List of Resource Nodes: Difference between revisions
No edit summary |
No edit summary |
||
Line 29: | Line 29: | ||
| [[Stone Pits]] and it's upgrades are a great source of Materials. | | [[Stone Pits]] and it's upgrades are a great source of Materials. | ||
|} | |} | ||
These are the basic resources you start you get from most [[Regions]] on the map '''just by claiming them''' and are used in a huge number of units and buildings including [[Triumphs]] which require very large quantities of these. The yield of a region not just determines the passive income they give, but also the efficiency of [[Farms]], [[Logging Camps]], and [[Stone Pits]]. | These are the basic resources you start you also get from most [[Regions]] on the map '''just by claiming them''' and are used in a huge number of units and buildings including [[Triumphs]] which require very large quantities of these. The yield of a region not just determines the passive income they give, but also the efficiency of [[Farms]], [[Logging Camps]], and [[Stone Pits]]. | ||
=== Resource Nodes === | === Resource Nodes === | ||
Besides the 4 basic resources outlined above, there are a large number of resources in specific [[zones]] within [[regions]]. In order to harvest these you have to build the appropriate [[Harvesting Improvements]] ([[Farms]], [[Fishing Nets]], etc) on top of that node. Note that you can often select what the [[Harvesting Improvements]] does with the resource node. For example a [[Farm]] on [[file:Wheat.png|frameless|19x19px]]Wheat can make {{Food}}Food, [[file:Grain.png|frameless|19x19px]]Grain, or [[file:Malt.png|frameless|19x19px]]Malt later in the game. | Besides the 4 basic resources outlined above, there are a large number of resources in specific [[zones]] within [[regions]]. In order to harvest these you have to build the appropriate [[Harvesting Improvements]] ([[Farms]], [[Fishing Nets]], etc) on top of that node. Note that you can often select what the [[Harvesting Improvements]] does with the resource node. For example a [[Farm]] on [[file:Wheat.png|frameless|19x19px]]Wheat can make {{Food}}Food, [[file:Grain.png|frameless|19x19px]]Grain, or [[file:Malt.png|frameless|19x19px]]Malt later in the game. |
Revision as of 04:03, 10 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
Resources
Natural resources are only the beginning of your Crafting journey.
Basic Region Yields
Food | Primarily obtained via Farms and it's upgrades. | ||
Wealth | Hunting Camps are only a modest source of Wealth early on. | ||
Timber | Logging Camps and it's upgrades are a great source of Timber. | ||
Materials | Stone Pits and it's upgrades are a great source of Materials. |
These are the basic resources you start you also get from most Regions on the map just by claiming them and are used in a huge number of units and buildings including Triumphs which require very large quantities of these. The yield of a region not just determines the passive income they give, but also the efficiency of Farms, Logging Camps, and Stone Pits.
Resource Nodes
Besides the 4 basic resources outlined above, there are a large number of resources in specific zones within regions. In order to harvest these you have to build the appropriate Harvesting Improvements (Farms, Fishing Nets, etc) on top of that node. Note that you can often select what the Harvesting Improvements does with the resource node. For example a Farm on Wheat can make Food, Grain, or Malt later in the game.