List of Improvements: Difference between revisions
No edit summary Tag: Reverted |
Tag: Undo |
||
| Line 127: | Line 127: | ||
|Prod= | |Prod= | ||
|Experts= | |Experts= | ||
|Other= | |Other=Offers great production {{ProdIcon}} benefits to your city. | ||
}} | }} | ||
{{Improv | {{Improv | ||
| Line 178: | Line 178: | ||
|Prod= | |Prod= | ||
|Experts= | |Experts= | ||
|Other= | |Other=Offers great production {{ProdIcon}} benefits to your city. | ||
}} | }} | ||
{{Improv | {{Improv | ||
Revision as of 20:30, 17 October 2024
| This page is still under construction. It might not be complete or formatted properly. |
Domains

Improvements make up the foundation of your Nation. These buildings serve essential functions, depending on their domain type.
Commerce - These improvements boost Prosperity and produce Wealth to fill your Nation's treasury.
Culture - These Masterpiece generating improvements create great art, music, sculptures and more.
Government - Establish and manage your Nation's Cities and the needs of the public, from administration to housing.
Resource - These "Harvesters" collect Resources you need to grow and fuel your Nation.
Industry - These "Crafters" convert Resources into Goods you need to construct improvements or consume to improve the Quality of Life for your people.
Military - These improvements provide for the public defence and allow your Nation to produce and boost your Armed Forces.
Religion - These improvements are used to found, spread and amplify the effects of Religion for your Nation.
Science - These improvements that generate Research, unlocking new Technologies as well as improving your people's Health and Knowledge.
Act I
| - Act I - |
| Ancient History | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
| {{{Techs}}} | |||||
|
|
|||||
| {{{Techs}}} | |||||
|
|
|||||
| {{{Techs}}} | |||||
Upgrades to Residence in Act II
and Skyscraper in Act III. Place these in your City Center but leave room for a Monument. And if it's your capital, leave room for the Palace. | |||||
|
|
100% of Region Food
applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
||||
| {{{Techs}}} | |||||
|
|
|||||
| {{{Techs}}} | |||||
Upgrades to Crafting Guild in Act II
and Factory in Act III. Too many crafted items for full names, mouse-over reveals the name in URL. | |||||
|
|
towards Industry +150% Craft Production at this improvement. |
||||
| {{{Techs}}} | |||||
Requires
| |||||
|class="wikitable" width="50%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;"|
| Bronze Age | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
| {{{Techs}}} | |||||
|
|
|||||
| {{{Techs}}} | |||||
|
|
|||||
| {{{Techs}}} | |||||
|
|
|||||
| {{{Techs}}} | |||||
|
|
|||||
| {{{Techs}}} | |||||
|
|
|||||
| {{{Techs}}} | |||||
|- |class="wikitable" width="50%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;"|
| Iron Age | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
| {{{Techs}}} | |||||
|
|
|||||
| {{{Techs}}} | |||||
|
|
|||||
| {{{Techs}}} | |||||
|
|
|||||
| {{{Techs}}} | |||||
|
|
|||||
| {{{Techs}}} | |||||
|
|
|||||
| {{{Techs}}} | |||||
|class="wikitable" width="50%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;"|
| Antiquities | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
| {{{Techs}}} | |||||
|
|
|||||
| {{{Techs}}} | |||||
|
|
|||||
| {{{Techs}}} | |||||
|
|
|||||
| {{{Techs}}} | |||||
|
|
|||||
| {{{Techs}}} | |||||
|
|
|||||
| {{{Techs}}} | |||||
|}
Images Temp
File:Palaca.png
File:Temple.png
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs
