List of Improvements: Difference between revisions
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: [[file:DomainGovernment.png|frameless|20px]] '''Government''' - Establish and manage your Nation's Cities and the needs of the public, from administration to housing. | : [[file:DomainGovernment.png|frameless|20px]] '''Government''' - Establish and manage your Nation's Cities and the needs of the public, from administration to housing. | ||
: [[file:DomainImpact.png|frameless|20px]] '''Resource''' - These "Harvesters" collect [[Resources]] you need to grow and fuel your Nation. | : [[file:DomainImpact.png|frameless|20px]] '''Resource''' - These "Harvesters" collect [[Resources]] you need to grow and fuel your Nation. | ||
: [[file:DomainIndustry.png|frameless|20px]] '''Industry''' - These "Crafters" convert [[Resources]] into [[Goods]] | : [[file:DomainIndustry.png|frameless|20px]] '''Industry''' - These "Crafters" convert [[Resources]] into [[Goods]] to construct improvements or for [[Amenities]]. | ||
: [[file:DomainMilitary.png|frameless|20px]] '''Military''' - These improvements provide for the public defence and allow your Nation to produce and boost your Armed [[Forces]]. | : [[file:DomainMilitary.png|frameless|20px]] '''Military''' - These improvements provide for the public defence and allow your Nation to produce and boost your Armed [[Forces]]. | ||
: [[file:DomainReligion.png|frameless|20px]] '''Religion''' - These improvements are used to found, spread and amplify the effects of [[Religion]] for your Nation. | : [[file:DomainReligion.png|frameless|20px]] '''Religion''' - These improvements are used to found, spread and amplify the effects of [[Religion]] for your Nation. | ||
Revision as of 23:18, 18 October 2024
| This page is still under construction. It might not be complete or formatted properly. |
Improvements make up the foundation of your Nation. These improvements serve essential functions, depending on their domain type:
Commerce - These improvements boost Prosperity and produce Wealth to fill your Nation's treasury.
Culture - These Masterpiece generating improvements create great art, music, sculptures and more.
Government - Establish and manage your Nation's Cities and the needs of the public, from administration to housing.
Resource - These "Harvesters" collect Resources you need to grow and fuel your Nation.
Industry - These "Crafters" convert Resources into Goods to construct improvements or for Amenities.
Military - These improvements provide for the public defence and allow your Nation to produce and boost your Armed Forces.
Religion - These improvements are used to found, spread and amplify the effects of Religion for your Nation.
Science - These improvements that generate Research, unlocking new Technologies as well as improving your people's Health and Knowledge.
| - Act I - |
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Upgrades to Residence in Act II
and Skyscraper in Act III. Place these in your City Center but leave room for a Monument. And if it's your capital, leave room for the Palace. | |||||
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100% of Region Food
applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
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Upgrades to Crafting Guild in Act II
and Factory in Act III. Too many crafted items for full names, mouse-over reveals the name in URL. Faded out Goods might not be available due to technology requirements. | |||||
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Requires
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| - Act II - |
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| - Act III - |
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Images Temp
File:Palaca.png
File:Temple.png
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs
