List of Improvements: Difference between revisions
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|Improvements make up the foundation of your Nation. These improvements serve essential functions, depending on their domain type: | |Improvements make up the foundation of your Nation. These improvements serve essential functions, depending on their domain type: | ||
:[[file:DomainCommerce.png|frameless|26px]] '''Commerce''' - These improvements boost [[Prosperity]] and produce [[Wealth]] to fill your | :[[file:DomainCommerce.png|frameless|26px]] '''Commerce''' - These improvements boost [[Prosperity]] and produce [[Wealth]] to fill your nation's treasury. | ||
:[[file:DomainCulture.png|frameless|26px]] '''Culture''' - These [[Masterpiece]] generating improvements create great art, music, sculptures and more. | :[[file:DomainCulture.png|frameless|26px]] '''Culture''' - These [[Masterpiece]] generating improvements create great art, music, sculptures and more. | ||
:[[file:DomainGovernment.png|frameless|26px]] '''Government''' - Establish and manage your | :[[file:DomainGovernment.png|frameless|26px]] '''Government''' - Establish and manage your nation's cities and the needs of the public, from administration to housing. | ||
:[[file:DomainImpact.png|frameless|26px]] '''Resource''' - These "Harvesters" collect [[Resources]] you need to grow and fuel your | :[[file:DomainImpact.png|frameless|26px]] '''Resource''' - These "Harvesters" collect [[Resources]] you need to grow and fuel your nation. | ||
:[[file:DomainIndustry.png|frameless|26px]] '''Industry''' - These "Crafters" convert [[Resources]] into [[Goods]] that are used as Amenities/Supplies and for certain improvements. | :[[file:DomainIndustry.png|frameless|26px]] '''Industry''' - These "Crafters" convert [[Resources]] into [[Goods]] that are used as Amenities/Supplies and for certain improvements. | ||
:[[file:DomainMilitary.png|frameless|26px]] '''Military''' - These improvements provide for the public defence and allow your | :[[file:DomainMilitary.png|frameless|26px]] '''Military''' - These improvements provide for the public defence and allow your nation to produce and boost your armed [[Forces]]. | ||
:[[file:DomainReligion.png|frameless|26px]] '''Religion''' - These improvements are used to found, spread and amplify the effects of [[Religion]] for your | :[[file:DomainReligion.png|frameless|26px]] '''Religion''' - These improvements are used to found, spread and amplify the effects of [[Religion]] for your nation. | ||
:[[file:DomainScience.png|frameless|26px]] '''Science''' - These improvements that generate | :[[file:DomainScience.png|frameless|26px]] '''Science''' - These improvements that generate research, unlocking new [[Technologies]] as well as improving your people's [[Health]] and [[Knowledge]]. | ||
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Revision as of 00:37, 21 October 2024
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This page is still under construction. It might not be complete or formatted properly. |
Improvements make up the foundation of your Nation. These improvements serve essential functions, depending on their domain type:
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- Act I - |
Ancient History | |||||
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Upgrades to Residence
and Skyscraper. Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace. | |||||
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Upgrades to Crafting Guild
and Factory. Too many Goods for full names. Faded out Goods might not be available due to technology requirements. | |||||
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+100% of Region Food yield is
applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
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Not the greatest of improvements unless you have a Resource Node that needs it.
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+150% Craft Production
at this improvement. +25% Build Production towards Industry improvements in this region. |
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Requires Animal Husbandry.
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Requires Archery.
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Upgrades to Brewery and Distillery. Requires a source of Grapes. Requires Fermenting
or Hospitality. Faded out Goods might not be available due to technology requirements. | |||||
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+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region. Grain Store |
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+5 City Health. +10 City Knowledge
+25% Craft Production to apothecaries and their upgrades in this region. Herbal Medicine Candle Perfume Soap |
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+25% Craft Production to Ceramic Shops.
Ceramic Pots Concrete Decorative Vase Glass Glass Windows Indoor Toilets StainedGlass |
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Requires Pottery,
Masonry, Arches, or Monument Building. Faded out Goods might not be available due to technology requirements. |
Bronze Age | |||||
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Iron Age | |||||
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Antiquities | |||||
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- Act II - |
Early Middle Ages | |||||
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High Medieval Era | |||||
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Renaissance | |||||
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Enlightenment | |||||
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- Act III - |
Machine Age | |||||
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Atomic Age | |||||
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Information Age | |||||
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Singularity Age | |||||
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Images Temp
File:Palaca.png File:Temple.png
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs