Patch Notes 1.1: Difference between revisions

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We've also addressed a large number of player reported bugs and issues with this update, and can't wait for you to give it a try!
We've also addressed a large number of player reported bugs and issues with this update, and can't wait for you to give it a try!


== Highlights ==
== Highlights ==
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=== Redeployment ===
=== Redeployment ===
* Reform armies with units being sent back to your reserves for better strategic flexibility.
* Reform armies with units being sent back to your reserves for better strategic flexibility.


== Changelog ==
== Changelog ==


=== Performance Enhancements ===
=== Performance Enhancements ===


=== Memory Optimization ===
=== Memory Optimization ===
* Improved game performance on lower-end hardware.
* Improved game performance on lower-end hardware.


=== Rendering Optimizations ===
=== Rendering Optimizations ===
* Enhanced framerate stability for lower-end systems.
* Enhanced framerate stability for lower-end systems.


=== LOD Optimization ===
=== LOD Optimization ===
* Better visuals and object clarity while maintaining higher framerates.
* Better visuals and object clarity while maintaining higher framerates.


=== General Performance Improvements ===
=== General Performance Improvements ===
* Several performance enhancements have been made to improve overall game stability and experience.
* Several performance enhancements have been made to improve overall game stability and experience.


== UI Updates ==
== UI Updates ==
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=== Region Yields ===
=== Region Yields ===
* Added region yields to the title bar in the city panel for better resource tracking.
* Added region yields to the title bar in the city panel for better resource tracking.


=== Improvement Renaming ===
=== Improvement Renaming ===
* Players can now rename their improvements for personalized management.
* Players can now rename their improvements for personalized management.


=== Supply Availability ===
=== Supply Availability ===
* Improvements with available supplies now glow to indicate their availability.
* Improvements with available supplies now glow to indicate their availability.


=== Technology Display ===
=== Technology Display ===
* Items now display the required technology to unlock them.
* Items now display the required technology to unlock them.


=== Customization Slider ===
=== Customization Slider ===
* Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out.
* Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out.


=== Notification System ===
=== Notification System ===
* Players receive notifications when they run out of crafting resources.
* Players receive notifications when they run out of crafting resources.


== AI Updates ==
== AI Updates ==
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=== Improved Prioritization ===
=== Improved Prioritization ===
* AI better prioritizes city improvements and optimal dwelling locations.
* AI better prioritizes city improvements and optimal dwelling locations.


=== Data-Driven AI ===
=== Data-Driven AI ===
* Supports data driving, allowing designers and modders to enhance AI prioritization.
* Supports data driving, allowing designers and modders to enhance AI prioritization.


=== War Declaration Intelligence ===
=== War Declaration Intelligence ===
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=== Human Priority ===
=== Human Priority ===
* Humans are prioritized for mild climate locations during map generation.
* Humans are prioritized for mild climate locations during map generation.


=== Biome Weighting ===
=== Biome Weighting ===
* Adjusted to make starting positions more interesting with fewer snowy starts.
* Adjusted to make starting positions more interesting with fewer snowy starts.


== Gameplay Fixes ==
== Gameplay Fixes ==
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=== Late Game Stability ===
=== Late Game Stability ===
* Fixed a crash bug occurring in the late game.
* Fixed a crash bug occurring in the late game.


=== La Grand Place ===
=== La Grand Place ===
* Resolved the issue of La Grand Place not appearing in Act 1.
* Resolved the issue of La Grand Place not appearing in Act 1.


=== Road Spawning ===
=== Road Spawning ===
* Prevented detail roads from spawning underneath improvements.
* Prevented detail roads from spawning underneath improvements.


=== Duplicated Unlocks ===
=== Duplicated Unlocks ===
* Removed duplicate unlock of animal resources.
* Removed duplicate unlock of animal resources.


== Event System ==
== Event System ==
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=== Triggers Added ===
=== Triggers Added ===
* Added triggers for improvements when they have no items in the queue and when they begin crafting.
* Added triggers for improvements when they have no items in the queue and when they begin crafting.


== Visual Improvements ==
== Visual Improvements ==
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=== Road Textures ===
=== Road Textures ===
* Enhanced road texture fidelity for a more polished look.
* Enhanced road texture fidelity for a more polished look.


=== Barracks 3D Asset ===
=== Barracks 3D Asset ===
* Improved the 3D asset of Barracks for better visual appeal.
* Improved the 3D asset of Barracks for better visual appeal.


== Modding Support ==
== Modding Support ==
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=== Advisor Data Driving ===
=== Advisor Data Driving ===
* Added data driving capabilities for advisors to support modders.
* Added data driving capabilities for advisors to support modders.


== New Feature Details ==
== New Feature Details ==
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=== Geographical Features ===
=== Geographical Features ===
* Canadian Shield and Gulf Stream are now accurately represented.
* Canadian Shield and Gulf Stream are now accurately represented.


=== Gameplay Connections ===
=== Gameplay Connections ===
* Britain and Ireland connected as a single enlarged island.
* Britain and Ireland connected as a single enlarged island.
* Italy and Sicily connected for enhanced gameplay dynamics.
* Italy and Sicily connected for enhanced gameplay dynamics.


=== Natural Barriers ===
=== Natural Barriers ===
* Tweaked mountain ranges to provide more natural (and slightly exaggerated) barriers for improved gameplay.
* Tweaked mountain ranges to provide more natural (and slightly exaggerated) barriers for improved gameplay.


=== Real-World Locations ===
=== Real-World Locations ===
* Added real-world locations for nations, ensuring a balance between accuracy and gameplay.
* Added real-world locations for nations, ensuring a balance between accuracy and gameplay.


== National Economy Screen Feature Overview ==
== National Economy Screen Feature Overview ==
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=== Centralized Management ===
=== Centralized Management ===
* Replaced the crafting panel with the National Economy Screen for unified management.
* Replaced the crafting panel with the National Economy Screen for unified management.


=== Automatic Supply Allocation ===
=== Automatic Supply Allocation ===
* Set the game to automatically add supplies to various improvements as they become available.
* Set the game to automatically add supplies to various improvements as they become available.


=== Supply Order Management ===
=== Supply Order Management ===
* Define the order in which supplies are allocated automatically.
* Define the order in which supplies are allocated automatically.


=== Global Harvester Management ===
=== Global Harvester Management ===
* Control resource harvesting globally across all regions.
* Control resource harvesting globally across all regions.


=== Crafting Management ===
=== Crafting Management ===
* Manage crafting from the National Economy Screen without needing to visit each city.
* Manage crafting from the National Economy Screen without needing to visit each city.


=== Global Improvement Upgrading ===
=== Global Improvement Upgrading ===
* Upgrade improvements on a global scale for efficiency.
* Upgrade improvements on a global scale for efficiency.


== Balance Adjustments ==
== Balance Adjustments ==
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=== Print Shop ===
=== Print Shop ===
* Nation limit increased to 3.
* Nation limit increased to 3.


=== Inns ===
=== Inns ===
* Limited to 1 per city instead of 1 per nation.
* Limited to 1 per city instead of 1 per nation.


== Building and Production Buffs ==
== Building and Production Buffs ==
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=== Barracks ===
=== Barracks ===
* Security set to 15 for level 1 and 25 when an expert is added.
* Security set to 15 for level 1 and 25 when an expert is added.


=== Blacksmith ===
=== Blacksmith ===
* Can now be supplied with Tools and Anvil Goods.
* Can now be supplied with Tools and Anvil Goods.


=== Citadel ===
=== Citadel ===
* Construction no longer requires Concrete.
* Construction no longer requires Concrete.


=== Docks ===
=== Docks ===
* Production buff after adding an expert reduced from 20 to 15.
* Production buff after adding an expert reduced from 20 to 15.


=== Drydock ===
=== Drydock ===
* Default production buff increased from 10 to 20.
* Default production buff increased from 10 to 20.
* Production buff after adding an expert increased from 20 to 30.
* Production buff after adding an expert increased from 20 to 30.


=== Naval Base ===
=== Naval Base ===
* Default production buff increased from 10 to 30.
* Default production buff increased from 10 to 30.
* Production buff after adding an expert remains 30 with additional benefits.
* Production buff after adding an expert remains 30 with additional benefits.


=== Workshops, Factories, Crafting Guilds ===
=== Workshops, Factories, Crafting Guilds ===
* Can build Anvils and Mining Picks.
* Can build Anvils and Mining Picks.


=== Residences & Skyscrapers ===
=== Residences & Skyscrapers ===
* Residents can now use Soap, improving living standards.
* Residents can now use Soap, improving living standards.


=== Foundry & Forge ===
=== Foundry & Forge ===
* Can use Anvils and Fuel Cells to increase production.
* Can use Anvils and Fuel Cells to increase production.


=== Hwaseong Fortress ===
=== Hwaseong Fortress ===
* Available for construction throughout Act 2 and 3.
* Available for construction throughout Act 2 and 3.


=== Library of Celsus ===
=== Library of Celsus ===
* Available for construction until Act 3, extending its utility.
* Available for construction until Act 3, extending its utility.


=== London Eye Buff ===
=== London Eye Buff ===
* Corrected; Security buff changed to Prosperity.
* Corrected; Security buff changed to Prosperity.


=== St. Basil's Cathedral ===
=== St. Basil's Cathedral ===
* Now only provides 1 Security per Engineer or Artist Paragon.
* Now only provides 1 Security per Engineer or Artist Paragon.


=== Forge ===
=== Forge ===
* Can now be unlocked by Precision Engineering.
* Can now be unlocked by Precision Engineering.


== Metallurgy and Steel ==
== Metallurgy and Steel ==
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=== Metallurgy ===
=== Metallurgy ===
* No longer unlocks Steel. Steel crafting is postponed until later ages when Forges are available.
* No longer unlocks Steel. Steel crafting is postponed until later ages when Forges are available.


== Fuel Recipe Changes ==
== Fuel Recipe Changes ==
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=== Production Cost ===
=== Production Cost ===
* Reduced from 1000u to 500u.
* Reduced from 1000u to 500u.


=== Production Bonus for the Second Ingredient ===
=== Production Bonus for the Second Ingredient ===
* Reduced from 750u to 500u.
* Reduced from 750u to 500u.


== Resource Adjustments ==
== Resource Adjustments ==
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=== Marble ===
=== Marble ===
* Now more common.
* Now more common.


=== Meteors ===
=== Meteors ===
* Now provide Metal Ingots instead of precious metals, eliminating the need for smelting.
* Now provide Metal Ingots instead of precious metals, eliminating the need for smelting.


=== Obsidian ===
=== Obsidian ===
* Now more common.
* Now more common.


=== Tobacco ===
=== Tobacco ===
* Yields less money than before.
* Yields less money than before.


== Unit and Population Adjustments ==
== Unit and Population Adjustments ==
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=== Dragoons & Zamburaks ===
=== Dragoons & Zamburaks ===
* Can now be produced in Act 3.
* Can now be produced in Act 3.


=== Prestige Reward ===
=== Prestige Reward ===
* Capturing an enemy city now provides a prestige reward.
* Capturing an enemy city now provides a prestige reward.


=== Horses ===
=== Horses ===
* Take slightly longer to tame to balance availability.
* Take slightly longer to tame to balance availability.


=== Population Tier Requirements ===
=== Population Tier Requirements ===
* Slightly increased.
* Slightly increased.


=== Stat Penalties ===
=== Stat Penalties ===
* Reduced for low-level cities to gradually introduce urbanization effects.
* Reduced for low-level cities to gradually introduce urbanization effects.


=== Tax Revenue ===
=== Tax Revenue ===
* Cities generate slightly more tax revenue to make governments more impactful.
* Cities generate slightly more tax revenue to make governments more impactful.


=== City Leveling ===
=== City Leveling ===
* Levels 7-13: Slower leveling for better pacing.
* Levels 7-13: Slower leveling for better pacing.
* Levels 11-23: Receive an additional amenity slot.
* Levels 11-23: Receive an additional amenity slot.


== Manufacturing and Production Changes ==
== Manufacturing and Production Changes ==
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=== Factories ===
=== Factories ===
* Can now manufacture Toys, PDAs, and Sewing Machines.
* Can now manufacture Toys, PDAs, and Sewing Machines.


=== Workshops & Crafting Guilds ===
=== Workshops & Crafting Guilds ===
* Hourglasses can be produced here.
* Hourglasses can be produced here.


=== Ceramic Shops ===
=== Ceramic Shops ===
* Can produce Mosaic Tiles, now an ingredient for many Triumphs.
* Can produce Mosaic Tiles, now an ingredient for many Triumphs.


=== Clothing Production ===
=== Clothing Production ===
* More involved to produce but provides significantly bigger buffs.
* More involved to produce but provides significantly bigger buffs.


=== Rope Usage ===
=== Rope Usage ===
* Added as an accelerator for Barrel and Carriage production, and Festival setups.
* Added as an accelerator for Barrel and Carriage production, and Festival setups.


=== Plows ===
=== Plows ===
* Substantially more expensive to produce without appropriate resources (e.g., horses or oxen).
* Substantially more expensive to produce without appropriate resources (e.g., horses or oxen).
* Harvest Buff increased from 50% to 100%.
* Harvest Buff increased from 50% to 100%.


=== Furs ===
=== Furs ===
* Must be turned into Leather and can no longer substitute for leather directly.
* Must be turned into Leather and can no longer substitute for leather directly.


=== Sneakers ===
=== Sneakers ===
* Can use Plastic instead of Leather.
* Can use Plastic instead of Leather.


== Technologies ==
== Technologies ==
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* Precision Engineering unlocks the Forge.
* Precision Engineering unlocks the Forge.
* Metallurgy no longer unlocks Steel; Steel crafting is delayed until Forges are available.
* Metallurgy no longer unlocks Steel; Steel crafting is delayed until Forges are available.


=== Additional Technology Adjustments ===
=== Additional Technology Adjustments ===
* Haberdashery reclassified from religious to industrial.
* Haberdashery reclassified from religious to industrial.


== Events and Quests ==
== Events and Quests ==
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=== Forest Fort: ===
=== Forest Fort: ===
* Aesthetics debuff decreased from -3 to -2 for consistency.
* Aesthetics debuff decreased from -3 to -2 for consistency.


=== Piercing Request: ===
=== Piercing Request: ===
* Option 2 now asks for Stone Tools and provides a small capital prosperity buff.
* Option 2 now asks for Stone Tools and provides a small capital prosperity buff.


=== Honoring Their Memory: ===
=== Honoring Their Memory: ===
* First option debuff updated to -1 force strength.
* First option debuff updated to -1 force strength.
* Third option now imposes a -2 happiness debuff.
* Third option now imposes a -2 happiness debuff.


=== Political Piety: ===
=== Political Piety: ===
* Removed happiness debuff from the first option.
* Removed happiness debuff from the first option.
* Wealth is now a required cost.
* Wealth is now a required cost.


=== Workers of the World Quest: ===
=== Workers of the World Quest: ===
* Removed duplicated reward buff.
* Removed duplicated reward buff.


=== Is It Hot In Here? Event: ===
=== Is It Hot In Here? Event: ===
* The +10 happiness benefit in all cities no longer appears twice.
* The +10 happiness benefit in all cities no longer appears twice.


== Armies and Combat Enhancements ==
== Armies and Combat Enhancements ==
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* Dragoons and Zamburaks can now be produced in Act 3.
* Dragoons and Zamburaks can now be produced in Act 3.
* Capturing an enemy city now provides a prestige reward.
* Capturing an enemy city now provides a prestige reward.


== Miscellaneous Improvements ==
== Miscellaneous Improvements ==
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=== Customization Slider: ===
=== Customization Slider: ===
* Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out.
* Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out.
=== Localization: ===
=== Localization: ===
* Continued updates to all language localizations for better accessibility and user experience
* Continued updates to all language localizations for better accessibility and user experience


=== Other Improvements: ===
=== Other Improvements: ===
* Several performance enhancements have been made to improve overall game stability and experience.
* Several performance enhancements have been made to improve overall game stability and experience.
</blockquote>
</blockquote>

Revision as of 21:56, 14 November 2024

Patch Info
Version: 1.1
Date: 2024-11-14
Type: Major Update

From the developers:

The Ara: history Untold team could not be more excited for today's release - our first major feature update. Below are comprehensive release notes detailing the new features as well as the balance changes and updates.

We've also addressed a large number of player reported bugs and issues with this update, and can't wait for you to give it a try!


Highlights

National Economy Screen

  • Manage your nation's crafting, supplies, and policies from a single screen, replacing the crafting panel for streamlined management.


New Amenities

  • Over a dozen new craftable amenities added, offering additional strategic choices:
  • Anvil: Provide a 150% buff to improvements that can be supplied with them.
  • Biscuits: Grant players a +25 to food as an Amenity.
  • Mining Pick: Add +50% harvest rate to improvements.
  • Fuel Cell: Gives 150% craft rate at improvements, or 100% harvest rate to improvements, +3 City Health.
  • Sewing Machines: Sewing Machines add 200% craft rate to improvements.
  • Fresh Produce: Grant +200 food per turn, +5 health per turn as an Amenity.
  • Scrolls: Grant +15 City Knowledge as an Amenity.
  • Baked Goods: Give +50 Food/turn, -5 City Health as an Amenity.

...and more!


Unit Upgrades

  • Upgrade units within your army directly by issuing the new Upgrade Order, but be mindful of the resource and turn cost to complete the upgrade.


Advisors

  • Introduces a Sovereign Advisor.
  • Each advisor provides suggestions to enhance your strategy.
  • This feature will become more intelligent in future releases.


John A. MacDonald

  • Canada joins the world stage, expanding your diplomatic and strategic options!


Earth Map

Added as a pre-made map focusing on gameplay over strict geographical accuracy:

  • Britain and Ireland share an enlarged island.
  • Features like the Canadian Shield and Gulf Stream are accounted for.
  • Enhanced mountain ranges for natural barriers.


Redeployment

  • Reform armies with units being sent back to your reserves for better strategic flexibility.


Changelog

Performance Enhancements

Memory Optimization

  • Improved game performance on lower-end hardware.


Rendering Optimizations

  • Enhanced framerate stability for lower-end systems.


LOD Optimization

  • Better visuals and object clarity while maintaining higher framerates.


General Performance Improvements

  • Several performance enhancements have been made to improve overall game stability and experience.


UI Updates

Region Yields

  • Added region yields to the title bar in the city panel for better resource tracking.


Improvement Renaming

  • Players can now rename their improvements for personalized management.


Supply Availability

  • Improvements with available supplies now glow to indicate their availability.


Technology Display

  • Items now display the required technology to unlock them.


Customization Slider

  • Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out.


Notification System

  • Players receive notifications when they run out of crafting resources.


AI Updates

Improved Prioritization

  • AI better prioritizes city improvements and optimal dwelling locations.


Data-Driven AI

  • Supports data driving, allowing designers and modders to enhance AI prioritization.


War Declaration Intelligence

  • AI becomes more strategic and intelligent in declaring wars.

Map Generation

Human Priority

  • Humans are prioritized for mild climate locations during map generation.


Biome Weighting

  • Adjusted to make starting positions more interesting with fewer snowy starts.


Gameplay Fixes

Late Game Stability

  • Fixed a crash bug occurring in the late game.


La Grand Place

  • Resolved the issue of La Grand Place not appearing in Act 1.


Road Spawning

  • Prevented detail roads from spawning underneath improvements.


Duplicated Unlocks

  • Removed duplicate unlock of animal resources.


Event System

Triggers Added

  • Added triggers for improvements when they have no items in the queue and when they begin crafting.


Visual Improvements

Road Textures

  • Enhanced road texture fidelity for a more polished look.


Barracks 3D Asset

  • Improved the 3D asset of Barracks for better visual appeal.


Modding Support

Advisor Data Driving

  • Added data driving capabilities for advisors to support modders.


New Feature Details

Earth Map

Geographical Features

  • Canadian Shield and Gulf Stream are now accurately represented.


Gameplay Connections

  • Britain and Ireland connected as a single enlarged island.
  • Italy and Sicily connected for enhanced gameplay dynamics.


Natural Barriers

  • Tweaked mountain ranges to provide more natural (and slightly exaggerated) barriers for improved gameplay.


Real-World Locations

  • Added real-world locations for nations, ensuring a balance between accuracy and gameplay.


National Economy Screen Feature Overview

Centralized Management

  • Replaced the crafting panel with the National Economy Screen for unified management.


Automatic Supply Allocation

  • Set the game to automatically add supplies to various improvements as they become available.


Supply Order Management

  • Define the order in which supplies are allocated automatically.


Global Harvester Management

  • Control resource harvesting globally across all regions.


Crafting Management

  • Manage crafting from the National Economy Screen without needing to visit each city.


Global Improvement Upgrading

  • Upgrade improvements on a global scale for efficiency.


Balance Adjustments

Nation and Building Limits

Print Shop

  • Nation limit increased to 3.


Inns

  • Limited to 1 per city instead of 1 per nation.


Building and Production Buffs

Barracks

  • Security set to 15 for level 1 and 25 when an expert is added.


Blacksmith

  • Can now be supplied with Tools and Anvil Goods.


Citadel

  • Construction no longer requires Concrete.


Docks

  • Production buff after adding an expert reduced from 20 to 15.


Drydock

  • Default production buff increased from 10 to 20.
  • Production buff after adding an expert increased from 20 to 30.


Naval Base

  • Default production buff increased from 10 to 30.
  • Production buff after adding an expert remains 30 with additional benefits.


Workshops, Factories, Crafting Guilds

  • Can build Anvils and Mining Picks.


Residences & Skyscrapers

  • Residents can now use Soap, improving living standards.


Foundry & Forge

  • Can use Anvils and Fuel Cells to increase production.


Hwaseong Fortress

  • Available for construction throughout Act 2 and 3.


Library of Celsus

  • Available for construction until Act 3, extending its utility.


London Eye Buff

  • Corrected; Security buff changed to Prosperity.


St. Basil's Cathedral

  • Now only provides 1 Security per Engineer or Artist Paragon.


Forge

  • Can now be unlocked by Precision Engineering.


Metallurgy and Steel

Metallurgy

  • No longer unlocks Steel. Steel crafting is postponed until later ages when Forges are available.


Fuel Recipe Changes

Production Cost

  • Reduced from 1000u to 500u.


Production Bonus for the Second Ingredient

  • Reduced from 750u to 500u.


Resource Adjustments

Marble

  • Now more common.


Meteors

  • Now provide Metal Ingots instead of precious metals, eliminating the need for smelting.


Obsidian

  • Now more common.


Tobacco

  • Yields less money than before.


Unit and Population Adjustments

Dragoons & Zamburaks

  • Can now be produced in Act 3.


Prestige Reward

  • Capturing an enemy city now provides a prestige reward.


Horses

  • Take slightly longer to tame to balance availability.


Population Tier Requirements

  • Slightly increased.


Stat Penalties

  • Reduced for low-level cities to gradually introduce urbanization effects.


Tax Revenue

  • Cities generate slightly more tax revenue to make governments more impactful.


City Leveling

  • Levels 7-13: Slower leveling for better pacing.
  • Levels 11-23: Receive an additional amenity slot.


Manufacturing and Production Changes

Factories

  • Can now manufacture Toys, PDAs, and Sewing Machines.


Workshops & Crafting Guilds

  • Hourglasses can be produced here.


Ceramic Shops

  • Can produce Mosaic Tiles, now an ingredient for many Triumphs.


Clothing Production

  • More involved to produce but provides significantly bigger buffs.


Rope Usage

  • Added as an accelerator for Barrel and Carriage production, and Festival setups.


Plows

  • Substantially more expensive to produce without appropriate resources (e.g., horses or oxen).
  • Harvest Buff increased from 50% to 100%.


Furs

  • Must be turned into Leather and can no longer substitute for leather directly.


Sneakers

  • Can use Plastic instead of Leather.


Technologies

  • Hourglass unlocked by Engineering.
  • Mosaic Tiles unlocked by Architecture.
  • Boots unlocked by Horseshoes.
  • Trousers & Sewing Machines unlocked by Industrialization.
  • Mass Food Supply Amenity unlocked by Synthetic Fertilizers.
  • Toys & Sneakers unlocked by Leisure.
  • PDAs unlocked by Internet.
  • Fuel Cells unlocked by Robotics.
  • Embarkation Pass moved to Navigation for better island nation strategies.
  • Ironworking unlocks the Anvil.
  • Precision Engineering unlocks the Forge.
  • Metallurgy no longer unlocks Steel; Steel crafting is delayed until Forges are available.


Additional Technology Adjustments

  • Haberdashery reclassified from religious to industrial.


Events and Quests

Forest Fort:

  • Aesthetics debuff decreased from -3 to -2 for consistency.


Piercing Request:

  • Option 2 now asks for Stone Tools and provides a small capital prosperity buff.


Honoring Their Memory:

  • First option debuff updated to -1 force strength.
  • Third option now imposes a -2 happiness debuff.


Political Piety:

  • Removed happiness debuff from the first option.
  • Wealth is now a required cost.


Workers of the World Quest:

  • Removed duplicated reward buff.


Is It Hot In Here? Event:

  • The +10 happiness benefit in all cities no longer appears twice.


Armies and Combat Enhancements

  • Dragoons and Zamburaks can now be produced in Act 3.
  • Capturing an enemy city now provides a prestige reward.


Miscellaneous Improvements

Customization Slider:

  • Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out.


Localization:

  • Continued updates to all language localizations for better accessibility and user experience


Other Improvements:

  • Several performance enhancements have been made to improve overall game stability and experience.