Game Settings: Difference between revisions
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{{Editme|text=If you happen to know what the difficulty settings do and what<br />the map presets feel like then feel free to add to this page. Ty!}} | {{Editme|text=If you happen to know what the difficulty settings do and what<br />the map presets feel like then feel free to add to this page. Ty!}} | ||
[[File:AraHU-NewGame.png|thumb|Example of setting up a game as of [[Patch_Notes_1.0.3|Patch 1.0.3]]]] | [[File:AraHU-NewGame.png|thumb|Example of setting up a game as of [[Patch_Notes_1.0.3|Patch 1.0.3]]]] | ||
When starting a fresh game there are several settings you can adjust. This page hopes to go over what each of them do and how they affect your game. | When starting a fresh game there are several settings you can adjust. This page hopes to go over what each of them do and how they affect your game. |
Revision as of 16:18, 10 October 2024
Collaboration Wanted |
If you happen to know what the difficulty settings do and what the map presets feel like then feel free to add to this page. Ty! |
When starting a fresh game there are several settings you can adjust. This page hopes to go over what each of them do and how they affect your game.
Difficulty
- Esquire (Easiest)
- Baron
- Viscount (Default)
- Earl (Normal)
- Marquess
- Prince
- Duke
- Grand Duke
- King
- Emperor (Hardest)
From a developer (Tandis) on the steam forums on the 21st Sep 2024:
The way AI works in Ara is a bit different from what is typically seen.
AI does get bonuses and penalties based on the difficulty level but also it plays differently based on these difficulty levels.
For example, at lower difficulty levels the AI tries to simulate what beginner players might do such as forget to place an Amenity or a Supply or not build up armies in quite the optimal way. Whereas at the higher levels, the AI is pretty good at min/maxing.
That said, we will be looking to do a lot of additional tuning of the AI once actual strategy masters get their hands on it and start doing terrible, terrible things to not just the AI but in multiplayer.
Maybe we should have a shirt that says "Because of me, they had to put out a patch!" ;)
(Need to figure out what exact bonuses/malices the AI and player gets in each. Seems to be QoL stats for players.)
Map Type
You can select a preset or configure the map generation yourself.
(Needs extended description beyond what the game tells us)
Generate New Map
These options are available when choosing to configure the parameters of map generation yourself (Which is the default).
- Map style
- Supercontinent
- Global Archipelago
- World Spine
- Four Continents
- Fractal Coasts
- Great Inland Ocean
- Continental Isthmus
- Twin Continents (Default)
- Map Size
- Tiny
- Small (Default)
- Medium
- Large
- Wrapped Map (Enabled by default) - If it wraps around into a cylinder or not.
- Seed
- Axial Tilt - How tilted the planet is. Earth generates tundra in the north/south and desert in the middle. Uranus does the opposite.
- Earth - 23.5 degrees (Default)
- Jupiter - 3.1 degrees
- Mercury - 0.0 degrees
- Uranus - 82.2 degrees
- Temperature
- Scorching
- Tropical
- Mild (Default)
- Boreal
- Polar
- Humidity
- Arid
- Semi-arid
- Humid (Default)
- Wet
- Monsoon
- Sea Level
- Dry
- Shallow
- Average (Default)
- High
- Global Ocean
Nation Settings
Notice |
As of version 1.0.3 there is a bug where the difficulty will not be set correctly if nations are added after changing the difficulty! |
How many nations will spawn. The amount you can select depends on the map size selected earlier.
Number of Nations possible | |||
Min | Default | Max | |
Tiny | 2 | 4 | 8 |
Small | 2 | 8 | 10 |
Medium | 2 | 12 | 18 |
Large | 2 | 12 | 36 |
Advanced Settings
Notice |
Changing the turn limit will NOT change the speed of the game. Only when the game will end! |
- Turn Limit
- Brief (100)
- Short (300)
- Medium (750)
- Long (1250) (Default)
- Randomized Tech Draws
- Human Player Culling
- Vegetation
- Low
- Medium (Default)
- High
- Wildlife
- Low
- Medium (Default)
- High
- Ore
- Low
- Medium (Default)
- High