List of Resource Nodes: Difference between revisions

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[[file:RegionExampleCrop.png|frame|A '''[[Region]]''' with '''[[Temperate Grassland]]'''<br />
[[file:RegionExampleCrop.png|frame|A '''[[Region]]''' with '''[[Temperate Grassland]]'''<br />
with a natural yield of 4{{Food}} 1{{Timber}} 2{{Materials}} and 2{{Wealth}}.<br />
with a natural yield of 4{{Food}}, 1{{Timber}}, 2{{Materials}}, and 2{{Wealth}}.<br />
Also shown is a [[Ruins Cache]]<br />and [[file:Rice.png|frameless|19x19px]]Rice guarded by a fierce [[file:Chicken.png|frameless|19x19px]][[Chicken|Predator]].]]
Also shown is a [[Ruins Cache]]<br />and [[file:Rice.png|frameless|19x19px]]Rice guarded by a fierce [[file:Chicken.png|frameless|19x19px]][[Chicken|Predator]].]]


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== Basic Region Yields ==
== Basic Region Yields ==
These are the most basic resources that will remain relevant throughout the game:
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| [[Stone Pits]] and it's upgrades are a great source of Materials.
| [[Stone Pits]] and it's upgrades are a great source of Materials.
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These are the basic resources you start you also get from most [[Regions]] on the map '''just by claiming them''' and are used in a huge number of units and buildings including [[Triumphs]] which require very large quantities of these. The yield of a region not just determines the passive income they give, but also the efficiency of [[Farms]], [[Logging Camps]], and [[Stone Pits]].
Note that [[Regions]] on the map have a natural yield that you get '''just by claiming them.'''On top of that this yield not just determines the passive income they give, but also the efficiency of [[Farms]], [[Logging Camps]], and [[Stone Pits]]. If you plan on building a [[Triumph]] early on be prepared to gather a large quantity of these.


== Resource Nodes ==
== Resource Nodes ==

Revision as of 15:03, 10 October 2024

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A Region with Temperate Grassland
with a natural yield of 4, 1, 2, and 2.
Also shown is a Ruins Cache
and Rice guarded by a fierce Predator.

Natural resources are only the beginning of your Crafting journey. Some resources need a specific Technology before the map will reveal them. For example you need to research Animal Husbandry before the icons for Pigs and Wild Horses show up. However if you happen to zoom in far enough you can visually see these animals even before the game gives them an icon on your UI.

The game is not very consistent (as of Patch 1.0.3) on when resource icons appear nor does it indicate this anywhere. For example the Animal Husbandry technology enables you to harvest both Pigs and Wild Llamas but the latter already has an icon on the map for it.

Basic Region Yields

These are the most basic resources that will remain relevant throughout the game:

Food Primarily obtained via Farms and it's upgrades.
Wealth Hunting Camps are only a modest source of Wealth early on.
Timber Logging Camps and it's upgrades are a great source of Timber.
Materials Stone Pits and it's upgrades are a great source of Materials.

Note that Regions on the map have a natural yield that you get just by claiming them.On top of that this yield not just determines the passive income they give, but also the efficiency of Farms, Logging Camps, and Stone Pits. If you plan on building a Triumph early on be prepared to gather a large quantity of these.

Resource Nodes

Besides the 4 basic resources outlined above, there are a large number of resources in specific Zones within Regions. In order to harvest these you have to build the appropriate Harvesting Improvements (Farms, Fishing Nets, etc) on top of that node. Note that you can often select what the Harvesting Improvements does with the resource node. For example a Farm on Wheat can make Food, Grain, or Malt later in the game.

Exhaustive list of resources will go here