List of Improvements: Difference between revisions
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| | |colspan="3" height="30"|'''These improvements serve different functions, depending on their domain type:''' | ||
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|[[file:DomainCommerce.png|frameless|26px]] '''Commerce''' | |||
|These improvements boost [[Prosperity]] and produce [[Wealth]] to fill your nation's treasury. | |||
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|[[file:DomainCulture.png|frameless|26px]] '''Culture''' | |||
|These [[Masterpiece]] generating improvements create great art, music, sculptures and more. | |||
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|[[file:DomainGovernment.png|frameless|26px]] '''Government''' | |||
|Establish and manage your nation's cities and the needs of the public, from administration to housing. | |||
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|[[file:DomainImpact.png|frameless|26px]] '''Resource''' | |||
|These "Harvesters" collect [[Resources]] you need to grow and fuel your nation. | |||
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|[[file:DomainIndustry.png|frameless|26px]] '''Industry''' | |||
|These "Crafters" convert [[Resources]] into [[Goods]] that are used as Amenities/Supplies and for certain improvements. | |||
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|[[file:DomainMilitary.png|frameless|26px]] '''Military''' | |||
|These improvements provide for the public defence and allow your nation to produce and boost your armed [[Forces]]. | |||
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|[[file:DomainReligion.png|frameless|26px]] '''Religion''' | |||
|These improvements are used to found, spread and amplify the effects of [[Religion]] for your nation. | |||
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|[[file:DomainScience.png|frameless|26px]] '''Science''' | |||
|These improvements that generate [[Technologies|Research]], as well as improving your people's [[Health]] and [[Knowledge]]. | |||
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Revision as of 00:46, 21 October 2024
| This page is still under construction. It might not be complete or formatted properly. |
| These improvements serve different functions, depending on their domain type: | ||
| These improvements boost Prosperity and produce Wealth to fill your nation's treasury. | ||
| These Masterpiece generating improvements create great art, music, sculptures and more. | ||
| Establish and manage your nation's cities and the needs of the public, from administration to housing. | ||
| These "Harvesters" collect Resources you need to grow and fuel your nation. | ||
| These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements. | ||
| These improvements provide for the public defence and allow your nation to produce and boost your armed Forces. | ||
| These improvements are used to found, spread and amplify the effects of Religion for your nation. | ||
| These improvements that generate Research, as well as improving your people's Health and Knowledge. | ||
| - Act I - |
| Ancient History | |||||
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Upgrades to Residence
and Skyscraper. Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace. | |||||
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Upgrades to Crafting Guild
and Factory. Too many Goods for full names. Faded out Goods might not be available due to technology requirements. | |||||
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+100% of Region Food
applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
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Not the greatest of improvements unless you have a Resource Node that needs it.
Requires or | |||||
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Upgrades to Brewery and Distillery. Requires a source of
or Faded out Goods might not be available due to technology requirements. | |||||
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+5 City Health
+50% of Region Food |
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+5 City Health. +10 City Knowledge
+25% Craft Production to apothecaries and their upgrades in this region. |
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+25% Craft Production to Ceramic Shops.
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Requires
or Faded out Goods might not be available due to technology requirements. | |||||
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| Iron Age | |||||
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| Antiquities | |||||
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| - Act II - |
| Early Middle Ages | |||||
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| High Medieval Era | |||||
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| Renaissance | |||||
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| Enlightenment | |||||
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| - Act III - |
| Machine Age | |||||
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| Atomic Age | |||||
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| Information Age | |||||
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| Singularity Age | |||||
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Images Temp
File:Palaca.png
File:Temple.png
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs
