List of Resource Nodes: Difference between revisions
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{|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" | {|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" | ||
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan=" | |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="7">|<span style="font-size: 24pt;">'''[[File:Farm.png|frameless|80px]][[Farm]] and it's upgrades'''</span> | ||
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|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan=" | |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="7">|<span style="font-size: 24pt;">'''[[File:HuntingCamp.png|frameless|80px]][[Hunting Camp]] and it's upgrades'''</span> | ||
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|itemfile=WildCamels.png | |itemfile=WildCamels.png | ||
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|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan=" | |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="7">|<span style="font-size: 24pt;">'''[[File:StonePit.png|frameless|80px]][[Stone Pit]] and it's upgrades'''</span> | ||
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|itemfile=CoalDeposit.png | |itemfile=CoalDeposit.png | ||
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|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan=" | |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="7">|<span style="font-size: 24pt;">'''[[File:OilWell.png|frameless|80px]][[Oil Well]]'''</span> | ||
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|itemfile=CrudeOil.png | |itemfile=CrudeOil.png | ||
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|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan=" | |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="7">|<span style="font-size: 24pt;">'''[[File:FishingNet.png|frameless|80px]][[Fishing Net]] and it's upgrade'''</span> | ||
{{ResourceNode | {{ResourceNode | ||
|itemfile=CoastalFishery.png | |itemfile=CoastalFishery.png |
Revision as of 04:19, 14 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
Some resources need a specific Technology before the map will reveal them. For example you need to research Animal Husbandry before the icons for Pigs and Wild Horses show up. However if you happen to zoom in far enough you can visually see these animals even before the game gives them an icon on your UI.
The game is not very consistent (as of Patch 1.0.3) when resource icons appear nor does it indicate this anywhere. For example the Animal Husbandry technology enables you to harvest both Pigs and Wild Llamas but the latter already has an icon on the map for it.
Basic Resources
These are the most basic resources that will remain relevant throughout the game:
Food | Primarily obtained via Farms and it's upgrades. | ||
Wealth | Hunting Camps are only a modest source of Wealth early on. | ||
Timber | Hogging Camps and it's upgrades are a great source of Timber. | ||
Materials | Stone Pits and it's upgrades are a great source of Materials. |
Note that Regions on the map have a natural yield of these resources that you get just by claiming them. On top of that this yield not just determines the passive income they give, but also the efficiency of Farms, Logging Camps, and Stone Pits. If you plan on building a Triumph early on be prepared to gather a large quantity of these.
Resource Nodes
Besides the 4 basic resources outlined above, there are a large number of resources in specific Zones within Regions. In order to harvest these you have to build the appropriate Harvesting Improvements (Farms, Fishing Nets, etc) on top of that node. You can often select what the Harvesting Improvements does with the resource node.
For example a Farm on Rice can be set to make Food, Grain (Stored, for use in Crafting), or later in the game Malt.
Farm and it's upgrades | ||||||
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Food Grain Malt (Brewing) |
Tropical Forest, Temperate Grasslands, Tropical Rainforest, Mediterranean | ||||
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Hunting Camp and it's upgrades | ||||||
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Stone Pit and it's upgrades | ||||||
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Oil Well | ||||||
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Fishing Net and it's upgrade | ||||||
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See Also
- List of Goods (Amenities, Supplies, etc)
- List of Improvements