List of Improvements: Difference between revisions
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== Domains == | == Domains == | ||
[[File:IngameTechtreeExample.png|thumb|Tech Tree in-game, showing a player in Act II]] | [[File:IngameTechtreeExample.png|thumb|Tech Tree in-game, showing a player in Act II]] | ||
These | These improvements serve essential functions, depending on their domain type: | ||
: [[file:DomainCommerce.png|frameless|20px]] '''Commerce''' - These improvements boost [[Prosperity]] and produce [[Wealth]] to fill your Nation's treasury. | : [[file:DomainCommerce.png|frameless|20px]] '''Commerce''' - These improvements boost [[Prosperity]] and produce [[Wealth]] to fill your Nation's treasury. | ||
: [[file:DomainCulture.png|frameless|20px]] '''Culture''' - These [[Masterpiece]] generating improvements create great art, music, sculptures and more. | : [[file:DomainCulture.png|frameless|20px]] '''Culture''' - These [[Masterpiece]] generating improvements create great art, music, sculptures and more. |
Revision as of 20:51, 17 October 2024
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Improvements make up the foundation of your Nation.
Domains
These improvements serve essential functions, depending on their domain type:
- Commerce - These improvements boost Prosperity and produce Wealth to fill your Nation's treasury.
- Culture - These Masterpiece generating improvements create great art, music, sculptures and more.
- Government - Establish and manage your Nation's Cities and the needs of the public, from administration to housing.
- Resource - These "Harvesters" collect Resources you need to grow and fuel your Nation.
- Industry - These "Crafters" convert Resources into Goods you need to construct improvements or consume to improve the Quality of Life for your people.
- Military - These improvements provide for the public defence and allow your Nation to produce and boost your Armed Forces.
- Religion - These improvements are used to found, spread and amplify the effects of Religion for your Nation.
- Science - These improvements that generate Research, unlocking new Technologies as well as improving your people's Health and Knowledge.
Act I
- Act I - |
Ancient History | |||||
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Upgrades to Residence in Act II
and Skyscraper in Act III. Place these in your City Center but leave room for a Monument. And if it's your capital, leave room for the Palace. | |||||
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100% of Region Food yield is
applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
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Upgrades to Crafting Guild in Act II
and Factory in Act III. Too many crafted items for full names, mouse-over reveals the name in URL. | |||||
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+25% Build Production
towards Industry improvements in this region. +150% Craft Production at this improvement. |
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Requires Animal Husbandry technology.
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Bronze Age | |||||
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Iron Age | |||||
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Antiquities | |||||
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Act II
- Act II - |
Early Middle Ages | |||||
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High Medieval Era | |||||
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Renaissance | |||||
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Enlightenment | |||||
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Act III
- Act III - |
Machine Age | |||||
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Atomic Age | |||||
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Information Age | |||||
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Singularity Age | |||||
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Images Temp
File:Palaca.png File:Temple.png
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs