List of Improvements: Difference between revisions
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|itemfile=GreatHearth.png | |itemfile=GreatHearth.png | ||
|itemname=Great Hearth | |itemname=Great Hearth | ||
|CostsMaint=No Costs / Maintenance<br /><br />{{ImprovStats|D=4|H=200|P= | |CostsMaint=No Costs / Maintenance<br /><br />{{ImprovStats|D=4|H=200|P=0}} | ||
|Prod={{Itemil| | |Prod={{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil-lock|Censer.png|List_of_Goods|Censer}} {{Itemil-lock|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil-lock|Codex.png|List_of_Goods|Codex}} {{Itemil-lock|Currency.png|List_of_Goods|Currency}} {{Itemil-lock|Festival.png|List_of_Goods|Festival}} {{Itemil-lock|StrategyCodex.png|List_of_Goods|Censer}} {{Itemil-lock|TreasuryBonds.png|List_of_Goods|Treasury Bonds}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br /><br />From +10 {{Wealth}} to +15 {{Wealth}}. | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br /><br />From +10 {{Wealth}} to +15 {{Wealth}}. | ||
|Other={{FadedOutGoods}} | |Other={{FadedOutGoods}} | ||
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|itemfile=GatheringHall.png | |itemfile=GatheringHall.png | ||
|itemname=Gathering Hall | |itemname=Gathering Hall | ||
|CostsMaint='''Maintenance:'''<br />2 {{Food}} 1 {{Materials}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P= | |CostsMaint='''Maintenance:'''<br />2 {{Food}} 1 {{Materials}} 5 {{Wealth}} / {{Turn}}<br /><br />{{ImprovStats|D=4|H=200|P=0}} | ||
|Prod={{Itemil| | |Prod={{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil-lock|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil-lock|Codex.png|List_of_Goods|Codex}} {{Itemil-lock|Festival.png|List_of_Goods|Festival}} {{Itemil-lock|StrategyCodex.png|List_of_Goods|Strategy Codex}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | ||
|Other= | |Other=Upgrades to [[Town Center]]<br />and [[City Hall]]. | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|itemfile=Dwelling.png | |itemfile=Dwelling.png | ||
|itemname=Dwelling | |itemname=Dwelling | ||
|CostsMaint='''Costs:''' | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />25 {{Food}} 25 {{Timber}}<br /><br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=+3 [[Housing]].<br />+2 bonus [[Housing]] if built in the city center.<br />+3% [[City Production]]{{ProdIcon}}. | |Prod=+3 [[Housing]].<br />+2 bonus [[Housing]] if built in the city center.<br />+3% [[City Production]]{{ProdIcon}}. | ||
|Experts= | |Experts= | ||
|Other=Upgrades to [[Residence]] | |Other=Upgrades to [[Residence]]<br />and [[Skyscraper]].<br />Place these in your City Center,<br />leave room for a [[Monument]].<br />And if it's your capital,<br />leave room for the [[Palace]]. | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|itemfile=Farm.png | |itemfile=Farm.png | ||
|itemname=Farm | |itemname=Farm | ||
|CostsMaint='''Costs:''' | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=100% of [[Region Food]] {{Food}} yield is<br />applied to [[Harvest Production]].<br />+3% [[City Growth]].<br />+5 bonus [[Region Harvest Production]] for each Farm in this region (including itself). | |Prod=+100% of [[Region Food]] {{Food}} yield is<br />applied to [[Harvest Production]].<br />+3% [[City Growth]].<br />+5 bonus [[Region Harvest Production]] for each Farm in this region (including itself). | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br /><br />+1 {{Food}} Food | |Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br /><br />+1 {{Food}} Food | ||
|Other=Upgrades to [[Irrigated Farm]] | |Other=Upgrades to [[Irrigated Farm]]<br />and [[Industrial Farm]]. | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|itemfile=Workshop.png | |itemfile=Workshop.png | ||
|itemname=Workshop | |itemname=Workshop | ||
|CostsMaint='''Costs:''' | |CostsMaint='''Costs:''' 65 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod={{ItemIcon| | |Prod={{ItemIcon|LithicTools.png|List_of_Goods}} {{ItemIcon|Baskets.png|List_of_Goods}} {{ItemIcon-lock|Candle.png|List_of_Goods}} {{ItemIcon-lock|Barrels.png|List_of_Goods}} {{ItemIcon-lock|Clock.png|List_of_Goods}} {{ItemIcon-lock|EyeGlasses.png|List_of_Goods}} {{ItemIcon-lock|Furniture.png|List_of_Goods}} {{ItemIcon-lock|Gear.png|List_of_Goods}} {{ItemIcon-lock|HeavyPlow.png|List_of_Goods}} {{ItemIcon-lock|IndoorStove.png|List_of_Goods}} {{ItemIcon-lock|LampPost.png|List_of_Goods}} {{ItemIcon-lock|Loom.png|List_of_Goods}} {{ItemIcon-lock|MetalPots.png|List_of_Goods}} {{ItemIcon-lock|MetalTools.png|List_of_Goods}} {{ItemIcon-lock|Plow.png|List_of_Goods}} {{ItemIcon-lock|Rope.png|List_of_Goods}} {{ItemIcon-lock|Telescope.png|List_of_Goods}} {{ItemIcon-lock|Wheel.png|List_of_Goods}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | ||
|Other=Upgrades to [[Crafting Guild]] | |Other=Upgrades to [[Crafting Guild]]<br />and [[Factory]].<br /><br />{{TooManyGoods}}<br />{{FadedOutGoods}} | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|itemfile=ButcherShop.png | |itemfile=ButcherShop.png | ||
|itemname=Butcher Shop | |itemname=Butcher Shop | ||
|CostsMaint='''Costs:''' | |CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod={{Itemil|CuredMeats.png|List_of_Goods|Cured Meats}}<br />{{Itemil|SaltedFish.png|List_of_Goods|Salted Fish}} | |Prod={{Itemil|CuredMeats.png|List_of_Goods|Cured Meats}}<br />{{Itemil|SaltedFish.png|List_of_Goods|Salted Fish}} | ||
|Experts={{Expert}}+25% [[Build Production]]<br />towards {{DomainIndustry}}Industry improvements in this region.<br /><br />+150% [[Craft Production]]<br />at this improvement. | |Experts={{Expert}}+25% [[Build Production]]<br />towards {{DomainIndustry}}Industry improvements in this region.<br /><br />+150% [[Craft Production]]<br />at this improvement. | ||
|Other=Requires {{Itemil|AnimalHusbandry.png|Tech_Tree| Animal Husbandry}}. | |Other=Requires {{Itemil|AnimalHusbandry.png|Tech_Tree| Animal Husbandry}}. | ||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|itemfile=HuntingCamp.png | |||
|itemname=Hunting Camp | |||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />5 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | |||
|Prod=+1 {{Wealth}} Wealth | |||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br /><br />+1 {{Wealth}} Wealth | |||
|Other=Not the greatest of improvements unless you have a [[List_of_Resource_Nodes#HuntingCamp.png|Resource Node]] that needs it. | |||
}} | |||
{{Improv | |||
|domain=DomainMilitary.png | |||
|itemfile=Watchtower.png | |||
|itemname=Watchtower | |||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | |||
|Prod=+2 Strength to [[Forces]] within this [[Region]].<br />+15 [[City Security]]. | |||
|Experts={{Expert}}+ 10 [[City Siege Defense]]<br />in this city. | |||
|Other= | |||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|itemfile=StonePit.png | |||
|itemname=Stone Pit | |||
|CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | |||
|Prod=+100% [[Region Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]] | |||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br /><br />+1 City [[Build Production]] | |||
|Other=Upgrades to [[Mine]]<br />and [[Industrial Mine]]. | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|itemfile=FermentingPit.png | |||
|itemname=Fermenting Pit | |||
|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />25 {{Food}} 1 {{ItemIconSmall|Grape.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=100|P=1}} | |||
|Prod=+25% [[Craft Production]] to Fermenting Pits<br />and their upgrades in this [[Region]].<br /><br />{{Itemil|Wine.png|List_of_Goods|Wine}} {{Itemil|Syrup.png|List_of_Goods|Syrup}} {{Itemil-lock|Liquor.png|List_of_Goods|Liquor}} | |||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+5 [[City Happiness]]. | |||
|Other=Upgrades to [[Brewery]]<br />and [[Distrillery]]. | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|itemfile=Granary.png | |||
|itemname=Granary | |||
|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />10 {{Food}} 1 {{ItemIconSmall|Grain.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | |||
|Prod=+5 [[City Health]]<br />+50% of [[Region Food]] {{FoodSmall}} yield is applied towards [[Harvest Production]] at each [[Farm]] within this [[Region]].<br /><br />{{Itemil|GrainStore.png|List_of_Goods|Grain Store}} | |||
|Experts={{Expert}} | |||
|Other= | |||
}} | }} | ||
|} | |} | ||
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}} | }} | ||
{{Improv | {{Improv | ||
|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
|itemname= | |itemname= | ||
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}} | }} | ||
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|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
|itemname= | |itemname= | ||
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}} | }} | ||
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|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
|itemname= | |itemname= | ||
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}} | }} | ||
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|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
|itemname= | |itemname= | ||
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}} | }} | ||
{{Improv | {{Improv | ||
|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
|itemname= | |itemname= | ||
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{{ImprovAge|Age=Iron Age}} | {{ImprovAge|Age=Iron Age}} | ||
{{Improv | {{Improv | ||
|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
|itemname= | |itemname= | ||
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}} | }} | ||
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|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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}} | }} | ||
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|domain=Domain.png | |||
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}} | }} | ||
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|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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}} | }} | ||
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|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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}} | }} | ||
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|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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{{ImprovAge|Age=Antiquities}} | {{ImprovAge|Age=Antiquities}} | ||
{{Improv | {{Improv | ||
|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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}} | }} | ||
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|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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}} | }} | ||
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|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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}} | }} | ||
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|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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}} | }} | ||
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|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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}} | }} | ||
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|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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{{ImprovAge|Age=Early Middle Ages}} | {{ImprovAge|Age=Early Middle Ages}} | ||
{{Improv | {{Improv | ||
|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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}} | }} | ||
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|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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}} | }} | ||
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|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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}} | }} | ||
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|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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}} | }} | ||
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|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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}} | }} | ||
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|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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{{ImprovAge|Age=High Medieval Era}} | {{ImprovAge|Age=High Medieval Era}} | ||
{{Improv | {{Improv | ||
|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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}} | }} | ||
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|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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}} | }} | ||
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|domain=Domain.png | |||
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}} | }} | ||
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}} | }} | ||
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|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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{{ImprovAge|Age=Renaissance}} | {{ImprovAge|Age=Renaissance}} | ||
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|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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}} | }} | ||
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|itemfile=Stable.png | |itemfile=Stable.png | ||
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}} | }} | ||
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}} | }} | ||
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|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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}} | }} | ||
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|itemfile=Stable.png | |itemfile=Stable.png | ||
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}} | }} | ||
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|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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{{ImprovAge|Age=Enlightenment}} | {{ImprovAge|Age=Enlightenment}} | ||
{{Improv | {{Improv | ||
|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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}} | }} | ||
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|domain=Domain.png | |||
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}} | }} | ||
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}} | }} | ||
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|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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{{ImprovAge|Age=Machine Age}} | {{ImprovAge|Age=Machine Age}} | ||
{{Improv | {{Improv | ||
|domain=Domain.png | |||
|itemfile=Stable.png | |itemfile=Stable.png | ||
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}} | }} | ||
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{{ImprovAge|Age=Atomic Age}} | {{ImprovAge|Age=Atomic Age}} | ||
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|itemfile=Stable.png | |itemfile=Stable.png | ||
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}} | }} | ||
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}} | }} | ||
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|domain=Domain.png | |||
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}} | }} | ||
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}} | }} | ||
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}} | }} | ||
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|domain=Domain.png | |||
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{{ImprovAge|Age=Information Age}} | {{ImprovAge|Age=Information Age}} | ||
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|domain=Domain.png | |||
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}} | }} | ||
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}} | }} | ||
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Revision as of 23:36, 20 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
Improvements make up the foundation of your Nation. These improvements serve essential functions, depending on their domain type:
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- Act I - |
Ancient History | |||||
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Faded out Goods might not be available
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Upgrades to Residence
and Skyscraper. Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace. | |||||
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+100% of Region Food yield is
applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
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Upgrades to Crafting Guild
and Factory. Too many Goods for full names. Faded out Goods might not be available due to technology requirements. | |||||
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+25% Build Production
towards Industry improvements in this region. +150% Craft Production at this improvement. |
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Requires Animal Husbandry.
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Not the greatest of improvements unless you have a Resource Node that needs it.
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+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region. Grain Store |
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Bronze Age | |||||
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Iron Age | |||||
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Antiquities | |||||
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- Act II - |
Early Middle Ages | |||||
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High Medieval Era | |||||
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Renaissance | |||||
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Enlightenment | |||||
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- Act III - |
Machine Age | |||||
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Atomic Age | |||||
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Information Age | |||||
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Singularity Age | |||||
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Images Temp
File:Palaca.png File:Temple.png
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs