List of Resource Nodes: Difference between revisions

From Ara: History Untold Wiki
No edit summary
Line 34: Line 34:


== Resource Nodes ==
== Resource Nodes ==
Besides the 4 basic resources outlined above, there are a large number of resources in specific [[Zones]] within [[Regions]]. In order to harvest these you have to build the appropriate [[List_of_Improvements|Harvesting Improvements]] ([[List_of_Improvements|Farms]], [[List_of_Improvements|Fishing Nets]], etc) on top of that node. Note that you can often select what the [[List_of_Improvements|Harvesting Improvements]] does with the resource node.<br />For example a [[List_of_Improvements|Farm]] on {{Itemil|Rice.png|List_of_Resources|Rice}} can be set to make {{Food}}Food, {{Itemil|Grain.png|List_of_Resources|Grain}} (Stored, for use in [[List_of_Goods|Crafting]]), or later in the game {{Itemil|Malt.png|List_of_Resources|Malt}}.  
Besides the 4 basic resources outlined above, there are a large number of resources in specific [[Zones]] within [[Regions]]. In order to harvest these you have to build the appropriate [[List_of_Improvements|Harvesting Improvements]] ([[List_of_Improvements|Farms]], [[List_of_Improvements|Fishing Nets]], etc) on top of that node. Note that you can often select what the [[List_of_Improvements|Harvesting Improvements]] does with the resource node.<br />For example a [[List_of_Improvements|Farm]] on {{Itemil|Rice.png|List_of_Resources|Rice}} can be set to make {{Food}}Food, {{Itemil|Grain.png|List_of_Goods|Grain}} (Stored, for use in [[List_of_Goods|Crafting]]), or later in the game {{Itemil|Malt.png|List_of_Goods|Malt}}.  


{|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;"
{|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;"
Line 284: Line 284:
}}
}}
|}
|}
 
== See Also ==
== See Also ==
* [[List of Goods]] (Amenities, Supplies, etc)
* [[List of Goods]] (Amenities, Supplies, etc)
* [[List of Improvements]]
* [[List of Improvements]]

Revision as of 18:24, 13 October 2024

Under Construction
This page is still under construction.

It might not be complete or formatted properly.


A Region with Temperate Grassland
with a natural yield of 4, 1, 2, and 2.
Also shown is a Ruins Cache
and Rice guarded by a fierce Predator.

Natural resources are only the beginning of your Crafting journey. Some resources need a specific Technology before the map will reveal them. For example you need to research Animal Husbandry before the icons for Pigs and Wild Horses show up. However if you happen to zoom in far enough you can visually see these animals even before the game gives them an icon on your UI.

The game is not very consistent (as of Patch 1.0.3) when resource icons appear nor does it indicate this anywhere. For example the Animal Husbandry technology enables you to harvest both Pigs and Wild Llamas but the latter already has an icon on the map for it.

Basic Resources

These are the most basic resources that will remain relevant throughout the game:

Food Primarily obtained via Farms and it's upgrades.
Wealth Hunting Camps are only a modest source of Wealth early on.
Timber Hogging Camps and it's upgrades are a great source of Timber.
Materials Stone Pits and it's upgrades are a great source of Materials.

Note that Regions on the map have a natural yield of these resources that you get just by claiming them. On top of that this yield not just determines the passive income they give, but also the efficiency of Farms, Logging Camps, and Stone Pits. If you plan on building a Triumph early on be prepared to gather a large quantity of these.

Resource Nodes

Besides the 4 basic resources outlined above, there are a large number of resources in specific Zones within Regions. In order to harvest these you have to build the appropriate Harvesting Improvements (Farms, Fishing Nets, etc) on top of that node. Note that you can often select what the Harvesting Improvements does with the resource node.
For example a Farm on Rice can be set to make Food, Grain (Stored, for use in Crafting), or later in the game Malt.

List of Resource Nodes
Rice
Wheat
Corn
Barley
Sugar
Vanilla
Tobacco
Tea Grove
Saffron Flowers
Mandrake Plants
Silkworm
Grapevines
Cotton Field
Cocoa
Coffee
Cinnamon
Rubber
Natural Dyes
Frankincense
Pig
Goat
Cow
Sheep
Bison Herd
Wild Camels
Wild Horses
Wild Llamas
Zebra
White-tailed Deer
Fox
Elephant Herd
Coal Deposit
Rock Salt
Copper Deposit
Crude Oil
Gemstone
Gold
Iron Deposit
Lead
Limestone
Meteorite
Manganese
Natural Gas Deposit
Obsidian
Titanium
Uranium Deposit
Coastal Fishery
Shellfish
Whale

See Also