List of Improvements: Difference between revisions
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== Act II == | |||
{{ImprovAct|Act=- Act II -}} | |||
{{ImprovAge|Age=Early Middle Ages}} | |||
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{{ImprovAge|Age=High Medieval Era}} | |||
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{{ImprovAge|Age=Renaissance}} | |||
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{{ImprovAge|Age=Enlightenment}} | |||
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== Act III == | |||
{{ImprovAct|Act=- Act III -}} | |||
{{ImprovAge|Age=Machine Age}} | |||
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{{ImprovAge|Age=Atomic Age}} | |||
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{{ImprovAge|Age=Information Age}} | |||
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{{ImprovAge|Age=Singularity Age}} | |||
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== Images Temp == | == Images Temp == |
Revision as of 20:34, 17 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
Domains
Improvements make up the foundation of your Nation. These buildings serve essential functions, depending on their domain type.
- Commerce - These improvements boost Prosperity and produce Wealth to fill your Nation's treasury.
- Culture - These Masterpiece generating improvements create great art, music, sculptures and more.
- Government - Establish and manage your Nation's Cities and the needs of the public, from administration to housing.
- Resource - These "Harvesters" collect Resources you need to grow and fuel your Nation.
- Industry - These "Crafters" convert Resources into Goods you need to construct improvements or consume to improve the Quality of Life for your people.
- Military - These improvements provide for the public defence and allow your Nation to produce and boost your Armed Forces.
- Religion - These improvements are used to found, spread and amplify the effects of Religion for your Nation.
- Science - These improvements that generate Research, unlocking new Technologies as well as improving your people's Health and Knowledge.
Act I
- Act I - |
Ancient History | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Upgrades to Residence in Act II
and Skyscraper in Act III. Place these in your City Center but leave room for a Monument. And if it's your capital, leave room for the Palace. | |||||
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100% of Region Food yield is
applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
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{{{Techs}}} | |||||
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Upgrades to Crafting Guild in Act II
and Factory in Act III. Too many crafted items for full names, mouse-over reveals the name in URL. | |||||
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+25% Build Production
towards Industry improvements in this region. +150% Craft Production at this improvement. |
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Requires Animal Husbandry technology.
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Bronze Age | |||||
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Iron Age | |||||
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Antiquities | |||||
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Act II
- Act II - |
Early Middle Ages | |||||
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High Medieval Era | |||||
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Renaissance | |||||
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Enlightenment | |||||
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Act III
- Act III - |
Machine Age | |||||
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Atomic Age | |||||
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|- |class="wikitable" width="50%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;"|
Information Age | |||||
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Singularity Age | |||||
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Images Temp
File:Palaca.png File:Temple.png
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs