List of Improvements: Difference between revisions

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|itemfile=GreatHearth.png
|itemfile=GreatHearth.png
|itemname=Great Hearth
|itemname=Great Hearth
|CostsMaint=No Costs / Maintenance<br /><br />{{ImprovStats|D=4|H=200|P=-}}
|CostsMaint=No Costs / Maintenance<br /><br />{{ImprovStats|D=4|H=200|P=0}}
|Prod={{Itemil|Censer.png|List_of_Goods|Censer}} {{Itemil|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil|Codex.png|List_of_Goods|Codex}} {{Itemil|Currency.png|List_of_Goods|Currency}} {{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Festival.png|List_of_Goods|Festival}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil|StrategyCodex.png|List_of_Goods|Censer}} {{Itemil-lock|TreasuryBonds.png|List_of_Goods|Treasury Bonds}}
|Prod={{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil-lock|Censer.png|List_of_Goods|Censer}} {{Itemil-lock|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil-lock|Codex.png|List_of_Goods|Codex}} {{Itemil-lock|Currency.png|List_of_Goods|Currency}} {{Itemil-lock|Festival.png|List_of_Goods|Festival}} {{Itemil-lock|StrategyCodex.png|List_of_Goods|Censer}} {{Itemil-lock|TreasuryBonds.png|List_of_Goods|Treasury Bonds}}
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br /><br />From +10 {{Wealth}} to +15 {{Wealth}}.
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br /><br />From +10 {{Wealth}} to +15 {{Wealth}}.
|Other={{FadedOutGoods}}
|Other={{FadedOutGoods}}
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|itemfile=GatheringHall.png
|itemfile=GatheringHall.png
|itemname=Gathering Hall
|itemname=Gathering Hall
|CostsMaint='''Maintenance:'''<br />2 {{Food}} 1 {{Materials}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=-}}
|CostsMaint='''Maintenance:'''<br />2 {{Food}} 1 {{Materials}} 5 {{Wealth}} / {{Turn}}<br /><br />{{ImprovStats|D=4|H=200|P=0}}
|Prod={{Itemil|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil|Codex.png|List_of_Goods|Codex}} {{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Festival.png|List_of_Goods|Festival}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil|StrategyCodex.png|List_of_Goods|Strategy Codex}}
|Prod={{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil-lock|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil-lock|Codex.png|List_of_Goods|Codex}} {{Itemil-lock|Festival.png|List_of_Goods|Festival}} {{Itemil-lock|StrategyCodex.png|List_of_Goods|Strategy Codex}}
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.
|Other=
|Other=Upgrades to [[Town Center]]<br />and [[City Hall]].
}}
}}
{{Improv
{{Improv
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|itemfile=Dwelling.png
|itemfile=Dwelling.png
|itemname=Dwelling
|itemname=Dwelling
|CostsMaint='''Costs:'''<br />75 {{ProdIcon}} 25 {{Food}} 25 {{Timber}}<br />{{ImprovStats|D=3|H=100|P=-}}
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />25 {{Food}} 25 {{Timber}}<br /><br />{{ImprovStats|D=3|H=100|P=0}}
|Prod=+3 [[Housing]].<br />+2 bonus [[Housing]] if built in the city center.<br />+3% [[City Production]]{{ProdIcon}}.
|Prod=+3 [[Housing]].<br />+2 bonus [[Housing]] if built in the city center.<br />+3% [[City Production]]{{ProdIcon}}.
|Experts=
|Experts=
|Other=Upgrades to [[Residence]] in Act II<br />and [[Skyscraper]] in Act III.<br />Place these in your City Center,<br />leave room for a [[Monument]].<br />And if it's your capital,<br />leave room for the [[Palace]].
|Other=Upgrades to [[Residence]]<br />and [[Skyscraper]].<br />Place these in your City Center,<br />leave room for a [[Monument]].<br />And if it's your capital,<br />leave room for the [[Palace]].
}}
}}
{{Improv
{{Improv
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|itemfile=Farm.png
|itemfile=Farm.png
|itemname=Farm
|itemname=Farm
|CostsMaint='''Costs:'''<br />75 {{ProdIcon}} 15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=-}}
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}}
|Prod=100% of [[Region Food]] {{Food}} yield is<br />applied to [[Harvest Production]].<br />+3% [[City Growth]].<br />+5 bonus [[Region Harvest Production]] for each Farm in this region (including itself).
|Prod=+100% of [[Region Food]] {{Food}} yield is<br />applied to [[Harvest Production]].<br />+3% [[City Growth]].<br />+5 bonus [[Region Harvest Production]] for each Farm in this region (including itself).
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br /><br />+1 {{Food}} Food
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br /><br />+1 {{Food}} Food
|Other=Upgrades to [[Irrigated Farm]] in Act II<br />and [[Industrial Farm]] in Act III.
|Other=Upgrades to [[Irrigated Farm]]<br />and [[Industrial Farm]].
}}
}}
{{Improv
{{Improv
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|itemfile=Workshop.png
|itemfile=Workshop.png
|itemname=Workshop
|itemname=Workshop
|CostsMaint='''Costs:'''<br />65 {{ProdIcon}} 10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}}
|CostsMaint='''Costs:''' 65 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}}
|Prod={{ItemIcon|Barrels.png|List_of_Goods}} {{ItemIcon|Baskets.png|List_of_Goods}} {{ItemIcon|Candle.png|List_of_Goods}} {{ItemIcon|Clock.png|List_of_Goods}} {{ItemIcon|EyeGlasses.png|List_of_Goods}} {{ItemIcon|Furniture.png|List_of_Goods}} {{ItemIcon|Gear.png|List_of_Goods}} {{ItemIcon|HeavyPlow.png|List_of_Goods}} {{ItemIcon|IndoorStove.png|List_of_Goods}} {{ItemIcon|LampPost.png|List_of_Goods}} {{ItemIcon|LithicTools.png|List_of_Goods}} {{ItemIcon|Loom.png|List_of_Goods}} {{ItemIcon|MetalPots.png|List_of_Goods}} {{ItemIcon-lock|MetalTools.png|List_of_Goods}} {{ItemIcon|Plow.png|List_of_Goods}} {{ItemIcon|Rope.png|List_of_Goods}} {{ItemIcon|Telescope.png|List_of_Goods}} {{ItemIcon|Wheel.png|List_of_Goods}}
|Prod={{ItemIcon|LithicTools.png|List_of_Goods}} {{ItemIcon|Baskets.png|List_of_Goods}} {{ItemIcon-lock|Candle.png|List_of_Goods}} {{ItemIcon-lock|Barrels.png|List_of_Goods}} {{ItemIcon-lock|Clock.png|List_of_Goods}} {{ItemIcon-lock|EyeGlasses.png|List_of_Goods}} {{ItemIcon-lock|Furniture.png|List_of_Goods}} {{ItemIcon-lock|Gear.png|List_of_Goods}} {{ItemIcon-lock|HeavyPlow.png|List_of_Goods}} {{ItemIcon-lock|IndoorStove.png|List_of_Goods}} {{ItemIcon-lock|LampPost.png|List_of_Goods}} {{ItemIcon-lock|Loom.png|List_of_Goods}} {{ItemIcon-lock|MetalPots.png|List_of_Goods}} {{ItemIcon-lock|MetalTools.png|List_of_Goods}} {{ItemIcon-lock|Plow.png|List_of_Goods}} {{ItemIcon-lock|Rope.png|List_of_Goods}} {{ItemIcon-lock|Telescope.png|List_of_Goods}} {{ItemIcon-lock|Wheel.png|List_of_Goods}}
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.
|Other=Upgrades to [[Crafting Guild]] in Act II<br />and [[Factory]] in Act III.<br /><br />{{TooManyGoods}}<br />{{FadedOutGoods}}
|Other=Upgrades to [[Crafting Guild]]<br />and [[Factory]].<br /><br />{{TooManyGoods}}<br />{{FadedOutGoods}}
}}
}}
{{Improv
{{Improv
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|itemfile=ButcherShop.png
|itemfile=ButcherShop.png
|itemname=Butcher Shop
|itemname=Butcher Shop
|CostsMaint='''Costs:'''<br />45 {{ProdIcon}} 10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}}
|CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}}
|Prod={{Itemil|CuredMeats.png|List_of_Goods|Cured Meats}}<br />{{Itemil|SaltedFish.png|List_of_Goods|Salted Fish}}
|Prod={{Itemil|CuredMeats.png|List_of_Goods|Cured Meats}}<br />{{Itemil|SaltedFish.png|List_of_Goods|Salted Fish}}
|Experts={{Expert}}+25% [[Build Production]]<br />towards {{DomainIndustry}}Industry improvements in this region.<br /><br />+150% [[Craft Production]]<br />at this improvement.
