List of Improvements: Difference between revisions
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|itemname=Great Hearth | |itemname=Great Hearth | ||
|CostsMaint=No Costs / Maintenance<br /><br />{{ImprovStats|D=4|H=200|P=0}} | |CostsMaint=No Costs / Maintenance<br /><br />{{ImprovStats|D=4|H=200|P=0}} | ||
|Prod={{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil-lock|Censer.png|List_of_Goods|Censer}} {{Itemil-lock|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil-lock|Codex.png|List_of_Goods|Codex}} {{Itemil-lock|Currency.png|List_of_Goods|Currency}} {{Itemil-lock|Festival.png|List_of_Goods|Festival}} {{Itemil-lock|StrategyCodex.png|List_of_Goods| | |Prod={{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil-lock|Censer.png|List_of_Goods|Censer}}<br />{{Itemil-lock|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil-lock|Codex.png|List_of_Goods|Codex}} {{Itemil-lock|Currency.png|List_of_Goods|Currency}}<br />{{Itemil-lock|Festival.png|List_of_Goods|Festival}} {{Itemil-lock|StrategyCodex.png|List_of_Goods|Strategy Codex}}<br />{{Itemil-lock|TreasuryBonds.png|List_of_Goods|Treasury Bonds}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br /><br />From +10 {{Wealth}} to +15 {{Wealth}}. | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br /><br />From +10 {{Wealth}} to +15 {{Wealth}}. | ||
|Other={{FadedOutGoods}} | |Other={{FadedOutGoods}} | ||
Revision as of 00:34, 21 October 2024
| This page is still under construction. It might not be complete or formatted properly. |
Improvements make up the foundation of your Nation. These improvements serve essential functions, depending on their domain type:
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| Ancient History | |||||
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Upgrades to Residence
and Skyscraper. Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace. | |||||
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Upgrades to Crafting Guild
and Factory. Too many Goods for full names. Faded out Goods might not be available due to technology requirements. | |||||
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+100% of Region Food
applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
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Not the greatest of improvements unless you have a Resource Node that needs it.
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Upgrades to Brewery and Distillery. Requires a source of
or Faded out Goods might not be available due to technology requirements. | |||||
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+5 City Health
+50% of Region Food |
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+5 City Health. +10 City Knowledge
+25% Craft Production to apothecaries and their upgrades in this region. |
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+25% Craft Production to Ceramic Shops.
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Requires
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| Bronze Age | |||||
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| Iron Age | |||||
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| Antiquities | |||||
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| - Act II - |
| Early Middle Ages | |||||
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| High Medieval Era | |||||
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| Renaissance | |||||
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| Enlightenment | |||||
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| - Act III - |
| Machine Age | |||||
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| Atomic Age | |||||
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| Information Age | |||||
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| Singularity Age | |||||
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Images Temp
File:Palaca.png
File:Temple.png
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs
