / Prestige.
The first two are related to Pillaging and the third is how much Prestige you get for building it.
- Act I - Ancient History | |||||
Costs / Maintenance | Production | Experts | Other | ||
4 / 200 / - |
Free | Censer Code of Laws Codex Currency Feast Festival Jewelry Censer Treasury Bonds |
+150% Craft Production at this improvement. From +10 Wealth to +15 Wealth. | ||
4 / 200 / - |
Maintenance: 2 1 5 / |
Code of Laws Codex Feast Festival Jewelry Jewelry Strategy Codex |
+150% Craft Production at this improvement. | ||
3 / 100 / - |
Costs: 75 Production 25 Food 25 Timber |
+3 Housing. +2 bonus Housing if built in the city center. +3% City Production. | Upgrades to Residence in Act II and Skyscraper in Act III. Place these in your City Center but leave room for a Monument. And if it's your capital, leave room for the Palace. | ||
3 / 100 / - |
Costs: 75 Production 15 Timber Maintenance: 1 / |
100% of Region Food yield is applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
+150% Harvest Production at this improvement. +1 Food |
Upgrades to Irrigated Farm in Act II and Industrial Farm in Act III. | |
3 / 100 / 1 |
Costs: 65 Production 10 Materials 25 Timber Maintenance: 1 1 1 / |
|
+150% Craft Production at this improvement. |
Upgrades to Crafting Guild in Act II and Factory in Act III. Too many crafted items for full names, mouse-over reveals the name in URL. | |
3 / 100 / 1 |
Costs: 45 Production 10 Materials 25 Timber Maintenance: 1 / |
Cured Meats Salted Fish |
+25% Build Production towards Industry improvements in this region. +150% Craft Production at this improvement. |
Images Temp
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs