From Ara: History Untold Wiki
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Revision as of 18:32, 17 October 2024
Under Construction
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This page is still under construction.
It might not be complete or formatted properly.
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Domains
Improvements make up the foundation of your Nation. These buildings serve essential functions, depending on their domain type.
- Commerce - These improvements boost Prosperity and produce Wealth to fill your Nation's treasury.
- Culture - These Masterpiece generating improvements create great art, music, sculptures and more.
- Government - Establish and manage your Nation's Cities and the needs of the public, from administration to housing.
- Resource - These "Harvesters" collect Resources you need to grow and fuel your Nation.
- Industry - These "Crafters" convert Resources into Goods you need to construct improvements or consume to improve the Quality of Life for your people.
- Military - These improvements provide for the public defence and allow your Nation to produce and boost your Armed Forces.
- Religion - These improvements are used to found, spread and amplify the effects of Religion for your Nation.
- Science - These improvements that generate Research, unlocking new Technologies as well as improving your people's Health and Knowledge.
The 3 numbers below the name of the improvement are Defense / Health / Prestige.
The first two are related to Pillaging and the third is how much Prestige you get for building it.
Act I
- Act I -
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Ancient History
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Costs / Maintenance
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Production
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Experts
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Other
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[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]] Great Hearth
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Free
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{{{Techs}}}
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[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]] Gathering Hall
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{{{Techs}}}
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[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]] Dwelling
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Costs:75 Production 25 Food 25 Timber
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{{{Techs}}}
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Upgrades to Residence in Act II and Skyscraper in Act III. Place these in your City Center but leave room for a Monument. And if it's your capital, leave room for the Palace.
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[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]] Farm
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Costs:75 Production 15 Timber Maintenance:1 /
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{{{Techs}}}
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[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]] Workshop
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Costs:65 Production 10 Materials 25 Timber Maintenance:1 1 1 /
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{{{Techs}}}
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Upgrades to Crafting Guild in Act II and Factory in Act III. Too many crafted items for full names, mouse-over reveals the name in URL.
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[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]] Butcher Shop
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Costs:45 Production 10 Materials 25 Timber Maintenance:1 /
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{{{Techs}}}
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Ancient History
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Costs / Maintenance
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Production
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Experts
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Other
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[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]] Great Hearth
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Free
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{{{Techs}}}
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[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]] Gathering Hall
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{{{Techs}}}
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[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]] Dwelling
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Costs:75 Production 25 Food 25 Timber
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{{{Techs}}}
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Upgrades to Residence in Act II and Skyscraper in Act III. Place these in your City Center but leave room for a Monument. And if it's your capital, leave room for the Palace.
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[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]] Farm
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Costs:75 Production 15 Timber Maintenance:1 /
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{{{Techs}}}
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[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]] Workshop
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Costs:65 Production 10 Materials 25 Timber Maintenance:1 1 1 /
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{{{Techs}}}
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Upgrades to Crafting Guild in Act II and Factory in Act III. Too many crafted items for full names, mouse-over reveals the name in URL.
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[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]] Butcher Shop
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Costs:45 Production 10 Materials 25 Timber Maintenance:1 /
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{{{Techs}}}
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Images Temp
File:Palaca.png
File:Temple.png
See Also