|Experts={{Expert}}+25% [[Build Production]]<br />towards {{DomainIndustry}}Industry improvements in this region.<br /><br />+150% [[Craft Production]]<br />at this improvement.
|Other=Requires {{Itemil|AnimalHusbandry.png|Tech_Tree| Animal Husbandry}}.
|Other=Requires {{Itemil|AnimalHusbandry.png|Tech_Tree| Animal Husbandry}}.
}}
{{Improv
|domain=DomainImpact.png
|itemfile=HuntingCamp.png
|itemname=Hunting Camp
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />5 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}}
|Prod=+1 {{Wealth}} Wealth
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br /><br />+1 {{Wealth}} Wealth
|Other=Not the greatest of improvements unless you have a [[List_of_Resource_Nodes#HuntingCamp.png|Resource Node]] that needs it.
}}
{{Improv
|domain=DomainMilitary.png
|itemfile=Watchtower.png
|itemname=Watchtower
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}}
|Prod=+2 Strength to [[Forces]] within this [[Region]].<br />+15 [[City Security]].
|Experts={{Expert}}+ 10 [[City Siege Defense]]<br />in this city.
|Other=
}}
{{Improv
|domain=DomainImpact.png
|itemfile=StonePit.png
|itemname=Stone Pit
|CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}}
|Prod=+100% [[Region Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]]
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br /><br />+1 City [[Build Production]]
|Other=Upgrades to [[Mine]]<br />and [[Industrial Mine]].
}}
{{Improv
|domain=DomainIndustry.png
|itemfile=FermentingPit.png
|itemname=Fermenting Pit
|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />25 {{Food}} 1 {{ItemIconSmall|Grape.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=100|P=1}}
|Prod=+25% [[Craft Production]] to Fermenting Pits<br />and their upgrades in this [[Region]].<br /><br />{{Itemil|Wine.png|List_of_Goods|Wine}} {{Itemil|Syrup.png|List_of_Goods|Syrup}} {{Itemil-lock|Liquor.png|List_of_Goods|Liquor}}
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+5 [[City Happiness]].
|Other=Upgrades to [[Brewery]]<br />and [[Distrillery]].
}}
{{Improv
|domain=DomainIndustry.png
|itemfile=Granary.png
|itemname=Granary
|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />10 {{Food}} 1 {{ItemIconSmall|Grain.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}}
|Prod=+5 [[City Health]]<br />+50% of [[Region Food]] {{FoodSmall}} yield is applied towards [[Harvest Production]] at each [[Farm]] within this [[Region]].<br /><br />{{Itemil|GrainStore.png|List_of_Goods|Grain Store}}
|Experts={{Expert}}
|Other=
}}
}}
|}
|}
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{{ImprovAge|Age=Iron Age}}
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|domain=Domain.png
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{{ImprovAge|Age=Antiquities}}
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{{ImprovAge|Age=Early Middle Ages}}
{{ImprovAge|Age=Early Middle Ages}}
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{{ImprovAge|Age=High Medieval Era}}
{{ImprovAge|Age=High Medieval Era}}
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|domain=Domain.png
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{{ImprovAge|Age=Renaissance}}
{{ImprovAge|Age=Renaissance}}
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{{ImprovAge|Age=Enlightenment}}
{{ImprovAge|Age=Enlightenment}}
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{{ImprovAge|Age=Machine Age}}
{{ImprovAge|Age=Machine Age}}
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{{ImprovAge|Age=Atomic Age}}
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{{ImprovAge|Age=Information Age}}
{{ImprovAge|Age=Information Age}}
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Revision as of 23:36, 20 October 2024

Under Construction
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Improvements make up the foundation of your Nation. These improvements serve essential functions, depending on their domain type:
Commerce - These improvements boost Prosperity and produce Wealth to fill your Nation's treasury.
Culture - These Masterpiece generating improvements create great art, music, sculptures and more.
Government - Establish and manage your Nation's Cities and the needs of the public, from administration to housing.
Resource - These "Harvesters" collect Resources you need to grow and fuel your Nation.
Industry - These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements.
Military - These improvements provide for the public defence and allow your Nation to produce and boost your Armed Forces.
Religion - These improvements are used to found, spread and amplify the effects of Religion for your Nation.
Science - These improvements that generate Research, unlocking new Technologies as well as improving your people's Health and Knowledge.


- Act I -
Ancient History
Costs / Maint / Stats Production Experts Techs / Other
Great Hearth
No Costs / Maintenance

Stats:
4 200 0
+150% Craft Production
at this improvement.

From +10 to +15 .
    {{{Techs}}}
Faded out Goods might not be available
due to technology requirements.
Gathering Hall
Maintenance:
2 1 5 /

Stats:
4 200 0
+150% Craft Production
at this improvement.
    {{{Techs}}}
Upgrades to Town Center
and City Hall.
Dwelling
Costs: 75
25 25

Stats:
3 100 0
+3 Housing.
+2 bonus Housing if built in the city center.
+3% City Production.
    {{{Techs}}}
Upgrades to Residence
and Skyscraper.
Place these in your City Center,
leave room for a Monument.
And if it's your capital,
leave room for the Palace.
Farm
Costs: 75
15
Maintenance:
1 /
Stats:
3 100 0
+100% of Region Food yield is
applied to Harvest Production.
+3% City Growth.
+5 bonus Region Harvest Production for each Farm in this region (including itself).
+150% Harvest Production
at this improvement.

+1 Food
    {{{Techs}}}
Workshop
Costs: 65
10 25
Maintenance:
1 1 1 /
Stats:
3 100 1
+150% Craft Production
at this improvement.
    {{{Techs}}}
Upgrades to Crafting Guild
and Factory.

Too many Goods for full names.
Faded out Goods might not be available
due to technology requirements.
Butcher Shop
Costs: 45
10 25
Maintenance:
1 /
Stats:
3 100 1
+25% Build Production
towards Industry improvements in this region.

+150% Craft Production
at this improvement.
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Hunting Camp
Costs: 150
5 10
Maintenance:
1 /
Stats:
3 100 0
+1 Wealth
+150% Harvest Production
at this improvement.

+1 Wealth
    {{{Techs}}}
Not the greatest of improvements unless you have a Resource Node that needs it.
Watchtower
Costs: 75
15 50
Maintenance:
1 /
Stats:
4 200 1
+2 Strength to Forces within this Region.
+15 City Security.
+ 10 City Siege Defense
in this city.
    {{{Techs}}}
Stone Pit
Costs: 60
15
Maintenance:
1 /
Stats:
3 100 0
+100% Region Materials yield
is added to the city's Harvest Production
+150% Harvest Production
at this improvement.

+1 City Build Production
    {{{Techs}}}
Upgrades to Mine
and Industrial Mine.
Fermenting Pit
Costs: 100
25 1 25
Maintenance:
1 /
Stats:
4 100 1
+25% Craft Production to Fermenting Pits
and their upgrades in this Region.

Wine Syrup Liquor
+150% Craft Production
at this improvement.
+5 City Happiness.
    {{{Techs}}}
Upgrades to Brewery
and Distrillery.
Granary
Costs: 100
10 1 25
Maintenance:
1 /
Stats:
3 100 1
+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region.

Grain Store
    {{{Techs}}}
Bronze Age
Costs / Maint / Stats Production Experts Techs / Other
Stable
    {{{Techs}}}
Offers great production
benefits to your city.
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Iron Age
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Antiquities
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- Act II -
Early Middle Ages
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High Medieval Era
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Renaissance
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Enlightenment
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- Act III -
Machine Age
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Atomic Age
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Information Age
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Singularity Age
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Images Temp

File:Palaca.png File:Temple.png

See Also