List of Improvements: Difference between revisions

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Revision as of 18:32, 17 October 2024

Under Construction
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Domains

Improvements make up the foundation of your Nation. These buildings serve essential functions, depending on their domain type.

Commerce - These improvements boost Prosperity and produce Wealth to fill your Nation's treasury.
Culture - These Masterpiece generating improvements create great art, music, sculptures and more.
Government - Establish and manage your Nation's Cities and the needs of the public, from administration to housing.
Resource - These "Harvesters" collect Resources you need to grow and fuel your Nation.
Industry - These "Crafters" convert Resources into Goods you need to construct improvements or consume to improve the Quality of Life for your people.
Military - These improvements provide for the public defence and allow your Nation to produce and boost your Armed Forces.
Religion - These improvements are used to found, spread and amplify the effects of Religion for your Nation.
Science - These improvements that generate Research, unlocking new Technologies as well as improving your people's Health and Knowledge.


The 3 numbers below the name of the improvement are Defense / Health / Prestige.
The first two are related to Pillaging and the third is how much Prestige you get for building it.

Act I

- Act I -
Ancient History
Costs / Maintenance Production Experts Other
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Great Hearth
Free
+150% Craft Production
at this improvement. From +10 Wealth to +15 Wealth.
    {{{Techs}}}
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Gathering Hall
Maintenance:
2 1 5 /
+150% Craft Production
at this improvement.
    {{{Techs}}}
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Dwelling
Costs:
75 Production
25 Food
25 Timber
+3 Housing.
+2 bonus Housing if built in the city center.
+3% City Production.
    {{{Techs}}}
Upgrades to Residence in Act II
and Skyscraper in Act III.
Place these in your City Center but leave room for a Monument. And if it's your capital, leave room for the Palace.
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Farm
Costs:
75 Production
15 Timber
Maintenance:
1 /
100% of Region Food yield is
applied to Harvest Production.
+3% City Growth.
+5 bonus Region Harvest Production for each Farm in this region (including itself).
+150% Harvest Production
at this improvement.
+1 Food
    {{{Techs}}}
Upgrades to Irrigated Farm in Act II
and Industrial Farm in Act III.
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Workshop
Costs:
65 Production
10 Materials
25 Timber
Maintenance:
1 1 1 /
+150% Craft Production
at this improvement.
    {{{Techs}}}
Upgrades to Crafting Guild in Act II
and Factory in Act III.
Too many crafted items for full names, mouse-over reveals the name in URL.
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Butcher Shop
Costs:
45 Production
10 Materials
25 Timber
Maintenance:
1 /
+25% Build Production
towards Industry improvements in this region.
+150% Craft Production at this improvement.
    {{{Techs}}}
Requires Animal Husbandry technology.
Ancient History
Costs / Maintenance Production Experts Other
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Great Hearth
Free
+150% Craft Production
at this improvement. From +10 Wealth to +15 Wealth.
    {{{Techs}}}
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Gathering Hall
Maintenance:
2 1 5 /
+150% Craft Production
at this improvement.
    {{{Techs}}}
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Dwelling
Costs:
75 Production
25 Food
25 Timber
+3 Housing.
+2 bonus Housing if built in the city center.
+3% City Production.
    {{{Techs}}}
Upgrades to Residence in Act II
and Skyscraper in Act III.
Place these in your City Center but leave room for a Monument. And if it's your capital, leave room for the Palace.
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Farm
Costs:
75 Production
15 Timber
Maintenance:
1 /
100% of Region Food yield is
applied to Harvest Production.
+3% City Growth.
+5 bonus Region Harvest Production for each Farm in this region (including itself).
+150% Harvest Production
at this improvement.
+1 Food
    {{{Techs}}}
Upgrades to Irrigated Farm in Act II
and Industrial Farm in Act III.
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Workshop
Costs:
65 Production
10 Materials
25 Timber
Maintenance:
1 1 1 /
+150% Craft Production
at this improvement.
    {{{Techs}}}
Upgrades to Crafting Guild in Act II
and Factory in Act III.
Too many crafted items for full names, mouse-over reveals the name in URL.
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Butcher Shop
Costs:
45 Production
10 Materials
25 Timber
Maintenance:
1 /
+25% Build Production
towards Industry improvements in this region.
+150% Craft Production at this improvement.
    {{{Techs}}}
Requires Animal Husbandry technology.

Images Temp

File:Palaca.png File:Temple.png

See Also