List of Improvements: Difference between revisions
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|Prod=+100% of [[Region Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]]. | |Prod=+100% of [[Region Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]]. | ||
|Experts={{Expert}}+150% [[Harvest Production]] at this improvement.<br /><br />+5 [[City Craft Production]]. | |Experts={{Expert}}+150% [[Harvest Production]] at this improvement.<br /><br />+5 [[City Craft Production]]. | ||
|Other=Upgrades to [[Sawmill]]<br />and [[Industrial Logging]].<br /><br />Requires {{Itemil|Ropemaking.png|Tech_Tree|Ropemaking}},<br />{{Itemil|TheWheel.png|Tech_Tree|The Wheel}}, {{Itemil|IronWorking.png|Tech_Tree|Iron Working}} | |Other=Upgrades to [[Sawmill]]<br />and [[Industrial Logging]].<br /><br />Requires {{Itemil|Ropemaking.png|Tech_Tree| Ropemaking}},<br />{{Itemil|TheWheel.png|Tech_Tree| The Wheel}}, or {{Itemil|IronWorking.png|Tech_Tree| Iron Working}} | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|Prod=+100% [[Region Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]]. | |Prod=+100% [[Region Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]]. | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br /><br />+1 City [[Build Production]] | |Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br /><br />+1 City [[Build Production]] | ||
|Other=Upgrades to [[Mine]]<br />and [[Industrial Mine]].<br /><br />Requires {{Itemil|BronzeWorking.png|Tech_Tree|Bronze Working}}. | |Other=Upgrades to [[Mine]]<br />and [[Industrial Mine]].<br /><br />Requires {{Itemil|BronzeWorking.png|Tech_Tree| Bronze Working}}. | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|Prod=+1 {{Wealth}} Wealth | |Prod=+1 {{Wealth}} Wealth | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br /><br />+1 {{Wealth}} Wealth | |Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br /><br />+1 {{Wealth}} Wealth | ||
|Other=Not the greatest of improvements unless you have a [[List_of_Resource_Nodes#HuntingCamp.png|Resource Node]] that needs it.<br /><br />Requires {{Itemil|Archery.png|Tech_Tree|Archery}} or {{Itemil|BronzeWorking.png|Tech_Tree|Bronze Working}}. | |Other=Not the greatest of improvements unless you have a [[List_of_Resource_Nodes#HuntingCamp.png|Resource Node]] that needs it.<br /><br />Requires {{Itemil|Archery.png|Tech_Tree| Archery}}<br />or {{Itemil|BronzeWorking.png|Tech_Tree| Bronze Working}}. | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|Prod=+2 Strength to [[Forces]] within this [[Region]].<br />+15 [[City Security]]. | |Prod=+2 Strength to [[Forces]] within this [[Region]].<br />+15 [[City Security]]. | ||
|Experts={{Expert}}+ 10 [[City Siege Defense]]<br />in this city. | |Experts={{Expert}}+ 10 [[City Siege Defense]]<br />in this city. | ||
|Other=Requires {{Itemil|Archery.png|Tech_Tree|Archery}}. | |Other=Requires {{Itemil|Archery.png|Tech_Tree| Archery}}. | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|Prod=+25% [[Craft Production]] to Fermenting Pits<br />and their upgrades in this [[Region]].<br /><br />{{Itemil|Wine.png|List_of_Goods|Wine}} {{Itemil|Syrup.png|List_of_Goods|Syrup}} {{Itemil-lock|Liquor.png|List_of_Goods|Liquor}} | |Prod=+25% [[Craft Production]] to Fermenting Pits<br />and their upgrades in this [[Region]].<br /><br />{{Itemil|Wine.png|List_of_Goods|Wine}} {{Itemil|Syrup.png|List_of_Goods|Syrup}} {{Itemil-lock|Liquor.png|List_of_Goods|Liquor}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+5 [[City Happiness]]. | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+5 [[City Happiness]]. | ||
|Other=Upgrades to [[Brewery]] and [[Distillery]]. Requires a source of {{Itemil|Grape.png|List_of_Goods|Grapes}}. Requires {{Itemil|Fermenting.png|Tech_Tree|Fermenting}}<br />or {{Itemil|Hospitality.png|Tech_Tree|Hospitality}}.<br />{{FadedOutGoods}} | |Other=Upgrades to [[Brewery]] and [[Distillery]]. Requires a source of {{Itemil|Grape.png|List_of_Goods|Grapes}}. Requires {{Itemil|Fermenting.png|Tech_Tree| Fermenting}}<br />or {{Itemil|Hospitality.png|Tech_Tree| Hospitality}}.<br />{{FadedOutGoods}} | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|Prod=+5 [[City Health]]<br />+50% of [[Region Food]] {{FoodSmall}} yield is applied towards [[Harvest Production]] at each [[Farm]] within this [[Region]].<br /><br />{{Itemil|GrainStore.png|List_of_Goods|Grain Store}} | |Prod=+5 [[City Health]]<br />+50% of [[Region Food]] {{FoodSmall}} yield is applied towards [[Harvest Production]] at each [[Farm]] within this [[Region]].<br /><br />{{Itemil|GrainStore.png|List_of_Goods|Grain Store}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | ||
|Other=Requires a source of {{Itemil|Grain.png|List_of_Goods|Grain}}.<br /><br />Requires {{Itemil|GrainStorage.png|Tech_Tree|Grain Storage}}<br />or {{Itemil|Irrigation.png|Tech_Tree|Irrigation}}. | |Other=Requires a source of {{Itemil|Grain.png|List_of_Goods|Grain}}.<br /><br />Requires {{Itemil|GrainStorage.png|Tech_Tree| Grain Storage}}<br />or {{Itemil|Irrigation.png|Tech_Tree| Irrigation}}. | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|Prod=+5 [[City Health]]. +10 [[City Knowledge]]<br />+25% [[Craft Production]] to apothecaries<br />and their upgrades in this region.<br /><br />{{Itemil|HerbalMedicine.png|List_of_Goods|Herbal Medicine}} {{Itemil-lock|Candle.png|List_of_Goods|Candle}}<br />{{Itemil-lock|Perfume.png|List_of_Goods|Perfume}} {{Itemil-lock|Soap.png|List_of_Goods|Soap}} | |Prod=+5 [[City Health]]. +10 [[City Knowledge]]<br />+25% [[Craft Production]] to apothecaries<br />and their upgrades in this region.<br /><br />{{Itemil|HerbalMedicine.png|List_of_Goods|Herbal Medicine}} {{Itemil-lock|Candle.png|List_of_Goods|Candle}}<br />{{Itemil-lock|Perfume.png|List_of_Goods|Perfume}} {{Itemil-lock|Soap.png|List_of_Goods|Soap}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | ||
|Other=Upgrades to [[Chemist]]<br />and [[Pharmacy]].<br />Requires {{Itemil|Herbalism.png|Tech_Tree|Herbalism}}.<br />{{FadedOutGoods}} | |Other=Upgrades to [[Chemist]]<br />and [[Pharmacy]].<br />Requires {{Itemil|Herbalism.png|Tech_Tree| Herbalism}}.<br />{{FadedOutGoods}} | ||
}} | }} | ||
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|Prod=+25% [[Craft Production]] to Ceramic Shops.<br /><br />{{Itemil|CeramicPots.png|List_of_Goods|Ceramic Pots}} {{Itemil-lock|Concrete.png|List_of_Goods|Concrete}}<br />{{Itemil-lock|DecorativeVase.png|List_of_Goods|Decorative Vase}} {{Itemil-lock|Glass.png|List_of_Goods|Glass}}<br />{{Itemil-lock|GlassWindows.png|List_of_Goods|Glass Windows}} {{Itemil-lock|IndoorToilets.png|List_of_Goods|Indoor Toilets}}<br />{{Itemil-lock|StainedGlass.png|List_of_Goods|StainedGlass}} | |Prod=+25% [[Craft Production]] to Ceramic Shops.<br /><br />{{Itemil|CeramicPots.png|List_of_Goods|Ceramic Pots}} {{Itemil-lock|Concrete.png|List_of_Goods|Concrete}}<br />{{Itemil-lock|DecorativeVase.png|List_of_Goods|Decorative Vase}} {{Itemil-lock|Glass.png|List_of_Goods|Glass}}<br />{{Itemil-lock|GlassWindows.png|List_of_Goods|Glass Windows}} {{Itemil-lock|IndoorToilets.png|List_of_Goods|Indoor Toilets}}<br />{{Itemil-lock|StainedGlass.png|List_of_Goods|StainedGlass}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | ||
|Other=Requires {{Itemil|Pottery.png|Tech_Tree|Pottery}},<br />{{Itemil|Masonry.png|Tech_Tree|Masonry}}, {{Itemil|Arches.png|Tech_Tree|Arches}},<br />or {{Itemil|MonumentBuilding.png|Tech_Tree|Monument Building}}.<br />{{FadedOutGoods}} | |Other=Requires {{Itemil|Pottery.png|Tech_Tree| Pottery}},<br />{{Itemil|Masonry.png|Tech_Tree| Masonry}}, {{Itemil|Arches.png|Tech_Tree| Arches}},<br />or {{Itemil|MonumentBuilding.png|Tech_Tree| Monument Building}}.<br />{{FadedOutGoods}} | ||
}} | }} | ||
|} | |} |
Revision as of 00:26, 21 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
Improvements make up the foundation of your Nation. These improvements serve essential functions, depending on their domain type:
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- Act I - |
Ancient History | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Faded out Goods might not be available
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Upgrades to Residence
and Skyscraper. Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace. | |||||
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{{{Techs}}} | |||||
Upgrades to Crafting Guild
and Factory. Too many Goods for full names. Faded out Goods might not be available due to technology requirements. | |||||
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+100% of Region Food yield is
applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
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Not the greatest of improvements unless you have a Resource Node that needs it.
Requires Archery or Bronze Working. | |||||
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+150% Craft Production
at this improvement. +25% Build Production towards Industry improvements in this region. |
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{{{Techs}}} | |||||
Requires Animal Husbandry.
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Requires Archery.
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Upgrades to Brewery and Distillery. Requires a source of Grapes. Requires Fermenting
or Hospitality. Faded out Goods might not be available due to technology requirements. | |||||
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+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region. Grain Store |
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{{{Techs}}} | |||||
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+5 City Health. +10 City Knowledge
+25% Craft Production to apothecaries and their upgrades in this region. Herbal Medicine Candle Perfume Soap |
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+25% Craft Production to Ceramic Shops.
Ceramic Pots Concrete Decorative Vase Glass Glass Windows Indoor Toilets StainedGlass |
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Requires Pottery,
Masonry, Arches, or Monument Building. Faded out Goods might not be available due to technology requirements. |
Bronze Age | |||||
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Iron Age | |||||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Antiquities | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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- Act II - |
Early Middle Ages | |||||
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{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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High Medieval Era | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Renaissance | |||||
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Enlightenment | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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- Act III - |
Machine Age | |||||
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{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Atomic Age | |||||
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Information Age | |||||
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Singularity Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Images Temp
File:Palaca.png File:Temple.png
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs