List of Improvements: Difference between revisions
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:[[file:DomainGovernment.png|frameless|20px]] '''Government''' - Establish and manage your Nation's Cities and the needs of the public, from administration to housing. | :[[file:DomainGovernment.png|frameless|20px]] '''Government''' - Establish and manage your Nation's Cities and the needs of the public, from administration to housing. | ||
:[[file:DomainImpact.png|frameless|20px]] '''Resource''' - These "Harvesters" collect [[Resources]] you need to grow and fuel your Nation. | :[[file:DomainImpact.png|frameless|20px]] '''Resource''' - These "Harvesters" collect [[Resources]] you need to grow and fuel your Nation. | ||
:[[file:DomainIndustry.png|frameless|20px]] '''Industry''' - These "Crafters" convert [[Resources]] into [[Goods]] | :[[file:DomainIndustry.png|frameless|20px]] '''Industry''' - These "Crafters" convert [[Resources]] into [[Goods]] that are used as Amenities/Supplies and for certain improvements. | ||
:[[file:DomainMilitary.png|frameless|20px]] '''Military''' - These improvements provide for the public defence and allow your Nation to produce and boost your Armed [[Forces]]. | :[[file:DomainMilitary.png|frameless|20px]] '''Military''' - These improvements provide for the public defence and allow your Nation to produce and boost your Armed [[Forces]]. | ||
:[[file:DomainReligion.png|frameless|20px]] '''Religion''' - These improvements are used to found, spread and amplify the effects of [[Religion]] for your Nation. | :[[file:DomainReligion.png|frameless|20px]] '''Religion''' - These improvements are used to found, spread and amplify the effects of [[Religion]] for your Nation. | ||
Revision as of 11:04, 19 October 2024
| This page is still under construction. It might not be complete or formatted properly. |
Improvements make up the foundation of your Nation. These improvements serve essential functions, depending on their domain type:
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Upgrades to Residence in Act II
and Skyscraper in Act III. Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace. | |||||
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100% of Region Food
applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
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Upgrades to Crafting Guild in Act II
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Requires
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| - Act II - |
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| Renaissance | |||||
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| - Act III - |
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Images Temp
File:Palaca.png
File:Temple.png
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs
