List of Improvements: Difference between revisions
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{{ImprovAge|Age=Ancient History}} | {{ImprovAge|Age=Ancient History}} | ||
{{Improv | {{Improv | ||
|domain=DomainGovernment.png | |||
|itemfile=GreatHearth.png | |itemfile=GreatHearth.png | ||
|itemname=Great Hearth | |itemname=Great Hearth | ||
|CostsMaint=No Costs / Maintenance<br /> | |CostsMaint=No Costs / Maintenance<br /><br />{{ImprovStats|D=4|H=200|P=-}} | ||
|Prod={{Itemil|Censer.png|List_of_Goods|Censer}} {{Itemil|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil|Codex.png|List_of_Goods|Codex}} {{Itemil|Currency.png|List_of_Goods|Currency}} {{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Festival.png|List_of_Goods|Festival}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil|StrategyCodex.png|List_of_Goods|Censer}} {{Itemil|Censer.png|List_of_Goods|Treasury Bonds}} | |Prod={{Itemil|Censer.png|List_of_Goods|Censer}} {{Itemil|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil|Codex.png|List_of_Goods|Codex}} {{Itemil|Currency.png|List_of_Goods|Currency}} {{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Festival.png|List_of_Goods|Festival}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil|StrategyCodex.png|List_of_Goods|Censer}} {{Itemil|Censer.png|List_of_Goods|Treasury Bonds}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. From +10 {{Wealth}} Wealth to +15 {{Wealth}} Wealth. | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. From +10 {{Wealth}} Wealth to +15 {{Wealth}} Wealth. | ||
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}} | }} | ||
{{Improv | {{Improv | ||
|domain=DomainGovernment.png | |||
|itemfile=GatheringHall.png | |itemfile=GatheringHall.png | ||
|itemname=Gathering Hall | |itemname=Gathering Hall | ||
|CostsMaint= | |CostsMaint='''Maintenance:'''<br />2 {{Food}} 1 {{Materials}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=-}} | ||
|Prod={{Itemil|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil|Codex.png|List_of_Goods|Codex}} {{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Festival.png|List_of_Goods|Festival}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil|StrategyCodex.png|List_of_Goods|Strategy Codex}} | |Prod={{Itemil|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil|Codex.png|List_of_Goods|Codex}} {{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Festival.png|List_of_Goods|Festival}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil|StrategyCodex.png|List_of_Goods|Strategy Codex}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | ||
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}} | }} | ||
{{Improv | {{Improv | ||
|domain=DomainCommerce.png | |||
|itemfile=Dwelling.png | |itemfile=Dwelling.png | ||
|itemname=Dwelling | |itemname=Dwelling | ||
|CostsMaint= | |CostsMaint='''Costs:'''<br />75 {{ProdIcon}} 25 {{Food}} 25 {{Timber}}<br />{{ImprovStats|D=3|H=100|P=-}} | ||
|Prod=+3 [[Housing]].<br />+2 bonus [[Housing]] if built in the city center.<br />+3% [[City Production]]{{ProdIcon}}. | |Prod=+3 [[Housing]].<br />+2 bonus [[Housing]] if built in the city center.<br />+3% [[City Production]]{{ProdIcon}}. | ||
|Experts= | |Experts= | ||
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}} | }} | ||
{{Improv | {{Improv | ||
|domain=DomainImpact.png | |||
|itemfile=Farm.png | |itemfile=Farm.png | ||
|itemname=Farm | |itemname=Farm | ||
|CostsMaint= | |CostsMaint='''Costs:'''<br />75 {{ProdIcon}} 15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=-}} | ||
|Prod=100% of [[Region Food]] {{Food}} yield is<br />applied to [[Harvest Production]].<br />+3% [[City Growth]].<br />+5 bonus [[Region Harvest Production]] for each Farm in this region (including itself). | |Prod=100% of [[Region Food]] {{Food}} yield is<br />applied to [[Harvest Production]].<br />+3% [[City Growth]].<br />+5 bonus [[Region Harvest Production]] for each Farm in this region (including itself). | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 {{Food}} Food | |Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 {{Food}} Food | ||
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}} | }} | ||
{{Improv | {{Improv | ||
|domain=DomainIndustry.png | |||
|itemfile=Workshop.png | |itemfile=Workshop.png | ||
|itemname=Workshop | |itemname=Workshop | ||
|CostsMaint= | |CostsMaint='''Costs:'''<br />65 {{ProdIcon}} 10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod={{ItemIcon|Barrels.png|List_of_Goods}} {{ItemIcon|Baskets.png|List_of_Goods}} {{ItemIcon|Candle.png|List_of_Goods}} {{ItemIcon|Clock.png|List_of_Goods}} {{ItemIcon|EyeGlasses.png|List_of_Goods}} {{ItemIcon|Furniture.png|List_of_Goods}} {{ItemIcon|Gear.png|List_of_Goods}} {{ItemIcon|HeavyPlow.png|List_of_Goods}} {{ItemIcon|IndoorStove.png|List_of_Goods}} {{ItemIcon|LampPost.png|List_of_Goods}} {{ItemIcon|LithicTools.png|List_of_Goods}} {{ItemIcon|Loom.png|List_of_Goods}} {{ItemIcon|MetalPots.png|List_of_Goods}} {{ItemIcon|MetalTools.png|List_of_Goods}} {{ItemIcon|Plow.png|List_of_Goods}} {{ItemIcon|Rope.png|List_of_Goods}} {{ItemIcon|Telescope.png|List_of_Goods}} {{ItemIcon|Wheel.png|List_of_Goods}} | |Prod={{ItemIcon|Barrels.png|List_of_Goods}} {{ItemIcon|Baskets.png|List_of_Goods}} {{ItemIcon|Candle.png|List_of_Goods}} {{ItemIcon|Clock.png|List_of_Goods}} {{ItemIcon|EyeGlasses.png|List_of_Goods}} {{ItemIcon|Furniture.png|List_of_Goods}} {{ItemIcon|Gear.png|List_of_Goods}} {{ItemIcon|HeavyPlow.png|List_of_Goods}} {{ItemIcon|IndoorStove.png|List_of_Goods}} {{ItemIcon|LampPost.png|List_of_Goods}} {{ItemIcon|LithicTools.png|List_of_Goods}} {{ItemIcon|Loom.png|List_of_Goods}} {{ItemIcon|MetalPots.png|List_of_Goods}} {{ItemIcon|MetalTools.png|List_of_Goods}} {{ItemIcon|Plow.png|List_of_Goods}} {{ItemIcon|Rope.png|List_of_Goods}} {{ItemIcon|Telescope.png|List_of_Goods}} {{ItemIcon|Wheel.png|List_of_Goods}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | ||
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}} | }} | ||
{{Improv | {{Improv | ||
|domain=DomainIndustry.png | |||
|itemfile=ButcherShop.png | |itemfile=ButcherShop.png | ||
|itemname=Butcher Shop | |itemname=Butcher Shop | ||
|CostsMaint= | |CostsMaint='''Costs:'''<br />45 {{ProdIcon}} 10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod={{Itemil|CuredMeats.png|List_of_Goods|Cured Meats}}<br />{{Itemil|SaltedFish.png|List_of_Goods|Salted Fish}} | |Prod={{Itemil|CuredMeats.png|List_of_Goods|Cured Meats}}<br />{{Itemil|SaltedFish.png|List_of_Goods|Salted Fish}} | ||
|Experts={{Expert}}+25% [[Build Production]]<br />towards Industry{{DomainIndustry}} improvements in this region.<br />+150% [[Craft Production]] at this improvement. | |Experts={{Expert}}+25% [[Build Production]]<br />towards Industry{{DomainIndustry}} improvements in this region.<br />+150% [[Craft Production]] at this improvement. | ||
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{{ImprovAge|Age=Bronze Age}} | {{ImprovAge|Age=Bronze Age}} | ||
{{Improv | {{Improv | ||
|domain=DomainIndustry.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
|itemname=Stable | |itemname=Stable | ||
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.domaintopleft { | .domaintopleft { | ||
position: absolute; | position: absolute; | ||
top: | top: 6px; | ||
left: | left: 6px; | ||
} | } | ||
}} | }} |
Revision as of 21:23, 17 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
Improvements make up the foundation of your Nation. These improvements serve essential functions, depending on their domain type:
- Commerce - These improvements boost Prosperity and produce Wealth to fill your Nation's treasury.
- Culture - These Masterpiece generating improvements create great art, music, sculptures and more.
- Government - Establish and manage your Nation's Cities and the needs of the public, from administration to housing.
- Resource - These "Harvesters" collect Resources you need to grow and fuel your Nation.
- Industry - These "Crafters" convert Resources into Goods you need to construct improvements or consume to improve the Quality of Life for your people.
- Military - These improvements provide for the public defence and allow your Nation to produce and boost your Armed Forces.
- Religion - These improvements are used to found, spread and amplify the effects of Religion for your Nation.
- Science - These improvements that generate Research, unlocking new Technologies as well as improving your people's Health and Knowledge.
- Act I - |
Ancient History | |||||
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Upgrades to Residence in Act II
and Skyscraper in Act III. Place these in your City Center but leave room for a Monument. And if it's your capital, leave room for the Palace. | |||||
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100% of Region Food yield is
applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
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Upgrades to Crafting Guild in Act II
and Factory in Act III. Too many crafted items for full names, mouse-over reveals the name in URL. | |||||
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+25% Build Production
towards Industry improvements in this region. +150% Craft Production at this improvement. |
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Requires Animal Husbandry technology.
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Bronze Age | |||||
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Iron Age | |||||
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Antiquities | |||||
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- Act II - |
Early Middle Ages | |||||
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High Medieval Era | |||||
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Renaissance | |||||
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Enlightenment | |||||
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- Act III - |
Machine Age | |||||
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Atomic Age | |||||
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Information Age | |||||
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Singularity Age | |||||
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Images Temp
File:Palaca.png File:Temple.png
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs